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Level: The Resurrection 4 - The Absorbed City back home search
Author(s): BuBu
total rating:7.63 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Dimpfelmoser 8 6 7 7
eRIC 8 7 8 9
Gerty 8 8 8 8
Jason 6 7 7 6
Jay 8 8 8 8
Jose 6 7 7 8
Kristina 8 7 8 8
MichaelP 8 7 8 8
Orbit Dream 8 6 9 9
Phil 8 8 7 8
RaiderGirl 8 7 8 8
Ryan 8 8 8 8
Sash 8 8 7 8
Tombaholic 8 7 7 7
Treeble 8 8 8 8
category averages
(15 reviews)
7.73 7.27 7.67 7.87

Reviewer's comments

"This is much more entertaining than the introduction to this series. The tasks taking place off this hub room are much more diverse and involve having to collect four Black Beetles to open the pyramid. There's a lot of hectic trap sequences (one which stood out for me was the spike ball/blade trap combination) and there's a well thought out gymnastic sequence, a segment with two bulls and a tile puzzle that requires careful observation beforehand). It's well put together little, enjoyable to play and definitely worth a look." - Ryan (03-Feb-2018)

"What a jolly romp through a delightful cleopal setting. There's a lot of exploring and the usual cleopal experience of collecting four black beetles and using the mechanical beetle, but also some nice touches like those rotating circular floor blades that don't crop up all that often. It's nicely balanced gameplay with a little bit of everything, although I did have to check the walkthrough once or twice due to having quite a bit of backtracking and not remembering where I needed to go. The only thing I could have done without is those stupid bulls - they almost never want to co-operate." - Jay (28-Sep-2016)

"Very long this solid level, no hard taks, I only got stucked with the disguished moveable blocks in the walls. I can't give a high rating to the gameplay section 'cause the continuous backtracking before you get the four scarabs; you can get access to all rooms but if you are not lucky to choose the room with the crowbar first, you'll find always dead ends. Also in the room with the bulls I was about half an hour to get that stupid animals break the eye tiles; finally, in the treasure room, there is a vase I had to unnecessarily move a very long way. Even so the level is entertaining and worth to play. The best: the texturization." - Jose (04-Mar-2016)

"This is more elaborate and engaging than the builder's earlier level in the series. It's also more difficult, requiring in one segment that you dodge not one but two bulls. If your memory is as short as mine is, and if you're relying on the walkthrough and can't find the receptacle for the Golden Serpent, remember that it's in the same wall where you placed the Scarab earlier (go down the NE passage in the pool room and through the spike room, not NW as stated in the walkthrough). The ending with the laser machine and the shoot-out with the demigods is worth playing the level to its conclusion. You get an old-school raid of about an hour's duration for your download, and it's better and more eye-pleasing than some of the levels being released today." - Phil (30-Dec-2013)

"I went to download another level but got this and since it was on my to-play list I went ahead with this one. The first thing that catches your attention is Lara's outfit, which is very nice. I wasn't too sure about this level in the beginning because it has quite a few of stretched and even some untextured spots in the first few set of rooms, but once you get past the huge underwater chamber you get to a nice cleopal/guardian setting. The atmosphere and textures work increase quite a lot as you search for the four beetles to proceed, and the pushable blocks are rather well hidden. There's a puzzle with timed spikes which was nerve wrecking the first time around, and two bulls are also featured deeper in the level. I really enjoyed this level, and it's a shame that none of the Resurrection projects were ever completed -- time to resurrect those I think. 45 minutes. 04/08" - Treeble (06-Apr-2008)

"Un-unmarked pushable block? Not even a Fly-by to hint at its significance? Come on! Anyway I shall be generous and overlook that and instead concentrate on the fact that this is another underated and lovely level. The tasks are extremely well thought out (and full of variety) with some really hilarious spike gauntlets and a pleasing 'correct path' riddle (although I'm not sure why it didn't work for me the first time I got through). There were just enough medi-packs provided to see you to the end thus allowing for a good Finale. And the absorbed (surely that should translate as 'submerged'?) City itself was quite awesome (even though it had no relevance to the story). Play this!" - Orbit Dream (01-Sep-2003)

"Starting outside and picking up the jeep keys you drive a little further to find the entrance to a sunken city. It's similar to the title's first area and that's not the only similarity to the original TR but the laser to get a guardian key is another. The player needs to pass a few not so hard traps to collect four black beetles and get the mechanical scarab the winding key is necessary. Also a talisman a golden serpent and gems are needed. Passing through spikes blades axes and target practicing you're on your way to use the scarab and deactivate the spikes. The second half of the level was more interesting but with much climbing the treasure room was nice. There aren't any enemies except the two demigods at the end. The level ends with a slide and the Sun Goddess as your trophy." - Kristina (11-Mar-2003)

