Level: Catacombs Of Pyramid back home search
Author(s): Rafal Stanczyk
total rating:5.49 Gameplay &
Objects &
Sound &
Lighting &
alan 5 5 6 5
Andi Croft 6 6 6 6
Dimpfelmoser 4 4 7 6
eRIC 4 4 6 4
Gerty 6 6 6 6
Jay 5 6 6 5
Jose 5 5 5 6
Kristina 8 7 8 6
MichaelP 6 6 5 4
Momster 7 7 7 5
Neso 7 6 6 5
Orbit Dream 6 4 7 3
RaiderGirl 7 6 7 6
Ryan 5 5 6 6
Sash 5 3 5 4
Tombaholic 4 5 4 4
Torry 5 5 6 6
Treeble 5 5 5 5
category averages
(18 reviews)
5.56 5.28 6.00 5.11

Reviewer's comments

"Simple, undemanding raiding in a Catacombs setting. Nothing should cause you to get stuck here, as your path is laid out in pretty much black and white, and there's a lot of levers to push. The setting is serviceable if not particularly inspiring and there is more than enough ammo of the explosive variety to deal with the many skeletons that await you. There's also a maze section but nothing too bad and overall this is definitely a raid that isn't too taxing." - Ryan (20-Nov-2018)

"Just like the description says. It has a lot of labyrinthine corridors but they are quite easy to get through. It's very dark in places, but there are enough flares to pick up (rather a lot). Gameplay is mainly about running in corridors, looking for levers, a gem, and a pharos knot. Just another average catacombs level." - alan (26-Apr-2018)

"Classic, simple catacomb raiding. It mostly entails running around throwing switches and blowing up skeletons. There's a huge amount of stuff to harvest if you're in the mood for shooting loads of vases. I even found a laser sight, but no use for it that I could discern as shooting the bones didn't seem to achieve anything. Undemanding." - Jay (05-Apr-2016)

"A level where it's difficult to get stucked. Only a couple of very easy pushable puzzles and the remaining tasks are always pull floor levers to open doors. Fortunately there is not much backtracking, and when you find a dead end, the alternative route is not far. The enemies are only skeletons,and from the very beginning you'll dispose of the crossbow with enough explosive ammo to deal with them. A lot of vases to shoot and a lot of pickups to get (I think excessive); the shotgun appeared too late, and I couldn't find the revolver neither the grenade gun. Good camera flybies, I missed some more musics; well worked lights but a lot of missing textures at the bottom of a pool and in another places. Playable but not interesting." - Jose (20-Nov-2015)

"A simple raid in Catacombs , at one point there is two ways to progress further in the level , which adds a bit to the interest. The author has been generous in pickups , and enemies are not a big threat as you can find early explosive arrows for the crossbow. The looks could have been improved , for example by smoothing some floor which have unpleasant missing textures. When coming to the end , you can't help but thinking the level has been uneventful albeit pleasant enough. If you look for an easy raid ...." - eRIC (24-Jul-2009)

"This is an old Catacomb level, so you'd know what to expect the moment you were converting the level into the playable version. And don't be surprised to find what you did expect in there. The whole thing felt like a maze to me, and a few number of times I was roaming at the same place again, without even remembering which door I had just came in through. Some players do like that, but not this one. I noticed a number of missing textures throughout the level, there are a number of broken surfaces (especially on the underwater bits) and the level crashes to desktop for there's no loadcam set. It's the first level I play and review in quite a while (some four months), and although my ratings my not agree with what I say, it was a nice one to get back started. There's one area that's overloaded with pots and pickup items - you can even collect pistol ammo in there if you fancy! 30 minutes. 08/06." - Treeble (06-Aug-2006)

"Now this was a first for me: A level where Lara never once died! A blessing presumably as there was apparently no Load screen. But it would surely take someone of special talents to cop it in this particular catacomb as there was such an assortment of ammo lying around that the skeleton enemies could be safely neutralised from a comfortable distance. Because of the lack of any effective aggressors this developed into a peaceful and rather relaxing run-around through various interconnecting corridors all the while searching for ways to open any locked doors that appeared every once in a while to obstruct your progress. The area actually wasn't as large and complex as first appearances suggested and after a while it was quite easy to establish your whereabouts; although the location of the placement of the final prized Thingummy took me a while to recall. The layout of the game map itself and the architecture of several of the chambers was quite impressive; but alas the same could not be said of the texturing which was ragged at best; downright scrappy at worst. What the heck. Overlook this and you'll have a peaceful little adventure here. Just the thing to play before heading off to bed." - Orbit Dream (08-Oct-2003)

"Here a level carried out with the catacomb wad. At the beginning we're taken along in an environment lugubrious and sink in spite of some luminous passages. I needed approximately 30 minutes for this level. I didn't find any secret but it's possible that it has them. No problem for the cases of care and ammunition I never missed. The beginnings are difficult and the crossbow will have to be found quickly if you do not want to preserve five skeletons throughout play. Textures were applied variously but the result is rather banal. In short a rather traditional level in an environment which should hold to you throughout all level." - Neso (12-Jan-2003)

