Level: Area 51 back home search
Author(s): AzM 665
total rating:4.07 Gameplay &
Objects &
Sound &
Lighting &
bERT 4 4 3 3
Catherin 8 7 5 3
Dimpfelmoser 3 3 3 2
Fairy Godfather 6 6 7 7
Gerty 4 6 4 2
Jay 3 6 4 3
Jose 1 1 1 1
Kristina 5 5 4 4
Leandro 2 2 1 1
Magnus 1 1 0 0
MichaelP 5 6 4 2
Miguel 2 4 3 3
Moonpooka 8 8 6 5
Nomad 4 4 4 5
Orbit Dream 5 6 2 1
RaiderGirl 5 6 5 5
Sakusha 6 4 4 4
Sash 3 4 3 4
Torry 8 8 9 8
Treeble 2 2 2 2
Whistle 5 6 6 8
category averages
(21 reviews)
4.29 4.71 3.81 3.48

Reviewer's comments

"Not bad the approach to create a conductive thread for a level; escape from a prison and search for the vehicle keys to better go away from this area; but, in between? Ninjas and SAS in Nevada? The architecture is very simple, and many textures are very elongated (when not missing), there are excessive pickups and weapons even for the hundreds of enemies you'll need to kill. And that's all you can find here: pull some levers and kill hundreds of enemies. There is a short ride with the jeep at the end, but never funny. Take a try only if you like shooter levels." - Jose (31-Dec-2017)

"Well, that was boring. Running through similar looking rooms, throwing switches and shooting guards and ninjas with some of the ridiculously generous guns and ammo provided hardly constitutes fun raiding in my book. Later on, you get the chance to slaughter a few ahmets as well, but it still doesn't present any challenge whatsoever. Finally, complete the general carnage with a jeep. Possibly valid as one of those therapeutic 'bad day at the office' levels, but otherwise I wouldn't bother if I were you." - Jay (12-Sep-2016)

"There are loads and loads of pickups in this level (and a lack of planes or military ufos), after a while I was so bored with picking up stuff I just let them stay where they are, which gave me a weird feeling after the levels I played. Granted, you need most of the pickups since there are hordes of SAS and ninjas around (who materialize out of thin air, some also disappear which makes you think they were testing some kind of a cloaking device). The gameplay consists only of pulling levers and killing enemies, and there are visual issues in the level like stretched textures and weird water. To be honest the only things I liked in the level were the use of colorful lights in some of the ceilings and the rare opportunity of driving over an ahmed. Playable only for shooting fans." - Nomad (10-Sep-2016)

"Found another “oldie” that I haven’t played. By the look of all the pick-ups this builder must be a guy. Yes I know it is old and yeah a lot of beginner mistakes. From textures (and lots of missing ones as well) to having not the right WAD, invisible blocks before doors, triggers on the tile below the lever instead on the lever. You can see enemies popping up out of thin air, always funny. Nice to know that the guards won’t shoot you as long as you don’t shoot them but at a certain point they were bothering Lara too much and lo and behold one started to shoot her, he shouldn’t have done that. What a hammerhead sharks is doing in the midst of Nevada is a big riddle. It is a nice little romp and rather a good idea for a level." - Gerty (18-Apr-2013)

Well, by the time I've finished this level, I still had 4 small medipacks, 14 large medipacks, a grenade launcher with 10 normal grenades and 12 super grenades, a revolver with 135 bullets, a shotgun with 6 normal bullets and 12 wideshot bullets, uzis (with 570 bullets) and a crossbow (with 10 normal arrows, 40 poisonous arrows and 60 explosive arrows). I was stunned by the amount of enemies in this level. There were enough items in this level, but I have to admit that some parts were challenging. Even though I shot a certain amount of enemies in cages, there were still more to face. I have noticed that the guards are quite incompetent because they have left Lara with her weapons, and her inmate (even though he was stuck in a crawlspace and easy to kill) was armed as well. I have noticed that some armed ninjas were imprisoned, but others were able to fight alongside the guards. I wonder if those prisoners were willing to fight in order to serve their sentence in a different manner (instead of staying confined in a cell). It seems that Lara is their common enemy. Gameplay mainly consists of killing enemies (ninjas, SAS guards, a hammerhead shark and ahmets) and pulling levers, but there is a certain amount of difficulty because ambushes are frequent in this level. Eventually, Lara would gain access to the jeep, which would reduce the difficulty of the level. Unfortunately, I have detected a few stretched textures, the finishing trigger has the wrong number (At the end of the level, tomb4.exe crashes. Next time, the author should put the number 24). The author should put and the black ninjas have a part of Lara's thigh that replaces the hand. However, I have appreciated the falling ceiling during the earthquake, and I liked the uneven ground at the end of the level. - Sakusha (17-Jul-2005)

