Level: Library Of Hamunaptra back home search
Author(s): Sir Caledor
total rating:6.20 Gameplay &
Objects &
Sound &
Lighting &
CC 6 6 7 7
Ceamonks890 6 6 7 6
Dimpfelmoser 6 4 5 4
eRIC 5 6 7 7
Gerty 6 6 7 7
Jay 7 7 7 7
Jose 5 6 6 8
kabal 6 6 6 6
Kristina 3 4 5 6
MichaelP 7 8 6 6
Orbit Dream 8 3 5 3
Phil 8 8 7 8
RaiderGirl 7 8 7 6
Sash 7 7 6 6
Tombaholic 6 6 7 7
Treeble 6 6 6 6
category averages
(16 reviews)
6.19 6.06 6.31 6.25

Reviewer's comments

"When you arrive to the great library with its fountain, there are various ways to go to collect blue gems by killing some horsemen. And then obtain the music scroll from a nice blue room with invisible platforms. Not bad for a debut level, but this was the author's last one too." - kabal (06-Oct-2017)

"Despite containing nothing terribly original, what's on offer here is presented well enough, with the builder utilizing the standard Lost Library assets, to provide an entertaining half-hour debut experience on the whole. Lighting and texturing are handled with enough care to keep the claustrophobic tomb-like atmosphere consistent throughout, ambiance tracks are usually triggered appropriately and the enemies/objects fit about as well as you'd expect, for an environment of this type. Saying all that though, I do feel as if the builder could have spent a bit more time tweaking and expanding his overall vision, as I felt like Sir Caledor was quickly starting to run out of ideas towards the end(with the ever-annoying flare bug and immersion-breaking invisible walls on certain doors among numerous other design flaws), only serving to prove this fact. But in spite of all that however, this is among some of the better releases that I can recommend from the early years of the TRLE community. And its a real shame that we never ended up seeing another level made by this builder." - Ceamonks890 (18-May-2015)

"I've always liked the library textures, even if that tended to mean getting Horrible Horsemen along with them, which at the time seemed extremely difficult to vanquish. With the benefit of an additional 14 years worth of enemy fighting techniques under my belt, they now seem very easy to deal with, so the library setting gets to keep its allure with no down side. This is fairly standard fare as the genre goes, nothing difficult to achieve and as I've always found the pistols the best way of dealing with horsemen, the generous fire power picked up along the way is totally unnecessary. Slightly dark in places but generally quite solidly built. Good debut level; I wonder why the builder never made anything else." - Jay (02-May-2015)

"Walkthroughs are like any other tools. Some are well adapted for their purpose - clearly worded, concise, free of unimportant frills - while others are confusing at best and excruciating at worst - no compass directions, ambiguous instructions, extraneous chitchat, excessive abbreviations, and (chief of all sins) even factually incorrect at times. Harry Laudie is one of the undisputed masters of walkthrough writing. He gives us the necessary facts with a minimum of editorializing, and in this case he even draws a picture for us (the four-switch maze). Using his directions enabled me to finish in a scant half hour, although I imagine it would have taken me much longer had I chosen to strike out on my own. I never encountered the flare bug mentioned in other reviews, although I tossed flares about at random throughout most of the game. This is a debut level (indeed, a one shot) from the very earliest days of the level editor, and while it offers no great challenge it's still a worthwhile download. Much firepower is provided, although the only enemies I remember are assorted horsemen (some mounted, others not). For some reason a torch is also made available (in the rising block room), although there was no apparent use for it. You could light it with one of the maze pieces, then return to light three (but not the forth, for some reason) of the statues in the rising block room and really brighten things up. I went back and tried this only after finishing the game, and I'm guessing that doing so may have triggered the flare bug experienced by other reviewers. Anyway, give it a try to experience a taste of what was out there at the time this site was conceived." - Phil (26-Apr-2015)

"So your dad tested the level... I'm sorry to say this but your dad is not a good beta tester. I found several paper walls, doors you can reach from the opposite side and hit with the invisible block, after crossing the room with many fires the flare bug appears, if you drop into the holes where the big wheels are you can't go back out, in the room with two horsemen if you shoot them before they reach the horses they will never mount them... And another things I can't remember at this moment. Even so the level is a good debut and worth to play. There are not puzzles and all the work consists about explore the areas around the main room of the library to get three blue gems and finally get the scroll to open the exit doors. I found a torch but never saw where to use it. I missed some more kind of enemies and more cameras and flybies. Texturization is ok and the lights are well worked. Good work. A pain that this builder didn't create more levels; sure that they should be better." - Jose (23-Apr-2015)

"A standard library level suits just fine. The main hall is similar in fashion to the original library and you set off in a search for three horsemen gems to trade them for a music scroll. Not really taxing but there are a few mazeish areas that really annoyed me. I liked the planetary area where you get the scroll though - was expecting the usual push block puzzle but thank god it wasn't there. 30 minutes. 01/07" - Treeble (28-Jan-2007)

“We've seen all this before all the stuff from The Lost Library from the original game and it looks good. You slide into the library and there's a crowbar at your feet ok we're going to be pulling stuff off the walls. There's a large room with fountain in the centre (very nice) with balconies and the eponymous blue doors so you have a choice of where you want to go. The puzzles are pretty easy finding things is not so easy. There's a room where we have those snake/fire/lever things that raises a block up to a corridor with two gem-chested knights. They are very easy to deal with just stay near the hole you climbed up and shoot them they don't run that far. And some other knights on horses are not that hard either. A trapdoor that I didn't see for a while a fire room which is fine 'cause the author has provided two water holes if you set yourself on fire an unusual blue room with invisible floor to get a scroll and when you finally place the scroll the big blue doors open and Lara runs into a brick wall to end the level. Not the greatest library level but definitely worth the download.” – CC (07-Jun-2003)

