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Level: Verschollen back home search
Author(s): Snap125
total rating:7.00 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 7 7 7 7
bERT 9 9 10 9
Daffy 7 6 7 6
Dimpfelmoser 6 6 6 6
eTux 7 5 6 6
Gerty 8 7 8 8
Jay 8 7 8 7
Jez 8 7 9 8
Jose 6 7 8 5
Kristina 6 6 6 7
Mehrbod 6 7 6 7
MichaelP 7 7 7 7
Momster 9 7 8 8
Orbit Dream 7 4 7 7
Phil 7 8 7 7
RaiderGirl 7 7 6 7
Ryan 7 8 6 6
Sakusha 7 7 6 6
Sash 9 5 8 9
Tombaholic 7 6 5 5
Torry 8 7 8 8
Treeble 7 7 7 7
category averages
(22 reviews)
7.27 6.68 7.09 6.95

Reviewer's comments

"A cunning combination of TR3 textures set within a coastal level. It lasted about 30 minutes for me. Well, I can tell you that this was quite hard to judge, as the good and bad elements were somehow equal... In the first big area, I was running around in circles in order to find the right way. The flyby camera at the beginning had more inside it to show to the player, but the lack of precise timing finally led to a fast-moving camera. If you want my honest opinion, I have to say that the builder could use the vastness of the general atmosphere of the game, in order to make statics and objects stand out more and in that case, it would deserve a higher rating. The pickups were also scattered pointlessly around the entire map. Found only 1 predictable secret. Thanks!" - Mehrbod (03-Jun-2019)

"This TR4 level combines textures from TR3 Coastal and Jungle sections. Some things are wrong like climbable walls that are not textured as such. Other than that this is a level that will keep you entertained for about half an hour. There is a nice puzzle with a torch, and a quest for 2 artifacts needed to complete the level. It's rather dark near the beginning but after you get out of the cave to the sunlight, it is brighter. There are some crocodiles to shoot, a wild pig and skeletons; but I didn't find a crossbow or grenade gun to kill those. I found 5 secrets, some kinda well hidden, others almost at plain sight or require some skill to get them. Flybys and music are good. 33 minutes." - alan (30-Sep-2017)

"This is another Coastal level from the very early years. It's also rather short, lasting around 28 minutes for me. However it was fairly fun to play, with some boulder traps to avoid, a small torch puzzle, some swimming and a couple of artefacts to find. The visuals are rather grainy, though and there are some stretched and wallpapered textures around. Not a masterpiece, but it's worth a look." - Ryan (29-Dec-2016)

"This is the debut level of a builder who was quite prolific that first year but has since released only two rather well- received levels. As a coastal level Verschollen is rather crude in appearance, but the gameplay suggests a firm grasp of the workings of the level editor. I even found a fifth secret not documented either in the walkthrough or the addendum (near the beginning, when you dive into a hole at the bottom of a deep dark pit. Before proceeding, pull out of the hole and search the corners.) and finished in 38 minutes. The walkthrough also suggests a bug, but I was able to climb the tree by shimmying to the corner at the trouble spot and working my way up from there. There's an assortment of traps for the unwary, a mirror room near the end, and some otherwise conventional raiding along the way. Play it when you have a little spare time." - Phil (22-Sep-2015)

"This is quite a pleasant old coastal level, with a good mix of gameplay for its age, including nice use of a torch to break a tree with a boulder, creating a useful bridge for Lara to use. One or two little niggles would include some unmarked climbing textures and a rather strange ladder that I had to shimmy to the edge of and haul up with Lara's legs hanging or she simply refused to climb back up at all. Not sure what that was all about. All in all though, not a bad way to spend 45 minutes." - Jay (01-May-2015)

"I think this level was not properly beta tested; the unmarked climbable walls, the elongated textures, the ladder in the tree I couldn't climb near the end... I had to use the flycheat to finish the level in that sort of... "boat" in the sea. There is also a defect in the mirror room 'cause you can't see Lara in the mirror: the author moved the map after editing the script. I don't know why important items like the torch or the crowbar coudn't be placed in visible places too. Except that, there is a good design with several big rooms with lakes, shortcuts and no much backtracking; even when there are not puzzles, the game is entertaining with many traps to avoid, some enemies to shoot, easy secrets and a lineal gameplay. The best were the well worked cameras and sounds." - Jose (23-Apr-2015)

