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Level: Return to Jazimiya back home search
Author(s): Verner
total rating:8.55 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 6 7 5 6
Blue43 8 8 8 8
Boris 9 8 9 10
Dimpfelmoser 8 8 8 8
eRIC 10 8 10 9
Fips 10 10 10 10
Freeman Porter 8 8 9 9
G.Croft 8 8 8 9
Gerty 7 9 8 10
IndyDallasJones 8 8 9 9
Jay 8 8 9 9
Jose 7 7 7 8
Juan Carlos 9 10 10 9
Kristina 8 8 8 8
Lorena 10 10 9 9
Magnus 9 9 9 10
MichaelP 9 8 10 10
Momster 6 7 7 7
Monika 10 9 9 9
Navi 10 9 10 10
Nomad 8 8 9 9
Phil 9 8 9 9
RaiderGirl 7 8 9 10
Roberto 10 10 10 9
Ryan 8 8 9 9
Sash 9 8 9 8
Tammta 10 9 9 9
Tombaholic 9 8 9 10
Torry 5 7 5 6
Treeble 6 8 8 8
XETH 10 10 10 10
category averages
(31 reviews)
8.35 8.35 8.65 8.84

Reviewer's comments

"This is a nicely rounded Cambodian adventure and much better than the preceding Young Lara installment. The gameplay is nicely varied with plenty of exploration and puzzles and, aside from a few irritating unmarked fire traps, manages to be sufficiently entertaining. The scenery is colourful, well lit and very effective, as well as pleasing to the eyes and the ending with the stargate was a very neat touch. For those players with a bit of experience, I would definitely recommend this one." - Ryan (27-Aug-2018)

"An exciting sci-fi adventure in a Cambodian site and Lara is not young this time. Von Croy is also hanging around yet he has cryptic objectives and doesn't try to stop Lara taking what she came for. After the author's previous level, there is surprisingly good improvement in gameplay and architecture. The Cambodian complex is huge and feels quite realistic. The graphics of the first room and the stargate at the end are especially well done. The author obviously put a lot of effort to lighting, it is very good generally but at some points I thought it was overdone as some places were colorful for no particular reason. Gameplay has sufficient length (it took over an hour for me) and flows well. Some downsides are switches are overused, and it is also obscure which tile is safe to step on at some parts: generally they are hinted by the corpses of unlucky adventurers but there are a lot of exceptions. I've heard a number of music from the various tr games (I've missed those tr3 tracks!) and some were made by succesfully mixing different parts of the tracks. Well worth the download overall, recommended." - Nomad (08-Oct-2016)

"Well, we're back at Angkor Wat, but mercifully not with young Lara, not that you'll need the pistols much as enemies (invisible tinmen, wraiths and ahmets) are sparingly used. There's a large area to explore and it looks very good - the atmosphere is effective and the various fire/spike traps will keep you on your toes. The camera work is sophisticated, although one or two of the fixed angles felt annoying. Gameplay-wise it's most entertaining without being too challenging and I have no hesitation in recommending it to players of all abilities. The ending with the stargate is also rather effective." - Jay (26-Sep-2016)

"After looking at the inviting looking screenshots at the level info page, I decided to give this a go and I have to say, that this is actually a very nice level considering it is from the very beginning of trle and there are no hi-rez textures and fancy effects in use. The game play is mainly exploratory based, but not overly complicated as the builder added lots of camera hints, which was really helpful and only twice did I have to look at the walkthrough, mainly because I wasn't sure if I had missed something in an area. There were plenty of fire and spike traps and on the enemy side Lara ran into one or two wraiths and some invisible tin men that were half as tough as one would expect. So in general it was fairly easy to play, except for the last jump almost at the end. I spent a lot of time trying and dying until I finally figured out that one has to jump twice in order to make it. The camera work was very interesting and unusual, which at times was great but in certain areas the camera was fixed and Lara had to do a jump without being able to use the look button. My favorite part of the level was the lighting. I am normally not a fan of overly colorful levels but this one looked just really good and I especially liked the fact that there was always a light source placed, so wherever Lara was, she looked very 3D and lifelike. The texturing from Angkor Wat looked cleanly applied and worked well with the room architecture. If you haven't played this level yet I can highly recommend it. (57min, 4 secrets found)" - Blue43 (25-Sep-2011)

