trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72247 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8

TR Fan Site

 


Lara As Agent by Piotr Zalewski

CC 2 1 2 2
David 4 2 2 2
Dimpfelmoser 2 2 2 2
DJ Full 2 0 1 2
Gerty 2 2 1 2
Jay 2 2 2 3
JesseG 1 2 2 1
Jose 1 1 1 1
Josep 5 3 3 4
Kristina 3 2 3 3
MichaelP 3 2 2 4
Mulf 1 1 1 2
Orbit Dream 1 1 1 2
RaiderGirl 3 3 3 4
Ryan 2 2 2 2
Sakusha 2 2 0 1
Sash 2 2 1 3
Scottie 1 2 2 1
Torry 2 3 3 2
Treeble 3 3 3 3
Yonatan 4 4 4 7
 
release date: 21-Jun-2001
# of downloads: 52

average rating: 2.19
review count: 21
 
review this level

file size: 13.24 MB
file type: TR4
class: City
 


author profile(s):
email(s):

Reviewer's comments
"That sentry gun is guarding nothing at all. It looks like a door, but it’s merely a texture, and there’s no room behind it. Opening this door-that-isn’t would have been the only thing left to do, but the last lever you push doesn’t trigger anything, and thus the level ends as it ends, in a dead end. Absent a finish trigger, you can either go and get yourself killed by the sentry gun or exit to title like a wimp. (I chose wimp of course.)
Few things in this first draft of a Base level hold the promise of better things to come; errors in construction abound, and as regards gameplay, it’s all about backtracking between levers and the distant doors they open; of course there are no camera clues, what do you think. The little door that’s held in place by forces unknown to man may be good for a laugh, though. It helps that it’s the only one of its kind in the level, and its absurdity only increases when you open it like there was nothing at all unusual about it. If that’s the kind of thing that you consider worth spending ten minutes (or less) of your time on, I can cautiously recommend this level (I haven’t decided yet whether the tedious backtracking is worth pulling through at all, or whether it’s actually necessary for the door to have the impact that it has). My, that was a whole lot of talk about ‘that one door’, wasn’t it? Well, you go and find something else in this level to talk about, I dare you." - Mulf (03-Apr-2021)
"Paper thin walls, wallpapered rooms, missing camera cues – there are quite a few functional issues stacked against this level. According to the walkthrough the climbing animations were also missing at one point, but it seems repackaging efforts have fixed that. If I strain I can kind of see the VCI inspiration here, but it's not an engaging experience. While dodging a turret and shooting some guards, Lara must backtrack to and fro between several levers, the last of which being a dead end, so you just have to guess when you've finished the adventure. 6 minutes." - JesseG (01-Apr-2021)
"Not very nice to play this small level 'cause the backtracking. Simple architecture, flat lighting, paper walls/floors, no objects to ornate, no cameras to show the triggered doors, no musics... In this level you only need to pull a few switches (and not even that; I think if you approach that's all) to open doors and remember where you left a closed door to get back there. When pulling the final lever in the high niche, I thought the blue wooden door in the corridor should open, but I went there and not, it was still closed so I checked the walkthrough and I left the game. Very vulgar." - Jose (14-Dec-2017)
"Hmm, a rather boring 7 minute effort. Not much to do other than shooting guards, pulling levers and avoiding a machine gun in rather repetitive surroundings, until you reach a room with no finish trigger. That's about it." - Ryan (11-Dec-2016)
"A scant ten minutes of running (and crawling) round a vaguely base-like area, throwing switches and shooting guards. It's the first and last level this builder made and, frankly, I think he made a good decision as it just doesn't show much promise. After throwing the last switch I couldn't find what it had done and was relieved to find, on checking the walkthrough, that there's no finish trigger. Not much to recommend, I fear." - Jay (27-Jun-2016)
"Gameplay linear and simple. Puzzles are switches and doors only. Lighting acceptable. Texturing poor. Basic enemies. Apart from the necessary switches, doors and several items, there is only one furniture object: a ladder in the last part of the level. Probably it is our goal to see it. And no finish trigger there. No secrets as well. I could feel Lara is in some kind of a base, so I can give 1 point for the atmosphere. No music - no points. Cameras don't exist. SUMMARY: Just one small step separates this game from the infamous group of the most empty levels. You can miss it." - DJ Full (26-Oct-2010)
"This level has certain resemblances to a base level. Indeed, even certain ones. The organisation which uses these rooms apparently suffers from financial difficulties, because there is not enough nearly all. Or was everything distrained? Or has the building authority closed off this building because of the many paper-thin walls? And what does Lara turn on then thus to an uncomfortable and obviously extremely danderous place? Who knows this already. In any case, she runs through a few desolate rooms and can open doors without using the ground lever. There Houdini would turn pale with envy. Occasionally she shot down a few SAS-Soldiers and is after about 10 minutes at the last lever. And because there is no Finish-Trigger, this lever also is at the same time the level end. Was Lara really as an agent on the move? Possibly as a secret agent? As a sneaky secret agent? If it was then in such a way, this was a considerable disaster, because she has not found something special here." - Scottie (26-May-2009)
