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Level: Ghost Ship back home search
Author(s): Ego
total rating:8.10 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 5 6 7 9
Blue43 7 8 8 9
CC 9 8 9 9
Daniel 6 9 8 6
Dimpfelmoser 8 10 9 9
eRIC 9 9 8 9
eTux 6 8 8 5
Freeman Porter 8 8 7 8
G.Croft 6 7 8 8
Gerty 6 8 8 8
Inchdix 10 9 8 7
Jay 10 10 9 9
Jenni 6 7 7 7
Jez 8 8 9 9
Jorge22 8 8 8 8
Jose 8 9 8 9
Kristina 7 8 8 8
Leandro 7 8 9 7
Magnus 7 8 9 8
MichaelP 8 8 8 9
Nomad 9 9 8 8
Phil 9 8 8 8
RaiderGirl 9 9 9 9
Ravenwen 7 7 7 7
Ruediger 8 8 9 7
Ryan 8 8 8 9
Sash 9 10 9 10
Sys 9 9 8 9
Torry 9 8 9 10
Treeble 6 8 9 8
TrueRaider 6 7 9 8
Yoav 8 8 9 9
category averages
(32 reviews)
7.69 8.22 8.28 8.22

Reviewer's comments

"Another trip down memory lane to one of my favourite environments: the Maria Doria. Gameplay is mainly centered around exploring the spacious rooms of the sunken ship, shooting headless SAS guards and dogs, but you do get the occasional ingenious bit thrown in (using a boulder to break in through the floor, the gymnastics through the engine room and a few of the block puzzles come to mind), so it can become head-scratching at times. Good fun, though if you enjoy this type of setting." - Ryan (21-May-2017)

"The level takes place in a huge ghost ship, quite literally as there are headless SAS, evil dogs and creatures haunting the place . Like the other levels of the author the level is very long (and confusing) and opens to a lot of branches, making you sometimes wonder if you are heading for the right direction and also forget where certain rooms were. Items are hard to see and one of the stars is lying on an easily missable spot which made me glad that I saw it accidentally. Gameplay is very good and has many nice touches like the boulder trapped in the doorway and when the door is open it rolls down smashing the ground for an opening, the cabin with the creepy help writing on the wall and the apparently transformed creature, and a room you have to drain and then flood again. I also liked the crawling under a door to get the second star. The level has entertaining underwater cave parts and a claustrophobic, depressive feel inside so it gives the atmosphere of a sunken ghost ship quite well. But still I sometimes found the surroundings samey and uninteresting and there were also paper-thin walls at some spots. After getting nothing for home Lara swims to the very nice looking sunlight and the level ends. I recommend this level, especially if you like sunken ship levels." - Nomad (27-Aug-2016)

"Here we have another trip down memory lane for those who have played Tomb Raider 2. All the textures seem very clean applies and look familiar. The lighting is nice, but a little dark at times. Not so dark that flares are needed, but Medipacks were a little hard to spot. The enemies range from hammerhead sharks and dogs to headless gunmen and monster. I found the game play very interesting, although I have to admit I needed the walk-through several times, as I found the level a little confusing. It is easy to et lost in this one and many places look very similar. Cameras were hardly used which didn't help either. Great level for someone who wants to play a nice ship/underwater level because of the unique atmosphere this level creates. I would definitely recommend this level." - Blue43 (21-Jun-2010)

"I bring to mind the old TR2 ship levels with this one, very long and no lineal, with some interesting puzzles and a lot of enemies to shoot: SAS without his heads, dogs, ahmets and hammer sharks. At least there are plenty of ammo for the uzis but I couldn't find the shotgun. A bit dark in certain places but there are enough flares, I missed some more cameras when pulling the switches, but the triggered objects are not very far. Although sometimes you can get disoriented, if you liked the old TR2 levels, you'll like this one." - Jose (01-Jul-2008)

"This is a very eerie level, but unfortunately gameplay isn't up to the level of its atmosphere. The headless SAS, the claustrophobic underwater caves without air pockets in eyesight, the wrecked ship... everything here is just a wonder to look at and to roam through, but it's rather eventless and you'll be retracing your steps quite a few times since there's a distinct lack of camera clues. Gameplay consists in finding puzzle pieces/levers to proceed, sometimes they're in plain sight, sometimes not. Lara comes in and goes out waving hands, without a single artifact in her backpack though, as Elvis pointed out. Despite losing track a few times, I still recommend this level. 65 minutes, 2 secrets. 04/08" - Treeble (03-Apr-2008)

