Level: BtB2020 - Garden of the Four Seasons back home search
Author(s): BtB 2020
total rating:9.78 Gameplay &
Objects &
Sound &
Lighting &
Allicya 9 10 10 10
eRIC 10 10 10 10
Jorge22 10 10 10 10
Jose 9 10 10 10
Kubsy 9 10 10 10
manarch2 9 9 10 10
nad 10 10 10 10
Topixtor 10 9 10 9
Zuxuna 10 9 10 10
category averages
(9 reviews)
9.56 9.67 10.00 9.89

Reviewer's comments

"Garden of the Four Seasons is an hour-long level where you complete a set of challenges each relating to 4 seasons to unlock a portal to defeat the main boss in the game. When I played this level, I was stunned by how beautiful this level is when you enter the main hub: the lighting is stunning, (especially when the hub changes into night mode!) almost realistic, very good use of textures used throughout the level and fun puzzles in each challenge although the first challenge is too short and quite boring. Secrets were well hidden and there is not a lot of enemies. This is a high-quality BtB level and deserves to be in the top 3." - Kubsy (03-Jul-2020)

"This level has inspired me from the beginning. From the start I knew it would be a great adventure. I found the Tibetan village with the monastery very good and quite clearly arranged. The fact that I was able to experience this village later in the game at night was even more pleasing. The game is divided into four parts, four seasons, in which Lara has to master different challenges. All areas are very well designed, the music doesn't really stand out, but fits well to the tasks, and the lighting is very balanced.The tasks are not very difficult, but well chosen, so the player always has good things to do, like the timerun through the fire traps and the rolling discs, just to name one. The game has two endings. One where Lara brings the healing herbs to the sick monk and survives the enormous strain, or the end where Lara doesn't get the herbs and dies from the strain. Of course I chose the better end. Highly recommended." - nad (03-Jul-2020)

"One of the best levels i played of the competition. I loved the idea of the 4 season valley and a challenge for each. The physics with the wind are very inventive and the fact that the level contains 2 different endings adds replay factor. Found some minor wrong rotated textures, but overall everything was perfect in that matter. I think the gameplay was almost perfect. In the beggining things can get a bit confusing since the valley is huge but once the player finds what to do the gameplay is good directed. For me it was hard to find out the way to go in the winter challenge given the structure of the room (big and with lots of slopes). The gameplay was well done but i think there were some parts that could have been a little improved (perhaps put thigs or objects that call more the players attention to help the players to find more ways). Anyway, congratulations to the builder, the work here is incredible. Players should really give their attention to this one. Highly recommended!" - Allicya (28-Jun-2020)

"Two endings: in one, Lara saves the world but perishes in result; in the other, she finds some medicinal herbs that allow the monks to heal her and get her ready for some more Tibetan adventures and no rest. If you enjoy playing new adventures, I recommend taking the extra-challenge. In the meantime, the seasons change beautifully and wonderfully while our heroine faces four different challenges so that she, and only she can bring back peace to the garden. Excellently crafted, with a great atmosphere (music included) and the care to always show what every action has achieved. Not that I haven't been able to look through some wall here or there (something minor, when you think working time was restricted), but clearly very creative, varied and undoubtedly lovely to look at. Excellent entry." - Jorge22 (27-Jun-2020)

"One of the best stand-alone level i've ever played. It's not even a level but a full adventure with different quests where the hub area changes when you come back from one of the quests. I don't know which version of it i prefer the most , this hub area a well designed landscape with plenty of monuments and pagodas like buildings is so beautiful. The storyline is all over perfectly intertwined with the gameplay. Fascinating level , and the tasks at hand are always entertaining and clever with some excellent ideas. The fluency of the game is good , you have some guidance but not always. The level is very long and always immersive. Perfect ! It's amazing what some very talented builders can offer." - eRIC (25-Jun-2020)