"Brilliant level when you just want to blow up enemies. It's a plain shooter level. Neither puzzles nor secrets can be found. You throw a few levers, get attacked by all kind of different baddies (crocs, ninjas, mutants...) which I really enjoyed. No need to pick up any ammo as you can shoot yourself through this level by using pistols and I am sure that this is more fun than using the provided weapons like the grenade gun. Yes, the enemies appear out of the blue, there are illegal slopes, wafer thin walls, missing and stretched textures but nevertheless I had lots of fun playing this level. The author has potential and I would D/L another level right now if there was any. 19-04-05" - Tinka (19-Apr-2005)

“The best thing about this level is that the author tries to work towards a climax. And you do get some kind of climax during which you ride the jeep to your freedom with an earthquake going on. All this after escaping guards ninja's and beasts. But that does not make this a good level. It would have been average if it wasn't for the stretched textures a lot of missing textures and wrong application of triggers. You have at least two levers you don't have to push because just stepping on the lever-tile a gate opens. There are also enemies just appearing out of thin air. There are also way too much pick ups in relation to the enemies you have to kill. There are a lot of enemies but the game would have had more gameplay value if you had to follow a certain strategy in saving ammunition.” – bERT (08-Feb-2004)

“Well I know this is an older level and the ratings were poor but sometimes it's amongst these types of levels that I find some fun ones and this was one of them. Yes it has poor textures see through walls and you can even see enemies doors and levers through the floors but something was right and maybe it was down to the gameplay I don't know but there are endless streams of guards ninjas and ahmets later on coming at you from all directions and I found that a right good play time I loved the shoot 'em up scenario and the escape to the jeep then the final drive home across the desert I don't think I've ever had the pleasure of mowing down an ahmet before lol. Nothing to pick up except scores of ammo and health and you need it maybe but more than likely not. Loads of levers to use and not much else other than shooting but that's my sort of thing when I want a break from the norm! There was a gate I could actually jump over and I'm not sure I was supposed to and then I didn't explore it over there but I assume it harboured more ammo! Yep I liked it and that's why I gave a good rating on the game play but for most other things it was a tad poor but who cares I had loads of fun here!” – Moonpooka (02-Sep-2003)

“If you are going to make a shoot ‘em up level make I like this full of ammo and give all the weapons. Ok that was an exaggeration but in this level that’s what you get plenty of ammo and health to kill the SAS mutants crocodiles ninjas and a shark. It’s a kind of base level with much really to see the enemies are placed inside small rooms with gets and you open them by pushing a lot of levers. The rest appear as you proceed to the level. There is some swimming as well and the jeep near the end. I liked running over all those enemies that are giving me so much trouble in custom levels and I usually ran out of ammo and they are shooting at Lara…ok I’ll stop now. It’s not the level that will give you excitement or something to remember but it was fun to play for the above reasons.” – Kristina (05-Aug-2003)

“This is a load of old cobblers but after having just struggled through a deeply frustrating level I was in real need of some gratuitous killing in order to vent my frustration. And it worked perfectly I can tell you! The textures are abominable and the construction full of errors but it's a fast and furious example of ‘shoot'em and then run 'em over’ gameplay which is good for a laugh.” – Orbit Dream (03-Jun-2003)

“Looks like the builder often plays Ego shooter games but never has enough Weapons - here you will get so much of all that you could fight a world war ;-) The rooms are too huge and you will see the horizon trough often there aren’t textures and walls are paperthin. Stretched textures are not improving that situation. The builder didn’t invest so much time here. There are soldiers baddies one shark crocos and some ahmets. At the End an Earthquake and you in the Jeep – Finish trigger was placed wrongly and you will fly to desktop.” – Miguel (31-Mar-2003)

“I finished this with 16 big Medi Packs 660 rounds of UZI ammo 79 revolver bullets and the shotgun grenade launcher and crossbow untouched. First I thought I restrict myself to the pistols to give this level a bit of suspense but then it simply got too tedious and I switched to the revolver to get out of this as fast as possible. Right near the start when you crawl to the first lever you can see the ninjas and assassins run two and fro underneath you in the dark which I found kind of exciting and the bumpy ride with a the jeep was somewhat of a novelty (was there an earthquake going on) but otherwise it's just kill as kill can. The setting features some boxy areas and a few missing textures but as you have to concentrate on the shooting the whole time you barely notice. A level for the gun fanatics like Torry.” – Dimpfelmoser (02-Dec-2002)

