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Level: Temple of Asus back home search
Author(s): Timo Turunen
total rating:6.88 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Boris 8 7 7 8
Cuqui 7 7 8 8
Dimpfelmoser 6 6 6 6
Doug E 8 7 8 9
eRIC 8 8 8 5
G.Croft 6 6 5 5
Gerty 7 7 8 7
Jay 6 7 8 7
Jose 4 7 6 5
Kristina 8 7 8 8
Leandro 7 5 7 6
MichaelP 7 6 8 8
Momster 8 7 8 7
Phil 6 7 7 7
RaiderGirl 7 7 8 8
Ryan 6 7 7 6
Sash 8 8 9 8
Scottie 3 5 6 4
Treeble 6 6 6 6
Whistle 8 9 8 6
category averages
(20 reviews)
6.70 6.80 7.30 6.70

Reviewer's comments

"This level begins in a rather enjoyable fashion, but quickly becomes more irritating as it goes along. There are some enjoyable timed runs and some well thought paths to trace through different rooms, but the negatives really drag the experience down otherwise. The darkness level is highly annoying throughout, and although more than enough flares are provided, it doesn't make it more bearable by constantly flicking flares solely to make your way through the level. There are also too many unmarked traps, too much backtracking and the point where all the enjoyment was sucked out of the level: a statue push puzzle in a labyrinth and in waist deep water. It easily took me around 20 minutes to complete this section, even though I opted to squeeze past them to save time (I found that you can do it, if you keep walking between the corner of the wall and the statue, until by chance Lara slipped through the corner). I can't imagine how this was fun for the builder to design either. The textures were also a bit sloppily applied. This could have been really good with a bit more effort, but as it is now I can only recommend it for the extremely patient raiders." - Ryan (08-Aug-2018)

"I really wanted to like this one as it began so promisingly. Unfortunately, it well outstayed its welcome with its dark mazes, dark traps and unbearable waterlogged statue pushing puzzle. It had so much potential, with just a bit of tweaking it could have been such an enjoyable raid. Certainly the gameplay is reasonably well rounded, but the irritation factor at times just drags the whole experience down." - Jay (22-Aug-2016)

"This level is very long and complex, with a lot of tasks to do and certain backtracking in some areas. The main feature of this level are the traps; traps every time, everywhere; spiked balls, fiery tiles, darts, spikes... The remaining tasks are about pull levers, gymnastics, find artifacts and place moveables onto marked tiles. In this sense, move the three statues in the room with shallow waters was really a torture, with Lara walking slowly a very long time all around the pillars when I already knew what to do. Also many spike traps are not properly marked, and sure that you'll need to reload the game a lot of times. But the worst of this game is the continuous darkness; I think the author wanted to create a good atmosphere, but even when I found enough flares, the totally black rooms ruined the gameplay; ex: when you grab a monkeyswing you can't see the path and you'll fall often. Sometimes there are cameras to show you where to go, but another times (ex: two moveable statues near the end releasing ropes) you'll need to re-explore previous areas to find the triggered objects. If you have not patience this is not a level for you." - Jose (02-Feb-2016)

"I played this one without reading the earlier reviews. Big mistake. It started off rather well, but after about an hour it wore out its welcome. eRIC has provided a thorough and well-written walkthrough, but he displays the patience of Job in having stuck with it long enough to get everything down in writing. It's dark and challenging, but everything is quite fair in my book (if you overlook the scorpions in crawl spaces) until you get to an unforgivably tedious pushpiece puzzle near the end, where you have to navigate three huge statutes onto trigger tiles through a cramped maze filled with waist-deep water. You can't squeeze past the statutes in order to turn a corner, so I just DOZYed over the damn things and thereby cut the pain from nearly 30 minutes down to about 15. I was so steamed by this time that I flew through the rest of the level in about five minutes' time. Even at that my game clock registered almost two hours at the end. I was thinking at the start that my review might bring this level into 7+ territory, but no such luck. Play it only if you have a high tolerance for frustration." - Phil (14-Oct-2015)