"Here's another vintage level that has withstood the test of time extremely well. The lighting is superb, and there's a nice mix of jumps and puzzles that will keep most players occupied for a bit over an hour. Monika's walkthrough documents all four secrets and provides a competent tour through the game map. The only real problem I had was at the end, when you slide down a slope and have to make a pixel-perfect jump to a ladder, which I could never conquer after numerous attempts. (Yes, I did what I had to do so I could complete the level.) There are some nice effects along the way, particularly the concluding sequence that has reminded many reviewers of Psiko's style. I'm having a good time going back to play these highly-rated earlier levels that had already been released by the time I made this scene. Recommended." - Phil (13-May-2011)

"Lara and von croy are going to get the artifact they looked for in the first level of TR4, but this time Lara will find it before Von Croy can touch it. This ruins are very dangerous, full of traps; you'll have to look for many switches to deactivate them. Few enemies, no extra weapons I've found some golden skulls as secrets. There are some special effects you'll like and many fixed cameras you can't take off with the look key. Lights were the best of this entertaining level." - Jose (12-Jul-2008)

"This level features Angkor textures but there's a heavy mix of objects, with objects from old games as well as brand new ones. For some reason, Von Croy is seen in the very beginning of the level but never shows up again. Gameplay is rather simplistic and pretty straightforward, always setting you out for the next switch or jump switch. Some of the death tiles are unmarked though. Towards the end there's a curious mirror puzzle that had me stuck for a while, but I was like "d'oh" when I realized the pattern on the other side of the mirror. Lighting is also rather cheerful and psychedelic, but it doesn't spoil the fun. 55 minutes, 2 secrets. 04/08" - Treeble (07-Apr-2008)

"I have mixed emotions on the setting in this level firstly it's Angkor textured and I do love a bit of Angkor the areas are also set out quite interestingly but and here's the but it was all a bit too overstuffed with things so that a lot of areas were a little overwhelming and you could get the sense of overlooking something. The fact that you will leave some doors and gates unopened as you move along to be opened later on didn't help this feeling along. Thankfully in this Angkor setting you aren't punished by playing with young Lara so the handful of invisible horsemen and two ahmets are taken care of in good time. When it comes to gameplay you are rewarded with a few thinking puzzles some nice moves and a couple of tricky to pass traps on your journey to collect the Iris pocket 4 secret skulls plus an extra skull and leave in grand style through a stargate after just over an hour." - Sash (05-Aug-2003)

"What an improvement over the first Jazimiya level by the same author especially that way cool outfit that Lara is wearing! With the textures and lighting used the level looked great. Overall I was much happier with the looks than the puzzles which included pushable blocks and exploring for levers and by the time I got to the end a couple of hours later I was ready for it. It was just a bit too long and I was tired of reloading because of all the traps." - RaiderGirl (26-Jan-2003)

"In this level Lara returns in Angkor Wat with weapons as you are not playing with Young Lara. The mission is well defined: explore pick up the Iris and then escape an earthquake and survive some spikes traps until you reach the stargate at the end. The atmosphere is very good the graphics are really beautiful the gameplay is fluent and it is a pleasure to explore and progress in those ruins and temples. There is not an overabundance of enemies: 2 red ahmets some wraiths and some almost invisible tinmen to kill. Maybe the author could have placed some crocodiles (we always need some crocs in a jungle/temple level) but it is not entirely his fault because of the limitations of the Editor. The coloured lighting in some areas is a bit overdone and the puzzle with the 4 movable blocks seems pointless as you can progress either you solve it or not. I had a very good time with this level the gameplay is classic and enjoyable. 3 secrets found and 1 hour 25 of net gaming. Try it it's good! The difficulty is average except for a couple of traps that required several attempts to get through." - eRIC (15-Dec-2002)

