Level: Dark Jungle back home search
Author(s): Verios
total rating:5.56 Gameplay &
Objects &
Sound &
Lighting &
Akcy 4 3 7 5
Andi Croft 6 7 5 8
Casual Raider 5 4 6 6
Ceamonks890 4 3 4 4
Dimpfelmoser 6 4 7 6
Ejecta 4 4 5 5
eTux 4 4 3 5
Gerty 5 6 7 7
Jay 6 7 7 7
JesseG 5 6 6 5
Jose 5 6 5 6
Josep 7 7 6 6
kabal 5 4 6 5
Kristina 7 7 7 7
manarch2 3 4 5 4
Michael K 7 4 8 9
MichaelP 7 6 8 7
Orbit Dream 4 3 5 3
QRS 4 4 4 6
RaiderGirl 7 7 7 7
Ruediger 7 6 6 4
Ryan 5 5 6 5
Sakusha 6 6 4 4
Sash 6 6 7 7
Sys 6 5 5 5
The Aussie Adventurer 6 6 4 4
TheStig 5 5 5 5
Tombraidergirl 6 7 7 6
Torry 9 7 7 8
Treeble 6 7 8 7
TrueRaider 5 2 4 2
category averages
(31 reviews)
5.55 5.23 5.84 5.65

Reviewer's comments

"Seeing as this is the first TR4-type level to be uploaded to, it's actually quite a decent raid. Despite the name, you will only need to use a flare once or twice, as the neon lighting will suffice most of the time. There is a bit of a challenge via the various traps and sudden appearance of enemies, but nothing too tricky. There were way too many zombies - you could hear them moaning over each other constantly which was quite annoying. Sometimes the first eye of Horus door disappeared which was a bit confusing, but overall there is fun to be had here." - Ejecta (14-Aug-2017)

"The first TR4 level in the site. It's a TR4 game dressed with TR3 textures, but there are also enemies and objects from TR4. I liked the colors used for this semi- dark jungle, some places were really dark but there are plenty of flares scattered around. The rollingballs are well placed. I finished the level with a complete eye of horus and 2 halves of the same one. I thought that, if I combined them, the inventory would show "2x Eye of Horus", but it disappeared! I left it like that just in case when I used the first one, now I could join the other 2 halves and create a new one. But as I said I never used them, there is a bug or an error with the doors." - kabal (30-Apr-2017)

"So, this is where it all began, the very first Official custom level released, all the way back in 2000. It is simply a short raid through a rather slapdash jungle environment. Lighting seemed OK if not spectacular, but textures were stretched everywhere, which ruined the atmosphere, leading me to think I was just traversing cramped rooms. The Egyptian objects were jarringly out of place, especially the mummies (in a jungle?). As far as gameplay is concerned you use a couple of Eyes of Horus and Hands, shoot ninjas, use switches, avoid spiked boulders and that's it. Mainly worth looking at for the nostalgic factor, but otherwise not a particularly memorable level." - Ryan (21-Jul-2016)

"As the first custom level to be crafted and uploaded onto the site(which utilized the official Core Design developer tools originally included with the PC version of TR5), I'm afraid to say that this is one of those releases that hasn't necessarily aged all that well, with the passage of time. And while its perfectly understandable that there wasn't much that the builder could necessarily do(in regards to the object and enemy choices available during that time), every other aspect to this level just generally feels lacking, with dull texturing, lifeless environments, inconsistent lighting effects, questionable trigger placement and an overall forgettable atmosphere not really holding up, in front of modern day scrutiny. But in conclusion though, the gameplay is passable enough here to keep any seriously intrigued players engaged for a full playthrough at the very least. However, if you're not of that particular demographic in any real shape or form, then its probably best to divert your attention elsewhere, as there is ultimately little else to this one, beyond the potential nostalgic value nowadays." - Ceamonks890 (22-Jan-2015)

"And it is too, at least in places, so you'll be glad to find flares along the way. This isn't at all bad for an old level, although the mix of jungle textures and Egyptian objects is a slight oddity. There's quite a bit of exploring to do, to find a couple of eyes of Horus, hands and cartouche (told you it was Egyptian themed), shoot a ninja or two and try to avoid the massed ranks of mummies. There are also some quite fun boulder traps - the one that squashed Lara as she went to retrieve a medi rather amused me." - Jay (08-Feb-2014)

