Level: BtB2020 - Save the Cintamani back home search
Author(s): BtB 2020
total rating:7.88 Gameplay &
Objects &
Sound &
Lighting &
Adrian 9 8 8 7
BlackWolfTR 8 9 7 7
eRIC 8 7 7 7
Jay 8 8 8 8
Jose 7 7 7 7
manarch2 9 9 7 7
nad 7 8 7 7
Ryan 8 8 7 7
Talos 9 9 7 7
Treeble 10 10 10 10
category averages
(10 reviews)
8.30 8.30 7.50 7.40

Reviewer's comments

"Visually solid but not very attractive with functional architecture and at times odd geometry and only slightly more than basic texturing and lighting; but the gameplay in this one is really great! There are a lot of creative ideas put to good use and there's also a lot of technical knowledge as the builder knows how to "trick" the engine at times. Good skills in terms of technical stuff (as with the modified animations and the like) and I also enjoyed the slightly more ordinary parts like the mirror room, the timed run and the trap and boulder sections. Very enjoyable stuff indeed. Perhaps, the exploration factor is not as large as the areas are always quite small and progression is rather linear, but the numerous ideas really made up for a refreshing experience. The secret quest was also great and enemies are very well used, especially at the start and end. A few objects move in walls but in general the design is quite solid. It's also, until now, the first level where I actually see some monks around, but only in one of two possible endings you should see both. With some more care for the visuals and architecture this could've been a top contender this year. Finished in 40 minutes." - manarch2 (09-Jul-2020)

"from the use of the snowmobile at the start to the series of traps and dealing with the (surprisingly killable) boss near the end , this is quite a dynamic raid with plenty of different tasks and challenges. In this BtB edition this is one of the levels where the new moves have been used the most , notably the reaching of a ladder above a monkeyswing. I particularly enjoyed some good ideas like the flipmaps with several levels of water. With a bit more experience (or time) , this level could have been a bit more atmospheric too with more attention to details (for example some traps enter into solid walls) and a more inspired setting. Entertaining level that lasted around one hour." - eRIC (08-Jul-2020)

"I am not even halfway through the list of BtB-Tibet entires but I am already very tempted to call this my favorite entry this year. From the very start you can tell this is not your usual raid, with Lara riding the snowmobile on her own and then shortly after being injured so she has to crawl until a samaritan helps her up. The builder sends us off after a number of quest items, all of which require precise platforming, climbing around the caves and cliffs often require the new moves, there's a timed run which has you performing so many different moves, a nice flood/drain puzzle, a fantastic beast encounter in the dark, among many other things. There's a lot of attention to detail here and it's quite challenging as well, some of the trap sequences had me reloading quite a few times. The only thing I wasn't particularly fond of was the chamber with the four levers puzzle, I got through by trial and error (and never really opened the third door), but I am sure the hint was related to the many tables spread around the room. That did not hinder my experience here however as everything else was top notch. 80 minutes, 1 secret. 06/20" - Treeble (06-Jul-2020)

"This game doesn't start off spectacularly. There is a short ride with the snowmobile, but otherwise the landscape is barren and a rather small inconspicuous monastery is waiting for Lara. The tasks are, except for the timerun in the monastery which is very short, quite simple, but also partly innovative, like lighting the oven or jumping on the tightpole. Also the secret with the additional jumping power Lara gets, I found new in this contest. The two brainteasers with the raising and lowering of the water level and the switches increased the fun of the game a bit. At least at the end of the game we see Lara riding away on a yak. Yess" - nad (03-Jul-2020)

"Frustrating at times, but some challenging and inventive gameplay too. Lighting not always perfect. There were some tricky sequences of traps and sometimes not obvious what to do next. However nice use of the monkey climb turn & jump up move, as well as a different way to get on the tightrope! Found 7/8 secrets." - Adrian (02-Jul-2020)

"This entry may not boast the striking architecture and environments of the top- tier levels of this competition, but it still manages to be enjoyable despite that. The torch puzzle was a little finicky to execute correctly and there was one particular jump to a pole within a timed exercise that needed a little too much precision, but otherwise the level has a pleasant balance and flow to it. A couple of the underground cave areas also seemed a little on the bland side, atmosphere-wise, but not too bad. I did appreciate the way that the secret system was set up: gaining a beneficial additional move for Lara and then being able to utilise that in later secret areas. A nice raid with a few neat moments." - Ryan (02-Jul-2020)

"There are some clever traps/puzzles etc., in this level. In fact, it’s a bit different, not least as it begins with a bike ride before Lara makes her way to the temple area. Perhaps the actual architecture isn’t quite as imposing as some other entries in the competition, but overall this is well worth playing, with some really excellent moments." - Jay (28-Jun-2020)

"There are a couple of good touches, when Lara is forced to crawl or the puzzle with the movable bells and the flipped water rooms, but for me this level was not very pleasant. There are some "obscure" tasks, like the way to reach the rope, the use of the torch or the very tricky jump to grab the poles; also the tasks in the crypt were very hard too, not for beginners. I found only the uzis and few ammo for these guns, so I had to shoot the bosses only with pistols, perhaps 'cause I only found two secrets, I saw some high crawlspaces but impossible to reach for me. The author could place more cameras and flybys, example: where to go after defeating the final boss? Not a bad level, but not the kind of levels I like." - Jose (24-Jun-2020)

"Good gameplay with some puzzles, boss fighting and traps. We running there in caves, open areas and monastery. Environment was really good. I found 2/8 secrets. Lighting was good but in some rooms was boring and spoiled atmosphere. Same with textures. I really liked the idea of broken Lara's leg and we had to crawl. Also we had a snowmobile on the beggining of level. I completed this level in 1 hour and 4 minutes. It's a good level that is worth to playing. Thanks!" - BlackWolfTR (20-Jun-2020)

"First level of the Tibetan Back to Basics played (I had to start with this because it talks about the Order of the Trinity, so Rise of the Tomb Raider vibes!), and it started really well! This level has an original gameplay combined with wonderful BtB Tibetan package! The game has an average difficulty, I had a big problem in a room with a missing lever (at first I thought it was a design error) and with a really interesting puzzle with a switch (beautiful, congratulations!) An area could be nerve-racking due to a collision of an object (I would've used a simple block) but it's not a big deal. There were some missing textures and poorly turned ones, but this doesn't affect the level. Recommended!" - Talos (16-Jun-2020)
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