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Level: Secret Operations back home search
Author(s): Snap125
total rating:5.39 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 4 5 5 5
CC 5 5 5 6
Dimpfelmoser 5 5 5 7
eRIC 5 7 7 7
eTux 4 5 5 5
Gerty 5 5 5 5
Gonxii 4 7 7 7
Jay 5 5 5 5
Jose 6 6 7 6
kabal 5 5 5 5
Kristina 6 5 5 6
MichaelP 4 5 5 3
Orbit Dream 3 4 5 5
RaiderGirl 5 5 5 6
Ruediger 7 6 5 6
Ryan 5 5 5 5
Sash 7 6 6 8
Scottie 8 7 8 7
Torry 4 5 6 6
Treeble 3 4 3 3
vienna 5 5 7 7
category averages
(21 reviews)
5.00 5.33 5.52 5.71

Reviewer's comments

"Lara is captured in some prison in a desert (I'm not sure if Nevada or Egypt). You'll kill some ninjas and scorpions, also you'll enter to an underground laboratory with computers and a very tall room to walk up with some stairs. I found 2 secrets. Not recommended." - kabal (29-Oct-2017)

"This level takes place in an area reminiscent of TR3's High Security Compound section, and the concept would work fine if not for the Egyptian artefacts and objects which were out of place in this setting. Also the gameplay was rather simple with hardly any puzzles, a few levers to pull and a Cartouche to find. There was also an interminable staircase that seemed to take eternity to ascend and poor Lara was worn out and now longs for a good sleep in her Mansion. Not brilliant, not terrible." - Ryan (25-Jun-2017)

"Level has many long and empty rooms and corridors. I found only a shotgun. It is quite easy and somekind of linear. I liked brightness and textures are OK. First level which has a very long stick to going down or up." - vienna (17-Sep-2016)

"This is a strange blend of base and Egyptian textures, which often jars quite badly, at least to my eyes, although some of the outside areas are attractive enough. It's quite simple in terms of gameplay - lots of running around throwing switches and killing ninjas plus finding quite a bit of ammo for weaponry I never did manage to locate. There's not much else going on in the way of puzzles or traps and at one point an interminable flight of stairs made me feel positively puffed just watching super fit Lara pounding up them all. A bit something and nothing really." - Jay (03-Jun-2015)

"Once upon a time there was a prison in the middle of the desert. Of course, lara was trapped inside a jail, but fortunately she discovered a floor level to open the exit door. Since then, she takes a tour all around the areas visiting the remaining instalations killing white ninjas and pulling floor levers on her way. That's the level in essence. I picked up uzi, crossbow and revolver ammo, but I never found that weapons; only the shotgun near the end was useful to kill a couple of ninjas. There is an artefact to find too (Hand) and the remaining tasks are run, run and run through huge areas. At least there are some shortcuts to avoid the backtracking. No much care with the texturization, at least there are cameras and flybies to show you the way when pulling the levers. Playable." - Jose (30-Apr-2015)

"A rather easy level with back-tracking and huge empty rooms, that's OK if Lara is in a desert, what I found annoying is the large ups and downs n the long poles. Gameplay is quite easy with tons of ninja to deal, but that's not a big problem since you are provided with guns ammunition to cope with. Liked the lighting in this level, fly-bys were Ok and helped me where to go. All in all an average level resembling HSC and Area 51 from TR 3" - Gonxii (01-Oct-2013)

"A simple level with a bit of back and forth game play, some serious stair climbing and pole sliding and a bit of combat with machine pistol toting ninjas. Although the level is rather short the game play felt a bit tedious, maybe because of the size of the rooms. The lighting was decent and the texturing of the interior rooms was OK while the outside areas were too bright and very repetitively textured. All in all it was an easy raid without any real challenges or exciting sequences. If you are looking for something simple under half an hour this might fit your needs. (25min, 2 secrets found" - Blue43 (25-Oct-2011)

