Level: Turin Incident back home search
Author(s): Naxheel
total rating:7.75 Gameplay &
Objects &
Sound &
Lighting &
Gonxii 7 7 8 9
Jay 8 8 8 8
Jorge22 8 8 8 8
manarch2 6 7 7 7
Phil 8 8 8 8
Ryan 8 8 8 8
category averages
(6 reviews)
7.50 7.67 7.83 8.00

Reviewer's comments

"Somewhat reminiscent of Nightmare in Vegas but not that much of a shooter actually, despite quite a bunch of soldiers and dogs on your way. The gameplay is heavily based on finding items and levers but the way it is done here is not bad and there are a lot of laser traps and platforming sequences and a few smaller puzzles as well; I liked the idea in the room with the broken glass floor. The architecture is fairly boxy to be honest but the outside areas have their certain something, the scale at least is impressive. I enjoyed a few of the audio tracks but they lasted too long and an ambient background music for the majority of the game had been the better option. The texturing is a bit eclectic and higher and lower resolution ones did not clash together well but still the whole thing has a quite nice look and feel because the builder dared to try out a few things and often it worked nicely enough, despite of some slightly awkward parts. I also think lighting is rather decent, but one or two rooms are unnecessarily dark and even objects did not illuminate with a flare in hand. A few crashes were also present if you have a weapon in hand and/or press action in some parts, but nothing too serious. Overall a nice enough debut that ends a bit too abruptly after 40 minutes, with three nice secrets to find (however, the first was a bit too easy)." - manarch2 (17-Jan-2020)

"This seems to be intended as the first installment of a three-part series and in that sense it works quite nicely and augers well for the possible continuation. Fair enough, it is a bit of a shooting exercise at times (and the abundance of guards even elicits annoyed and unladylike comments from Lara herself) and the backtracking gets a bit onerous after a while, also I encountered a couple of crash issues in the rooftop area but overall it's a competently constructed raid. As mentioned, there's a lot of ground to cover, but the addition of three generous secrets, a couple of neat puzzles, a keypad sequence and the overall exploration factor keeps things entertaining, while the layout and design work is pleasing. The ending was a bit abrupt but I suppose that is a given in this case. I came away feeling that this builder showed definite potential and I'm looking forward to what he/she makes next." - Ryan (13-Jan-2020)

"This is a fairly straightforward romp through a fancy Trump- like hotel that presents a few surprises but nothing to take it beyond what I would call a good, solid level. The posted video kept me on task, as otherwise I would have been tempted to go down various rabbit trails before their appointed time. Lighting is good throughout and the tasks are accessible to the mainstream player. The download is bloated to five or ten times more than its justifiable size, and this is largely attributable to the gigantic sound files that add nothing to the playing experience. In fact, they're downright distracting. At least they were to me. Builders should think twice before padding their downloads with unnecessary and even annoying frills. Other than this minor gripe I had a good time for the hour or so that the raid lasted, so I can recommend it with the noted reservations." - Phil (13-Jan-2020)

"From the readme, I see that this is intended to be a demo for a three part adventure and it certainly does whet the appetite for more. The hotel is huge and you will have to do a lot of running around (and crawling through ducts), with occasional guards and dogs to deal with, but the gameplay overall is most enjoyable. I particularly liked the brief forays to outside areas, such as a rather lovely roof garden. Definitely an assured debut level and obviously a builder to look out for in future." - Jay (09-Jan-2020)

"Well, I thought, mostly because of the relatively simple looks of the level, that it was just going to be, oh, one of those raids... Well, yes, it's a large enough map and the architecture doesn't feel overly solid almost things are in their place but it's not just a get-up-and-go and it has, in fact, a lot of interesting twists and turns that render the whole experience interesting. The teleportation rooms (or whatever that was, maybe magic?), exploring the outside areas to explore the inside areas, the good placement of the baddies, the occasional puzzlement of it all make this a better-than-most level. I did have crashing problems in more than one area, not by using ctrl but simply by using alt gr (which I had to) and thought the final ending was kind of sudden but I still thought it was intriguing and enjoyable." - Jorge22 (06-Jan-2020)

"I enjoyed very much this level. It was a very nice and pleasant raid. There's no chance of getting stuck because the tasks are one at the time and there is a very good use of cameras when you activate switch or pick some key items. I would say that the gameplay flows rather smoothly. Enemies were well-placed and not in hordes. Just a some SAS soldiers and dogs. The design of the hotel was really accurate and perfectly designed. I loved the exterior part very much with the monkey swings and the fact that you have to travel from room to room to continue the adventure. I really look forward for more levels from this builder." - Gonxii (31-Dec-2019)
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