"Well I know many reviewers have given this very high marks but I can't give a ten in any category. It is a good level don't get me wrong but all it has is swimming finding switches which some times are well hidden in dark areas and movable blocks. To tell you the truth I don't know why but I got through this one very easily maybe I was in a good day. Not many enemies and the ones that are there are invisible and many fire squares. A lot of the level has the player swimming and surfacing in other locations. The cameras weren't very good and as I said the lighting good be better what is it with darkness anyway that's so appealing. The iris is electric or something and hard to get. The level ends with the stargate. It's good but not that good if you like standard levels with plain textures Angkor Wat is used here then play it." - Kristina (02-Dec-2002)

"I tried numerous times to play this level with almost no success. I decided to sit down load it up read the one fairly informative thread and the reviews and determined to finish it I began. I must say right up front that I don't understand why this level is (was) in the Top 50. Gameplay is rather stilted too many switches too many unmarked fire tiles and a disgusting earthquake that seemed to go on forever. Now I am sure I missed plenty in this level from reading the other reviews only found 2 secrets but I am just thankful having made it to the end and will not be playing it again to see what I missed. Although I'm not a fan of the Angkor wad this was presented rather nicely and I enjoyed the novel view during the moving block puzzle." - Momster (21-Nov-2002)

"Well I certainly don't know what the hooha about this level is as I must agree with Bert. This is a shocking level. The gameplay is disjointed and non-sensical there are innumerable illegal slopes that will trap Lara and a first even illegal slopes under water which made swimming around tedious and annoying. Whilst I'm on annoying the camera angles were just the worst I have ever come across making progression throughout the level just that much more difficult and were simply not necessary. Whatever happened to the K.I.S.S. principle? Furthermore the overuse of fire tiles that looked like every other tile had you reloading hundreds of time and I apologise but this is a pet hate of mine. IF you want fire tiles then give a clue as to what they are. The only part I enjoyed was the end and not because of the stargate (which we have seen before in various incarnations) but that the level was FINALLY OVER!!" - Torry (09-Nov-2002)

"On first glance (first area) you may get the impression this level looks good but then how could it not because the Angkor Wat textures on themselves are already good. But Verner overuses the waterfalls and 'sun-ray-through-holes' so much it starts to look bad and irritate the gameplay. Talking of gameplay...in my humble opinion every level should have a learning and pleasing curve meaning as a player you should get almost an immediate reward for exploring (ie finding something) and steadily go into a more difficult venture. Not here however almost immediately we get the first irritating burning tile enigma (I'm dead sure many people quit very quickly when this occurs so early in the game). As far as cameras are concerned: only one bird view camera was 'right' on the spot all the others were either annoying or did not add any tension to the game. And last but not least this game to me was an absolute 'Parkinson'-hell: a lot of places with useless sliding slopes even where Lara gets stuck and such. Level makes a mess of secret symbols: the first golden skull is no secret (opens door) but the others are (useless mix of meaning of the skulls). Haven't got the faintest why this level got so high marks by the others. One positive note: first time Psiko's influence (end sequence seems to be 'his' according to other reviewers) has a positive effect: that was indeed beautiful and has to be seen several times to believe." - bERT (01-Sep-2002)

"This was once again a Top-Level. The graphics alone and the rooms how they were designed deserve a lot of praise. There were few opponents but you don't always need those as this was a Level based on puzzles. The sound and the camera guidance was always suitable. Unfortunately I found only 2 of 4 Secrets. They were too well hidden. The light effects were very good. Also the invisible opponents. Lara meets again Von Croy. The outfit of Lara I also liked very much. Lara must dive jump overcome traps simply everything. It is not all too difficult. Is recommended." - Navi (18-Aug-2002)