“Well I'm going to be mighty generous with my gameplay scores on this one. Theoretically it should only really deserve a 6 but as I became hopelessly stuck locating the third gem and as it was so deceptively easy to actually find I shall bump it up a couple of points as a reward for bamboozling me for so long. (But of course I could quite easily have gone for a slamming; so think yourself lucky Sir Caledor). Other than that it was all pretty standard not to say a little dull and tedious; what with all the mazes darkness flare bugs and such. I also feel the same way about the Library wad as I do about the Cleopal: there's only so much you can do with its specific textures and enemies. It took me 52 minutes to complete apparently. Although I actually ran around for much much longer. I'm off now for a lie down.” – Orbit Dream (28-Jan-2003)

“Sometimes I feel so foolish after playing a level as is in this one. I completely overlooked a wall switch and because of that I don’t know how many times I ran around looking for a way to continue the game. Overall this was a nice level. You start by finding the crowbar and that mostly means prying something loose a star in this case. Then you enter the main hall of the library. Knowing the drill I started opening doors. The main goal here is gathering blue gems so you finally can get the scroll. Puzzles were not that complicated. Had some bugs though one door had an invisible block and there was a body part of Lara floating in a room. As I said a nice level and very short (apart from the running around I did for that jump lever). 28-09-2002” – Gerty (01-Oct-2002)

“I can't help but suspect that the author ran out of ideas halfway through the level. So he just put one of the four gems in the slot and the second music scroll onto the pedestal and the four doors that hold the promise of incredible adventures remain closed. Mind you he hadn't that many ideas to start with as he copied the main room from the original library game and to put insult to injury there are two maze like areas to be found here. One iron horsemen is pretty easy to kill as you can hop back into the doorway and the horse gets stuck in the entrance so that you just have to move to the side and finish him off. The room where you get two of them is so much more fun. Otherwise it's just an easy run from vessel to vessel and you can see the pool before the fire wraith attacks. I liked the blue room with the invisible walkway that holds the music scroll and by and large I found this fast paced quest fairly entertaining. But there is nothing new here and the setting isn't that spectacular either. If you want a better Library experience try Nlabricole's Forgotten City.” – Dimpfelmoser (11-Aug-2002)

“By now we all know what to expect from a library level - tin men blue doors and scrolls - but if they're well done they are still enjoyable and I thought the author did a good job here. All the action is centered around a well modeled main room and the many doors lead to small adventures as you collect three gems a golden star and then the scroll. There are a few simple puzzles a smallish maze and a fire room in which some fire elementals make a brief appearance as does the flare bug. The room in which you pick up the scroll is interesting - it's a large room with a transparent floor in the middle which you can look through to see some strange symbols at the bottom. After 32 minutes the level ended for me with the opening of a large door that had nothing behind it but a small square empty room.” – RaiderGirl (26-Jul-2002)

“As it has already been reported by other reviewers there is a similarity with The lost library of TRLR and this level as we have a main room (rather beautiful) and several blue doors on each side on two floors. But some of them are left unopened at the end (1 at the lower floor and 3 at the upper floor). So Lara has to find a golden star and 3 horsemen gem to pick up a scroll to open the large blue doors leading to the end. Some good fights with a few horsemen rooms and corridors to explore a few simple puzzles and the choice of your adventure to find the gems are what you can expect here. I have liked the atmosphere and the lighting the time I played the level (50 minutes for me but surely it can be done in a shorter time). I have still never played a Library level better than The lost library from Eidos.” – eRIC (26-Jul-2002)

“This is yet again another library level where the main action emanates from a large double storied room flanked on both sides by blue doors but funnily when I finished the level half of them hadn’t been opened. The aim is to find 3 gems to be able to enter the mystically blue scroll room where you walk on air to retrieve it and then use it to open the end doors which took me around 45 minutes. The highlights for me though were the horsemen battles but unfortunately there were only 5 otherwise everything else is pretty simple.” – Sash (21-Jun-2002)

“Another classical library level with a big room with many doors where each holds an adventure of its own. The puzzles are not overly puzzling at all but through the infamous tin men and specifically some horse-riding ones you certainly find a decent piece of action if you are into that. Coupled with a bit of maze like exploration this level can keep you busy for an hour or so. Unfortunately it also has some door bugs and a few wafer-thin walls and most annoyingly the flare bug (ie flares only lighting when you throw them to the floor) due to the overabundance of lit fires in one room.” - Michael (21-Jun-2002)

“This is a nice looking level - well textured and lit with some interesting touches. Unfortunately it's not terribly original drawing on the TRIV Library level: a central balconied room with the now familiar blue doors flanking both sides. The action revolves around fighting tin men and acquiring three blue gems. Lots of ammo and an uzi make this remarkably easy and I was finished in 40 minutes. Still not a bad effort at all; just don't expect too many surprises.” - Tombaholic (21-Jun-2002)

“One big library so similar to the original one that’s scary. The differences are that this level if you call it that has much more blue doors and often you see thin walls. The textures are the same as you can imagine and you will find one star and four gems that’s all the puzzles you get. So all comes to open door kill two horseman the others are on foot and you’re done. One more thing although the puzzle with snakes and fire switches is far from difficult not even close to the one from TR4 the block that raises and the area above is close to the library level. Finally you get the scroll and placing it the big double door in front opens and that’s the end.” – Kristina (21-Jun-2002)
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