Your host for all Tomb Raider Custom Levels ever released!

Evilution by Drobridski
DaroRaider 7 7 6 6
Feder 6 7 7 6
Kubsy 5 6 5 5
manarch2 5 5 5 5
Mister-B 7 6 5 6
Phil 6 6 7 7
Ryan 6 6 6 5
SophieAyase 6 4 9 8
StudBuddha 7 7 6 7
Torry 5 7 7 5
Treeble 5 5 5 5
release date: 29-Jun-2020
# of downloads: 471

average rating: 6.00
review count: 11
review this level

file size: 13.90 MB
file type: TR1
class: Base/Lab

author profile(s):

Reviewer's comments
"Not a bad level and that is a good thing considering the builder's previous effort. There are several audiovisual problems like lack of sound and paper thin walls but a few cameras are decent and the visuals are okay overall, the look of the outside area being most interesting. The gameplay has a few nice touches like the pad puzzle with the hint after the timed door, a few nice usages of pushables, a few agreeable enemy encounters and also an enjoyable platforming sequence. It all ended way too soon after just 12 minutes but the time spent here was fine enough. Found the three secrets." - manarch2 (17-Sep-2020)
"I think based on the (hilarious) description, I was expecting this to somehow have a tongue-in-cheek tone, but aside from the weird photos on the walls and sides of the buildings, it didn't. For the most part, it's a perfectly good level, especially given the constraints of the TR1 engine. My main complaint is that the enemies were overpowered; I ended up using the unlimited health cheat to finish the level. I also was never able to do the timed run for the shotgun despite repeated attempts, so I never got the clue for the burning tile room, only seeing it when I looked in that room with fexinspect." - SophieAyase (04-Aug-2020)
"A nice TR1 Custom level with the objects of the Natla's Mine level. Short, but nice and decent for a TR1. I also highlight the good idea of adding a compass puzzle, although some players may not see the clue on the wall (maybe put it in a more prominent place and the player must pass through it). A simple level but that adds content to the scarce TR1 custom levels." - Mister-B (23-Jul-2020)
"As far as TR1 offerings go, this one isn't half bad, although there were also quite a few oddities here. The textures seemed to have their fair share of issues as quite a few tended to blink in and out of existence and clip through each other at times. The chroma of the pickups also seemed to be out of phase, but that was possibly an intended stylistic touch as they appeared normal in the corner of the screen. Finally, I will take a couple of the other reviews at their word in that there was possibly a hint for the deadly floor puzzle, although it seemed insignificant to me and I obviously failed to spot it. Playable, but probably more for TR1 fans than anything else." - Ryan (13-Jul-2020)
"This is a fairly decent TR1 level, combining the assets from Natla's Mines with a fresh new texture set, that really works with the environment. A pity that it doesn't last more than 15-20 minutes, as I would've liked to explore deeper into this original complex. The compass puzzle was a very good idea, given we never have to use it in TR1; too bad most of the players seem to miss the clue, so they just don't understand why the death tiles are unmarked, and blame it on "bad level design"... it happens. Overall, a simple nice little level, excellent to take a break between more intense entrys. Found 2 secrets, recommended!" - Feder (08-Jul-2020)
"I ended up needing to take a break from one installment in BtB-Tibet and wanted to find something suitable for the little time I had left of the day, so I picked this up based on Torry's review. It's a fairly simplistic romp bound by the TR1 engine (though I was surprised at how clunky Lara felt, the refinements made to the TR4 engine by the community are truly something we take for granted) with a few fetch quests and just the one trap which finally gave some purpose to the TR1 compass! Lighting seemed a bit off with everything brighter than usual, but other than that, yeah. Thought it was rather funny to face two Cowboys, with nothing but one door keeping them apart. 20 minutes. 06/20" - Treeble (06-Jul-2020)
"Another short offering to boost your review count while playing the much more complex BtB levels. This one is TR1 with all the Dosbox trappings provided with the download, so all you have to do is double click on the Glide batch file. The 20-minute raid is fairly straightforward, with three enemies and three secrets and little thinking to do along the way. The room with the unmarked fire tiles is perhaps a little unfair, and I relied on the posted video walk to discern the correct route in lieu of resorting to trial and error. The pushblock puzzle was a nice touch, in that you could use the lowermost block to access a secret, and the uppermost block had to be placed in position from another room. Nothing to write home about, but a decent diversion." - Phil (06-Jul-2020)
"As DaroRaider says, I was also surprised that someone remembers Hugo from tv shows and puts a picture on the wall (to answer his question it was aired in different countries, some between 1990-1999 and others 2000-2009 that's why many people might remember it). Back to review. Evilution by Drobridski is a tr1 style raid with up to 15 minutes of gameplay. After the disappointments of the last level, the author finally took the building seriously and delivered a decent-quality level, although there are some problems with it such as unmarked death- tiles, badly rotated floor textures as well as badly- placed textures in the wall, etc. The gameplay mainly consists of pulling some levers and finding keys to reach the next area, then to find a fuse and exit the level, there were no puzzles so I can't give any more points. Enemies are difficult to deal with because of their health and damage (thanks tr1) but some movement work will make it easier to deal with them. Overall, this is an okay level and I hope that Drobridski will improve his future levels. 1/3 Secrets found" - Kubsy (03-Jul-2020)
"First of all I have to say that as an Argentine I am I was surprised when I saw on one of the walls of the level the image of "Hugo" .. I thought it was a video game from my country but thanks to this level I was able to know the true history . You always learn something new! Now going to the level, it has a good overall approach, it's entertaining. The designer has good handling and knowledge of the tools, but at the level it lacks more elaboration and refinement in the details in general. I found a secret and I don't know if there will be others to complete all three in total. I liked the level. Possibly a new version of the level made with more patience and prudence would surely be interesting to see. I encourage the designer to do it!!." - DaroRaider (02-Jul-2020)
"Gameplay & Puzzles - When I read the title of this level, I always think of the way Lara says the word in TR1. I had to play! This was a pretty cool raid. I liked pretty much everything. It was a bit short. I thought some parts were kinda funny like the big medipack. I had to try it lol. Enemies, Objects & Secrets - That second cowboy was a bit of a problem but I managed to take him out the second time around. Maybe a bit more ammo would have helped here or the Uzis. I don't know if I would have been so lucky if I wouldn't have found a secret. But taking them out with the pistols does require a little strategy. Atmosphere, Sound & Cameras - Landscape is sorta boxy but I thought it was okay. I didn't hear any music. The level doesn't need any camera hints really the way I went. Lighting & Textures - Textures were okay. I liked the look here. I thought the red really stood out. And I liked the idea of it as a switch texture. Maybe more lighting next time. 18 mins 2 secrets." - StudBuddha (01-Jul-2020)
"Short TR1 level of around 20 minutes that has some interesting game play aspects but some huge design issues as well. Specifically the unmarked fire tiles. If you try to go anywhere the author does not intend Lara catches on fire and there is no way to discern that these are fire tiles. No matter whether it is greenery, rooftops or walkways if you are not supposed to be there you die. Most frustrating. This is repeated in two other sections that you must negotiate and one large medpack is smack in the middle of one of these unmarked fire tiles. The main enemies too are overly difficult to kill and you require some fancy footwork to dispatch them. Medpacks are few so it all becomes wearisome quite quickly. I only managed to find one of the three secrets and even went back for a second try but fared no better. Graphics using the batch glide file were reasonable but not as good as when the tombati.exe is provided." - Torry (30-Jun-2020)