"Not bad this jungle level, one of the first ones created with a TR4 engine. The gameplay is entertaining, except if you forget an item, in that case you'll have to backtrack a lot and re-explore previous areas. There are excessive pickups if you look the few enemies you'll find in all level. There is a big effort with the lights, but textures are terrible. Also there were no cameras or even extra musics to create a better atmosphere. Take a try if you're bored." - Jose (30-Jan-2014)

"Combined level of TR3 jungle with some TR4 mummies tomb. Some objects seemed to be a little out of place but overall this level looked rather nice. I didn't like the way rooms were connected making gameplay a bit irritating at times. Anyway it was fun to try one of oldest levels made with use of Level Editor :)" - Casual Raider (11-Jul-2013)

"This level is actually the first TR 4 custom ever and while I found that nostalgia factor nice this level simply cannot convince in any case. The builder used the Tut1 wad combined with TR 3 jungle textures that mostly were misplaced, few were missing or streched and most of them didn't fit to the one next to them. Despite of that, there was a nice use of colours in this level, the builder used a lot of shadows but often they were unrealistically placed. There were a few sounds used, but often doors didn't have camera hints so I had to search the whole area or the walkthrough. A few fights here - enemies appeared out of thin air though and the mummies and ninjas didn't fit to the jungle setting. The action in this level was mostly exploration based (finding the fairly linear path to progress), with a few levers to find and to the end some boulders to avoid; there also were several little bugs in this level as doors opened without using the switches, and the game crashed at the end after twenty uneventful minutes. In my opinion, this level is overrated." - manarch2 (04-Nov-2011)

"I decided to play an older level just to have a look. This is a simple half-hour raid through a jungle-themed cave, using the standard tutorial level objects. I was not a fan of the hidden death tiles in that one room, or some of the backtracking needed if a certain crawlspace eluded me. Some camera cues would have helped as well, as to what placing some of the items did. Besides that however the gameplay was actually pretty fun, there are plenty of boulders to dodge and pickups to find, and baddies with their weapons left behind. Not really any puzzles, however. The lighting is nice and colorful and I liked how it made the level look. The texturing could use a lot of work however, and there is pretty much no attention paid to sizing. The level is constructed perhaps a bit too maze-like for me, but the geometry manages to make the caves feel authentic and not very boxy. Overall it is a good start especially for what seems to be the first TR4 level released on this site." - SSJ6Wolf (24-Sep-2010)

"Quite enjoyed this one and pretty advanced for a first effort. The use of colour is perhaps a little over the top, but it does show that allot of time and effort has been spent considering the lighting. Bearing in mind when the level was released, there was no option other than to dress the level with eygpt objects unfortunately. That said they dont detract from the game-play. It's also nice to see someone put pleanty of effort into making sure that the rooms arnt flat, there's pleanty of ups and downs and everything is joined together quite nicely. Completed in around 35 minutes." - TheStig (18-Nov-2009)

"Considering that this is the first custom level, this level is not too bad. The gameplay was actually pretty good considering that picking up key items to open doors involved quite some backtracking to do. There were also a few enemies to deal with as well as some boulders to avoid. Unfortunately, I couldn't really feel like I was in a jungle given the presence of Ancient Egyptian artifacts and scorpions. Also, the chaotic lighting, the stretched textures, seeing spikes with the wrong OCB, seeing enemies run into columns and seeing the textures sloppily placed marred the atmosphere somewhat. With the new tomb raider level editor, my game did not crash to the desktop at the end of the level. Instead I was sent to the tomb of Seth. So fortunately, I didn't have to deal with the frustration of having my game crash at the end of the level." - Sakusha (17-Aug-2009)

"I vaguely remember playing this when it came out and thinking it was pretty good. Despite being the first level ever, this would still stand up well against some of the newbie levels we get nowadays. Quite fun, actually, but it was made at the time when people's patience with random flame squares and falling boulders hadn't yet been tested. Worth playing if you're interested in how it all began." - TrueRaider (20-Nov-2008)