"Lara was once more a little bit too curiously and was promptly arrested. This prison stands somewhere in the desert of Egypt. She can escape fast and where she is just already here, she can explore this place. And finds a gate, which is ordinarily opened by the eye of Horus. But not this time. This time Lara must find the hand of Sirius and a cartouche. Then after about 30 minutes playing time the gate opens. There are enough medipacks and the shotgun for the Baddies. Here one can see, that one can get a good Level for less than 1 mb of download. Only a spiral staircase is irritating a little bit, because it has felt more steps than the Empire State Building in New York. But otherwise it has given fun, because inside areas and outskirt areas are well built and textured. One must more often ascertain, that there is sometimes a big differences in the quality. However, this is not the case here. The lighting could have been a little bit better." - Scottie (06-May-2009)

"How considerate (and equally stupid) of the ninjas to put Lara in the only prison cell which has a lever opening the door installed in the dark corner, when there were a handful others sans the luxury of escape! But I guess that's all for the better or else the rest of the adventure would've been spared for us. Ok, it's true that it mostly consists of large empty rooms where the sprint button is your best friend, and the enemies you have are plenty from the variety of what you'd usually expect from a Tutorial level, but I found that I had fun all the same through the duration of the adventure and I guess this was just one of the occasions when it was all the more fun when everything is presented on a silver plater to you. There are a couple of cool touches like ninjas rushing to open or close doors before you too, and it's kind a neat that for once you didn't have to look for the eye-pieces to open the Eye of Horus wall, even if it still meant just finding the right levers to activate. The 2 secrets I managed to find basically jumped in my lap, and the final stargate moment apparently takes you to the same author's "Verschollen" which kind of explains why that was a relatively better level (being a sequel rather than a prequel), but as I've said before, I found this to be quite OK too. Give it a go if you want something uncomplicated." - eTux (12-Jul-2008)

"This wasn't a fun level at all, and it's hard to believe the author built this after the comparably fabulous Verschollen, but anyway, you've got long runs to do on this one, a huge staircase to climb all the way to the top and a very long pole to slide down - twice, in fact, before you can activate a stargate like portal and leave this horrific prison. Textures were stretched and repeated most of the time and lighting really could use some work, the atmosphere is really shallow and most of the time is spent fighting dozens of ninjas. 20 minutes, 3 secrets. 01/07" - Treeble (29-Jan-2007)

“Perhaps I was just in the right mood for an easy level. I'm not a great fan of desert levels but I liked this one. I liked the little touches like the first ninja that tries to run and do something. I shot him so I don't know what he was aiming for. The second ninja I came across definitely got there before me and closed the door. But I found a crawlspace and got behind the door to find him still fiddling with the control panel. I laughed at this. Lara is in a prison in the desert you can see the desert skyline through the bars. The last inmate has kindly left a hole in the wall and switch for you and in another cell another inmate has dug a convenient tunnel to the outside. Naturally being in the desert the prison and surrounding outside area is guarded by ninjas. Part of this building is a tower (or shaft) with a winding staircase that goes up forever. But when you want to come back there's a pole in the centre that you can slide down and this was great fun. You're looking for a cartouche and hand and eventually activate a Stargate. I've seen brilliant stargates since but this must have caused a sensation way way back when the level was released. Nothing hard in this level but you might get tired with all that running.” – CC (13-Aug-2004)

“Lara can spend quite a lot of ammunition here and a jeep would have been nice to cross the large desert area. The beginning with the escape from the prison seemed too familiar but it gets more and more original until you have a wonderful jump into the stargate at the end! One thing I didn’t like: this contains probably the staircase with the most steps in any TR custom level. It wasn’t fun to climb it it was hard work! One bug: you can climb on the containers thus get into the locked control room. But after that you cannot leave the room anymore and get stuck. So don’t try that you better find the lever to open the door.” - Rüdiger (05-Nov-2003)

“A fairly uninspiring level of 20 minutes duration with zero challenge. This was a simple romp with the only interesting part being a very very long slide pole that had me worried about Lara's crotch.” – Torry (09-Sep-2002)

