Level: A Very Bad Grund back home search
Author(s): Clara Sponge
total rating:9.61 Gameplay &
Objects &
Sound &
Lighting &
Bigfoot 10 10 10 10
Drakan 9 9 9 10
Dutchy 10 10 10 10
Jay 10 10 10 10
JoeTheCrazyGamer 10 10 9 9
Jorge22 10 10 10 10
Jose 8 10 9 10
lilutong 8 9 9 9
Phil 9 10 10 10
Ryan 10 10 10 10
Torry 7 10 10 10
category averages
(11 reviews)
9.18 9.82 9.64 9.82

Reviewer's comments

"A very good adventure in two levels by two very good builders. I really liked visited with Lara this beautiful building who take place the TR meeting. There are bedrooms, kitchens, lounges and various many other lovely rooms I take pleasure to discovered, even in the catacombs of the house. The game is not very easy but it's not a hard game too, even if some items and switchs are sometimes very well hidden. I congratulate Clara and Sponge for this fabulous game in Germany and I hope play another one very quickly. Recommended for everyone!!" - Bigfoot (14-May-2020)

"Another masterpiece from these authors. I don't want to lie, the gameplay is really hard, no difficult or tricky tasks, but a lot of new objects you never know how to interact with, if you can move them, shoot them...; at least the names give you hints and the places to use them are logic. Nice environments, very good design and history, well hidden secrets, enough ammo for the extra guns... A couple of levels very worth to play. Recommended!" - Jose (26-Dec-2019)

"A fairly short level although quite complex with new interactions. It is well lit and textured and pleasant to do.The big question I asked myself for a while was: how to get that annoying owl away? And the answer was not very clear, because putting charcoal grain on the barbecue seemed a little weird. I have a preference for the underground part in the second part, quite short but interesting (it's only my personal taste). Recommanded" - Drakan (28-Oct-2019)

"This level whilst being absolutely marvelous in three categories let's itself down with the counter intuitive game play and the tasks you are required to perform. Hence I found myself referring to the walk through time and time again trying to figure out what I was supposed to do with the various objects Lara had picked up. I cite the merging of a key and white paint to open a door. Painting a key white will not change the grooves and cuts in the key to open a door. Silly. The opening with Lara dropping the keys into the sewer was inspired but I really could not tell that is what had actually occurred. Walk through required right from the start unfortunately. Also I question that fellow Tomb Raider fans would bring a shotgun and a bomb to a Tomb Raider meet. I know that we sometimes don't see eye to eye but that seems a bit extreme. Lastly, what was the CD all about? Sorry but I suppose you had to be there at the meet to understand." - Torry (13-Oct-2019)

"The game contains some creative new designs and give me a brand-new experience.The owl, explosive room, the painting all impressed me.All in all, if you want to play a difficult but interesting level, play this one." - lilutong (01-Oct-2019)

"We can always count on this builder duo to provide an offbeat, entertaining raid. For those who attended Meet 20, I suspect that the house and environs have been crafted with meticulous care and accuracy. I followed Dutchy's walkthrough while playing, knowing in advance that many of the required tasks would be counter-intuitive. I was not wrong, as witness the painting of a key to change its color, the combining of forks to place on top of a pyramid, and the need to observe a crack on the bottom step of a staircase. I took my time here and kept myself engrossed for a little more than an hour. I was disappointed, however, that Lara chose that Godless song to play and sing along with to end the level." - Phil (30-Sep-2019)

"Firstly seemed like alot of work to get a Cat to move so off your singstar game. But that being said this is a really cool mini Level. Fantastic Puzzles and Really cool design work. Keep up the great work. :D" - JoeTheCrazyGamer (29-Sep-2019)

"Anyone who calls this game "just" a home level is rather underselling it in my opinion, as it's much more than that. This is truly charming and wonderful stuff and a joy to play. I've personally never been to Bad Grund before, but judging by Clara's previous "Lost in Sand" level, she, along with Sponge, appears to have recreated the city quite brilliantly. Often thought-provoking while never being obscure and unfair, with a wealth of great custom objects to utilise and admire, a palpable atmosphere and some humorous cutscenes added in for good measure, the best one being Lara trying her hand at the karaoke at the end. Great stuff." - Ryan (22-Sep-2019)

"Wow, couldn't be there, but I can see how much fun you guys had. Glad you shared this with us and it was brilliant, chapeau!" - Dutchy (19-Sep-2019)

"I’m pretty sure this isn’t my first visit to Bad Grund, but I could be wrong. In any case, this is very much my sort of level, with its wonderfully realistic creation of an actual place, its inventive puzzles and the use of some marvellous custom objects. Enemies are exclusively those antisocial biker gang members and Lara gets to meet some friends also, which must make a pleasant change for her. I really loved this visit and was reluctant to leave. Perhaps, if we’re very lucky, we may get a return trip at some future date." - Jay (16-Sep-2019)

"A Very Good Grund actually. I've seen this kind of game before but it's evolved. Quite. Rather nicely designed, with just the right atmosphere, this two-parter (interconnected) is very strongly puzzle-based and a delight to play. Just imagine you've been to the 20th anniversary celebration in Bad Grund. A true must for all trle members who aren't merely looking for spikes and traps and complicated jumps. As far as house levels go, this is it." - Jorge22 (15-Sep-2019)
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