"This is the perfect level if you've had a long and stressful day and just want something that is fun and relaxing. It's a typical catacombs level with many rooms to explore as you evade the few skeletons and search for a gem and a knot. There are lots of pickups and quite a few vases to shoot and doors to open but none of the boulder traps or spike pits you'd expect to find. In fact there are really not any puzzles at all though it does seem as if you could get lost in the many maze like areas but usually the correct path is not far away. Overall a smooth and easy 30 minute level." - RaiderGirl (28-Nov-2002)

"This is another one of those levels that drops to the desktop every time Lara dies. Unacceptable. The level was very confusing with passages leading everywhere and insufficient fly bys showing which door opened where. You will be doing a lot of running around looking for those newly opened doors. At the end when I had finally located the pharoh's knot or whatever it was I had absolutely no idea anymore where I had seen the receptacle for it so most of my 40 minutes of gameplay involved looking for this and all those doors." - Torry (12-Oct-2002)

"Actually I liked this a great deal cause I didn't die once (always excellent when you have to put up with desktop death) and I thought I would get lost in the complex mazelike catacombs but somehow always managed to find the right way to proceed. There are thousands of vessels to shoot a few pillars to push doors to open skeletons to battle and I never found out if the shoot-me-bones are significant. I liked the textures the overall atmosphere and the camerawork wasn't bad either. Ok there was not much gameplay really but the missing load screen added a bit of excitement. I never checked if dozy was enabled though. No double rope swings you see. No boulder traps either." - Dimpfelmoser (12-Oct-2002)

"Essentially one huge maze with lots of jars to shatter and an army of skeletons always on your heels waiting for you or dropping out of nowhere. Lara must weave her way through the catacombs of the pyramid getting various doors to open thus admitting entrance to...more catacombs. I confess I must have loaded this up and played and given up a few times I just kept getting lost. I must have lucked out this time to finally find my way into the water area and later the huge cavern where I finally picked up the knot that you knew from the beginning you needed. A couple of moving object puzzles one in particular had me stumped for a time. After nearly an hour I picked up my knot made my way back to the beginning (and there are by now several ways back). Thought by now I had taken care of all those skeletons but there was still one more waiting for me. Place the knot leave through the door and slide out of the level." - Momster (19-Aug-2002)

"Of course a catacomb with lots of vases to shoot and skeletons. Found the crossbow pretty early in the game so I thought this must be a walk in the park. And for the first part it was. Be sure to use the revised wads as well as I used my first download and that installed through Chronicles Flydrive installer and a bit further in the game you cannot play any further because of a major bug. After downloading it again I was on my way. Although it looks like a maze it isn't. At the end the level opens up. Main goal is getting a blue stone and a knot. In between you can blast every skeleton you'll see. Also found the grenades but the gun almost at the end. I also shot all the white bones but I don't think it is necessary. Some levers to pull some buttons to push some ladders to climb and some pushing to do. Textures are missing in a major way in the pool and a door is blocked by an invisible wall. 03-08-2002" - Gerty (11-Aug-2002)

"In a nutshell this is a maze of hallways and a couple of rooms where you need to open countless doors exterminate countless skeletons shoot countless vases and pick up countless useless inventory items all of this taking me 35 minutes to finish. And what's with the flares I ended up with 132 left and it wasn't even dark!" - Sash (21-Jun-2002)

"This is a pretty standard Catacomb level uneventful gameplay in a mazelike environment with a few levers and many skeletons and two puzzle items to find. It will keep you busy for about 45 minutes with plenty of explosives ammo and flares. Unfortunately there are a few missing textures and all in all the level does not hold anything that you have not yet seen elsewhere." - Michael (21-Jun-2002)

"Going back a couple of years to TRLR I've probably now played every TR 'catacomb' level ever released. I hope to never see one again. Of course that's not this author's fault it's just a coincidence that his is the most recent one. This one is a door-opening crockery-shooting skeleton-blasting extravaganza. Most of the level finds Lara running through long winding hallways punctuated by the occasional room. There are too many missing textures to overlook and otherwise it's very standard 'catacomb' style. Music is completely lacking. The funniest part of this level was the first few minutes running around with two or three skellies on my heels before finding the explosive ammo." - Tombaholic (21-Jun-2002)

"A great level with good game play but unfortunately not many puzzles. The whole level is actually pushing levers and two items the knot and a gem but every door that opens hides a small adventure behind it and another room or a whole area at sometimes. Many skeletons though with the crossbow coming later so they can be pretty annoying and the shotgun is available even later than the crossbow. After that too many ammo and pick ups in a huge room. If you keep track of what door you passed in your way it shouldn't be too hard but I am afraid is quite easy to get lost anyway. From the small main area to the dark in some areas hallways to a big pool and the gem near by but in another direction and from the huge room with the many pick ups and the knot to the final slope and to the end. It can be entertaining but very frustrating too if you like searching and exploring a lot it's all yours." - Kristina (21-Jun-2002)

"This is an easy game. The puzzles are not hard and the enemies are only skeletons. I found a lot of flares (I don't know what for). I found a lot of ammunition and all guns I need. But I have played 54 Minutes and I had fun. This game is a typical catacomb-game. It's nice." - Andi Croft (21-Jun-2002)
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