"According to the level list, this is the very first level made with the Level Editor. So as we would expect there were errors, bad triggers, if you load at certain places the round gates open by themselves. More streched textures than normal (seriously) and mostly just thrown next to each other seemingly without any concept, lighting also topsy turvy. Interestingly enough this scenery created an atmosphere which all in all wasn't bad. Simple and short, still it is the foremother of all TRLE levels, so despite its flaws a must play." - Akcy (11-Sep-2007)

"Trying the first level uploaded to A lot of things has happened since then but even this early there were builders that know how to build! Sure, there are a lot of newbie mistakes..stretched textures, no finish trigger etc..but this was the start of the trle era so it was probably not that easy to knew everything hehe. Quite a complex little level, although very easy. The weird thing, though, was that every time I picked up an item the door was already I did never need any items at all! Maybe the author had set pickup triggers for the doors instead of key triggers? Cool game though with some nice lighting and neat atmosphere!" - QRS (10-Feb-2006)

"Hello all. Here we introduce a jungle level that was made a long time ago and still looked ok for it's time. As you might have guessed from the title name, this is a jungle level and it's very dark, so dark it's really hard to play. The author could have used the light better for this level to create a much better atmosphere. The enemies consist of mummies and some ninja to keep you on your toes. I think the author could have done without the ninjas and just kept it to the mummies for a better feel and more appropiate setting. The level layout and design were not too bad however, it seems as there was no real structure. The objects were placed throughout the level without much thought going into their placement. With a better layout, this level might have been given a higher rating. All in all, not too bad of a level with some door bugs which cause a couple of problems. If I had to give this level a grade, I would give it a C, a pass mark." - The Aussie Adventurer (15-Nov-2005)

"This is one of those unashamedly amateurish levels that makes TRLE custom level playing so much more fun than professional games. True, the textures are bad, sometimes even missing in a corner, the lights are more disco than jungle, everything's over after half an hour - but how much fun I had! Lara goes through a colourful (not really dark) jungle here, collecting two stars, a cartouche and more, most items to insert in a central room. A door opens and she gets out of jungle again, finding a medipack just two steps before the finish trigger. Pointless? Yes! Story? Not at all! But the strength of this level is the challenge to your sense of orientation, because there are always several ways to go, up and down, left and right, and maybe a crawlspace or waterhole in between, so go around in circles if you don't pay attention. Ninjas are jumping at you unexpectedly from behind corners, and the rolling balls are equally well placed. Perfect entertainment for a grey day when you get home from work and have a little bit of time left." - Ruediger (13-Nov-2005)

"I quite enjoyed playing this level. It was a decent length compared to some other levels I've played, but due to the reloading bug, I've taken off a few points for Gameplay and Puzzles. The enemies and items weren't really anything new to me, and there were no official secrets. This also lowered my score a bit. I thought the lighting gave the level a good atmosphere, and made up for some missing and stretched textures. Overall, I thought this was a decent level, especially since it is the oldest one on the site." - Michael K (22-May-2005)

“A rather compact colourful jungle level. It might not be as bad as you might tell from my ratings but it's obvious that this ain't the best level out there - I found it too confusing and illogical at places even if the few boulder traps were fun as was getting the puzzle items of whom you don't use some because of a strange bug others have mentioned already. Give it a try for the 25 minutes of play-time if you're interested in one of the earliest level releases in the history of the LE.” – eTux (01-Dec-2003)

“You don’t need me to tell you that this is a darkish jungle the title says it all. The puzzle items the player needs are a cartouche two hands and although you collect four Eye pieces you never use them. Like the other reviews wrote I too had a piece disappearing from the inventory and the two doors opened without ever using the Eyes. I finished with one complete and one half in the inventory. The traps are spike balls and burning floor but you there are hidden crawlspaces and openings in leafs you need to find so keep your eyes open. The mummies can easily be avoided also the ninjas are no big threat. There is a problem with the area the second hand is; you can shimmy through the closed door and get to that area but of course you can’t get out. The cartouche is well hidden inside a sneaky crawlspace and had me going for a while. Some textures are missing and the jungle looks small. Not the best jungle level out there but worth taking a look at.” – Kristina (14-Sep-2003)

