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Level: Lara's Capture back home search
Author(s): Opaque79
total rating:6.81 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Orbit Dream 4 4 6 7
Phil 7 7 7 8
StudBuddha 6 6 7 8
Wolf7 7 7 9 9
category averages
(4 reviews)
6.00 6.00 7.25 8.00

Reviewer's comments

"This thirty-minute tidbit is a welcome diversion from the far more complex levels offered in the current BtB competition. A much better title would have been "Lara's Escape," as the capture part is a fait accompli when the level starts. Also, the "story" synopsis on the level page bears no resemblance to what you actually experience during the game. What you have is another variation on the get-out-of-prison theme where Lara first escapes from her cell, then the cell block, and finally the prison itself. Everything follows in logical course, although you do have to remember where you've been and be alert to where you next need to go, or things can get frustrating. I couldn't find a separate sound file for the annoying alarm that follows you for the last quarter of the game, or I would have deleted it. In short, a pleasant but not memorable raid." - Phil (03-Jul-2020)

"Gameplay & Puzzles - Coming fresh off collecting the Golden Armour, this felt like a nice little bonus level to Lara's adventure. After obtaining the Golden Armour we never know where she goes. I like the change of scenery here. Overall, I was a little disappointed at some missed opportunities and some decisions. But I enjoyed the climax of this raid. Enemies, Objects & Secrets - The guards didn't really put me into any fear only the sentry guns. Not many objects here. The key placements were a bit tedious up until the climax. No secrets =(. Atmosphere, Sound & Cameras - Atmosphere is quite basic and boxy even but okay for the environment. Sounds are overlapping. If you are using TE, use #193 with a one shot on the very top of the triggers so there's no overlapping. But I enjoyed the climax with the alarm and the TR3 Nevada music with the ending shot. I thought that was really nice. Lighting & Textures - Both are pretty good. Some textures though are kind of basic though and I found one distorted texture. The lighting I think is the highlight here. I enjoyed the red rooms. Even the other colors used. A relatively small raid that took me 25 mins." - StudBuddha (03-Jul-2020)

"There are certain strictures that always seem to come into play when devising an 'Escape from prison' level.For a start,Lara must be unarmed - at least to begin with (otherwise it would be a pretty inefficient sort of prison).She must find a way to escape her cell - usually through some spectacular oversight on the part of her guards (in this case,the 'cell door-opening button' hidden behind a block). Then she must release other prisoners,so that they can deal with the pesky guards.Next up,some laborious back-and-forth corridor running in order to find various key cards (each one invariably opening the door that was located furthest away from the card in question).Throw in a bunch of machine guns (in the case of this level,viciously guarding a necessary key);and a climactic fight once you've finally acquired your weaponry. In addition,this level also includes some invisible door blocks;and a nasty moment where you're machined gunned as you clamber down a block from a crawl position. The lighting and textures are fine,and certainly create a plausible environment;while sounds and cameras improve the overall experience somewhat. For those in the mood for this specific type of level,it will probably entertain them sufficiently." - Orbit Dream (02-Jul-2020)

"A short but surprisingly decent level by Opaque which is slowly coming back to the quality we were used to be blessed by. This level is actually a sequel to Golden Armour and I do admit it is a pretty sweet idea! Gameplay is kinda easy only consisting in exploring and surviving some traps, there is even an easy enigma, nothing too hard and nothing as brilliant as the older game usually had. This is again a kind of empty level, but littler rooms and claustrophobic hallways do make you forget about this. Atmosphere, it's Opaque, so you know already that it is gonna be that good, the same applies to the texturing and the overall lighting. Great job! It is very short, just a half a hour raid, give it a try! Wolfy Regards" - Wolf7 (01-Jul-2020)
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