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Level: Temple Ruins back home search
Author(s): Raildex
total rating:8.69 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
JesseG 9 9 9 8
Phil 8 8 9 9
Ryan 7 8 9 8
Treeble 9 9 10 10
category averages
(4 reviews)
8.25 8.50 9.25 8.75

Reviewer's comments

"Here we have several Shiva statues, timed runs, and a good variety of traps. If you have played TR3, you can certainly see where the inspiration comes from, but only a few areas mirror the source material and there are a good amount of original ideas that made for some challenging and fun raiding. My only gameplay critique is the quicksand, which is too much guesswork for the player to find the correct path. A few of the textures are overly stretched, but the level looks good overall, especially the lighting. I will end this review with some tips to the builder about save crystals: 1) Make it obvious to the player early in the game that save crystals are being used, so that they don't blow through their saves too fast; and 2) Don't be afraid to hide some extra save crystals - one of the aspects I like about them is that they are a nice reward for exploration, so feel free to sprinkle some off of the main path. 1 hour 23 minutes." - JesseG (08-Apr-2020)

"Outstanding how far along we've come when it comes down to modifying the TR4 engine. I absolutely loved seeing the ring menu here, plus all the legacy SFX really added to the atmosphere which the author has perfectly nailed. It's not a 1:1 remake, so don't worry as a lot has been changed, enough to make the entire experience feel fresh enough while retaining a few familiar areas along the way. Lighting and texturing are both top notch and kept me glued to the screen from beginning to end. I experienced just one random issue with the pushblock which gets raised (for some reason, I couldn't move it) so I had to refer to Phil's walkthrough, which then prompted me to reload a previous savegame and try again, and then it worked, fortunately. The savegames are also dependent on collecting save crystals spread out through the level, but the author was very generous so if you use them wisely, you shouldn't find yourself in short supply (I still had 6 left on my inventory when I hit the finish trigger). Although TR3 is one of my least favorite games in the series, I absolutely loved my time here and I suspect most long time fans will as well. 70 minutes, 1 secret. 04/20" - Treeble (05-Apr-2020)

"A pleasant and enjoyable, albeit somewhat long-winded journey through a familiar TR3 environment, with all of the jungle assets present and correct. The layout is somewhat different, although the gameplay mechanics are similar and there's plenty of challenging sequences to keep you occupied for just shy of an hour and a half. What I could well have done without was the fact that you had to retrace your steps one too many times once you acquired the necessary keys and opened the next paths (although in fairness, the same was true of the original Temple Ruins level) and this slowed the pace down a fair bit, and there was possibly a bit too many block pushing gambit. But on the positive side, the textures are recreated lovingly and the atmosphere and music choices are well executed, although a couple of the rooms were a tad on the dim side. If you're up for exploring quite a bit, this is the level for you." - Ryan (26-Mar-2020)

"I'm surprised to be the first one to review this level nearly a week after its release. You get an enormous amount of gameplay for a relatively modest download; the posted glitch-free video consumes nearly an hour, and I took about twice that while writing a walkthrough along the way. My main gripe is that in the early going you have to make a time-consuming trip numerous times if you want to gather all of the five secrets. Secret hunters are therefore both rewarded and punished for their diligence, and that's not the way it's supposed to be. I've therefore deducted a point from gameplay because of this. This bitter taste is soon forgotten as the level progresses, and there's a lot to do here. Everything flows in quite linear fashion, taking you from one area to the next as you complete the required tasks. The lighting is a bit dark in places, but the surroundings can be discerned without difficulty, plenty of flares are provided, and the occasions for their use are rare. Some players may be put off by the need to use a crystal to save your game, but an ample supply has been provided by the builder provided you use them intelligently. The walkthrough provides some guidance in this area. Hearty recommendations for this action-packed raid." - Phil (26-Mar-2020)
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