Level: Create a Classic 2019 - Chronicles Memories - All Roads lead to Rome back home search
Author(s): LOTRKingluis
total rating:8.17 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 7 7 8 9
Chel 8 8 9 9
dinne 7 5 9 8
eRIC 9 8 8 8
StudBuddha 6 7 9 8
TheWorldlyGamer 10 10 9 10
category averages
(6 reviews)
7.83 7.50 8.67 8.67

Reviewer's comments

"A solid raid through the streets of Rome. Very reminiscent of the Chronicles levels. There are the usual tasks of finding keys to progress, timed runs, switches and artifacts. The turbine fan and circuit board was a nice touch. The progression was pretty wide open for the most part, with many areas accessible from the start. Enemies are what you would expect from a TR V Rome level. I don't think I'll ever get tired of shooting the eyes out of the floating Legionnaire's head! Nice touch with the location of the revolver; for a moment at the beginning of the encounter I thought Lara and I were in the wrong place at the wrong time. Thank the old Gods that there was no three-headed dragon in this one. That crowbar door near the end was really dirty, though! My Larson and Pierre got stuck in an endless loop on the roof during their cutscene, which was unintentionally hilarious. Each time I had to run through the square I'd look up and sure enough, there they were, probably arguing over who was going to buy that milkshake. I had a good cackle at it. There was also something odd going on with the dogs: some had double the health they should have, randomly. I tested the last two in the long alleyway. One time it took 8 rounds from the revolver to put one of those puppies in time out. A quick reload and re-do later and it was 3. Just an oddity that I figured I'd bring to attention. Found 4 secrets (one of which I thought was a wraith coming to kill me) and spent a little bit over an hour with this one. I enjoyed it; thanks Luis!" - Chel (10-Nov-2019)

"The map may not be so big after all , but it is well designed with plenty and varied activities in it, I appreciated the builder's very good ideas in the gameplay puzzles and objects categories. Design is well done (the few textures not well applied do not really count) , atmosphere is not very varied as you get the same background loop although it makes sense , the fixed cameras are a bit too many but it is not annoying , i like the funny storyline with the two idiots ; an interesting and well done level with interesting situations and varied secrets." - eRIC (10-Nov-2019)

"So far the best experience I've had so far in this competition! It brought back great memories of Chronicles, which I think has been underrated for so long. The only problem with this level is its obscurity. Things from like the jumps and lack of hints. I needed help because I really liked this level so I had to video search a walkthrough. I would LOVE to play a revised version or a continuation to give better scores. =) 1hr 8mins." - StudBuddha (10-Nov-2019)

"This was a very engaging re-imagining of the events from TR5's Rome levels to play through (despite some noticeable issues such as dogs being far too unrealistically durable to your weaponry, one of the cutscenes being a tad glitchy with displaying the models for Larson & Pierre, some particularly evil, obtuse trap placement in routes before boss fights and dynamic camera angles that despite being well intentioned, only serve to annoy as you find yourself constantly pressing the look key in order to get a better view of your surroundings, every time one goes back and forth within a given room). But in spite of the above problems, level design is still quite well-crafted (with clever placement of secrets, some delightful reinterpretations of established TR5 cutscenes and a couple charming easter eggs through job ad signs that reference the builder's beta testing team or ones they know personally in an appealing fashion), objects, textures and lighting are used to convincing effect and the atmosphere feels incredibly authentic to the original Rome maps from TR5 overall. Would recommend this to anyone curious if you're willing to put up with some snags and fairly rushed design in spots for the sake of having fun." - Ceamonks890 (09-Nov-2019)

"Another brilliant level by Luis. I was instantly greeted by nostalgia from the Tomb Raider Chronicles opening cutscene. There's so many great things that I can say about this level. The hilarious cutscenes with Pierre and Larson, the beautiful lighting effects and the fun boss fights made this game incredibly fun to play. Some of the cutscenes were a tiny bit glitchy and there was an extremely long pause in one of the cutscenes that took a while before I could regain control of Lara. The secrets were challenging to find and they were all hidden in very clever places. The builder made the guns in this game slightly less powerful so the enemies were harder to kill and it really adds an extra challenge to this level which is great. Also the explosive trap at the end was just pure genius. If anyone is looking for a Rome level to play I highly recommend this level." - TheWorldlyGamer (06-Nov-2019)

"A very nostalgic level that reminds Streets of Rome and Trajan Markets. The atmosphere is spot on. The level shows a lot of cinematic scenes and cameras (a bit overused), puzzles/progression are really simple to face, but the size of the explorable area makes the adventure pretty enjoyable, and with some chances you can stay stuck for a while. The gameplay is nice enough to motivate the player to keep playing until the end and to find out solutions without getting frustrated, also because of the nice and relaxing atmosphere. Some choices can be surely improved and polished, such as the last piece to find, which isn't placed in a "special place" but just in a random wall of a random balcony. Some other areas give the idea that they have a purpose, but they haven't any (cameras often don't help with this), such as the pool on the roof with a suspicious underwater passage (fake) and the fake door just after it on the balcony, which is where the third piece could have been placed instead. Secrets are not too difficult (except one) and they're pleasant to find, while enemies/combats are the weak point of this adventure, since there are only some dogs and they're absurdly overpowered of health (or weapons are too weak) and their behaviour is also not really reactive, that makes the combat just long and boring, with no dangers or things to pay attention about. At the end, there is a 3-bosses battle, which goes pretty much in contrast with the rest of the level. Other two contrasting parts are two infamous traps that don't fit at all, such as the spikes (while the level is extremely pacific and calm), and the explosive trap at the end, which is purely non-sense. Actually, it gives the impression that the last part of the level has been built fastly to meet the deadline, resulting a bit drafty. The adventure is mainly suitable for who doesn't like combat or to feel risks/adrenaline, but that prefers to explore areas calmly and to feel the atmosphere. Nice cinematics for the ending." - dinne (05-Nov-2019)
back home search