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Level: Beach House of a Friend back home search
Author(s): Astraf
total rating:7.79 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eRIC 8 8 8 8
Jay 8 8 8 8
JesseG 7 7 8 7
Jorge22 8 8 8 8
Phil 8 8 8 8
Ryan 8 8 8 8
StudBuddha 7 7 8 7
category averages
(7 reviews)
7.71 7.71 8.00 7.71

Reviewer's comments

"Another level I wrote a walkthrough for and promptly forgot without having reviewed it. Even so, I have fond memories of this one after having refreshed my recollection through a cursory review of my walkthrough. It's not sophisticated but it's fun, confining the exploration to a sprawling beach structure that presented an enjoyable raid. Recommended." - Phil (29-Jun-2020)

"Here we have crocodiles to shoot, tunnels to swim through, and sconces to ignite. Most of the level is exploration, with a few spike traps and enemies sprinkled about. Well, one could say that the crocodiles were heavily lopped on. It is a nice run on a beachfront, but too much time is spent backtracking. The ocean ends in a boxlike fashion, hurting the immersion slightly. The texturing is wallpapered in a few places, particularly the underwater tunnels, but the lighting is nicely chosen for the setting. It makes for a relatively relaxing coastal raid. 1 hour 25 minutes." - JesseG (16-Jun-2020)

"A perfectly solid and competent debut effort from this builder. Don't be deterred by the comments in the readme because they rather undersell this level in my opinion. Although the backtracking with the torch is a bit wearying, the gameplay is sufficiently entertaining with its various traps, centrepiece torch puzzle, exploration and plentiful though not overpowering enemy encounters (alongside some nicely placed pickups for you item hunters out there), while the scenery and textures are definitely pleasing to the eye and appealed to me as a fan of the coastal genre. The tight swimming encounter with a few crocodiles was just a bit irritating, but overall I'd class this as a good all-rounder and should definitely entertain you for an hour or so." - Ryan (13-Jun-2020)

"From the readme, I wasn’t expecting a great deal from this debut level, but I think the author has rather sold himself short because this is actually a pretty decent level. It’s on the jungle side of coastal and very attractive. There are a few spike traps and the usual coastal enemies to deal with, but the gameplay is very much exploration-based and there’s quite a lot of running around with a torch. The ending is strangely abrupt, but otherwise it’s a lively and pleasant experience, although I do hope you weren’t expecting a nice relaxing beach holiday. As if!" - Jay (10-Jun-2020)

"Gameplay & Puzzles - The exploration is great in this level although I would have preferred a little more convenience of getting around more easier in the map with the backtraveling and even exploration. But the map isn't too big to where you won't eventually find your way around. I would recommend looking all around. With the exploration we get a new climb up animation. I actually liked it. It seemed a bit faster than the original. I thought the way Lara holds her pistols was a little weird though. It looks stressful imo. I didn't take this into account on my score. The puzzles of the burning torch along with the platforming. I thought was pretty fabulous. Although I think some geometry choices could have been a few bits more spacious in some areas. Another personal thing that I feel effects the gameplay & puzzles is that I felt there was a lot of running around that could have been prevented. Maybe it was too late to change this. But as a builder I try to keep this in mind and avoid it. I know about the trapdoor for the torch item. But while playing idk I still feel like you could have placed some items in better spots. I feel maybe your next release, you can do this. Enemies, Objects & Secrets - Enemies for me personally could have been stronger. Meaning deleting a lot of them. That's not the be mean at all. There's an ambush spot I explored through with 5 or 6 crocs coming at me at once. That was just too much. I did however manage to take them out but when I reached the end I got confused. I expect a lever or a pickup item. But I found out I went the unexpected way. And a few other crocs I would have gotten rid of. But it's truly okay. I was surprised to see those enemies from the beginning of Youth TR4. I didn't know they were that strong lol but I still enjoyed even though it's different. Some of the skeleton placement along with how to kill them I thought could have been stronger with the shotgun. I thought they got in the way and I didn't find a grenade launcher. I would have preferred a bit more ammo as well. I liked the way you placed the spikes with the geometry, OCB, with the gameplay and puzzles. I didn't like the last pitfire static because I ended up reloading again and caught on fire (No slope needed?). Also the fire at the end of the beach, why not just a sink? That was a little mean lol. Atmosphere, Sound & Cameras - A few cameras could have been tweaked for better viewing I thought, but I felt okay. The atmosphere is pretty good here. Some weak areas like boxy areas and spatial awareness. Maybe more decorative objects next time for those big areas. I think that would have been kinda cool here and more inviting. The ending camera and TR music and the flyby with the first bolder was pretty nice. Lighting & Textures - Lighting was pretty good. I thought some of the underwater spots were a little too dark. And some dark area where it was a bad idea to but a dark spot on land. Texturing was pretty decent I thought. There's wallpapering but barely noticeable. A missing texture, a few squeezing as well. More variety would be awesome too. I'm on a roll with a lot of solid raids. This is another adventure that I enjoyed. I'll give your latest level a shot because this adventure was pretty fun. Took me about an hour and I found four secrets. I recommend and I see a lot of potential in this debut builder =)." - StudBuddha