Level: BtB2020 - The Lost Monastery back home search
Author(s): BtB 2020
total rating:8.61 Gameplay &
Objects &
Sound &
Lighting &
BlackWolfTR 9 8 9 9
eRIC 8 8 8 7
Feder 8 8 9 10
Jay 9 9 9 9
Jorge22 8 8 7 7
Jose 10 10 10 10
Kiva 9 7 10 9
Larysuh13 8 8 8 8
manarch2 7 7 8 8
MigMarado 8 10 9 10
nad 8 8 9 9
Phil 8 9 8 9
Relic Hunter 8 9 8 9
Ryan 9 9 9 9
Topixtor 8 9 8 8
Treeble 9 10 10 10
category averages
(16 reviews)
8.38 8.56 8.69 8.81

Reviewer's comments

"Another generally clean looking level. Texturing and lighting are very solid and I liked the look of the main courtyard very much. There are only minor parts that are a bit less carefully applied like the lower part of the ice hall where you find a secret, but also a few walls with mirrored textures. Sounds and cameras are decently used but a few more cameras, e.g. to show the melting of the ice pond, would've been nice. The gameplay is overall fluent and enjoyable, with the main task being the four side quests for the prayer wheels which provide nicely varied gameplay. Sometimes progression is a bit dull and easy, like the long shimmy to the dragon and some of the pushable puzzles, but there are good parts as well, e.g. the way to get rid of one of the zombie monks. The five secrets are rather easy to find (at least four of them), one is very hard to miss actually. An enjoyable 35 minute game with will probably end up roughly in the middle of my personal BtB ranking." - manarch2 (09-Jul-2020)

"This is a very classic, enjoyable level with some pleasant twits and turns. I found it a little bit too symmetrical and predictable at times. More importantly, the builder made the most of the Tibet pack, in my humble opinion. Congratulations! Thank you, amazing work :)" - MigMarado (09-Jul-2020)

"A simple, yet complicated map (if that makes any sense). It's quite linear (even though one may choose which way to take during the quest for the four wheels, which is what the level is basically about) and not exactly easy (but player-friendly; again, if that makes sense). I liked how one didn't have to repeat the same traps on the way somewhere and then back, which, in my opinion, shows respect for the players. I also thought the traps (because this is full of traps - or it feels that way) were well conceived in a classic manner. And when it wasn't about traps, I thought the discovery and puzzles part were good too. On the flip side, I *think* there were two different sounds when Lara opened a door at the end of each quest (one before she opened it, followed by a correct one), I thought some textures were a bit weird or impractical (impossible to climb, for instance, even though they looked like they should) and the tightrope walk may have been just a little too long. There were many nice ideas, that's a fact. And they were put to use. Still, the overall settings and atmosphere were just decent (in a positive way). Since I only got the pistols, I'm glad the final hammer boss was an idiot in a very wide space. But I don't know what that going back to the bridge at the end was there for... Anyway... Enjoyable. Really." - Jorge22 (09-Jul-2020)

"This not very long level has a very good classic structure , the progression is simple to follow and the player can do it without much guidance. You understand quickly you will have 4 independant quests to do. Not many enemies and the bigger ones at the end (esp. the dragon) are not a chore to deal with, a thing i appreciated very much. Secrets easy to find. Entertaining level with torch puzzles , flipmaps , traps and platforming. And which ends where you started with gives a round and accomplished feeling to this adventure." - eRIC (08-Jul-2020)

"Another epic installment which sets Lara off after four prayer wheels. Each prayer wheel is hidden behind a series of trap rooms which are very varied from one another, and gameplay flows so perfectly, always setting you off towards your next step. It all comes full circle back to the main room and then you can make your escape with the artifact in your backpack. While it's a lot more "standard" than the previous entry I played, I felt just as fulfilled upon reaching the finish trigger. Visually it's nothing short of stunning, and while I still have another 14 levels to go, I'm sure this will be among the top entries this year, and rightfully so. 55 minutes, 2 secrets. 06/20" - Treeble (06-Jul-2020)

"This level is of the tightly engineered as opposed to stream- of-consciousness school, by which I mean that the tasks are laid out in a carefully defined order that becomes more apparent as you go along. The environs are as easy on the eyes as they were in the first BtB level I played, so I can safely assume that this will be a pleasant constant in the remaining levels of the competition. The designers of the package have done a magnificent job for which they deserve hearty congratulations. There were some nice touches here, such as crocs made up to look like alien lizards, mummies adorned as "mad monks" (one of whom had to be killed through unorthodox means in order to get a needed key), and a hammergod at the end who could be killed with the only available weapon (the pistols). I spent about an hour and a half here and was thoroughly entertained the whole time." - Phil (04-Jul-2020)