"What is Lara supposed to do here? All she does is go to a secret base she kills a few SAS soldiers picks up some ammunition and medipacks avoids the bullets of a machine gun finds levers and opens doors and ends up in a room without a finishing trigger. There are paper-thin walls everywhere the lighting is always at R 128 G 128 B 128 the textures are unusually bland there is a trigger that opens a door (instead of the switch) one of the switches doesn't activate anything one of the doors doesn't have any walls and two doors open and close every time you approach them. Sorry but secret agents have to explore much less exotic locations than the ones James Bond needed to go to. To add insult to injury Tomb4.exe crashes whenever Lara dies (never happened to me in this level) or when you press on 'Exit to Title'." - Sakusha (10-Aug-2004)
"Oh dear. I think this is a joke all seven minutes of it and the last three minutes were trying to figure out where the end trigger was. There wasn't any. There are other levels of this age that are brilliant so there's no excuse for this." - CC (12-May-2003)
"This is a first try you can see that. And it shows that there is more to level building than creating some rooms as I can do that as well. Glad I knew there was no end trigger although I would have given up soon anyway. 09-03-2003" - Gerty (18-Mar-2003)
"I hate it when a designer appears to forget the 'end of level' Trigger. I spent twice as much time in this level (16 minutes) than I actually needed to. This takes place in the Headquarters of the 'Democratic Russian Army Bureau' (or DRAB) for short. Lara must run around these DRAB surroundings killing DRAB enemies until she defeats the agents of the 'Soviet New Order Revolutionary Executive'. (Or SNORE)." - Orbit Dream (03-Dec-2002)
"I would classify this level as a test level which was not finished at all. Beginner's flaws are expected such as wafer thin walls bad trigger placements untextured surfaces and stretched textures. There's also no end trigger. The lighting is very simple and I believe the best thing in this level was the open/close door effect in one room nothing spectacular though. I wonder how could that door stand with no walls around it. 10 minutes." - Treeble (22-Sep-2002)
"Do you remember the glorious times when you associated being an agent with fast cars horny women exotic locations luxurious hotel rooms and non stop action? Well here are some bad news for you. Today it's just about slow gameplay grumpy SAS guards drab bunkers thin walls and pushing levers. Good thing you opted for a career as a bank accountant." - Dimpfelmoser (27-Aug-2002)
"Unless like me you're trying to play all of the levels available at some point I would advise you just skip this one as it's just an 8 minute level of running through empty rooms activating levers and killing a few soldiers. Soon after entering a trapdoor I pulled a switch and could find nothing else to do so I assume that was the end. It was great finally finding a level that wasn't too dark - it's been a while since I played a level and didn't have to use a flare." - RaiderGirl (25-Jul-2002)
"With some thin walls bland textures empty rooms a handful of SAS men and a handful of levers without any camera cutaways to newly opened doors this was a very uninteresting 10 minute level that doesn't really have an end as the last lever I pulled opened nothing and I searched high and low so I assume it was the end. And it didn't come soon enough!" - Sash (21-Jun-2002)
"This has to be a novice's first attempt at building a level. The only thing that stands out a little is the texture set used other than that there are many many 'standard' bugs (thin walls missing textures crashing back to desktop virtually no gameplay no cameras no sound) that make even the few minutes you spend in the level not very enjoyable. I am sure the author can do better - next time." - Michael (21-Jun-2002)
"What a bland and boring level this is. The textures and atmosphere are so uninspiring that I actually felt sad when playing this badly designed level. As far as I am concerned an utter waste of time." - Torry (21-Jun-2002)
"A very simple level with some nice textures a few SAS enemies to kill a machine gun a few levers to pull and a few doors to open. Overall a few things to do. There were no objects in the level it was totally empty except for SAS guards. Therefore the level was not very interesting to play. The only nice thing about this level is the texturing. Oh there were also paper-thin walls and the author didn't know how to use a lever to open a door so what he did is that when you stand on the levers tile you trigger the door open not the pulling of the lever itself. I'd advise the author to improve in the next level by using more objects and liven up the whole level because this one was...dull." - Yonatan (21-Jun-2002)
"A high-tech level where you must imagine that switches opens doors in the far side of the level the use of cameras would help to the player in those circumstances." - Josep (21-Jun-2002)
"Seems a little unfinished. Lara runs around a bit finding levers. Doesn't seem to go anywhere and there are a few unfinished textures and bugs." - David (21-Jun-2002)
"Ten minutes of non existing game play it seems like it's the first try. The textures are badly spread and thin walls are all over the place. Apart form a few levers to push one of them didn't do anything I guess it must be the end nothing else to do. A couple of guards to kill and a control room. Even one door stands in the middle with no support. Better luck next time." - Kristina (21-Jun-2002)