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Level: Kartvelishvili back home search
Author(s): Perceiver
total rating:9.35 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Jay 10 10 10 10
Jorge22 10 10 10 10
manarch2 9 8 9 7
Phil 10 10 9 8
Ryan 9 10 9 9
category averages
(5 reviews)
9.60 9.60 9.40 8.80

Reviewer's comments

"At least for me, this is clearly the raw material that classic tomb raiding (or maybe the best and most creative trle) is made of. Great, solid architecture coupled with excellent atmosphere (sounds, music, lights and a certain je ne sais quoi), a fine balance between different kinds of tasks, multiple, well connected levels and different environments (including underwater areas with a good use of the aqualung), an immersive universe that won’t get you tired and never too demanding. I mean, this is fun! It’s true that I think there was a platform jump sequence in the village area that didn’t seem to serve any practical purpose but that’s fine… Now, this would be the moment in which I’d start describing the differences between levels, enemies, traps, challenges, but I find it better to leave that to you who, I’m sure, won’t leave this one aside. Clearly four tens." - Jorge22 (14-Aug-2019)

"With literally thousands of custom levels to choose from, I believe the raiding community has become somewhat jaded in its nonchalant acceptance of new entertainment that continues to be released on a regular basis. I could have chosen any one of several recent releases to make this point, but Kartvelishvili (whatever that means) is as good an example as any. It never ceases to amaze me when dedicated artisans devote their time, talents and energy to master the intricacies of the level editor and share the fruits of their labor without charge to a ready and willing and sometimes thankless horde of players who sample their wares and frequently damn them with faint praise in their reviews. There's no risk of that in this case with this reviewer, however. I enjoyed myself thoroughly during the four hours that it took me to navigate through this four- part adventure. The gameplay is crisp and inventive without ever becoming unattainable by the player of average skills. The only complaint I have is the darkness that typified the builder's first release, but it wasn't as pervasive and ample flares are provided in any event. Close to being a perfect level in my book. High recommendations." - Phil (02-Aug-2019)

"What an adventure. This four-parter is a joy from start to finish. The beautiful coastal opening area, the village, the creepy swamp full of tree enemies, the underwater areas – all just gorgeous. The gameplay should provide something for everyone too, although the timed runs may be a bit too tight for inexperienced raiders. It kept me entertained for a net four hours and twenty minutes and I was really sorry when it ended, which is always a good sign. I also really liked the music that accompanied the load screen." - Jay (01-Aug-2019)

"A wonderful and highly atmospheric level from a builder who has learned a lot since his debut level. Taking place in a very special and never visited before setting, this level features a good bunch of very realistically designed areas with good visuals. I say "good" because the texturing at times leaves a lot to be desired actually, there are several nastily wallpapered parts, end-of-the-world moments and a lot of misplaced textures that disturb the otherwise great look and feel of the whole thing. Anyway, sounds, cameras (except of a few going through walls) and architecture are very nicely done. The gameplay does not stand behind that; it is often quirky in its ideas and actually never dull. A lot of different tasks are presented here, some of them posing a decent challenge, some of them being good puzzles, some of them involve careful investigation of the areas. There is also a sense of storyline, which is always a plus, and the timed sequences are finally not that generous so that the time actually matters (it happened a lot lately that I did things in half of the time or even less). I was not a fan of those forced health loss moments when you drop down from high ledges, though. Perhaps there could be some more decorative objects, but those which are used are used well and enemies are also nicely placed overall. The twelve secrets are quite well hidden and added to the challenge. Overall, I spent 1:55 hours in this game and was fairly pleasantly surprised, definately recommended." - manarch2 (27-Jul-2019)

"The first effort by this builder already showed definite potential, but the excessive darkness in that release somewhat dampened the proceedings. This one however, posed no issues in that department for me. Right from the start, the scenery looks incredibly pleasing and quaint and has a good atmosphere, even the connecting corridors manage to look good which must have been a difficult thing to get right. I'm sure that the textures and objects in this game were taken from three fairly recent BtB contests, but they actually work really well here, even when combined together. There's plenty of enjoyable tasks to accomplish, never too difficult but requiring some thought on the part of the player. The timed runs were particularly engaging, but again nothing too frustrating. What I also thought was remarkable was that the enemy/pickup ratio was just right, meaning that there was plenty of supplies scattered around, but even if you did find yourself running low, taking them out with pistols still shouldn't prove too bothersome, which kept enemy fights on a fair playing field. Highly recommended overall." - Ryan (26-Jul-2019)
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