trle.net
Level: BtB2020 - Beyond the Sky back home search
Author(s): BtB 2020
total rating:8.13 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
eRIC 8 8 8 8
Jorge22 10 10 10 10
Jose 7 7 7 7
nad 7 7 8 7
Relic Hunter 8 8 9 9
Zuxuna 8 8 8 8
category averages
(6 reviews)
8.00 8.00 8.33 8.17

Reviewer's comments

"This game starts in the mountains of Tibet, but soon continues in the temple and finally ends in a parallel world with many floating platforms. The tasks in the mountains and both tasks in the temple are quite simple, even if it doesn't look like it at first. The design of the areas leaves a lot to be desired, though. Afterwards in the area with the floating platforms the game flattens out, since there are hardly any tasks worth mentioning, except for the quite well thought out, but also very thight timerun. Here you first have to prepare the course before you start the sprint. But that was it. The final bossfight was, to put it mildly, a dumb joke. Lara has to run around and daround until the dragon is defeated. What's the punch line here? All in all a simple game without any special highlights." - nad (03-Jul-2020)

"a very solid one hour raid , mostly straightforward through different sceneries. More beautiful than what the screenshots can tell of it. The gameplay is quite varied and what stands out is its readability , you can focus on playing without wondering too much what it's all about. Even so it is not predictable at all. Good playability (except maybe one too many fixed cameras at the beginning). Some good ideas are appreciated , the enemies are not many but well used at the right time. Mabye a couple of areas could have a more varied texturing to be more appealing like the area with the rotating blades. By any means , quite a recommanded level, i particularly enjoyed that room with the rotating blades gameplay wise and the whole area with floating islands." - eRIC (25-Jun-2020)

"Not very agree with the other reviewers, indeed it's a solid level, but there are several things I didn't like: the panel you can't shoot with pistols, the very difficult jump with the chain in the floating islands area or the very tight timed run near the end of the level; also I couldn't understand very well the way to kill the dragon, jumping around and around all that fat pillars. The architecture is simple and many areas are too dark for my old monitor, but the way to prepare the timed run was a good detail. I think this level wont be very pleasurable for the players, but take a try anyway." - Jose (22-Jun-2020)

"I really have to praise this level. The path, not being simple, is never overly complicated, but the looks and the atmosphere are really great and the author has found a nice balance between different Tomb Raider features, namely exploration, action (including fighting enemies, mostly bosses in the current case) and puzzles in quite original manners. I even thought the floating isles part of the level was great, while not usually being something I enjoy. The moves are put to good use too and there's a mix of a simple puzzle with a tough-ish timed run that's really interesting. I almost forgot: the snow storm at the beginning is wonderfully crafted. I don't know about you, but it looked like a winner to me." - Jorge22 (22-Jun-2020)

"Very solid game right here. This adventure begins in the midst of a snowstorm as Lara climbs some snowy mountains and traverses a few caves in search of a mysterious temple. The close distance fog and the particle effects outdoors impressively sell the atmosphere and immersed me in the initial environment. I hoped the adventure would last more in this kind of atmosphere as the inner Tibetan temple and the floating islands section later on were not quite on par with the initial setting, but are still convincingly constructed surroundings. The gameplay involves light exploration mixed in with pushing puzzles, platforming challenges up a spire with whirling blades and later in the floating islands section, a few hammer demigod encounters to fight through and a few simple item quests that provide an objective for the player. Things wrap up with preparing a hallway for a tight timed run and a showdown with a dragon where Lara has to trigger rocks to fall on tiles in a predetermined order. I think the best parts of this adventure are front-loaded, and the rest of the level's environments didn't receive the same level of attention, due to time constraints maybe. I did also encounter a bug with the rope crystal, where I shot it before claiming the revolver and I never had a rope spawn to get back to the first set of floating platforms. Overall though, I had an enjoyable hour here. Well done!" - Relic Hunter (19-Jun-2020)

"A very clean and linear type of adventure which has good replay value . A good level for players of all types to enjoy, since it doesn't have many demanding or frustrating elements (except the only time I got stuck for a few minutes trying to figure out a timed run section) . I liked the final boss fight quite a bit . The only nitpick I had was during a floating island section , which at times could have a bit more shape and character (some of the islands felt too empty while the area holds great promise to further extend the awe moment) . Other than minor details, a fairly enjoyable one ! Good job" - Zuxuna (16-Jun-2020)
back home search