"Inspired by the ocean levels from TR2 (and mostly The Deck and Wreck of the Maria Doria), this level is a fast-paced and rather brief adventure which however features some rather complicated architecture. You start at the shores of a huge cavern from where you have to dive in the ocean so as to locate a sunken ship. If you don't like underwater levels, don't worry because this underwater swim is pretty much all the swimming you have to do in the whole level (there are some water sequences later on, but they are too short). Once you enter the ship, you have to locate a few keys and artifacts so as to move on. There is hardly any decoration in the interior rooms (and how could there be any, as we are talking about a destroyed shipwreck, which moreover is haunted) and the texturing is similar to the aforementioned TR2 levels. Also some objects don't quite fit in the style of the level (ie, the pyramid keys or the egyptian-style artifacts), but since this is a ghost ship you expect to see all sorts of weird things happening... like meeting headless guards shooting at you! The latter is a rather creepy detail, but I got used to it after the first two or three headless baddies. I noticed that they couldn't harm Lara much - probably because they are headless and they can't aim well, lol. Incidentally, all the sharks I came across in the underwater sections would swim close to Lara yet would never bite her. I don't know if it was intended to be this way, or I was simply lucky. The gameplay is very easy but it gets a bit frustrating due to the organization of the level, as there are so many passages, openings and crossing corridors around you, that you have the feeling that you are in an extremely vast area and you may get a bit lost at points. Moreover the dim lighting makes things even worse. Luckily, the flares are in abundance, as are the ammo pickups - didn't manage to find the shotgun anywhere though, although I found lots of ammo for it. I also found the lasersight, but there was no need to use it anywhere. The puzzles are pretty much predictable, but every time you pull a lever or push a button, there's no camera showing you the effect, so you have to wander a bit trying to locate which door opened (with an exception close to the end). There's a lot of block-pushing/pulling, but you won't have any problem with it, as all the moveable blocks have the same texture and you recognize them immediately; and usually it's all about moving the block out of the way in order to reveal something, so there's nothing complicated to go with." - Ravenwen (30-Jan-2007)

"A very well constructed level, but without intrigue and excitement I became bored very quickly. In fact, I didn't even finish. Very well laid out with good atmosphere initially, but the atmosphere soon gave way to dullness with yet another dog or headless guard to shoot (unsure about those fire dragons, they seemed out of place), and more buttons to push...What's more, it was rather dully furnished with no eye candy anywhere. It started off well with the underwater swimming with sharks etc. but gameplay became monotonous after a while and considering the title, it really wasn't very spooky. Not a bad effort, but more variation to gameplay would have helped this level immensely." - Jenni (22-Mar-2005)

"This level is very dark and a bit confusing at times, quite like a labyrinth inside a sunken ship. The enemies are headless soldiers, ahmets and dogs. I think there's a problem with the final puzzle, which is very easy to do wrongly. Another problem is with the jumps in the machine room, which are truly hard to make (meaning that since at least one of them is necessary to progress, there's a very tedious sequence of many, many equal tries ahead). The textures looked good and all in all I found the game enjoyable. (February, 4 2005)" - Jorge22 (04-Feb-2005)

"I've been exhorting Dutchy to help me provide walkthroughs for some of the higher-rated older levels that have thus far (7/04) been neglected. I hope he's having half as much fun as I am playing these venerable classics. Here in 'Ghost Ship' we have a level of medium difficulty that should keep gamers of all skill levels entertained for a couple of hours. Some of the reviews have complained about what they consider the willy nilly randomness of the gameplay but I found it to be a well-designed and straightforward level. All of the switches and pickups have a clear purpose that must be fulfilled before the gamer can move on and even someone with my limited skills could figure out what was required next. The only phases where I really needed help were (1) having the crack and shimmy area pointed out to me and (2) having the solution to the puzzle at the end spelled out for me. Gerty provided the needed assistance in both cases for which I'm grateful. Although the blue textures got monotonous after a while I thoroughly enjoyed playing this level. It's rated about where it should be in my opinion and my numbers therefore track the average scores rather closely. If you haven't already played it download it and give it a try. The walkthrough will at least save you a little frustration!" - Phil (28-Jul-2004)

"There are not many ship levels and this one is one of the best. Many puzzles to solve the soldiers without head lol. Nice Textures from TR2; excellent level." - Yoav (10-Feb-2004)