"The level is quite simply structured. It starts quasi in the courtyard of a monastery, from where Lara has to open four areas to master one challenge at a time to get finally four prayer wheels. Some of the tasks are very challenging, like the areas with the rolling discs, but all of them can be mastered very well, if you prepare your strategy beforehand. Unfortunately few puzzles, but all the more traps. Very solidly built game, with suitable textures, well used music and balanced lighting. Who wants to test his skills is very well served here." - nad (03-Jul-2020)

"This one might tie in a little more accurately to the one hour "limit", but in actuality it certainly won't feel like it! There's some undoubtedly challenging trap sequences to overcome, but you have to admire the builder's creativity in putting them together and managing to make them doable to bypass without eliciting too much frustration or obscene language. The gameplay set up within the various passages of the hub room are well set up and enjoyable to solve, and Lara's ledge jump moves certainly get a good workout. The sceneries throughout are pleasing and there was a nice windswept fog overlay that lent it a certain atmospheric touch. A great choice if you're willing to test your skills." - Ryan (28-Jun-2020)

"A very solidly constructed adventure. This one has Lara attempting to find her way across a ravine with a river at first and opens up with some light exploring, along with swimming her way out from beneath the frozen river's surface before she discovers the titular monastery and begins to explore its grounds. From here the theme turns to four areas with four distinct challenges in order to acquire four prayer wheels that open the main monastery's chamber. Among them is a section about overcoming spike traps, blade traps, fire traps, spinners, and a clever moment in dispatching an undead monk for his key. Next is a platforming challenge across a grand hall with ledges to navigate, as well as finding a way to stop battering rams from operating in order to progress across a series of platforms. After that is another room to platform through, including encounter with a dragon that added the clever twist of finding bells that when shot can freeze the dragon in place, allowing the player some reprieve from the dragon's fireball barrage. A simple pushing puzzle caps that section off before the final section I visited. This one has the player finding their way to the top of a room with a torch to tip a brazier over in order to melt a frozen lake, through which a switch to the final prayer wheel is acquired. Things wrap up with a boss fight against a hammer demigod before Lara gets her hands on the Talion artifact, and gets to backtrack to the beginning of the level to finish things off. Overall, the game's structure does well with the classic "four rooms, four challenges" concept and ties it together in an aesthetically pleasing package, blending a cold atmosphere with an orange sky and warm colors. What missed the mark for me was that the gameplay did rely a little much on finding a hidden switch or passage to progress that broke the pacing, and I felt the presentation of the different sections lacked visual flourish - maybe there could have been more flybys and tracks to set the mood of the areas better. Still though, the level was very enjoyable and I was able to finish in about an hour." - Relic Hunter (27-Jun-2020)

"Excellent. I've missed some more enemies here and there, and extra weapons, also a camera shot when finishing the two movable bells puzzle, but the adventure is simply fantastic, keeping the interest from the start to the ending (well, perhaps some areas a bit dark). Very entertaining. As the gameplay, I liked the architecture too, the traps, the perfect texturization, the well ornated rooms, the secrets (I only found 4)... Perhaps the ratings are too high, but this is the kind of levels I like and I've enjoyed it a lot. Highly recommended. Thank you very much, anonymous builder!" - Jose (26-Jun-2020)

"Gameplay & Puzzles This Level consists more or less mainly of 4 challenge Rooms in order for you o get 4 Key Objects. All 4 challenge Rooms are different and offer quite distinct obstacles to overcome. Some traps, like the blade wheels, were a bit Buggy. Enemies, Objects and Puzzles Enemies were scarce and killable enemies were even scarcer. Sadly the enemies often feel simply thrown in, and don't get the atmosphere across quite as well. There are 2 Boss battles which are fun. But the interior and outerior design were top notch and helped get the monastery theme across. Atmosphere, Sound & Camera The atmosphere is probably the most noteable About this entry. Every room, every textures literally oozes that lost place / Sanctuary kinda vibe. Simply briliant. Lighting & Textures Basically same as written in Atmosphere. Even though one room especially suffered greatly from a ery dense fog, which made traversing that room (the Dragon challenge room) quite annoying." - Kiva (25-Jun-2020)

"This is something of an assault course and in some respects may be a level you look back on fondly rather than cursing it as you’re actually playing. It comprises four separate areas off the hub area and each part is absolutely heaving with traps, some of which are really rather ingenious. The dragon room in particular I found most impressive, in between turning the air blue when Lara kept getting set on fire. Oh and the monks are also not remotely friendly! Overall, I found this entertaining and well devised, but confess I kept having to take breaks to get my breath back. You certainly won’t be bored." - Jay (20-Jun-2020)