"This coastal level has a few interesting elements that attracted my curiosity. On the one hand, the shores, the waterfalls and the likes were absolutely gorgeous, but at the same time, the occasional stretched textures made the decorations lack luster. The tree design was original as well, and the use of the torch to unleash a boulder to bring down a tree was unique. The enemies (the crocodiles and the boars) weren't too challenging, and the skeletons were avoidable. The use of the boulder made this level distinctive because the boulders were harmless as long as Lara didn't get startled and continued her path. The fixed cameras made certain jumping sequences look like dramatic scenes from a movie by adding an element of tension and suspense to the level. Overall, it's a nice short level with brief bursts of challenges." - Sakusha (11-Sep-2011)

"Lara is this time loaded into an adventure a bit as things come, his course meets delicate passages to be negotiated. For decors, they pass of the nice in distinctly less nice. A medium level which asks for improvements on visual plan. Game ends in a defect which makes cheat if they want to bring back the star. This level is nevertheless worth being played, there is also good thing." - Daffy (13-Aug-2009)

"I found this to be a nicely inspired little coastal game. While not as polished as they could've been (which can sort of be forgiven taking into account that this was the author's debut) the looks are nice, offering some interesting areas to feast your eyes on (I especially liked the first caverns), but a bit on the dark side with not enough flares provided. I thought the mirror room was not as well done, mainly because there was no reflection of Lara's which you could use to orientate yourself into the room, also the puzzle with the gems a bit confusing, but on the other hand there are a couple of cool jumps, the boulder smashing the tree over the chasm a definite highlight and I liked the clever course of the level. Enemies don't play a huge role here, but you still have sufficient ammunition to deal with them, though I never found the Uzis or the Revolver (but then again - I didn't find any secrets too, so that's where I might have missed them). All in all it's a decent coastal raid with some India touches to it, but I can't help but wonder how is Lara going to return back to the civilization on what looks like a lilo?" - eTux (11-Jul-2008)

"Starting in front of what looks like a stargate, this level soon takes shape of an Indian beach (or a mix between the two, if you prefer) and a temple along the way. It's a coastal level, so there really isn't much to say about the objects except the clever use of the torch to burn the rope which drops a boulder that ultimately crashes the tree over an otherwise untrespassable gap. The textures sometimes are stretched and the lighting could use more work, but when you reach the end you can marvel at the beach before jumping into the boat and leaving the temple behind. 25 minutes, 1 secret. 01/07" - Treeble (28-Jan-2007)

"Very 'South Pacific Islands' with a bit of 'India' thrown in in the second half. This level is not very difficult in general but with a couple of nice jump sequences to keep you on your toes. The enemies are a bit lack lustre just some crocs and some skeletons which Lara just ran away from. In the first half I kept expecting the Tribesmen to attack Lara. The lighting textures atmosphere and cameras on the other hand show how you don't need megs and megs of special textures to create a 'realistic' environment in which to explore. Nice use of some collapsing floors and the boulder whose rope needs burning. This is not the first level I have played by this author the others being a long time ago but this is a fabulous first attempt. Thoroughly recommended." - Jez (14-Aug-2004)

"An outdoors levels with mixed coastal and Indian textures which I found not a good combination. One thing I liked during this half an hour level was the tree being knocked down by a boulder and I think a flyby here to actually show us that would be great. The rest is getting a gem; the second is a trap a star and a pillar. There is a little swimming climbing killing wild boars crocodiles and skeletons. It's nice but ordinary. I found one secret." - Kristina (17-Aug-2003)

"Rather a challenging medium-sized level this one. The slightly rough camera work and occasionally dubious textures detracted from the atmosphere at times but the puzzle ideas were rather interesting and some of the jumping challenges were well thought-out. The skeletons were unfortunately harmless as they were restricted to only one room but there are plenty of Crocs to keep you occupied." - Orbit Dream (13-Mar-2003)

"This is the third level I played by this author and it's the best I played so far. This one shows once again you don't need state-of-the art new textures no intricate remodeling no new objects to create nothing more than brilliant levels. Starts in a kind of underground lagoon area (beautifully lit and textured) with strange goings on (waterwall just behind Lara's start position) and crocodiles roaming around. There's boulder action to pump up your adrenaline bringing you near an waterfall from where you have to make your way back up again after which you enter an India like level with up to now the best usage of a flip-map and I'm referring to the boulder knocking the high tree to make your way free to the other end of a cliff. Cameras (static and fly-by's) are once again nothing more than perfect: brilliant! I see from the end scene of this level that this is the prequel to the Infiltration level. Gameplay wise this is a search the item level (star pharao's knot and such). Traps are nothing more than great with a special mention for the one with the head-stick thing (Effegi?). This what TR-gaming should be so thank you once again Mr Winkler!" - bERT (11-Mar-2003)