“Well first of all I want to say that I am rating this level very higher than what I would only due to the fact this is the author's first level. Bugs? No I didn't find any bug. Errors? Yes THOUSANDS of them. Not even one single room out of the 33 is error-free. Textures you can see through where it should be as solid as floor walls that have no bottom well there is error after error. You would have to see it for yourself but I don't recommend this level to anyone. 30 minutes to get around. So it's a long level? No. It's a short level but it has huge rooms ugly texturized boxy and empty. The puzzles were find lever open door. The most strange is that I suppose this to be a prison well the lever that open doors are INSIDE the cells and why to lock Lara in a cell with all her equipment??? And I don't want even to talk about the escape course. For me the unique thing worth looking here was the hammerhead swimming in... er... something (sorry I can't call that thing water!) but that wasn't anything new. In short: keep away!” – Treeble (21-Jul-2002)

“This level is purely for players who want to shoot everything that moves because that’s all you are going to get here. There are ninjas red and white SAS men and ahmets galore as well as 1 croc and 1 shark but none of these enemies will make a dent in your health as there are piles of weapons and ammo absolutely everywhere. The only thing I liked about this 25 minutes level was the bumpy jeep drive at the end but otherwise this level set in a military prison in the desert just bored me.” – Sash (21-Jun-2002)

“All has been said by the other reviewers. Spend 25 minutes shooting everything that moves (and there is a lot) pull a few levers and enjoy a bumpy jeep ride at the end.” – Michael (21-Jun-2002)

“Once again I find myself at odds with my fellow reviewers but I must say I enjoyed this level. It was Lara Croft meets Wolfenstein lol. Firstly Lara starts off in a skintight black catsuit (meow). She collects enough weapons and ammo to start World War 3 and I mean there is ammo EVERYWHERE. This is a seek and destroy mission pure and simple and there are heaps of bad guys. Even so I got through the whole thing using nothing but the revolver even when faced with six or more mutant beasties in a confined space. The off road jeep ride at the end was fun and what a bumpy road it was too especially when you missed a bad guy and had to back track to make sure you ran him over. This fun level lasted only 25 minutes and I completed it with 15 large health packs still in my inventory. Hey what can I say? I'm a good shot!!” – Torry (21-Jun-2002)

“Well it's just a terrible level. Really bad use of textures. Some of them are transparent in places where they couldn't be. So you can see a lot of bugs through them and other areas of the level too. And the other textures are really badly placed. The lighting... well I'm still looking for it! And the gameplay is very ‘smart’... open a lot of doors in a big hall pushing a lot of levers. How fun isn't it? Really wasn't worth a 3MB download.” – Leandro (21-Jun-2002)

“I found two things interesting in this level. First it was fun to see how many different kinds of enemy you could find in one level. The shark was probably my favorite followed closely by the six ahmets released at once. Second the jeep ride at the end was a lot of fun because you get to run over some of the baddies which was so fun I wish there had been a lot more of them to run over. After all how many times have you wished you could just run over the ahmets with the jeep? Other than that I found nothing special in this Nevada military base other than a lot of ammo weapons and health packs.” – RaiderGirl (21-Jun-2002)

“I don’t understand why people release levels like this everyone with even the slightest bit of common sense has to understand that no one will enjoy them. How interesting is it to pick up Medipack after Medipack pulling lever after lever and killing enemy after enemy? Not very interesting. Some might say that that’s what Tomb Raider is all about (that and jumping) but then you have to put some beautiful areas and some real gameplay in the mix. There isn’t one single beautiful area in this level; the texturing is awful the lighting is absent and the whole level just looks bad. In fact the whole level is bad. The only thing you do in this 15 minutes level is shooting enemy after enemy picking up a lot of pickups and opening countless doors. There is also a jeep but I managed to miss the key to it. It doesn’t really matter though since you can just run to the end instead. As I mentioned above there are a lot of pickups. You get to pick up ammunition to several weapons and also the biggest amount of Medipacks I’ve ever seen in a level. Nothing wrong with that of course it’s just that there isn’t any need for I don’t know how many Medipacks when you’ve got a backpack filled with ammunition for the revolver. No offense to the author but this is a terrible level.” – Magnus (21-Jun-2002)

“A worrying start. Picking up Uzi revolver crossbow 3 medipacs & all in the first room. This is a level for the bloodthirsty among you. Colossal amounts of deadly ammo to pick up levers to pull each releasing another enemy to annihilate. No real puzzles to solve no shortage of weapons no shortage of health. Just masses of gratuitous violence. Not really my type of level.” – Fairy Godfather (21-Jun-2002)

“A rather simple level which with all those baddies to kill suit those who like a gun fest. Massive and I mean massive number of pickups means you should never run out of ammo or health. A variety of simple puzzles and a compiling error allows you to shoot baddies behind bars in safety. Scenery varied and realistic enough with a very large finishing terrain to drive over or if you turn the wrong way to run over.” - Whistle (21-Jun-2002)
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