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Level: Create a Classic 2019 - Rome Streets Mystery back home search
Author(s): 911
total rating:6.92 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 6 6 6 6
Jay 7 7 8 8
Jorge22 7 7 7 8
category averages
(3 reviews)
6.67 6.67 7.00 7.33

Reviewer's comments

"This is a real nostalgia trip and if you’ve played the official Rome levels, you’ll be very familiar with most of the locations. However, it’s not a slavish copy and there are enough differences to keep this interesting. It should prove accessible to most players as the difficulty level is not excessive, although our old friends the laser shooting heads can take a while to defeat. Although this is a two-parter, the enemies and tasks in part two are pretty much the same as in part one so it does perhaps get a bit ‘samey’ towards the end. Good atmosphere though." - Jay (12-Nov-2019)

"Another release that attempts to re-imagine aspects from TR5's Rome levels. But unlike LOTRKingluis's take however (which was still quite a fun experience in spite of a couple flaws), 911's interpretation comes off feeling very undercooked and rushed throughout, being a tedious chore to get through which only became all the more pronounced with the second level that felt too identical to Trajan's Markets from TR5 in spots and really started to test my patience, after an hour spent in the first map alone. Level design is boxy and unconvincing (with some especially poorly thought-out design within the temple near the end of the first map that makes it impossible to go back downstairs without taking fall damage due to the height of the staircases not being properly optimized for return trips), gameplay feels padded out at points and incredibly repetitious, enemy encounters with the more bigger threats become a mind-numbing nuisance that serve to detract from the overall experience and the atmosphere is impacted greatly by incorrect sound effects/animations, tons of texture cracks/errors & questionable object collision detection and room placement. So in conclusion, not an unplayable raid. But this is one levelset I'm likely not going to play again. The two cameo appearances of Pierre I managed to notice within sections of the first level were quite a neat easter egg though." - Ceamonks890 (10-Nov-2019)

"Heavily based, as expected, on the Rome levels one can find on Chronicles, this two-set level takes us in a number of quests that make the difference in spite of the apparent similarities. I guess it's an ok level set regarding gameplay, sounds and lighting, never too demanding but a tad mazy at times. One gets to fight the same sort of enemies more than once, namely serpents and the bolt- throwing-eyed robot, which could be deemed somewhat repetitive and there are are a few animation mistakes, especially when using levers. A thank you for not making the tightrope sequences too unbalanced for Lara as most builders choose to. Not actually thrilling but nice." - Jorge22 (06-Nov-2019)
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