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Level: Create a Classic 2019 - Lost in the Amazon back home search
Author(s): Reggie
total rating:8.56 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Cbl 7 8 9 8
Esilenna 9 8 10 10
Klona 10 10 10 10
Raider99 7 8 7 6
category averages
(4 reviews)
8.25 8.50 9.00 8.50

Reviewer's comments

"These levels were awesome, I finally felt the feeling I got when I first played the original games for the first time. We also had the pleasure to go through very different atmosphere (jungle, testing laboratory, temples..). Lots of brilliant puzzles to solve and of very different styles !! I first thought the builder was very generous with the amount of ammo we're getting but considering what kind of enemies we are sometimes facing it wasn't shocking! Could enjoy 4 guns for distinct purposes. Secrets were well hidden and had to be deserved. I really enjoyed it and I recommend it to anyone missing TR3 feels!! Thanks a lot to Reggie who also helped during my playthrough, lovely from him!" - Esilenna (11-Nov-2019)

"An action-packed ride through a surprisingly diverse set of levels that evoked classic TR3 exploration of both a jungle and a high-tech base. Like TR3, there is a mystery with horror elements that made these levels lots of fun. The best part was the open-ended exploration. There is a target puzzle that required Lara to scan the environment carefully, and this was a nice added layer to looking for pickups. I found out that the radio and frequent wheel symbols are references to the TV show “Lost” (get it?), but since I haven’t seen the show these were . . . lost on me. I encountered four tricky situations that I don’t think the author intended. First, there is a move where Lara needs to crouch, move forward, and hang at the same time. Many laptop keyboards don’t support input from pressing three buttons at once, so be sure you have access to a separate keyboard or a high-end laptop in order to complete this move. Second, in level 2 “The Hatch,” it is easy to miss the crucial connector cords required to start a machine and retrieve part of the Amazonite Idol. I played through without collecting them, and released the immortal alien monster (a retextured Seth) before realizing I needed this item. Running around trying to figure out where to find this missing piece was made considerably more difficult because of the monster’s one- shot kills either on contact or through blasts of energy. I realized this level would have been *much* easier if I had completed tasks in a different order, although honestly it was kind of a thrill to run around the dark corridors avoiding the monster (while dying a lot). Third, the the room with the Amazonite Idol head, it is possible to get stuck in the wall when falling through the semi- solid floor onto a sliding platform: be careful! Fourth, it is possible to arrive at the end without realizing TWO idols are needed to exit the level. I had to return to the jungle to figure out where I had missed half of the idol in the weapons station. These two instances of significant backtracking made me wish that there had been some clearer indication of a *right* order to the open-endedness. Lighting was quite pretty, and showed off a lovely remaster of Lara’s TR3 outfit. Textures were eclectic, drawn from TR3 and Lost Artifact and a few from TR1, but sometimes applied in repetitive or stretched ways (not too dissimilar to the original TR3, but distracting in 2019). The architecture also looked blocky, with only the last pyramid standing out as especially interesting architecture. While I liked the vibrant colors, there was nothing especially Amazonian about the level (the textures and objects clearly contained Indian elephants, Pacific Island statues, and central American carvings). I enjoyed the enemies, especially a final battle with the giant green lizards (retextured Ahmets) which I dispatched with the grenade gun (poor things). While not as streamlined in architecture or gameplay as an official level, I could easily imagine this as an addition to TR3, and really do recommend playing it for a great (and occasionally scary!) mystery game." - Cbl (11-Nov-2019)

"There is an interesting blend between nature and technology as the builder mixes TR3 jungle and nevada compound into a single style. It's a truly nostalgia invoking adventure brimming with atmosphere. I look forward to seeing more from Reggie!" - Klona (11-Nov-2019)

"The level started quite nicely, but through progression of it, I feel like it wasn't consistent enough both visually and technically. I have to say I like the theme of this level, even though story is quite short and simple, it was enough to keep me interested to uncover more and more about it. Gameplay at some parts was quite fun (the second level especially, really liked the atmosphere in it) and in some quite weak/uninspired like temple areas were a bit underwhelming with some platforming and not so hard traps, and puzzles that just open the door to lead you to another puzzle piece. Shooting targets felt a bit random to me and out of place, same with random placement of crowbar switch that opens the trapdoor on another part of the map, no connection really. I wasn't fond of flamethrower enemy either, especially as it all happened inside a really small space so it took me some time to kill it before I got killed (I'd like to add it might be good to mention players should avoid reloading while in that fight, otherwise enemy reset). The level offers a nice variety of enemies, and from what I've seen, they had no issues, they were all properly set up. There were some cameras, however they weren't used in proper spaces as they allowed players to see beyond the room, outside its bounds which made it look quite bad. I like how much attention the builder paid to details when it comes to textures (not enough though), there is a nice variety of original set with nice transitions, however, I've noticed many texture issues, some were squished, some wrongly rotated and some just didn't fit with the rest. The level was full of cracks (especially visible from water) which were an eyesore to me! I also noticed some static objects don't have proper lighting, I could hear distress call from the surface, missing underwater switch sound, missing helicopter sounds. Visually (aside from texture issues), levels looked stunning in some parts, but in other it felt too basic, blocky. The geometry wasn't convincing enough, it didn't have much variety, but that's alright, that comes with experience as the builder is new to TRLE world. This level wasn't bad, it just needed a bit more polishing, other than that, I'm looking forward to more work from this builder as he really shows great promise!" - Raider99 (10-Nov-2019)
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