"Another great level from this contest. At the starting I thought it could be hard and much no-lineal, but once you find the first tasks, the author gives enough hints to continue without much problems. The level is really huge, so prepare yourself to engage hundreds of tasks and run a lot of kilometres. I liked the architecture and the atmosphere, there is a good history too and enough pickups to fight with the enemies. The final battle was not too hard, and the secrets reasonably hidden. Another small jewel you can't miss. Recommended." - Jose (22-Jun-2020)

"The whole concept of this level is truly amazing and progression is really wonderfully put together in this jewel of a level. In terms of atmosphere I have very little to fault, musics and flyby cameras are almost perfectly put to use here (one went slightly through a wall and a few non-returning shots were slightly annoying, but considering the massive efforts put into these things, this is neglegible). The texturing and lighting is also extremely well done and the seasons are very carefully distinguished especially by the brilliant lighting. The gameplay also had potential for full marks, there are lots of fun challenges and also unusual tasks but still this felt a bit too easy on the player from time to time. Timed runs are often very generous (the secret in the final timed run can be easily found without doing the whole thing again and not being very fast), despite the open nature this level is actually quite linear and the path through this level is often guided with Lara looking in the right direction, camera hints or special effects and some of the platforming also could've had some mroe spice to it - the jump across the platforms moving up and down is possible without hurrying. Don't misunderstand me, this is still excellent stuff as you see from the rating, but there is potential for even more. There are also 12 nice secrets to be found here, finding some of them poses a decent extra challenge while others are hard to miss. Enemies are rather few, but quite effectively placed (mostly the yetis in the dark halls), and the thrilling finale also more than makes up for the "troubles". Highly recommended and, despite being the first BtB level I finished this year, possibly one of my favourite levels in the competition. Spent 1:25 hours in here." - manarch2 (20-Jun-2020)

"This one was astonishing from start to end. The main garden "hub" is beautiful, enormous, and architecture was brilliant and on point. Lighting was perfect, aside from some light cracks in some variants of the garden, and always captured the mood perfectly (even if, in the nether region at the end, it felt pretty flat to me); texturing was on point and I loved how it changed from season to season even in the details, I just noticed a bit of wallpapering on the ceiling of the main winter challenge room, and really nothing else of importance. So, the idea in general is fantastic and really nicely executed; the reference to the "Ice Palace" yeti and spikes room was nice, puzzles and traps using the wind and the moving platforms were very clever (a pity the stone bell in the summer challenge clips into the lift, but of course the set is limited) and everything really felt like used to the maximum, in my opinion. Only lacking part was the combat: before the final battle there is little to no combat, except in the spring challenge were enemies are in a bigger number; hence, I had WAY too much goodies without even finding all secrets (tried without the final challenge and everything was good; with the final challenge I still missed 3 secrets); I also felt a bit too "guided" torwards the whole game, Lara often gives hints and looks at points of interest wich is nice, but maybe a bit less next time for the more obvious things. When the season changes, it lets you do thigs that were not possible before: brillant, however most of the times it's not really season but just flipmap related (icy river lets you pick a key=nice; jump pad and lever randomly appearing during spring=a bit strange), but hey - I couldn't do any better than that! While gameplay is varied, creative and using the editor to the maximum level, the stronger point for me here still is the atmosphere: a summer night never looked so real and charming, it was my favourite season in there. Really reccomended, and I suspect it's going in the top 3 but I have lots of levels still :) Congratulations for the work of art." - Topixtor (18-Jun-2020)

"What a magnificent adventure ! I really , really enjoyed the challenging gameplay and puzzles this one provides . From stunning views , with great architecture, landscapes and atmosphere I could say this one nearly touches perfection . I really appreciate the build up of difficulty as the level progresses, allowing the player to warm up and get in a mindset to explore and maybe sometimes overthink (which is not always a bad thing, it comes with understanding that the builder is skilled enough to be able to create complex environments of an extend most wouldn't think are possible for the classic engine) . All the season puzzles were great , and at times reminiscent of the Tomb Raider reboot games . Loved the creativity . Even though you end up exploring the same big area a number of times, the smart usage of flipmaps to switch the look of the environment is effective enough to give you a range of emotions . Definitely one I will remember for quite some time ." - Zuxuna (16-Jun-2020)
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