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Level: Ice Pyramid back home search
Author(s): Verner
total rating:5.23 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 5 5 5 5
Casual Raider 5 4 5 5
CC 5 4 5 4
David 6 6 6 7
Dimpfelmoser 3 4 7 7
Ejecta 6 4 5 4
eRIC 3 4 6 4
Gerty 5 5 7 7
Inchdix 7 8 7 7
Jay 5 5 7 7
Jose 3 4 5 3
Kristina 6 6 7 7
Mehrbod 6 5 6 6
MichaelP 6 5 6 7
Orbit Dream 3 4 3 3
RaiderGirl 5 6 7 8
Ryan 4 4 5 5
Sakusha 4 6 5 5
Sash 7 7 7 8
Sheevah 3 4 3 4
The Aussie Adventurer 7 6 6 5
Treeble 3 3 2 3
Xela 4 6 6 6
category averages
(23 reviews)
4.83 5.00 5.57 5.52

Reviewer's comments

"To be honest, this was a perfect icy level, in comparison with the previous debut. Gameplay and puzzles were fun. Enemies were average, as the only enemies you had to deal with were ninjas and scorpions, nothing more special at all. Atmosphere, Sound and Cameras were good enough, although switches never shown which door/object they belong to. Lighting and Textures was done nicely, but at some points, some places were too lit, and they made the environment a little unrealistic. Recommended level if you adore icy levels. Thank you." - Mehrbod (09-Aug-2018)

"The level starts off quite dramatically, with a jump over a deep pit leading to a large room with bandits, scorpions, rolling spiked balls and dart traps to top it all off! Unfortunately however, the builder did not continue with this exciting pace, instead opting for otherwise decent exploration tainted with tediously long segments, including a soul-sucking crawlspace maze and several ridiculously high ladders (which you have to climb multiple times to both progress and to collect all pickups). Considering that the overall objective is to collect both pieces of the Eye of Horus, the structure of the level just seems poorly conceived and convoluted, with a fair bit of backtracking, and an anticlimactic finish with no end tile to be found. The only enemies in the level are bandits, save for a scorpion or two, and while the secrets are fairly well hidden, the many items you can pick up seem to be sprawled about with no rhyme nor reason - if you pick up everything, you’ll have enough weaponry and health items to deal with the uneventful combat sequences that take place often - this makes the level just a bit too easy and unchallenging. There are a few decent flybys, and the default ambience fits the setting quite well, but sound cues are often not used enough or used inappropriately - for example, the builder could have used music to spruce up fights around the level - there is one room where combat music is used, but literally nothing happens which is quite confusing. I’d say the textures and lighting are used rather effectively, but there could have been more variety - no one wants to spend ten minutes navigating a maze wherein the dark black stone often blends together in a dizzying way. Despite its shortcomings though, I did find the level to be enjoyable while exploring the pyramid (i.e. not climbing or crawling for days on end), and I would recommend it for people with a lot of patience." - Ejecta (29-Jan-2018)

"I liked this one a little for having some gameplay involved, and a quest for the 2 pieces of the eye of horus. I had never seen a maze in a crawlspace, that was the worst part of this level. I used a speedhack to make Lara go faster and get out of that maze as soon as possible. Enemies are ninjas and mummies. There are spikey balls that will pursue you while you're sliding, but they take long to reach you. There are long ladders that were frustrating. The final room is like the one of the playable tutorial level, the only difference is that there is not finish trigger. Found 1 secret." - alan (01-Jun-2017)

"For me, this level was far too long for its own good. Everything just seems dragged out. The ladders are painfully long, slopes are overused and the crawlspace maze is just ridiculous. The gameplay consists of shooting ninjas and finding a couple of eye pieces. The textures are fairly stretched too. It far outstayed its welcome for me, sorry." - Ryan (06-Dec-2016)

"Another early level that I had previously ignored,and it's fairly easy in retrospect to understand why.It's not so hard to overlook the very primitive technical shortcomings (hugely stretched textures above doors;no lighting;soporifically dull climbs;no Finish Trigger);but it's quite impossible to be forgiving for the immense and confusing crawl-maze.I dozy'd through this section of the level with absolutely no compunction;but whatever enjoyment this adventure might have had the potential of delivering had quite evaporated by then. Enemies were fairly entertaining,and kept things spiced up (as did the well- clued secret) - but this is very much a 'tick the reviewing box' level,and offers very little to recommend for non- completists." - Orbit Dream (19-Aug-2015)

"It was not funny for me playing half level crawling and the other half climbing long ladders (one of them has 70 steps!). Simple architecture, paper walls, stretched textures, white ninjas and scorpions as enemies, no puzzles, no objects, no cameras (except the long flyby) and no finish trigger. Too many "no" to recommend this 30 minutes level. Still can't understand the high rates from some players." - Jose (10-Apr-2015)