"The best level I have ever played...whatever you look at ingeniously done! Really huge custom objects cool effects well thought out puzzles. What else do you want? I have played many levels but never such a good one including Eidos released levels." - Fips (21-Jun-2002)

"Product placement in a non-commercial level?! I think this is shocking! I have to admit the appeal of this weird adventure eludes me to some degree. From the first big room where the sunlight comes in from five different directions over the lever infested course to the mutants that you can kill from a safe distance this trip to the magic world of Jazimiya left me somewhat bored. Alright the invisible tin man was a great effect and the time tunnel at the end just perfect but most of the time you were just looking for the next lever and reloading because you stepped on some deadly square. As for the textures lightning and the whole atmosphere; it just didn't click with me. The organic structures didn't blend in very well surfaces were stretched in some places and you never got a good view of the area. I had the feeling that there was no real architectural concept behind the whole thing while most of the rooms and the interior decoration were thrown together in an arbitrary fashion; there simply were too many different elements in each room which gave the impression of a badly arranged movie set for a Michael Ende adaptation. I liked the moving block puzzle and I am very surprised that I never got stuck as most of the time I had no real idea where I was. The fly-bys were extremely helpful and nice to watch and being propelled forward by the strong currents was good fun however on the whole this adventure was just too unreal for me. Imagination gone out the window or what?!" - Dimpfelmoser (21-Jun-2002)

"This is a very pretty level with exceptional lighting special effect lighting beautiful colors. It's worth playing just for these things. I collected some golden skulls but can't remember getting anything outstanding which is a shortcoming for me. Has a few exceptional tricky spots on making your way further into this journey. At the beginning you see Von Croy running off waiting in cunning style but there is nothing you can do with him...but adds interest. I had no problems with any of the enemies. The invisible ones were also a nice touch. Mostly the level is beautiful and an enjoyable play." - IndyDallasJones (21-Jun-2002)

"Well a lot about the greatness of this level has been said by the other reviewers and great it is with its about 90 minutes of net gaming time for me. The world created is beautifully intricate and opens up nicely as you make your way through the level. Camera flybys and fixed cameras are excellent. The 'invisible' horsemen are really cool and Lara's cK outfit very impressive. I found lighting remarkably done in most areas. You will have to explore carefully to find all the high wall levers and hidden pushable blocks and at the end you are rewarded with the fabulous stargate effect initially created by psiko. On the downside there are definitely too many illegal slopes around the crawl maze is a little tedious the many wraiths one after another very annoying and if you do one switch at the wrong time you can get stuck with no chance to proceed but these are just minor drawbacks and do not prevent this level from being a beautiful gaming experience." - Michael (21-Jun-2002)

"This level that is part of the Stargate Project you could define as: everything that you have not seen in Angkor Wat. You have to find and succeed to take a protected artifact from a bright ray. There are a lot of levers to operate some hidden well blocks to move with logic traps various and enemies transparent horsemen and giant crocodiles to kill. The graphic detail is much elevated and the light effect is fantastic blinding sunlight! I have ended the level in 1 hour and 45 minutes finding 2 secrets and a bug the image of the artifact remains a taken time. The difficulty is middle it's important to observe attentively every zone of the level without racing through." - Boris (21-Jun-2002)