“Well what can I say in Dutch we have a saying hat translate a bit like: ‘brains at zero and your focus at infinity’ even then you can play this level. The invisible door bug is there and paper thin walls. Lots of walking in my case running and jumping maybe that’s why I only found ammo but not the guns. Of course I ran the wrong way but it doesn’t matter. Found 3 secrets and ninjas to shoot and a stray scorpion. Get the hand of Sirius pull levers and either take the long long staircase or climb the pole. The longest pole climb I ever encountered. Sliding down is fun and I even dove down just to have a look at how many somersaults Lara could make before she broke her neck. Very easy level indeed. 17-07-2002” – Gerty (22-Jul-2002)

“What kind of prison is this? The switch to open Lara's cell is in her cell the guards are ninjas the majority of it is set deep underground and the only way to get to certain areas is by a LONG pole or a set of stairs that goes on forever the doors are all Egyptian what's the Horus door doing in a prison and even worse it's set in the desert and there seems to be NO air conditioning! There's not much to do but Lara got plenty of exercise running around in this large area. The end was kinda neat but it took too long to get there.” – RaiderGirl (21-Jul-2002)

“Set in a military base in the desert Lara must initially break out of a cell and then find a way to open a stargate and then enter it to end this 35 minutes level. There are some great looking outdoor areas that blend sometimes seamlessly with the underground areas there is also the longest spiralling staircase and sliding poles I have ever come across so far but the stargate at the end was the most interesting effect of the lot I just would have loved to have seen where it took me. Gameplay is pretty straightforward although still fun with quite a bit of running around and the 3 secrets I found were just plain obvious. By the way if anyone knows how to retrieve the grenade gun from behind the glass you can see from outside I’d love to know!” – Sash (21-Jun-2002)

“What a pity! This could be a great Level from the overall concept but it misses out big time by putting in a very easy gameplay (all the puzzles work the same way with a switch that opens a close by door or a puzzle item to be found close to the receptacle) and by showing waferthin walls by the dozen. Even the secrets are pretty straightforward to find and there is a major bug where you can get into the room with the switch to open the big Horus Door ‘through the window’ but then not back out again. The finishing effect is nice though and if you want an easy practice level and shoot up some baddies this one is certainly worth a try.” - Michael (21-Jun-2002)

“So there's Lara standing in this prison cell with only a small grated window to look out of and a big metal door locking her in. How is she going to get out of here then? If this were a Robert LaChapelle level she'd jump around on a series of multi-coloured squares until she got the correct (obscure) combination and the door would then open. Mind you if this were a Robert LaChapelle level that would be it. It would end as soon as she'd run through the door. In TR3 I seem to recall she stood in front of an infra-red security beam a guard came to see what was happening and she shot him. In this level she cunningly uses a very large switch situated in one corner of her cell. This opens the door. What a brilliant mind she has! After escaping she shoots around 20 ninja's; which serves them right for running such an incompetent prison. There's not much else to say about this particular adventure. Lara runs an awful lot. Pulls quite a few switches. Runs up an absurdly long staircase. Runs through a vivid blue force-field. End.” – Orbit Dream (21-Jun-2002)

“Expecting to see a lot of SAS guards and the suitable environment for operations I was rather disappointed. What I did get was ninjas and a lot of levers to push. An attempt that didn’t succeed the textures aren’t the best and the thin walls are always present. In a grey inside area proceeding outside and underground only to push some levers and open a couple of doors again you get the cartouche and a hand. I was expecting to find the Eye as well since I did see the door for it but placing a puzzle item opens the exit which is a ‘blue’ swim for Lara. It would have been nice to get some guns earlier because the enemies come as couples or more most of the time and the pistols do the job but a little annoying to jump around avoiding the hits. Better luck next time.” – Kristina (21-Jun-2002)

“An entertaining but short level of 30 minutes. The texturing of the outside desert areas is quite good. The first time I played this level I was stuck because I did not read the author read-me file.” – eRIC (21-Jun-2002)

“The problem with those second divison levels is that although they represent a veritable effort you are aware that there are so many great levels in this world that are better. This one is worth the download for the long slide down the pole in the big staircase which I did twice cause it was so much fun. Everything else is not too memorable and this might sound slightly pretentious to you but if you have played all the TR levels that are better so that you now fall back to games like this you should probably consider doing something else like well reading a good book having sex or getting a life.” – Dimpfelmoser (21-Jun-2002)
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