“Well this is the oldest level on the site so therefore I chose this... It's a simple and dark level it's not hard to play. It wasn't bad anyway but it has some annoying imperfections. Okay let's see my reasons for the rates by the order of the rating-views...Gameplay is fine I think so therefore I said wasn't bad . I liked the "fast ninja killings" for some extra pickups for instance. And there's a place where Lara has to be positioned to an exactly sharply view or She won't reach the other side's edge for getting the half of the "Eye Of Horus"; tip: grab the edge in the starting side and climb up and then reverse roll (END) for getting the correct direction and position for the running jump... The deathtrap with the boulder and the large medipack was interesting again and it was also cool to keep Lara safe from the boulders...Puzzles is okay again more or less...but this bug with that two large doors... Ehh... Yes I'm talkin' about that savebug what Dimpfelmoser mentioned already. So just don't save in some areas or when you reload the game the doors will open. It's very hard to describe those "buggy-areas" but for instance at the second door...if you save when you're standing exactly front of it then after a reloading the door will open right before your eyes! It's horrible... I had to restart some times from some earlier points thankfully for this nice bug. A tip: just get the eye-pieces first without reloading the game and You can revisit those areas later after you used the combined key at the large doors. And by the way...I remember that useless Revolver too...well okay it wasn't useless at all (I'll speak about it later) but the LaserSight was really useless... So therefore I give just a 6 for Gameplay & Puzzles...Okay let's see the second view! About enemies: ninjas scorpions mummies... Ninjas were perfect as always and I liked to kill them in time for instance to get some more Uzi-clips. But I really don't understand the mummies in a jungle...okay-okay it was cool to keep away from them but mummies in a jungle...well it's just a little bit strange for me... About objects: again I don't understand the Egyptian artifacts in a jungle which is probably not in Egypt. Anyway the large shootable vases - hehe especially that one in the water - the statues and the pillars were nice although they were mainly taken from the original "Playable Tutorial Level"... There wasn't a single Secret in the whole level just some hidden places but they were easily reachable. Maybe I can count the Uzi-clips to a "Secret" where You have to shoot the ninja with the Revolver - so it's not as useless as it seems - to prevent him for picking up that Uzi-clips... I gave a 5 for it as these things weren't really interesting for me...About the 3rd view...The atmosphere wasn't bad: a really dark jungle with dark areas with the "gloomy" ambient from the Tutorial . But I really missed some action-sounds or tunes... And I really don't remember any cool camera-view at the moment. So it's just a 5 again...About Lighting & Textures... What can I say about lighting in a dark level? It was dark with some color-lightened areas. I enjoyed the textures from TR3 but again...I don't understand that "mixing": TR3 textures with TR4 textures and artifacts. I don't like this kind of confusion... So 5 again...I can offer this level 'cause this is a really old one and then check Piega's levels for instance to see the differences between the beginning and today's levels... ;) Anyway it was nice to play for me if I don't count that two savebugs with the doors...” – Sys (25-Feb-2003)

“This jungle isn’t that dark and I am utterly confused. Found one part of the Eye later on another one so I could open the door I saw in the beginning. Never found that door but found another door. Trying to piece the two together I suddenly had only one half (where did that half I had go???). So a bit more searching found the second half and opened finally the door. Confused I was and even more after finding another second half of the Eye. By that time I read the reviews and found out that I was not the only one. What more does one need oh the Cartouche and two Hands. That Cartouche was a bit harder to locate. There is a mean boulder trap some burning floors ninjas and mummies are your enemy here. And at the end the door just opened for me so I am rather baffled by all those Eye pieces. I could have used some camera work and I saw some missing textures. 09-01-2003” – Gerty (11-Jan-2003)

“I'm confused. The first time I played this I missed the cartouche so I gave up at some stage. This time I found the cartouche but didn't get the second piece of the eye. Fortunately I had all the savegames from my previous attempt and reconstructing the events I discovered that the Eye of Horus gate must have opened without me using the Eye as the second piece is behind that gate (are you still with me?). There is a second Eye of Horus gate but that opens as well without using the key as I finished the level with the Eye in my backpack. But I still don't know what causes the first Eye of Horus door to open. Has it something to do with the revolver (you find two) and laser sight that I never used? And what were all those medi packs for? There are only some sluggish mummies lurching around. It's a strange jungle that feels very claustrophobic but not without its charms due to groovy lighting. There is a lot of exploring to do in order to find all those half hidden openings and you get some devious boulder traps. I particularly like the booby trap in the crawlspace where you find the cartouche. Normally I'm not a fan of such unfair killings but as this is the fifth big medipack that Lara comes across I thought it served her right for being such a cheap sport. Whatever happened to the expert – no-medipacks - challenge?” – Dimpfelmoser (26-Nov-2002)