"I do not like this level. He has too many gigantic rooms. And too many dark places. And too many stretched textures. And too many statues which one must push somewhere there. And too much bewildering Gameplay. And too much dull Gameplay. And the level is too long. And at too many places there are too many poisoned arrows. And at too many places there are too many spikes. And several times Lara is attacked in a crawlspace by scorpions. If one does not get to shoot immediately the stupid critters, one cannot crawl any more further and must take an earlier save. No, I like this level not at all." - Scottie (06-Apr-2010)

"This is a long level with long tasks to perform, sometimes repetitive, but the main keyword here is LONG. Long monkeyswings, long crawls, long wades, long pushable block puzzles, etc. Textures seem to be applied carelessly and are often stretched, which is a pity because this level could have paid a nice tribute to TR1 if there was enough care. It's awfully dark throughout the entire level, even in the small outside area under a bright blue sky. Collect the cartouche then the piece then work your way out. Not too sure about the water room on the wall near the end, but still it means that I ended the level with the two hands left unused. 70 minutes, 1 secret. 08/07" - Treeble (21-Aug-2007)

"I remember not enjoying (and subsequently rating low) another level by Timo, but I really enjoyed this one, a long journey through a TR1 textured Egyptian temple. It is quite an adventure, with plenty of various exploration , jumps , traps and mazes. Personally I will remember this level as a memorable one. A pity really that it suffers from the look , and the lighting is very dark. I loved it all the same." - eRIC (09-Sep-2005)

"Playing this in the wrong order as this was the first level Timo made funny enough I liked this one the best. Don't get me wrong this is no walk in the park. The traps in this level will take you by surprise and too many IMO without a warning so that is not funny. Tedious was the pushing of the statues but the idea was good. The lightning in this level could use some work as it is rather dark even if it did add to the gloomy atmosphere so better play this one in a dark room. Getting the Cartouche the Eye and two Hands is your main goal here. Enemy wise you'll get to fight ninja's and scorpions and dodge the mummies. Found 3 secrets and still had a Hand I couldn't place. 06-10-2003" - Gerty (11-Oct-2003)

"I found this level a little confusing but nice. You start outside and enter an underground temple with pools and many areas to explore all of them quite big. You will need hands a cartouche the Eye of Horus and pass ninjas mummies and scorpions. The underwater maze wasn't too bad and the spiked path was a nice touch too. I enjoyed this and I think I went through it easily because it was the second time I played it. I have to say it's a little too dark for my taste but again not bad. The textures are well placed and all the areas nicely done with greenery which I like. Play this level it's rather long but worth the time spent in it." - Kristina (11-Sep-2003)

"I liked the exploring that was needed in this two hour adventure to find the two halves of the cartouche and the Eye of Horus but the many times I had to reload because of spiked boulders darts or spikes got a bit annoying after a while. There really aren't very many puzzles - really just figuring out how to get around plus a few pushable objects switches to find etc. Enemies are easily killed or ignored and include mummies and ninjas. Secrets found: 3" - RaiderGirl (14-Feb-2003)

"A long level with a great atmosphere. Too dark in some areas. Beautiful rooms a water maze timed levers and good puzzles. The gameplay is pleasant. An enjoyable adventure." - Cuqui (27-Nov-2002)

"Despite the underwater maze and the one overground I was enjoying myself until I came to the labyrinth where you have to push statues through waist high water. I hate the maze I hate pushing objects over long distances and I hate wading through water. How boring can you get?! Until then the gameplay was rather fluent although very unhealthy at times. Whenever I couldn't find a way to make progress a glance to the ceiling would usually solve the problem. The setting is much too dark and textures are rather repetitive and stretched in many places. I left the game somewhat confused. Not only was I wondering what the seven big medipacks you get at the start were for as you don't meet many enemies I also have no idea what the lever above the maze did and at the end I still had the Hand of Orion and the Hand of Sirius. And I found it very irritating that the grenade launcher that you get after a very long shimmying was blocked. The missing water animation and the long crawl before the rope swing clinched it for me. I was extremely relieved to leave the Temple of Asus." - Dimpfelmoser (20-Sep-2002)

