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Level: Library Of Hamunaptra back home search
Author(s): Sir Caledor
total rating:6.00 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 6 6 7 7
Dimpfelmoser 6 4 5 4
eRIC 5 6 7 7
Gerty 6 6 7 7
Kristina 3 4 5 6
MichaelP 7 8 6 6
Orbit Dream 8 3 5 3
RaiderGirl 7 8 7 6
Sash 7 7 6 6
Tombaholic 6 6 7 7
Treeble 6 6 6 6
category averages
(11 reviews)
6.09 5.82 6.18 5.91

Reviewer's comments

"A standard library level suits just fine. The main hall is similar in fashion to the original library and you set off in a search for three horsemen gems to trade them for a music scroll. Not really taxing but there are a few mazeish areas that really annoyed me. I liked the planetary area where you get the scroll though - was expecting the usual push block puzzle but thank god it wasn't there. 30 minutes. 01/07" - Treeble (28-Jan-2007)

“We've seen all this before all the stuff from The Lost Library from the original game and it looks good. You slide into the library and there's a crowbar at your feet ok we're going to be pulling stuff off the walls. There's a large room with fountain in the centre (very nice) with balconies and the eponymous blue doors so you have a choice of where you want to go. The puzzles are pretty easy finding things is not so easy. There's a room where we have those snake/fire/lever things that raises a block up to a corridor with two gem-chested knights. They are very easy to deal with just stay near the hole you climbed up and shoot them they don't run that far. And some other knights on horses are not that hard either. A trapdoor that I didn't see for a while a fire room which is fine 'cause the author has provided two water holes if you set yourself on fire an unusual blue room with invisible floor to get a scroll and when you finally place the scroll the big blue doors open and Lara runs into a brick wall to end the level. Not the greatest library level but definitely worth the download.” – CC (07-Jun-2003)

“Well I'm going to be mighty generous with my gameplay scores on this one. Theoretically it should only really deserve a 6 but as I became hopelessly stuck locating the third gem and as it was so deceptively easy to actually find I shall bump it up a couple of points as a reward for bamboozling me for so long. (But of course I could quite easily have gone for a slamming; so think yourself lucky Sir Caledor). Other than that it was all pretty standard not to say a little dull and tedious; what with all the mazes darkness flare bugs and such. I also feel the same way about the Library wad as I do about the Cleopal: there's only so much you can do with its specific textures and enemies. It took me 52 minutes to complete apparently. Although I actually ran around for much much longer. I'm off now for a lie down.” – Orbit Dream (28-Jan-2003)

“Sometimes I feel so foolish after playing a level as is in this one. I completely overlooked a wall switch and because of that I don’t know how many times I ran around looking for a way to continue the game. Overall this was a nice level. You start by finding the crowbar and that mostly means prying something loose a star in this case. Then you enter the main hall of the library. Knowing the drill I started opening doors. The main goal here is gathering blue gems so you finally can get the scroll. Puzzles were not that complicated. Had some bugs though one door had an invisible block and there was a body part of Lara floating in a room. As I said a nice level and very short (apart from the running around I did for that jump lever). 28-09-2002” – Gerty (01-Oct-2002)

“I can't help but suspect that the author ran out of ideas halfway through the level. So he just put one of the four gems in the slot and the second music scroll onto the pedestal and the four doors that hold the promise of incredible adventures remain closed. Mind you he hadn't that many ideas to start with as he copied the main room from the original library game and to put insult to injury there are two maze like areas to be found here. One iron horsemen is pretty easy to kill as you can hop back into the doorway and the horse gets stuck in the entrance so that you just have to move to the side and finish him off. The room where you get two of them is so much more fun. Otherwise it's just an easy run from vessel to vessel and you can see the pool before the fire wraith attacks. I liked the blue room with the invisible walkway that holds the music scroll and by and large I found this fast paced quest fairly entertaining. But there is nothing new here and the setting isn't that spectacular either. If you want a better Library experience try Nlabricole's Forgotten City.” – Dimpfelmoser (11-Aug-2002)

“By now we all know what to expect from a library level - tin men blue doors and scrolls - but if they're well done they are still enjoyable and I thought the author did a good job here. All the action is centered around a well modeled main room and the many doors lead to small adventures as you collect three gems a golden star and then the scroll. There are a few simple puzzles a smallish maze and a fire room in which some fire elementals make a brief appearance as does the flare bug. The room in which you pick up the scroll is interesting - it's a large room with a transparent floor in the middle which you can look through to see some strange symbols at the bottom. After 32 minutes the level ended for me with the opening of a large door that had nothing behind it but a small square empty room.” – RaiderGirl (26-Jul-2002)

“As it has already been reported by other reviewers there is a similarity with The lost library of TRLR and this level as we have a main room (rather beautiful) and several blue doors on each side on two floors. But some of them are left unopened at the end (1 at the lower floor and 3 at the upper floor). So Lara has to find a golden star and 3 horsemen gem to pick up a scroll to open the large blue doors leading to the end. Some good fights with a few horsemen rooms and corridors to explore a few simple puzzles and the choice of your adventure to find the gems are what you can expect here. I have liked the atmosphere and the lighting the time I played the level (50 minutes for me but surely it can be done in a shorter time). I have still never played a Library level better than The lost library from Eidos.” – eRIC (26-Jul-2002)

“This is yet again another library level where the main action emanates from a large double storied room flanked on both sides by blue doors but funnily when I finished the level half of them hadn’t been opened. The aim is to find 3 gems to be able to enter the mystically blue scroll room where you walk on air to retrieve it and then use it to open the end doors which took me around 45 minutes. The highlights for me though were the horsemen battles but unfortunately there were only 5 otherwise everything else is pretty simple.” – Sash (21-Jun-2002)

“Another classical library level with a big room with many doors where each holds an adventure of its own. The puzzles are not overly puzzling at all but through the infamous tin men and specifically some horse-riding ones you certainly find a decent piece of action if you are into that. Coupled with a bit of maze like exploration this level can keep you busy for an hour or so. Unfortunately it also has some door bugs and a few wafer-thin walls and most annoyingly the flare bug (ie flares only lighting when you throw them to the floor) due to the overabundance of lit fires in one room.” - Michael (21-Jun-2002)

“This is a nice looking level - well textured and lit with some interesting touches. Unfortunately it's not terribly original drawing on the TRIV Library level: a central balconied room with the now familiar blue doors flanking both sides. The action revolves around fighting tin men and acquiring three blue gems. Lots of ammo and an uzi make this remarkably easy and I was finished in 40 minutes. Still not a bad effort at all; just don't expect too many surprises.” - Tombaholic (21-Jun-2002)

“One big library so similar to the original one that’s scary. The differences are that this level if you call it that has much more blue doors and often you see thin walls. The textures are the same as you can imagine and you will find one star and four gems that’s all the puzzles you get. So all comes to open door kill two horseman the others are on foot and you’re done. One more thing although the puzzle with snakes and fire switches is far from difficult not even close to the one from TR4 the block that raises and the area above is close to the library level. Finally you get the scroll and placing it the big double door in front opens and that’s the end.” – Kristina (21-Jun-2002)
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