"This level is kind of a nightmare. Long slopes and long climbs do little to make a level compelling, and a crawling maze is just cruel. When you can literally turn your brain off for a third of the level as you backtrack up ladders and down slopes, I'm not sure why you just wouldn't do something else. Still, the atmosphere gives off a chilly, ice palace feel, complimented by appropriate music. The couple of boulder traps are kind of cool. Enemies are ninjas and scorpions, which don't make any sense, but it is from an earlier era of level editing. Still, everything feels too dragged out to be worth the effort. Go into this one knowing that you're in for some boring sections." - Xela (23-Aug-2014)

"There's definitely too much of everything going on in this level - the ladders are too long, the slopes too frequent and don't even get me started on the crawlspace maze - that really falls under the category of cruel and unusual punishment. Otherwise, it's an unexceptional but reasonably blameless ninja killing expedition to retrieve two parts of the Eye of Horus, with some rather nice boulder avoiding touches here and there." - Jay (27-Oct-2013)

"Level is nice with coldish look. I hated part with crawling maze as it seemed to be sooooo long and boring. Had little heart attack with jumping into that pit before getting second part of Eye. Textures were rather nice though at times a bit rough. Gameplay was pleasant but at moments it was a bit frustrating - especially that maze and too many times going back to beginning. But all in all it's rather interesting level." - Casual Raider (17-Jul-2013)

"This level would've been better without the crawlspace maze, and the backtracking was a bit excessive. The boulder sequences were challenging, but the crawlspace maze marred this level (but at least the flares and the lighting indicated Lara's progress). Some of the textures were stretched, but most of them were ok. It felt weird being in a level that blended Egyptian and Antarctic elements. I wonder how Lara managed to get through this Ice Pyramid without a coat." - Sakusha (26-Aug-2009)

"For such an early release , this was not that all bad really , given the fact the author had certainly built the level in only a few weeks and with no feedback whatsoever. And the Tinnos textures are a plus for an atmospheric setting enhanced by a lighting which is quite appropriate at the beginning at least. Further on, the looks which were average with a few stretched textures become less good in the end, we even have thin walls and no depth of lighting in the crawlspace maze. Yikes ! Quite a lot of crawling, you also have 3 long climbs to do, given the fact you did slide on long ramps first. There is also a few jumps , and a bit swimming. That's it for the gameplay festivities. Enemies are well placed to surprise Lara, but their placement is sometimes not that realistic : you look in a corner : no one , you go a bit elsewhere and hop a ninja appears in the former place. What else ? I like the red pillars, there is a well-made flyby , and no finish trigger [30 minutes]" - eRIC (24-Jul-2009)

"Playing oldies these days is not an easy task, because most of them feature bland wide open areas and unsurprising gameplay. That's what you get with this one, at least. There are way too many ups and downs in this level, and I don't mean highlights or sore points, but you slide long slopes and then climb never ending ladders quite a few times, and let's not forget the crawling sections, boy, I think you spend at least one third of the total gameplay time crawling in this level. Some wallpaper thin walls also grace you along the way. No end trigger either, so when you reach what looks like the tutorial final area covered in snow, you'll likely have reached the end. 25 minutes, 1 secret. 01/07" - Treeble (28-Jan-2007)

"The level starts with lara sliding down a slope and then soon followed by a couple of boulders. There are a couple of boulder traps that are really well done. There are also long climbs and long crawl spaces for lara to pass by. If it weren't for the long and boring climbs and crawling the level would have been much more exciting. The texturing is ok, with some stretched textures and missing textures. The enemies consist of gun wielding ninjas and a couple of scorpions. The only real threat were the ninjas as the scorpions were easily dispatched. Puzzles consisted of a crawling maze which seemed to be a bit slow going, levers and jumping. The level design was good but I thought the author could use some more scenery. Camera work at best was ok and the sound was like wise. There is no finishing trigger so you can end the level at the jeep. This level would have been much better if a bit more work would have gone in to it. If I had to give this level a grade, I would give it a C+, a high pass mark." - The Aussie Adventurer (25-Nov-2005)

"Oh dear if you don't like crawling then I'd suggest you don't go near this level. And I hate saying that to people. And crawling in a huge crawl maze as well which involves the old theory of always walking ahem crawling in the same direction - left or right. The temptation to dozy is too strong. Certain rooms in this maze have levers with no camera shots and then I got a long dodgy flyby that showed the way to go back up a slope. I couldn't help it I dozyied the route of the flyby I just couldn't face another crawling session. Now this is a pity because yet again it's a good little level very Tinnos looking well lighted and mostly well textured and constructed if a little boxy. If the maze was one that could be run in I think it would have been much better. There are also a lot of 'very' high climbs to do. You are looking for two eyepieces. The start of the level though is exciting sliding down a slope hop over a pit land at the end and run for your life as two boulders are after you and two ninjas and scorpions are in front of you. The music kicked in at the right places but the music itself was inappropriate to the 'danger' or 'puzzle' situation. There were no puzzles unless you consider jumping over a border of fire to a lever in the centre a puzzle or a danger!" - CC (25-Jan-2004)