"I found this to be an extremely difficult level. It took me 2 hours and 20 minutes to play this. Way too dark and so many unmarked hazards. I found myself looking up before I walked up or down a ramp walking carefully waiting for spikes or fire to start under my feet. The puzzle aspects of this level are excellent but oh so difficult to get to and sometimes tedious as in the 3 statues in the water. Very entertaining getting the 2 pieces of the eye. Enemies include ninjas with automatic weapons mummies and scorpions. No fair putting scorpions in crawlspaces though. I encountered that twice that I can remember it was so long ago that I began. There is a good amount of swimming in this level and one particularly dark maze that took me a good long time to get around. When you think you are ready to make your escape there is still some difficult gameplay left to you consisting of more swimming more crawling more scorpions and a good double rope swing where you have to land just right. Definitely not a beginners level but a good download if you like frustration and you get to leave with a hand of Sirius for a souvenir." - Momster (19-Aug-2002)

"I really enjoyed this level as it had a bit of everything great puzzles such as timed runs push/pull objects (partially submerged in water) and a water maze beautiful environment using the muted textures of the earlier original games nice fire spike boulder traps wonderful atmosphere that suited the surroundings perfectly giving an eerie feeling to the whole level 3 secrets to locate and not too many enemies mummies ninjas and scorpions but enough to keep you on guard. The goal in this level is to find the 2 pieces of a cartouche and an Eye of Horus to eventually access the room where the Golden Ram resides though when I did get there myself I had an extra Hand unused that was found not too much earlier and a gate just inside the end room that wasn't open and had no receptacle so I finished a little perplexed wondering if I missed something even though I had found all 3 secrets and made it to the end. The only downside for me would have to be the overuse of dark lighting but as I said earlier it did add to the atmosphere otherwise this is a very enjoyable 80 minutes adventure." - Sash (21-Jun-2002)

"Well what a huge Temple indeed. 1:45 hours of reasonably entertaining gameplay where you often need to think about where to go next with some nice rolling ball and spike traps (although too many of those without warning) some darts ninjas mummies and scorpions along the way. Basically you have to master to stages - the first where you collect the two pieces of a cartouche to enter the second area which revolves around a maze like room and there the two pieces of the eye of Horus are to be found. I found the room with the three movables in shallow water a nice idea but way too tedious to complete the puzzle. The non-animated water and waterfall near the end really spoils a lot of the atmosphere but the final passage where you already see the exit door and still need another 15 minutes to get there was fun." - Michael (21-Jun-2002)

"A nice level but with some boring puzzles. There are a lot of great rooms labyrinths statues to move timed levers traps and enemies ninja mummies and scorpions. Lara has to find two 2 cartouche piece and 2 eye piece for go to a hidden room and admire a golden ram. I have ended the level in 1 hour and 35 minutes finding the three secrets to disposition and a bug the grenades don't explode!" - Boris (21-Jun-2002)

"This is a VERY dark level I used probably around 50 flares and then I used the binoculars a lot too. You go through an underground digging site and there are mazes fire traps and lots of invisible 'spikes coming out of the floor' traps. There is also a maze where you have to push three statues wading through water and that is really slooooow. Some mummies some baddies and some scorpions (coming out when Lara is crawling and they can be really difficult to get rid of)." - G.Croft (21-Jun-2002)

"It's not a bad level it just isn't well designed. The puzzles are simple but I liked them anyway. The traps work well too. But I've found a lot of 'architeture bugs' and unanimated water (argh!). The textures are good too (reminds of Egypt levels from TR1) but the lighting is quite weird... it's a tomb but illuminated like a disco! Well maybe worth a download even being 5 MB. As I said before it's not bad..." - Leandro (21-Jun-2002)

"This is a long level - expect to be entertained for a couple of hours! A couple of overlong pulling things about in waist high water (a first for me) but all in all quite a difficult and pleasant game to play. I needed to use my poor memory several times to get through the large number of rooms. Well worth playing." - DougE (21-Jun-2002)

"A long level with many good puzzles. However for me too many sword trap areas and those dratted black hole areas which have no light what so ever-copious use of flares. Also I think it was rather unnecessary to have waste high water when maneuvering statues around - just made it painfully slow - actual puzzle was a new variation I have not met before. With improved lighting etc would have been really superb." - Whistle (21-Jun-2002)
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