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Ice Carbon Temple by Neltharion

BlackWolfTR 6 7 7 7
DJ Full 7 8 8 8
eRIC 5 6 7 5
Jay 6 7 7 7
Jose 5 6 6 6
manarch2 4 5 6 6
nerdfury 7 7 7 6
Orbit Dream 7 7 7 8
Phil 7 6 6 7
Ryan 6 6 7 7
Wolf7 7 8 8 7
 
release date: 29-Jun-2020
# of downloads: 76

average rating: 6.59
review count: 11
 
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file size: 39.60 MB
file type: TR4
class: Oriental
 


author profile(s):
email(s):
guevaraimre189@protonmail.ch

Reviewer's comments
"This one is a pretty decent level. The gameplay doesn't really consist of any puzzles but it is fun to explore the map as there are several different passages. There are quite a lot of traps to avoid and numerous tribesmen and shivas to fight with. Though tribesmen are quite too weak in my opinion and their footstep sound is out of place. And once again there are few pretty empty rooms in terms of the gameplay, not as much as in the author's previous releases but still. Desingwise, it's decent. The placement of the textures is rather good, pretty lazy in few areas. Although I didn't find any misplaced or missing textures. Lighting in most of the rooms is nice and yet again with some exceptions (rooms with bleak lighting). Quite anti-atmospheric thing is that Lara in few rooms gets totally pitch black. The level in overall has really good atmosphere and chill vibe. Some of the rooms could have been more cared of though. Also I would suggest author to make some background to the exterior areas because it just feels weird, it feels like there isn't anything beyond the areas we are exploring. All in all, this one is a pretty decent and chill level after some of the Neltharion's worse levels. You can give it a try :)" - BlackWolfTR (04-Oct-2022)
"Sometimes you will feel like you're in a box not in a landscape, so I would give it some extra space for map boundaries. But it's predominantly quite organic and if you like India I guess you're gonna love it. I had some trouble getting back to far destinations, and I think some places should be better lit (my trademark complaint already), but I think it's one of the better moments of this builder - a default but well done level." - DJ Full (17-May-2021)
"(7) Gameplay & Puzzles: The first half of the level, prior to fighting the Shiva, is quite dull, and consists mostly of pulling levers back and forth. The second half is more engaging, with the addition of various traps. I also enjoyed how the second half of the level had areas that would intertwine with each other after further exploration. Progression is generally decent, and I never felt lost regarding my objective, although I feel like much more could have been done to creatively utilize Lara's full set of abilities, as the platforming required is very basic. (7) Enemies, Objects & Secrets: I felt like the natives were way too easy to kill, which made combat generally not fun. The 1 secret was easy to find and I think the builder could have done a lot more with secrets. I also noticed a couple of doors which had invisible blocks. (7) Atmosphere, Sound & Cameras: Atmosphere was OK, with some areas being more immersive than others. The initial hub area looks like a lovely authentic forest clearing, but later the room where you drop down to the serpent key doors is totally empty, with no atmosphere. Ambient tracks were appropriate and cameras were OK, although I would have liked to have seen more flybys to draw the player into the environment. There is also a camera that doesn't properly focus on an underwater door that is opened via 4 switches in the landslide room. (6) Lighting & Textures: A bit hit and miss here; some areas are done well, other areas have warped/incorrect textures, wallpapering, or Lara appears very dark despite not being in a dark room. The backwards waterfall texture in the pushblock puzzle area was most unpleasant to look at. While I liked the builder's 5 lever puzzle idea (with 3 textures showing the "safe" levers), the textures to differentiate the safe levers were not obvious enough. I feel similarly towards the underwater spike trap room with the currents -- The current will push Lara to certain areas and die instantly, but there is nothing texture or lighting-wise to indicate that those areas are "death" areas. Overall, not a bad level, but it needs more polish and engaging gameplay to be great. 7/7/7/6." - nerdfury (23-Nov-2020)
"A level easy to play with certain backtracking. The tasks are simple: pull switches, some swims and escape from moving spiked walls. The architecture is simple too, and the texturization wallpapered. I couldn't find a hint in the room with five wall switches, but at least I was not trapped there. Also the author could place the shotgun in a well visible pedestal or so, because I missed it and I had to play till the end only with the pistols. Not a great level but entertaining enough to spent the time." - Jose (02-Oct-2020)
"At least slight improvements are visible in the builder's career, this is an agreeable if mostly mediocre raid with some efforts put into room design and overall structure. There are still several mistakes in texturing and also flat lighting is a problem but overall the looks are more decent than before. Gameplay starts quite slow with a lot of levers to be used, but then picks up slightly and I liked the spike walls you have to dodge, while the lever puzzles are odd - at the first, you have to use all of them, at the second, there's no hint on which to use. Some enemies are well placed like the Shivas and I am glad that no ninjas appear in this one, but the cannibals are not exactly fitting the scenery either. Anyway a step in the right direction. Finished in 17 minutes with one rather easy secret found." - manarch2 (18-Aug-2020)