"I have just finished this the last of Hypro's levels and I thought they were all great (yes even the first). I had seen Ghost Ship mentioned elsewhere in these review pages so I was looking forward to playing. What a great surprise to see the return to the upside down ship from Tomb 2. The gameplay was good and the enemies well placed. I found three secrets but I am sure I missed something as I had seen a Hand of Sirius. I also saw where to put it but managed to finish the level without doing so. All in all I would recommend this level although it did have me running around quite a bit." - Jez (20-Nov-2003)

"Excellent level of the sunken ship category. Ego has a couple of scary surprises in stock for us including headless SAS men! There are smart puzzles too like the room you have to empty of water first and then flood again before you get a certain key. Cold blue and ghastly green are the dominating colours. Agreed it's a bit of deja-vu if you dive with the sharks nearby to reach the hull but after a slow beginning you get more and more into it and will be busy for 90 minutes." - Rüdiger (02-Nov-2003)

"One of the few ship levels and a good one. It didn't actually click with me though. You do get a little dizzy though running inside and try to find the way to the next door that opened. Hands guardian keys moving blocks are what you will see in this level. SAS guards bats and sharks as well with the soldiers being without a head and that wasn't something I liked. I also found the rooms to be monotonous with that blue texture all around. The end was rather sudden while Lara was swimming towards some light and sharks the game crashed to the desktop. I found four secrets in the hour and a half it lasted." - Kristina (22-Jul-2003)

"If all other levels were to vanish and I was given a choice of only one that I could keep it would be the Wreck of the Maria Doria. I loved that level. What is it about ships that attracts us so strongly? In the original game it fascinated me to see the grand staircase and the swimming pool upside down and the 'huge' pistons in the engine room. Brilliant. Consequently anytime I see what looks like a sunken ship level I'm immediately sucked in pardon the pun. In this level though it's not just a case of climbing broken railings and avoiding stepping on glass there are a lot of puzzles the last one being a real challenge. Patrolled by red-eyed dogs sharks ahmets and headless guards. You knew they were coming because you got a deep sea bubble gurgling sound - perhaps they were shouting 'Oh you get out of there' lol. Loved the boulder that rolled and smashed through what was the ceiling but is now the floor - obviously this ship is upside down too. Buttons and switches to push crates to push/pull stars pyramid keys golden skulls to find. If there's a moan at all it's the lack of camera shots I hadn't a clue what I opened or did. Great stuff altogether." - CC (03-Jun-2003)

"I wanted to revisit this level as it's some time since I first played it and so many excellent levels have come out in the meantime. I remembered it as being marvelous fun and I wasn't mistaken. I wanted to review it as I think it is rather a forgotten gem. If you like the Maria Doria level as much as I do then you absolutely must play this. Ship levels are few and far between and this is a cracking good example of the genre. I loved everything about it from the atmosphere to the (for me) entirely satisfying gameplay. A nice mix of puzzles and action with some excellent areas to explore. Nothing too demanding just good solid entertainment. Admittedly I may have been a tad generous with my markings but that's largely because I think this super level has been somewhat ill served in the past." - Jay (07-May-2003)