“What a great level offering classic old fashioned raiding. I loved this. It was a bit dark in spots but there were plenty of flares about so it was not really an issue. The level was nonlinear offering plenty of places to explore and the boulder traps were numerous and devious. You needed to locate two hands a cartouche and two complete eye pieces to make your way onwards. A pleasurable 30 minute excursion into Lara's world.” – Torry (21-Sep-2002)

“When you think of outside levels such as this you usually think of it being set in open wide spaces well this jungle level is anything but this is set in a small tight intimate play environment and it worked quite well. The level of difficulty isn’t very high and you won’t get stuck wondering what to do except maybe at the end when you finish the level with a complete Eye of Horus having had nowhere to use it. Taking me 30 minutes to complete this level for me was more visually and atmospherically pleasurable than the actual game play but as a whole package it’s still a fun way to waste some time.” – Sash (21-Jun-2002)

“One of a few Jungle levels out there and while it does not reach Theresa’s ‘River of the Sacred Beetle’ this level is fun to play with a nice flow and not too much darkness after all. It nicely conveys the Jungle atmosphere although the textures are sometimes a little ‘patchy’ and I must have missed something as the level ended when I still had the second set of Eye of Horus pieces in Lara’s backpack.” - Michael (21-Jun-2002)

“This is a 30 minutes jungle level that is fun. There were a few textures stretched around it but it still looked good. The level has a lot of searching for puzzle items such as a Cartouche (this took me time to find) the two Hands and Eye Of Horus. I found two sets of Eye Pieces one of the was used but the other wasn't. The lighting of the level is good (not dark as the name may suggest) just as the environment of the level.” – Treeble (21-Jun-2002)

“A large non-linear level. You must search in this labyrinth jungle a lot of pick ups. Correct game play but the atmosphere must be improved. Specially must be improved the texturing aspect the flickering tiles and to avoid those enemies that appear from nowhere.” - Josep (21-Jun-2002)

“I was unsure about this at first as the first few rooms really were a bit too dark for my taste but the rest of the level was a bit brighter and turned out to be very interesting and quite fun to play. Looking back I realize there probably weren't that many rooms but while playing it seemed like a lot of ground was covered and there are many places to explore plus a little backtracking as you find the objects you need. I used two hands a cartouche and a full eye piece and saw another door for an eyepiece for which you find the object but the door mysteriously opens by itself so you never have to actually use the object. I found alot of pickups including heaps of health packs a few weapons and a laser site I never used which made me wonder if I missed something. The puzzles aren't very hard but the traps were used very nicely and I also liked the use of water throughout the level.” – RaiderGirl (21-Jun-2002)

“Points scored for the Jungle Wad and the interesting use of little nooks and crannies for hiding puzzle pieces (and sometimes for hiding nothing at all). Points lost for poor texturing and gameplay flaws i.e. what were the 2nd Eye of Horus pieces for? Oh I see...that door that mysteriously disappeared before Lara had the chance to use them?! Cunning.” – Orbit Dream (21-Jun-2002)

“This is the most coloured level I ever played. All colours are in this level and the textures are good. The atmosphere is not so good I can not see which door opened. The enemies are ninjas scorpions and zombies. A typical tut-level without hard puzzles. It is nice to play. I was playing 55 minutes.” – Andi Croft (21-Jun-2002)

“Some textures are stretched and some are missing. Lighting is very colourful but not bad. You have to find a couple of artifacts and some hidden passages. You'll encounter a couple of mummies and traps. There is also some diving to do. Personally I didn't like the mud setting Lara on fire. Some passages are very well hidden and you might run around for some time. There is also a ‘flying’ spiketrap as one of the weaknesses. But still this level is quite alright.” – Tombraidergirl (21-Jun-2002)
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