"Well, the natives are undoubtedly restless, but they’re also surprisingly frail and thus don’t pose much of a threat. This is a short, quite lively romp through the jungle and temple areas of a fairly standard India level. It’s mostly about the exploration, although there are a few simple traps, but nothing at all taxing if you feel like a bit of a break from some of the more challenging levels." - Jay (10-Aug-2020)
"This is an easy, stress-free level that practically plays itself. According to the builder it was intended as part of a multi-level release, which explains why you'll find (1) ammo for weapons that never appear, and (2) unnecessary pickups (for example, flares only steps from the finish trigger). Gameplay takes place in a jungle setting where things are so well lit that a flare is never needed. The enemies are mainly natives, which sometimes come at you in packs, a few crocodiles, a bat or two and one very nasty monkey. You pass a number of Shiva statues along the way, but only one of them ever comes to life. There's a pretty nifty exercise where you have to navigate strong currents, and since there's no advance warning you'll probably die when you get there and will have to reload. Everything is pretty routine, pulling switches to open doors, finding artifacts to open more doors, but it's all quite pleasant and if you're looking for levels to recommend to beginning raiders, this should be one of them." - Phil (13-Jul-2020)
"Having just wrapped up 16 spectacular BtB levels, this does feel a little underwhelming by comparison, but it's really not that bad a raid at all so I won't let that influence my ratings in any way. It's a short and mainly straightforward jungle setting, reasonably atmospheric although a bit blandly textured in parts and the usual enemies in place (although the poisonous cobras were conspicuously absent). A couple of the trap gauntlets seemed a bit oddly constructed as one had a switch conundrum that seemed entirely trial and error, and one underwater spiked wall seemed a bit too tight to pass, but nothing too difficult for a player with reasonable experience. I did think that the natives were effectively placed, though. Not a showstopper, but a decent enough level." - Ryan (13-Jul-2020)
"Not a very long level and a slightly better one by the builder. At least not much backtracking , and fitting enemies : natives and a couple of shivas that die rather quickly even with the pistols. There are still flaws in the design such as invisible blocks in front of closed doors or thin walls. This builder could do better levels with more care as -for example- he can use sinks efficently. The setting and lighting are average. I can't help but thinking that more secrets could have been placed and exploration more exciting. At the beginning you can climb above the starting area and all you can find beyond is the top of the world and you can not come back. The level is fairly easy and there is no timed door, only a couple of places where you need to act fast to avoid a spiked ceiling then a spiked wall underwater. The room with the spiked ceiling was not very fun as you can't know logically which switches to pull, before you know it you will have died several times. The atmosphere and musics are quite decent and fitting for this Indian level." - eRIC (03-Jul-2020)
"Initial impressions were none too favourable - the outside areas weren't particularly convincing (especially the position of the first crawlspace);and one of the waterfalls poured furiously upward. Nonetheless,the further into the level,the more immersive it became. The traps were reasonably challenging;the enemies,not hard to defeat (although they tended to burst upon the scene in noisier than usual fashion);while exploration was rather enjoyable.If an important pick-up was missed,it was never difficult to retrace steps in order to have another go,as everything led easily back to the main Hub room.Texturing was efficient;while the lighting enhanced the atmosphere to a considerable degree - aided by a good background audio track. Aside from a 'hidden in plain sight' key,which might easily be missed,there should be no great difficulties encountered by the player - and overall it's a decent little raid." - Orbit Dream (03-Jul-2020)
"A short, but surprisingly decent game by the author that till now had showed not really a lot of talent. The gameplay is fairly easy, consisting in exploring, what shines the most is the traps that attempt making the player's life harder, but luckily - or rather unfortunately - they are kind of easy to just ... err ... avoid. Enemy-wise the level is very decent! Becoming extremely satisfying after the obtaining of the shotgun that can kill enemies in one shot, wow! Object wise the level is pretty good too! The hidden secret I was unable to find it ... Atmosphere, well, I do think the level was surprisingly good, decent and not too dark. Texturing on the other hand was really hit and miss, sometimes the texturing was actually pretty good, other times texturing is just not too good, wrongly rotated textures, wrongly cropped textures ... a beginner's mistake though, easily fixable. It is not too long, you could give it a try. Wolfy Regards" - Wolf7 (01-Jul-2020)