"Back to the Maria Doria... Well almost... This is an action-packed level with a spooky atmosphere and the environment and some puzzles remind us to the Maria Doria episode from TR2. But actually it's a bit different: I mean mainly the ghosts here... What I really enjoyed in the gameplay: the Secrets in this level! I checked the previous posts and they said only 1 or 2 but I managed to find 4 golden skulls! They wasn't hidden well except perhaps the 4th as it needed sharp eyes and a sharp jump. And actually I'm not completely sure about I found them all... Very much puzzles rooms and situations were very familiar from the original TR2: drawing curtains swimming outside with sharks collecting 2 (instead of 3) items (Hand Of Orion & Sirius) for rotating the upper platform and so on... Then I really liked the "floor breaker boulder" and the last puzzle to open the final door to swim out from the ship was interesting again. The level seems a bit confusing for the first: there are so much ways and small hidden rooms to raid and it's easy to miss very necessary items! But later the whole puzzle will become fully completed... I also have to admit that I didn't find any single bug in the whole gameplay...As being an action-packed level there are so much enemies in it: hammerhead sharks which are unkillable under the safe (for them) water and the ugly "ghost-enemies" like headless soldiers hellish dogs and croc-like mutants. I have to mention as a positive thing that some enemies "reappear" (like ghosts) when we're going through in a previously cleared room again. So after You cleared a room don't be sure that You'll find here nothing what can attack You next time... The headless soldiers were a bit strange for me: I think they weren't very impressive and I hated the horrible underwater sound while they were shooting - my headphone almost exploded! Anyway all enemies were very well placed and they could be very tough in the tiny corridors and rooms ("HELP"). The foundable weapons are the Uzis the Shotgun the Revolver (with LaserSight) the Crossbow (with LaserSight) and I found some Flash Grenades too but without the Grenade Launcher... There are also so much ammo for the weapons but there aren't so much medipacks so I think You should use the powerful weapons instead of the payshooter pistols...The atmosphere is great the main ambient fits to the scene but there are just a few tunes in the level. It was interesting to hear that good old "Aha!" again when Lara found something important but I think there would be some more important things what I missed (I'll tell them later). The level is enough dark but I didn't use up any single Flare... But then I can't say any bad to the textures as I really like them all and the very few new were quiet good also...And now some thing what I really missed... The first is a weapon: the good old Harpoon Gun! I haven't seen a custom level yet what uses this weapon but for underwater actions a weapon like this could be very needful and exciting. I just imagine the fighting with the sharks by the Harpoon for instance... Lara's default outfit was the other thing that wasn't impressive: She rather needs Her SOLA-outfit or Her catsuit-outfit for instance. And yes...the almost missing camera-work is another negative thing: at least in the larger chambers there would've been needed some farer-view camera which shows the full room with the enemies and such like things... And a short story - like Theresa's was - would've been made this adventure even better... Hmm anyway...when I play a ship-level like this the first question what comes to my mind is that "how is this PHYSICALLY possible"? ;) I chose this level mainly because of the TR2-atmosphere and it did it very well so I can say just the same as some of the previous Reviewers: You will like this spooky ship-level if You liked the good old Maria Doria episode from TR2. It was really nice to play for me and I think I'll try more levels from the author..." - Sys (03-Mar-2003)

"Built using one of my favourite texture sets I like the setting a lot. Starting in dark bluish caves swimming into the rusty sunken overturned ship and then exploring a lot to make your way out again. You meet headless SAS guards a plenty (spooky) as well as dogs ahmets and of course sharks in the water. Several movable blocks and a very intricate path and environment that really draws you in but can also be rather confusing at times. A guardian key and three hands are required for progression and it took me close to 90 minutes to reach the end. The use of the rolling ball shattering the glass was impressively done and I liked some of the more acrobatic passages. Found two secrets (crossbow and shotgun ammo)." - Michael (15-Dec-2002)

"Beginning in beautiful blue caves with sharks the level continues in a sunken upside down ship with blue textures and a bit of rust. Sounds familiar? Yes and no. The setting recalls some levels of TR2 but the mapping of rooms and the puzzles are different. It is not a remake of the Maria Doria levels. Exploring this ship is fun and some of the puzzles are very subtle. Many ammos and weapons to kill the SAS red ahmets and two kinds of dogs. This level is very well made there is rooms where I was wondering what could be my next move and the puzzles are a bit more difficult than those from Eidos. But this level could be one of the few that could be official levels because the gameplay is classic. The only downside point for me: there is almost no camera work. Well beautiful fly-bys are nice but they have never made a good level and there were none in TR2 or TR3 anyway. So I think that rating low this level is like saying that the offical Tombraider games are only mediocre. That is not the case." - eRIC (01-Dec-2002)

"First thing that came to mind after I finished this level was MORE camera work. Am I spoiled or is the novelty of running back and forward worn out. I thought it rather tedious and it only lengthened the gameplay unnecessary in my opinion. Having said that the puzzles are great but hard. Pulling and pushing blocks till finally you did what was suppose to happen is not funny because I had no idea what I did. So that took hours. In the beginning it had to be a bug as Lara was frolicking around in another cave she finally had enough so was planning to make a dive into the water suddenly a hammer-shark was swimming in the air. As you can imagine I screamed. I shot him there and then so that left me with only two sharks in the water and that was quite enough. God how many times I died before locating the hole into the wreck and then the opening where Lara could climb out. In the wreck itself there are other enemies and finding a lot of Uzi ammo I was glad to find the weapon as well also the revolver and crossbow. There are some traps current in the water so find a way to avoid that boulders even one that opens the floor. Some flooding to do pushing and pulling and don't forget some levers under water. That teasing star behind the glass the headless soldiers the howling of the dogs spooky to say the least. Boy was I glad when it was over. 21-11-2002" - Gerty (25-Nov-2002)