"First of all I hate levels which do not have any original things... that's why I decided to rate this level :) He used Angkor Wat textures but what's strange? When I saw this level for the first time (I played it twice) I asked myself: 'Does Angkor Wat have such beautiful textures?'. I was really surprised. They were NOT original but they seem to be. He used a maniacal way of texturing which even if sometimes it seems too accurately done simply fits the atmosphere in a great way. He is only 14 if I remember well so if I have to be sincere this level is a masterpiece. I even played the first level of this personal saga by Verner but it was not worthy like this one. There is even a new re-textured Lara who even if she is not so aimed to the story is really beautiful and simple like a teenager. There is a lot to do in this level much more than usual levels by older and affirmated level designers. Besides all the technical stuff which is here near to the top of TRLE engine there are beautiful and challenging enigmas hard jumps which must be tried some times before reaching the goal and some locations very hard to find (even if some corridors seem too similar). I was really surprised as there was nothing out of place no room without a hard puzzle all rooms in fac have something which qualifies the ambient and the story. The level belongs to the Jazimiya temple story but also to the 'stargate project' started by psiko with his tutorial. That's why it is so beautiful... besides the fact you see an improved 'stargate' room made first time by psiko do you think it is so easy to mix two stories such different? You live for some hours inside a temple level which gradually shows you the real and terrifying reality: it seems like the temple is an alien ancient ruin and even if this is unfold and not revealed you have this fear round your shoulders until you see and have to face the reality when you have to activate the wonderful Stargate effect which brings Lara to the next Stargate Level. If all the entire Stargate Project (started with psiko's simple tutorial some months ago) has such beautiful levels it will be a complete masterpiece. - Tammta "Using textures from the Angkor WAD Verner has created a really gorgeous level - richly textured and with outstanding lighting effects. The gameplay is solid including some intriguing puzzles and some well-hidden blocks and switches but is only moderately difficult. Pickups are rare but sufficient to get through the level as enemies are scarce as well. Finally the Stargate effect at the end is really marvelous (credit to Psiko for this innovation)." - Tombaholic (21-Jun-2002)

"Good looking fun level with a lot of exploring to do before you can get your hands on the Iris and finally find the stargate to take you home" - G.Croft (21-Jun-2002)

"This is the first level after playing 125 that had me baffled. Still haven't found everything. Textures are just great very inventive. It gave me a feeling being in a very old temple area in the jungle. Lara wearing a new top nice advertising by the way. Lighting was great could see everything without much trouble. What got me baffled is that there were so many doors to open and I couldn't get into the story. It just didn't make sense. Kind of hard to explain. Sort of went through the motions. The invisible enemies were easy to slay as you could position Lara at a certain spot and just blast away with her guns but the idea was great. Those two mutant crocs great invention as well. As I am a curious person and want to look everywhere Lara could jump to or climb I got stuck several times in illegal slopes. Also some bugs I found due to my curiosity. Had nothing to do with the gameplay though. What I specially didn't like at all were all those burning tiles; that DID bother gameplay there were just too many and most of them didn't make sense. As for all the goodies just needed Lara's guns even to shoot a blue ball. The first secret I found was in plain sight and easily to get. Will play this level again just to try and find more as I only found 2 secrets." - Gerty (21-Jun-2002)

"Very good-looking level nice textures good cameras and invisible enemies cool. The gameplay is fluent it's not very difficult the puzzles are standard but nice. There are many deadly floor tiles in this level spikes or burning tiles most times you can check it because skeletons mark the dangerous zones. Playing time was 1:45 hours I found 4 skulls 3 of them were secrets. Play it if you want to see a well-designed level which is not too hard." - Freeman Porter (21-Jun-2002)

"Great texturing great lighting a great new outfit for Lara and a great end. Actually most things in this level are great. There are some bugs and there aren't many enemies but despite that I couldn't find anything wrong with this level. Lara has to recover 'The Iris' (it looks kind of weird though) and escape (?) through a stargate. I found four skulls (three of them were secrets) and have ended this level in just less than one hour." - Magnus (21-Jun-2002)

"I have to say this level is the best I have ever played! Everything is perfect: absolutely fantastic texturing and really cool complexity while simple in its logical flow. I thought my levels were not too bad but they don't compare with this. Hats off from me! And especially the ending and all this in only one level without having to split it! It took me two hours to play hundreds of deaths and I found 2 secrets. There is one room where I still do not know how to survive it - guess it is a third secret. I want the PRJ file! And the outfit!" - XETH (21-Jun-2002)