"I can't say that I saw a pyramid but there is certainly a lot of ice around. Your goal is to find the Eye of Horus and finish the level not that I found a finishing trigger but I guess the outside area with the jeep and the opening further down should be the end. There are spike balls to avoid ninjas and scorpions to shoot plus one mummy. The maze with the crawlspaces was awful but there is a solution for it; the darker blue on the ceiling lead you to the lever the white to flares and the Uzi and if you follow the white path all the way leads you to the double doors which need one more lever at the fire room to open. I found one secret and finished after thirty five minutes. It's not much but not bad at all." - Kristina (14-Sep-2003)

"Afterwards not such a 'warm' choice as it is minus 10 C outside with a chill factor of minus 20 C but the size of this level is a nice break in between as I am decorating my Xmas tree. It is a real fast pace level with some nice traps. But the endless crawling in a maze for crying out loud that was the pits. Had to do it twice as I didn't see another crawlspace to get the second piece of the Eye. I won't even mention the climbing. After placing the eye I ended up outside near a jeep and no way to go any further there is no end trigger. 12-12-2002" - Gerty (15-Dec-2002)

"I really enjoyed this level at first with its nice icy atmosphere and its fun slides down the ice but by the end I was just ready for it to be over. I spent most of my time dodging ninjas bullets climbing a long ladder and making my way through the worst maze I think I've seen yet. It's long dark and the entire thing is in a crawlspace so it takes forever to get through. Plus there's all kinds of dead ends and a scorpion chasing you and no way to get away from it. I actually wanted to quit half way through but I stuck it out to the end. The level itself looked quite nice though there were just a few things that didn't work for me personally." - RaiderGirl (21-Jul-2002)

"This level moves you nicely from room to room and you actually feel like you are progressing further and further and deeper and deeper into a temple rather than pyramid and even possibly an Asian one as some of the textures lead me to that feeling there is an area with a lot of crawling which unfortunately put me off the level a little but it was still enjoyable enough and had a nice snowy cold feel throughout and a good length of gameplay which is always a plus." - Sash (21-Jun-2002)

"An icy surrounding in rather huge and quite empty rooms not really resembling a pyramid setting. I spent about 45 minutes in this level avoiding a few rolling balls fighting about a dozen ninjas and a few scorpions but mainly the time is spent crawling through a maze and climbing looong ways up which got really tedious. Many sounds are used and I thought they don't always fit so well. There are a few thin walls and even an occasional missing water texture. In the end it is business as usual: find the two eye pieces and exit through the Horus Door." - Michael (21-Jun-2002)

"Some nice ideas here but ultimately the level is a little short and seems to end rather abruptly by going somewhere you've been before ...? There are some Ninjas to kill and some scorpions and that's about it and in terms of textures although the rooms look OK they are a little 'standard' and unimaginative. I quite liked the crawl-maze though it did get boring likewise the *very* long climb ups become tiresome. Although I collected both halves of the Eye of Horus I couldn't find where to place it leading to terminating the game when Lara jumps over a set of spikes and down a slope she'd previously been down. I don't know if this was intended or not. Not bad." - David (21-Jun-2002)

"I enjoyed the 45 minutes or so gameplay this level had to offer. There were a decent amount of enemies and pick-ups all appearing logically. The only real downside to the gameplay was the overly long crawl sequence. I think this would have been better as just normal passages. The small scorpion appearing here is a problem too as it appears from behind and cannot be killed if it catches Lara..... guaranteed death and reload! I like the Tinnos texture set and for the most part this was well used but the level did suffer from quite a few badly stretched textures. The lighting was very good though no need whatsoever for flares. The use of camera's was good though the author neglected the use of camera targets and so you didn't always see what was intended. Nice twisting flyby's though. I found the revolver secret but assume I missed at least another one for the crossbow. Also I was expecting the finish once I arrived at the jeep area...... Is there a finish trigger? Either way a competent and enjoyable level especially for novice players." - Inchdix (21-Jun-2002)

"Again another level with huge and empty rooms boring long crawlspaces and nothing else to do than bewaring of some rollingballs and a couple of baddies and scorpions. No puzzles no challenges. But stretched textures and a missing water texture. A few cameras which were not working correctly because of the missing camera target. The two flyby sequences were too long and badly made from the technical view." - Sheevah (21-Jun-2002)

"Can someone explain to me the fascination mazes hold for level builders?! Do they go under the illusion that the player enjoys them?! Well I don't. To make things worse the author has created a crawl maze which brings boredom to tedium. But he won't leave it at that. To make your life just a little bit more unbearable you are forced to pass this maze three times. While the only reward you get for venturing into the various branches are a few boxes of flares. You have to have a severe masochistic streak to enjoy this level me thinks. Another time consuming action is the never ending climb. I reckon that if you take away the crawl maze and the climbs this level could be finished in 15 minutes. But if it was only fifteen minutes people wouldn't see it as a proper level and give lower marks. Well I don't think that dull climbs and crawls amount to a proper level nor do the time consuming fly bys. The arctic setting was beautifully done but the scorpions and ninjas seemed oddly out of place. I don't really know if I finished the level cause using the Eye thing I was lead to an outside area where a jeep was waiting but no finishing trigger." - Dimpfelmoser (21-Jun-2002)
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