"Another one little gem and I took my time to roam around this level. Using the original WADS you can see that the so-called oldies are sometimes still great. You start with a little earthquake and making your way to a cavern with an underground lake of course guarded by some crocs. Your goal is get up to the top of the waterfall. Enemies in this level are crocs skeletons and boars. You'll find enough ammo and weapons and of course the necessary knots gems and stars to continue. There are some traps and I wasn't even put off that spikes popped up when I tried to get the Hathor effigy. Just think a bit look around and the solution presents itself. Opening gates and every time I thought this is the end the adventure went on. There is a mirror room where you find the knot and even a secret and also a boulder room. The camera angle makes it impossible to find the torch so use the binoculars. I loved the way Rene made that rope boulder trap work as you need it to get over that abyss. Finding the star and opening the last door and the level ends when you get on that boat. I had a great time and found 4 secrets. 29-11-2002" - Gerty (01-Dec-2002)

"Though short at around 30 minutes this turned out to be a pretty tough level with some tricky jumps fire puzzles falling trapdoors spike and boulder traps hard to reach places and often a croc on your tail for a little excitement. I loved the underground cave areas though as well as the beautiful blue pools of water the great waterfalls and the last room with its sandy beach the large lake and the boat floating in the middle of it. I found and placed three gems the hathor effigy the knot and the golden star and believe me - that was harder than it sounds. I also found two secrets but I'm not sure how many there were. The puzzles weren't too terribly difficult but with the deadly traps I was reloading a lot." - RaiderGirl (23-Jul-2002)

"I found this to be a fun 45 minute romp for Lara with many traps and pitfalls awaiting at every turn. Definitely not linear in fact you are better off taking the unlikelier route in this one. Lakes deep pits a huge cavern with some jumping and climbing and battling a few crocs to ultimately get to the top of a beautiful waterfall. And the adventure continues to collect a couple of blue gems a portal guardian a pillar and a star. All key pickups have a trap connected with them. Ultimately you end up almost back at the beginning to open the iron gates but it still isn't over. You pass through the doors to a jungle like atmosphere and some boars. It took me a while to find the place to use the torch. It looks like a slide down from somewhere upwards. Some more tricks and traps to get the final pickup the gold star to pass through the last door and jump into your awaiting boat." - Momster (19-Jul-2002)

"This is a stunningly organic looking level although half of it is set inside a cave/mountain it comes to life by the wonderful use of water lighting and textures this level is jam packed with things to do and has a long play time that never once goes stale for the cheaters there is a lovely scenic view on a flat spot next to the waterfall outside that can only be reached by flying and the slide down the waterfall afterwards is also great fun the only real enemies are some alligators and 2 pesky warthogs there are also 2 skeletons but once they come to life they seem to not notice Lara unless she is right in their faces (or should that be skulls) this is a must to play and you will not be disappointed." - Sash (21-Jun-2002)

"Starting with an earthquake and a cool vertical water wall behind Lara this level then opens with a nice flyby of the cavernous lake around which you make your way to find the exit to the second part of this adventure. There are boulders and trapdoors a cool 'crawling pipe' and a bit of fun platforming to do. Some of the subsequent flyby's are a little rough around the edges. You then reach an outside area with a nice water stream before entering the final stage where you have to solve nicely designed variations of the mirror room puzzle and the 'boulder on a cord burning' puzzle before you reach your little boat for an escape after about 35 minutes. I found two secrets along the way." - Michael (21-Jun-2002)

"This is a neat little level that appears a lot easier than it actually is. There was one invisible walkway that took me ages to find and then only by accident LOL. This level features difficult transverses well as you actually need to think about how to get to some seemingly impossible places. All in all around 35 minutes playing time (if you go the right way the first time) LOL." - Torry (21-Jun-2002)

"This level has some very good gameplay elements (like the underground pool room where Lara must figure out the route to the room above the waterfall). In fact I could have rated it a little higher in this category if not for a couple fairly arbitrary puzzles. Where the level really fails for me is in the uninspired texturing and modeling of some rooms which strives for a sort of coastal village feeling but doesn't quite get there." - Tombaholic (21-Jun-2002)

"Salvadore Dali's Garden Party. This surrealistic quest has some nice moments but the strange atmosphere is a bit disconcerting at times and doesn't make sense somehow. For a multi-coloured level like this the overall design is not convincing enough to give you the illusion of reality or surreality in this case. Due to crude and enigmatic textures you are constantly aware that this is a custom level you're trying to get through. A tricky jump here an easy torch mission there and a few deadly traps along the way; the enemies are easy to deal with and the objects are placed without a concept as far as I can tell. Not the kind of adventure that keeps me glued to my screen till the wee hours of the morning. I like the hall clocks on the beach though." - Dimpfelmoser (21-Jun-2002)
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