"First of all, I hate levels which do not have any original things... that's why I decided to rate this level :) He used Angkor Wat textures, but what's strange? When I saw this level for the first time (I played it twice) I asked myself: 'Does Angkor Wat have such beautiful textures?'. I was really surprised. They were NOT original, but they seem to be. He used a maniacal way of texturing, which even if sometimes it seems too accurately done, simply fits the atmosphere in a great way. He is only 14, if I remember well, so, if I have to be sincere, this level is a masterpiece. I even played the first level of this personal saga by Verner, but it was not worthy like this one. There is even a new re-textured Lara who, even if she is not so aimed to the story, is really beautiful and simple, like a teenager. There is a lot to do in this level, much more than usual levels by older and affirmated level designers. Besides all the technical stuff which is here near to the top of TRLE engine, there are beautiful and challenging enigmas, hard jumps which must be tried some times before reaching the goal and some locations very hard to find (even if some corridors seem too similar). I was really surprised, as there was nothing out of place, no room without a hard puzzle, all rooms in fac have something, which qualifies the ambient and the story. The level belongs to the Jazimiya temple story but also to the 'stargate project' started by psiko with his tutorial. That's why it is so beautiful... besides the fact you see an improved 'stargate' room made first time by psiko, do you think it is so easy to mix two stories such different? You live for some hours inside a temple level which gradually shows you the real and terrifying reality: it seems like the temple is an alien ancient ruin, and even if this is unfold and not revealed, you have this fear round your shoulders, until you see and have to face the reality when you have to activate the wonderful Stargate effect which brings Lara to the next Stargate Level. If all the entire Stargate Project (started with psiko's simple tutorial some months ago) has such beautiful levels, it will be a complete masterpiece. - Tammta (21-Jun-2002)

"Excellent level in so many ways. The room construction is wonderful. The way the game goes is very attractive always keep you in attention. The enemies are a real good surprise (the way author re-textured them) Lara has been re-textured with a very good taste (looks sexy). The game hasn't thinking puzzles but is a very good game. The end is wonderful. The use of cameras is the best I have seen in custom levels. Be careful there are some illegal squares where Lara stops working. There are many new textures some are a great work but there are few textures in bad size or not rotated correctly. I think level needs lights in all rooms because we cannot enjoy the tasty work made on Lara (sometimes looks very plane). Of course I can only tell you 'Play and enjoy this excellent level'. Thanks Verner for let us play this kind of levels. There is a jump very special a little bit illogical." - Juan Carlos (21-Jun-2002)

"This is one of the best levels I have played. I have really enjoyed it. Not only a new fashion Lara there are also new objects and textures; everything working perfectly with the general atmosphere. The game has some new ideas in traps and action. The first enemy that appears is a great surprise next time is not as surprising as first time this happens many times in game. For example: Cameras at the beginning are spectacular during gameplay this fades. Textures looks sometimes cut (heads body in half size) this maybe was intentional but anyway it doesn't matter due to the atmosphere of game. Some textures are lengthy but generally in places where this is not very notorious. It is a very balanced game. I cannot say I prefer some part to another because I liked the complete level. Congratulations Verner" - Lorena (21-Jun-2002)

"Jazimiya Temple - it is an enormous and ancient situated complex close to Angkor Wat. The author has reconstructed all magnificently the structure of ancient temple a Cambodian one. That it hits in this Return to Jazimya is the general atmosphere the beautifulst inquadrature and sure architectonic solutions. Some passages are reconstructed with intelligence and the enemies make the rest! The solution of the level introduces the characteristic difficulties of an optimal product that renders amusing playing to it. Without doubt the best level by Verner. Optimal the animations and the enigmas for succeeding a sure future Level designer of!" - Roberto (21-Jun-2002)

"Even though many have already written a review I'm writing one too because I think this is a most enjoyable level. There is nothing new that hasn't been mentioned before. The rooms are made with so many beautiful details. The game goes more or less straight ahead. I found 3 secrets 4 Golden Skulls and an Iris. The atmosphere is intriguing. Well I just loved playing this game and actually I will play it again and pay even more attention to the surroundings" - Monika (21-Jun-2002)
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