"Loving monastery levels I had great hopes for this one. It was indeed a really nice adventure, even if a bit crude loooking (expecially some areas more than others): lighting seems a bit "mystic" to say, changing completely from one place to another, and texturing was sometimes a bit wallpapered or too much mirrored. After the outside introduction, gameplay based around the classic "4 doors, 4 challenges" type, and I must say all of them looked different from the others (even if the trap-focused one shared some traps with the climbing one); the puzzle with the torch and the big bowl was nicely done and made you retrace your steps a bit, breaking the imaginary "wall" that blocks you when you think a challenge must be solved by what you have in that room only. The fight with the dragon was very inventive, even if I think a bell was bugged for me during an attemp, since it stunned the dragon forever (also the bells worked one time only but this must be intended/a limitation of the engine, hence why there is two of them). Liked how you had to stop the ramming traps in order to continue climbing in the big pillars room. There was surely not much combat, and the one yeti kinda appeared from nowhere. Sometimes I found a bit too much backtracking, expecially to get some secrets (did find only 3 of them, all very clever, and I liked how some of them are foreshadowed), but nothing too serious. One thing that unnerved me was that you can climb into the balconies of the main room only to find everything closed and nothing to get unless you already had beaten the challenges, and assuming it was more of a way to get down safely it didn't work vert well on one side since to drop from there you have to climb and crawl and waste a bit of time only cause the opening in the pillar was 1 click too low. Nice addition the little but fun backtracking to the start after picking the artefact. Well done, looking forward for your next work." - Topixtor (18-Jun-2020)

"So to start, this level is very good in terms of architecture and gameplay, but, there are points in the game that are a little boring, and the lighting is not balanced with the other rooms (and yes it can happen, but is not a serious problem) About Gameplay & puzzles I really liked it, they were 40min of content, but there are weak points and some bugs that I wanted to talk about, 1-If we are in Tibet, because the water is so calm, instead of Lara suffering hypothermia? it seems that the water is divided into two parts or more, because one part is normal, the other with hypothermia, it was without Lara's breath of cold, because even though it is close to the fire, it is possible that this stills happens. the same problem of water hypothermia, it also happens in the final part of the frozen doggie of the ministry, that is a little mistake that could be easily solved. Another bug is in the pillar room that when we disable the trap instead of going backwards (making it impossible to progress in the level) you have to know the exact time to activate the lever so that the trap stops inside and not outside , there are other notable small errors, which during the testing phase could have reported this, and lastly when using the monk's bat we beat the lara without animation (in my case). On Lighting & textures almost everything is well applied, but the buggy horizon took all the immersion from that level, in short, I found the lighting to be weak in certain points, because when you find the ministry, this is snow and clear lighting, instead of a more bluish light and as in the mountains. but in general it pretty decent. and about atmosphere, sounds & camera,I think they're fine, I like the architecture of that level, but I feel that is fine, I like the architecture at all the level, but I would like to see more caves or more mountains before arriving at the monastery, it makes it a little more natural, but the author made the limits clear so I will respect them, I liked it in general , I like the part of the 8 gates with the prayer wheel as in TR2, this author has a lot of potential, and I expect new projects from him. my final opinion: the level is very good and playable, despite the mistakes ..... recommended, i got 45 minutes of gameplay." - Larysuh13 (18-Jun-2020)

"Second level I play in this competition, and a noticeable upgrade in the challenge scales. In opposition to the exploration based levels, this one offers a pretty straight forward gameplay: reach the monastery, find 4 prayer wheels, defeat the boss. But beware, to get them you'll have to go through several trap gauntlets, each one with a special task to accomplish, in a special section of the monastery so that the scenery doesn't get too repetitive. It is a nice concept and entertaining. Although the ending seemed a little uninspired, going back to the beggining of the level with nothing new to observe or overcome on the way, felt like something was missing. Enemies were varied but scarse, like the lonely yeti you'll encounter lurking on a hallway, and I would've enjoyed an extra weapon, as I'm not really a pistols-only kind of player. Found 3/5 secrets, and one of them put me through a big backtracking secuence (like Going To New Venice's third secret kind of backtracking). Overall, an entertaining and challenging level!" - Feder (18-Jun-2020)

"The Gameplay was good. We need collect there 4 prayer wheels that are in 4 locations with traps and puzzles. Atmosphere was quite good but sometimes a bit monotonous. Lighting and textures was good, but sometimes lighthing also was a bit monotonous. There was few enemies, and two bosses. I think that environment was a bit poor (I mean objects). Some secrets was clever hidden, but somes was to easy to find. But still this level is very good and I reccomend it! I finish it in 1 hour 15 minutes and I got 4/5 secrets. Thanks!" - BlackWolfTR (16-Jun-2020)
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