Level: Sunrise back home search
Author(s): LionGirl_90
total rating:8.10 Gameplay &
Objects &
Sound &
Lighting &
Cerebralfire 8 8 9 9
JesseG 9 9 7 8
Orbit Dream 9 8 8 9
Ryan 9 8 8 8
Teone 8 7 7 6
category averages
(5 reviews)
8.60 8.00 7.80 8.00

Reviewer's comments

"This is undoubtedly Lion_Girl's best effort so far, and is an enormous improvement in the building process. This Cambodian raid is involving and possesses a fair share of challenging tasks, ranging from treacherous jumping sequences and traps, to push puzzles, enemy battles and timed runs. A couple of the tasks (the first boulder trap and the banana jump) are possibly a little too tricky for their own good, but overall it's really invigorating and the variety of gameplay on offer is definitely impressive. The environment side of things is also well done the majority of the time, with some rather atmospheric lighting effects, music choices and texturing usage. I did think that the dark spots were an unnecessary addition though, as they looked rather odd compared to where lighting was used elsewhere. Object decoration also seemed a little plain. But overall, this builder has come on in leaps and bounds since her first build, and this effort is a worthy one for those raiders who like to be kept on their toes." - Ryan (06-Aug-2020)

"This temple raid features just about everything: combat against man and beast, many boulders and other traps to dodge, and pushable block puzzles, topped off with a tricky timed run. I found it all rather enjoyable. I liked the colorful lighting, and the texturing is pretty good too, although some textures are warped. There are quite a few other aspects that could use extra care, but they didn't hinder my experience too much. This includes illegal slopes, unnamed or mislabeled inventory items, cracks in lighting, and a boxy "end of world" in the outdoor area. My last critique is that the temple is mainly a set of tall vertical shafts, which could use more architectual spice. Either way, I would recommend this to raiders as long as they can handle a couple of tricky maneuvers such as banana jumps. 1 hour 5 minutes." - JesseG (02-Aug-2020)

"I'm glad to see builders improving. This level is much better than this author's previous games. There's a very interesting gameplay, some well designed timed runs, tricky jumps and well placed enemies. Textures and objects are mostly taken from BtB2014 package, so we can consider it a cambodian level even if it's in nc class. The design is ok, anyway I didn't like very much some lighting and colouring in RGB which didn't mix well with the base colour of the ambient." - Teone (28-Jul-2020)

"Very nice level, just wish it was longer. Puzzles are nothing to write home about, but there was enough to keep me occupied so the game never got boring. A nice mix of enemies pop up to startle and keep me on my toes. Atmosphere could use some creepy ambient loops, but not a real problem here. Lighting and textures are nice with the look and feel of a some serious raiding ahead. My heart always sags a bit when I finish a nice level like this; again just wish it was longer. My thanks to LionGirl for some custom raiding fun :)" - Cerebralfire (23-Jul-2020)

"What a wonderful step up for this builder! This was an immense single level,which played out in several distinct environments: an outdoor area to begin with (a little too rectangular to be convincing - but a nice use of vegetation,and an interesting and intricate course);a huge chamber,with much going on,and with several side- quests;and a final gauntlet sequence leading to a Boss confrontation. The impressive variety in the well-devised gameplay is hugely inventive and rewarding (I especially enjoyed the creative rolling ball sequences) - with only an irritatingly necessary banana jump,and a final timed sequence letting things down somewhat - the latter,because the player had to clear the course of hindrances first,before going back and doing it again. All other challenges and puzzles were entertaining,thought-provoking or exhilarating;with never a dull moment anywhere. The interior scenery was impressive;well designed;creatively lit;and impeccably textured.Once again,though,the builder appears to struggle with exterior environments - the edge of the map is reachable on many occasions;as are the upper limits of the playing area. Once inside,all is well again - and the atmosphere and enemy placement makes the adventure totally engrossing. This is a very fine achievement indeed;and the builder should take a well-deserved bow." - Orbit Dream (22-Jul-2020)
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