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Level: Icon of Sin (Demo) back home search
Author(s): DaroRaider
total rating:7.64 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eRIC 9 8 9 8
Jorge22 7 7 7 7
Jose 6 7 8 7
manarch2 7 6 7 7
McRaider 8 8 9 9
Phil 8 7 8 8
Ryan 7 7 8 7
Torry 5 7 9 9
Treeble 8 8 9 9
category averages
(9 reviews)
7.22 7.22 8.22 7.89

Reviewer's comments

"Among the Floating Islands themed levels, this is certainly the most challenging I remember playing yet. Right at the start you're presented with a conundrum with a teasing gate, blocking a zipline, and two deadly drops. Exploring the environments in search of medikits (all properly documented by Phil's walkthrough) is a necessity, but towards the end you gain a little breathing room. Lots of platforming to be done as you hop across these topaz islands until it all comes full circle and you're finally able to ride that elusive zipline to the finish trigger. Keeping an eye out for the eventual complete release. 30 minutes, 1 secret. 01/20" - Treeble (05-Jan-2020)

"Interesting level but not for beginners. The design of the floating islands is very good, and even when the texturization is not so maintained, the environments are nice to see and explore. You'll find some tricky tasks here and not many medipacks or extra ammo for the uzis so you'll need to think about strategies to kill the dangerous enemies and don't waste items (I couldn't find the secret). The cameras and musics were one of the best features, and the timed runs were not too hard, but I missed some puzzles and not so many jumping. We'll see the final release can offer us. Good work, Dario." - Jose (23-Dec-2019)

"A promising 17 minute demo that already presents a substantial bit of gameplay, including a few jumps and platforming sequences that take a few tries to manage. The floating island setting is rare in TR 3 and the builder has done a good job in creating a nice atmosphere. Texturing and lighting are also decent. For the sake of necessity to do everything the builder intended, I would leave no medipack in the inventory at the start because you don't have to climb to the top of the tower (otherwise, this sequence is excellent, despite my dislike about losing health without a possibility to skip that). A few things like a paper thin wall in the first building and floors that you cannot walk on are errors that can be easily corrected with beta testing. Otherwise a quite nice level also with a good secret to find at the end. Hopefully the full version will see the light of the day." - manarch2 (05-Oct-2019)

"Well I found this rather taxing level to be void of any rhyme or reason. Right at the start you are frustrated as the exit door to the zip line closes on your approach and the switch drops you to an untimely death if you do not jump away and quickly return to the side and hang, drop before the trapdoor closes. Forget about the push able block that will lead outside to the floating islands, as there is a frustratingly five minute journey around the central structure for naught but a couple of small med packs, which can be dispensed with entirely. The level relies on copious jumps, many of the twist, turn variety that in their sheer number begins to vex the player. Often the path forward is hidden by features so the walk through becomes a must else you end up wandering about jumping, twisting and turning for eternity. The one secret which could be easily seen was cloaked with deception as the climable to reach it was ill discerned and unfair in my opinion. The end game is to reach that very same zip line you saw at the start to get out of this over two hour nightmare." - Torry (02-Oct-2019)

"This is an entertaining 30-minute TR3 raid in a TR2 floating islands environment. Quite a bit of platforming is involved, both laterally and vertically. Lighting is never an issue in TR3 levels because of the player's in-game ability to adjust the gamma to his liking. The game's only secret is somewhat counter-intuitive, requiring a leap of faith to jump and grab what turns out to be a climbable fence of iron bars. The clue is the health crystal that can be seen in the distance, implying that there's a way of getting to it. If this demo presents an accurate taste of what the full game has to offer, all TR3 lovers should be quite happy when that time comes." - Phil (21-Sep-2019)

"I actually quite like the floating islands theme, so I probably gleaned a bit more enjoyment out of this than others. It's a surprisingly brief demo this (a little under half an hour tops), so there's not a whole lot of gameplay to get yourself involved in short of the requisite jumping sequences and a couple of timed runs (which were possibly a little too tricky to execute). I also found the textures a bit on the crude side, but I like the Floating Islands environment so I'm not complaining too much. You may think that the author is a bit stingy with his supplies here, but I managed to muddle through anyway. Nonetheless, it entertained me enough to warrant trying an eventual (?) full version." - Ryan (19-Sep-2019)

"excellent demo, that took me 38 minutes to go through. Some objects tend to disappear. I guess this is the type of level not easy to design. The gameplay is intense , even if there is no very difficult single action to perform, but sometimes you will need to think a bit and see what is possible to do. Very well thought out even for the number of pickups that suit perfectly the damage that you will encounter here and there. The beginning is a bit of a tease then you will understand why you will make a whole trip around the starting area just to find a small medipack. There is many jumps to do including a few with a roll backwards , some traps , a timed trapdoor, and half a dozen of enemies (mutants and green lizards). It is better to be clever with the mutants to make them stuck somewhere by acting fast coz they can cause some big damage. Love the music at the beginning and the shots of the TR3 editor at the end in the Credits. This demo is promising and fun to play." - eRIC (18-Sep-2019)

"Well... I guess maybe I should start with a disclaimer that I'm not a huge fan of floating isles type levels. Another disclaimer is I have a special place in my heart for TR3 type levels. But floating isles isn't even TR3... Ok then. I thought this demo/level was generally well designed even though I found the textures a bit on the rough side. It's a dark atmosphere throughout (not dark as in one can't see because of the excessive darkness, that's not it at all) and things make sense but it did *feel* somewhat confusing.Not my piece of cake but I can certainly understand its merits. Well done, I guess." - Jorge22 (17-Sep-2019)

"It is a demo of about 20 minutes, with a personal idea of floating islands. Challenging at times but nothing that the player can not execute .. Original game textures have been used which is always a reminder of the old games, I think it is attractive to players and entertaining and for sure the author has a surprise in the future when he has finished the work. In general it is a good idea and deserves to be played." - McRaider (16-Sep-2019)
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