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Level: Lara against the Borg - Part 2 back home search
Author(s): Franky
total rating:7.38 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
JesseG 6 8 6 6
Jorge22 8 8 8 9
Jose 7 8 9 9
manarch2 4 7 5 5
Ryan 8 8 8 8
Torry 8 8 8 8
category averages
(6 reviews)
6.83 7.83 7.33 7.50

Reviewer's comments

"If you've played one level of the builder you have played them all. This brings back all we have seen enough from in the previous levels and does not add any new twist to the whole thing. Gameplay is monotonous and there are no new tasks or interesting puzzles, platforming is missing entirely, enemies are very easy to fight because you have more than enough ammo to shoot even large groups, the looping background audio is horrible (sorry but it is WAY too loud), the areas are designed as mediocre as before without any chance for improvement. This is the builder's 11th level so far and since several levels I see things going worse again. There are also bugs with the enemies and it is possible to miss (at least hard to miss) items and be stuck when you cannot return. All in all not really something memorable but okay if you haven't played anything of the builder before. 30 minutes." - manarch2 (25-Mar-2020)

"Here we have lots of combat, high-tech keys and unfortunately quite a few glitches. When reloading a save, the enemies that you've defeated will reappear, just standing still. In several areas many "demigod" borg are triggered at once, but only one is active at a time. That means Lara is constantly locking onto enemies that she doesn't need to shoot yet. The crossbow silently disappeared from my inventory at one point, and I got blocked from the very end of the level because the wall switch that is supposed to reveal the battery receptacle didn't work. There are other issues that are unfair to the player, including unmarked climbable surfaces and unmarked "anti-gravity" pads. Add in many wallpapered rooms and intense music constantly looping, and you get an unpolished raid. I did like the story and the Star-Trek theme of the level, and wouldn't mind seeing more along this vein, as long as more care is put into making the adventure friendlier to players. 42 minutes." - JesseG (16-Mar-2020)

"This time the gameplay is a bit better and more fluid, except for the absence of the hint to locate the anty-gravity tile to grab the monkeyswing. I could see the fmvs, and there's enough ammo and extra guns to deal with the enemies; well... perhaps excessive enemies this time. The secrets are not hard to find. The atmosphere is the best, but I'm not very agree with the background music. The new objects are very good and the texturization is cool too. If you enjoyed the previous levels, you'll enjoy this one. Good work." - Jose (02-Mar-2020)

"The never ending battle against the Borg continues and in this one and Franky has rectified some of the previous errors and the level progresses nicely. I would have liked to have seen some traditional platforming incorporated into this. Something along the lines of floating, moving platforms or breakables but it would need to be kept within the Borg theme to make it work. The music that loops all the time does become tiresome after a while but you can turn down the volume. Graphics are good and game play keeps you engaged." - Torry (20-Feb-2020)

"Now, this is more like it. After a somewhat slow beginning to Franky's building career, he seems to have progressed well through the various stages of the Stargate series and I would even go as far as to say that this is his most well-rounded effort to date. The textures and environments are much cleaner and less repetitive, the gameplay relies less on backtracking and more on forward progression (although a couple of ladders tended to blend into the textures a little too well) and aided by a neat variety of extraterrestrial custom objects, the atmosphere works quite well. Like Jorge, I wasn't particularly fond of the looping music, but it didn't get to the point that it induced me to turn off the volume (although if the level went on any longer than the just under 50 minutes it did, I probably would have done. The unmarked anti-gravity sections seemed a bit odd, but I suppose if you've played any of the previous levels, you should have some idea of what to do. A nice, enjoyable effort, and recommended." - Ryan (18-Feb-2020)

"First a warning about something that has eluded me, when I betatested the level, and apparently everyone else involved: before the final room, up in the hallways, after using a lever to lower a wall in front of a block, don't pull the block or it may get stuck in the place where it first came from and you won't be able to finish. Just push. That's it. Other than that, loads of shooting (but plenty of ammo), several nice little puzzles, a bit of find-this/use-that, an unmarked low gravity spot I had obviously noticed (not that one won't figure it out, mind), a few ladders that I still find a bit too high, pretty clean textures, easy secrets and the right atmosphere even though that may vary a bit - for instance, to me the big propellers' room looks amazing. I'm not a fan of looping music (although there's at least one place in which it stops) but I didn't think it was annoying - it's a personal style, I guess, like GMac adding dinossaurs, for instance. All in all, quite entertaining. I'm playing without FMVs but they come with the download, so I watched them and thought they were pretty good. Thanks for letting me take part on this ride, Franky." - Jorge22 (04-Feb-2020)
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