"The Wreck of the Maria D it is not but in the very early start of this custom level it does bring back good memories of it...only to strand in one of the most tedious levels I've played in recent times. The headless gunmen do represent perfectly what you have to do and that is to run around headless endlessly pulling levers pushing blocks. They do look good though (well done). But I honestly do not know how I've managed to end the game. In the end however I was glad I could leave the ship. Once again an author who knows how to build rooms and connect them fill them with water make a boulder-action-scene that breaks a floor but where's the fun the tension in short THE GAMEPLAY? So thumbs up for the time spent in creating this one but I'm afraid I won't remember it for long..." - bERT (03-Nov-2002)

"I enjoyed the start of this level but I felt it was a bit long-winded. The cave entices you into the water for a long swim to a sunken ship while trying to avoid fearsome hammerhead sharks. It was hard for me to get my bearings as the ship is quite big with lots of passages and rooms and pushable blocks which reminded me of TR2. Enjoyable if you persist through and take in the fantastic sculpting by the author." - TrueRaider (14-Aug-2002)

"There's no doubt in my mind that this is one of the most professional levels out there and could easily be mistaken for an original TR level. Very reminiscent of the 'Wreck of the Maria Doria' this level has you finding your way into a sunken upended ship and then swimming out the other side. This is an intricate sometimes confusing level that takes the player on a long adventure which sometimes leaves you feeling like you may have missed doing something but the level beautifully comes back to earlier areas so you never have to worry. There are so many wonderful aspects to this 80 minutes level such as great enemies hammerhead sharks ahmets and gruesomely brilliant headless SAS men that make bizarre bubbly noises a fantastic environment with perfect textures giving the ship a rusty slightly dilapidated look and lots of interesting game play. The only thing missing were camera shots which I don't remember seeing even one but that is such a small insignificant thing compared to what you get with the rest of this superb level. This is a definite must play!" - Sash (21-Jun-2002)

"Well I loved this level. In the opening sequence when Lara is swimming through the shark infested waters headed for the sunken wreck my eyes misted in fond remembrance of the glory days of Tomb Raider 2 and the Maria Doria levels. Having said that this is one tough mother of a level which can really get you confused but the long time raider of sunken ships will work this out (as I did eventually). There are some tough jumps to make and the headless SAS (if done purposely) were a nice touch. It is a ghost ship after all. Always remember as you traverse the gangways that the ship is upside down and the floor you are standing on is in fact the ceiling." - Torry (21-Jun-2002)

"A real nostalgic trip back to TR 2 on the wreck and I don't mind because that's one of my favourites. The spooky thing here is that the guards don't have any heads and there is some kind of a bubble noise when they shoot at you. You start in a cave jumping into the water swimming towards the sunken ghost ship hunted by sharks......" - G.Croft (21-Jun-2002)

"It's difficult to build a good ship level having the classics Maria Doria's levels (TR2) as theme. But I think Ego did this very well. A fun to play level even with its flaws. The gameplay is simple but I didn't expected any Egyptian-tomb puzzles or traps by obvious reasons. The atmosphere is excellent (almost unique!) but I had to give a 9 because I've found some bug sounds and the author forgot to put sound in the textures. But it's nothing really bad. The textures are well used and the design of the ship is good. But the lighting is quite simple... Maybe more shadows would make the atmosphere even better! Anyway don't forget to download this level is a good one indeed. Oh I can't forget to say about the SAS without his head! Hilarious! :-)" - Leandro (21-Jun-2002)

"If you liked the sunken ship levels of Tomb Raider II boy are you in for a treat. With the same textures the same atmosphere and the same overall 'feel' this level plays like 'The Wreck of the Maria Doria' gone bad. You've got more than wrench wielding thugs to worry about here though. Your main worry will be the headless soldiers shooting guns at you that are unlike any I've ever heard. If that's not bad enough you've got dogs waiting for you in a few of the rooms (the kind whose eerie cries you can hear a few rooms away that you know are going to jump out at you any second) and a few other surprise guests. This can be a confusing level with a lot of backtracking and coming upon routes that split in two different directions making you wonder where to go next. However this is a very exciting level that's extremely well made and a lot of fun to play. One texture I don't remember seeing before is the clear panes of glass he's got here - very realistic. There may have been more than the two secrets I found but I was too busy figuring out what to do next. I only wish Lara had been wearing the scuba outfit. This is a ship full of ghosts - the sunken ship of your nightmares - and a must play level." - RaiderGirl (21-Jun-2002)

