Level: BtB2020 - Manjushri's Sword back home search
Author(s): BtB 2020
total rating:7.00 Gameplay &
Objects &
Sound &
Lighting &
eRIC 7 7 7 7
Jorge22 8 8 7 7
Jose 7 7 7 7
manarch2 5 6 7 6
nad 6 7 8 7
Ryan 7 7 7 7
Topixtor 6 7 7 6
Treeble 8 8 8 8
category averages
(8 reviews)
6.75 7.13 7.25 6.88

Reviewer's comments

"My first impulse would be to directly compare this smaller, simpler level to the nine I played before in this competition. But would it be entirely fair? The settings aren't as astounding (far from it) as in previous levels, and the atmosphere, lighting included, isn't as polished. It's also pretty straightforward and comparatively very short. But is that such a bad thing after the ordeals I've been through (excellently created ordeals, it's only fair to say)? I may think of it as a moment in which I'm allowed to breathe a little. Thing is the way the level evolves is well thought of, it looks solid enough and there are some perfectly interesting moments along the way. Maybe it isn't extraordinary, but I quite enjoyed it. So... Yes, perhaps this is the younger brother of other Tibetan Back to Basics levels, but it does have its moments and more variety than it may look at first sight. No wow moments, but quite nice." - Jorge22 (08-Jul-2020)

"The most modest entry thus far, but still a fun to play one. The adventure begins in a lovely village while we search for a couple of buddha statues and prayer wheels to reach the underground temple. Gameplay is pretty simple and straightforward, with quite a few pushable blocks being there just to hide something instead of serving as a purpose for a pushblock puzzle or something. A few jumps and twists later we get the gong and proceed to finish the level. Not particularly difficult so it's a nice way to unwind after a long day. 55 minutes, 2 secrets. 06/20" - Treeble (06-Jul-2020)

"Notching up at 50 minutes of net gaming time, this is definitely one of the shortest and most easygoing entries into the contest. It's not unpleasant, but will be unlikely to give experienced raiders a good challenge (aside from one surprisingly tricky timed jump sequence) and the environments are a little less polished and a bit on the empty side, although I agree with another reviewer's point that it projects a feeling of isolation quite nicely. Enemies aren't too difficult to deal with, although the surprise appearance of a bird monster and hammer god spiced things up somewhat. Not a truly memorable experience, but not bad at all for the time it lasts." - Ryan (06-Jul-2020)

"I tried many of this year BtB levels that started very well and ended a bit on the weak side, and this is probably the biggest letdown in the pack - let me explain: I saw the relatively low scores and didn't expect much and so I was surprised; I was in awe; You start in this atmospheric, TRLegend-vibing village that seems to prepare you for something dark and magnificent, and then you enter that cave, arrive at the monastery, and snow starts falling; honestly, that was probably one of my favourite moments of the competition until now. But as I believe that a few bad apples don't really spoil the bunch, unfortunately the contrary also works for me - a few good ones can't make a quality one. For every step forward you do in this level, it gets worse; while the starting area is decent enough and lighting actually stays likeable throught the whole game, soon enough texturing starts being more and more wallpapered, geometry more and more flat and unrealistic, all kinds of little graphic mistakes start appearing, the exploration quickly unfolds in pretty dull and generic (long) back and forth, and the general logic of the enviroenments starts falling off too, culminating in an anticlimatic boss fight in what could have been a really nice throne room but looked like a generic columned hall, followed by the artefact discovery which at least was satisfing enough... Secrets were decent, tho. But other than that the only original gameplay idea for me here was the rotating pillar trap. Also, mercenaries and leopards didn't really make sense in an inhabited village. To keep it "short", a somewhat valid entry that feels rushed, unpolished, and wrapped up to meet the deadline - but worth playing nonetheless at least for the starting areas; I reckon there was the intention to create a nice atmosphere, so I look forward for your next work, hoping critics will help you become a better builder!" - Topixtor (04-Jul-2020)

"The game begins in a small Tibetan village and ends in a snow cave. So you can also split the game into two parts that have nothing to do in common. The tasks are quite simple and the areas are designed very simply. Lighting and music are used harmoniously, except for the underground passage in the village, which is simply too dark. This is a short simple but quite well built game." - nad (03-Jul-2020)

"This BTB2020 clocks under one hour , well built and quite pleasant to play. The setting is less decorated than in other levels of this BTB, but that succeds to be realistic at least in the village at the beginning as Tibet is a poor country. Exploration of the village first , and then once inside the temple there is more fun with some traps, pushable blocks , swinging poles , platforming , a couple of big enemies that do not take too long to defeat. Finding the 3 secrets provides a bit more gameplay and is greatly rewarding. A level that plays well." - eRIC (25-Jun-2020)

"This time you'll explore a small village to get several artifacts and get access to the temple and to the caves where the sword is. This level is nice to play with no hard tasks and no problems if you explore a bit; I only got disoriented near the end 'cause I missed an item hidden in previous caves (not good let the player advance without the necessary items) but the level is usually entertaining. I missed some more musics and cameras, and the texturization is sometimes flat in certain areas; few enemies to shoot, one of the seraphs is very well hidden and all the ammo and medipacks you get if you find all three seraphs is not very necessary near the very end, only to fight with the final boss. Anyway another enjoyable level from this contest. Good work." - Jose (22-Jun-2020)

"This is a shorter offering in this year's competition and maybe a little less professional than some others. A few rooms might need some more work in terms of architecture (walls are pretty flat even in some "natural" parts) and the texturing is occasionally wallpapered, especially in the room with the waterfall and in the ice cave towards the end. Still, there are some more attractive areas and the village setting at the start is not unattractive either, nicely giving a certain feeling of isolation despite inhabitants being present. The gameplay is okay, after a bit of dull exploration at the start the game improves and features a few decent traps (especially that rotating pillar) and timed runs, while the triple pushable puzzle was a bit lazy. Enemies are decently used and of the three secrets one was too easy to find, one was okay and another one was quite well hidden. Nothing groundbreaking in this game but enjoyable for the time it lasts, 25 minutes on my end." - manarch2 (20-Jun-2020)
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