"The location of this level is great I liked the ghost ship. The soldiers were headless and are always appearing when you are on the right way. That's helpful because there were no cameras in this game and easily you get lost. The puzzles were not so difficult but never boring. At the end Lara is swimming out of the ship again. I have found 2 secrets and my playing time was 1:47 hours. If you liked the Maria Doria levels you'll love this Ghost ship." - Freeman Porter (21-Jun-2002)

"This level (as said by everyone else) looked like it was a part of the 'Maria Dora-levels' in Tomb Raider 2. And that's not bad since those levels are hard to imitate. Of course you're in a ship (Maria Dora remember?) and sometimes outside it in the shark-infested water. The atmosphere in this level is very good and spooky and the SAS-men helped since they made it even spookier. It's not a very linear level and it's easy to get lost but you can always return to places you've already been at. Two things I did not like about this level are that in a lot of places there were no water-textures and I also did not like the lack of camera-views of what you had just done. Otherwise a wonderful level with an original atmosphere." - Magnus (21-Jun-2002)

"Good level. Simple puzzles but nice textures. I didn't like the lighting but that's ok. Nice atmosphere too exactly like the sunken ship from Tomb Raider 2. And I liked the 'different' SAS guard... really fun!" - Daniel (21-Jun-2002)

"This was an excellent level directly inspired by 'The Wreck Of The Maria-Doria' from TR2 in fact it looks like some of the areas are a pretty good copy of the same sections in that level..... The game-play is spot on (never a dull moment) and all the puzzles work well. I clocked up a net gaming time of over 2 hours though this would be drastically reduced on replay. The textures are generally well used but there could have been a bit more done with the lighting though this in no way detracts from the gameplay. Enemies are well placed and appear with unnerving frequency! The headless SAS guards that still manage to scream when they die are a real hoot! I would like to have seen some camera work in this level as you have to guess what happens to most actions but that is a minor gripe. Overall a very well designed level with excellent gameplay ...... its hard to believe there were only 100 rooms." - Inchdix (21-Jun-2002)

"A really good level this is but I would not agree in any way that this belongs in the Top 50. Firstly there's no use for Lara to go in this adventure what so ever cause she seems to be thrown in water so she has to fight for her life to get 'out' of it while a shipwreck crosses her way. What I want to say is that there's no story for this adventure no artifact to get in the level even a simple stupid story would have done it it's not so hard to think of something now is it? There are levels that are great without a story but some levels like this one make no sense at all. Of course the puzzles ae good especially the last one shortly before the end and it has a lot of logic but I didn't have much fun in completing them the level had no surprises for the player and story takes an important role when I rate so I can't give it much more than I did. The enemies of this level are a lot of sharks headless-SAS dogs and some ahmets. They really help to build the atmosphere and are just in the right quantity appear at the right place at the right time but somehow for me they didn't fit in the level too much. I found only one secret right at the start but since I died when getting it I had to replay without getting it later. As important for me is the gameplay so are the visual looks. The textures were great and very well applied and it almost broke my heart to give this category a 5 but the lightning was quite week and not used to it's potential. Even if I loved the original shipwreck levels from TR2 and this was a really nice variation of it I don't think that there'll be a level of this type that'll surprise me as the original ones did." - eTux (21-Jun-2002)

"I don't know about you guys but I think this should be definitely in the Top 50. From the first swim with the hammerhead sharks to the last plunge into the deep blue this is just full hands on entertainment. Excellent use of enemies nice gameplay a truly spooky atmosphere and even a bit of a puzzle at the end. Can you ask for more?! I don't know if it was just my incompetence that I overlooked the uzis when I first rushed past or if they appeared much later in the game. I hope the latter cause I really loved finding lashings of uzi ammo whithout having any use for them but with growing excitement as you know the weapon must be somewhere. So if you're sick of Egyptian symbols and running into spikes and if you (like me) truly had problems in TR5 to actually shoot people in the head this is the level for you. The setting is very much like the shipwreck from TR2 but since this was one of my faves that has my blessing. Always like a bit of rust in a level." - Dimpfelmoser (21-Jun-2002)
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