"This turned out to be a very pleasurable hour long level with some fun stuff to do and see along the way. The style was Egyptian and reminded me of Cleopatra's Palaces but started out with a cool underwater city that was just begging to be explored. Unfortunately there seemed to be nothing to do there. Then there are different puzzles to solve to collect the four black beetles before you get to the rooms with the bulls and the puzzle where you have to shoot to lions heads before the timer gets to the end oh and a hieroglyph puzzle is somewhere in there too. Great looking rooms and few enemies - this is mainly a level of exploration and puzzle solving." - RaiderGirl (22-Jan-2003)

"Well it took me considerably longer than 60 minutes to make it through this one. Armed with an ornamental thingy of some sorts as well as the mechanical beetle and a huge underwater area to explore I set out to find the winding key and a place to use the ornamental thing. No such luck. After an hour of fruitless searching I was wise enough to check the reviews and if it hadn't been for Gerty I would probably still swimming around in the flooded city. Yep you guessed it: an unmarked pushable block somewhere down the line. Apart from that it is a very enjoyable run through a great variety of tasks that have been sourced from many different wads. I liked the bit where you had to shoot the two lions heads in time the vast room with many ladders that you had to climb and backflip through and I'm finally getting the hang of dodging the raging bull. It seems to me as if the author concentrated more on the puzzles and traps than on the atmosphere and setting. Some places looked a bit plain and as there seems to be a room from every wad the whole thing has a certain potpourri quality to it. Also notable is that you won't have to use your guns save for the last 3 minutes of this level. But hey that's always welcome in this peace loving household." - Dimpfelmoser (20-Sep-2002)

"Choose Valley of Kings and the levels starts. You begin in a huge underwater city and there is nothing to do. Once you found the opening to the underwater tomb the fun begins. Only complaint I have (and reading the other reviews I'm not the only one) are the movable blocks Thanks Eric. You can spot them by using the binoculars but this level is quite big so a hint: there are two places you have to look for them one for the key and one for a blue gem and they are somewhere around the fountain areas. For the rest it is a very enjoyable level. No strain to the eyes as everything is brightly lit (thank you). And there a quite a lot traps from TRLR nice to see them though. Main goal are to find a lot of artifacts and use them whilst traveling through this underground level. As for weapons you'll find the shotgun and lasersights and a grenade gun. I kept running around with Lara's guns drawn but don't bother. There are two bulls you have to entice into breaking 4 door-tiles and at the end 2 demigods but with the revolver it is no fun. Saying that I wasn't put off at all by the lack of enemies. There are some nice jumps to make and some swimming to do. My trick with the timed spikes and the shooting of the two lion head was: hang at the end of the slide and almost at the end of the ticking of the clock draw up spikes come out and you can stand and take your time shooting them. Rather clever I thought - LOL. Still puzzled as there are still some grates that didn't open but maybe they were there just for the looks. 09-08-2002" - Gerty (18-Aug-2002)

"The name of this level is quite misleading to what you will actually find well there is a huge area with buildings underground that is totally submerged but all you do is swim straight through it to then start the real game. And quite a good game it is. You have to find a variety of key pick ups in this temple like environment while avoiding a myriad of different blade traps completing some very nice puzzles and coming face to face with only a handful of the deadlier enemies the worst but most fun of these being two bulls which you have to lure into smashing four wall tiles. So although this 55 minute level turned out to be not much more different than I expected I still had a really great time with it." - Sash (21-Jun-2002)

"This hour long level really turned out to be much more entertaining than I thought it would. It starts with a short jeep ride then you reach the sunken city and need to find the one exit in the vast environment and then you are suddenly in the middle of a pretty standard Cleopatra's Palaces game finding 4 black beetles for the pyramid to get the mechanical scarab. In this first half hour almost all sorts of available blades make an appearance. After that though when you find the key for the scarab behind a movable block it becomes more interesting and has a little more variety and originality with more movable blocks some target shooting a hieroglyphs sequence puzzle jumps and climbs two bulls and a very nicely designed flipmap revealing the treasure room. From there it is a bit of pulling and fighting two demigods for the last two gems. Really enjoyable one give it a try!" - Michael (21-Jun-2002)

"While there is an underwater city of sorts it is more window dressing than anything as none of the action takes place there. The business part of the level takes place in a Cleopatra's Palace style room with four small adventures to find black beetles and access a mechanical scarab. Nothing too difficult here although there are plenty of traps to keep you honest. Finding the winding key was a challenge since it was hidden behind a moveable block without the slightest clue - not my favorite type of puzzle. The balance of the level had some nice puzzles and I especially liked the timed spike room where you have to shoot two lion heads before being impaled. Lara also has to contend with 2 feisty bulls at once (funny - I used to be terrified of these things as a novice playing TRLR now they don't bother me at all). All in all this was an enjoyable hour of raiding with a nice balance of traps and good but not overly complicated puzzles." - Tombaholic (21-Jun-2002)

"This level started out being very plain and boring however the textures did improve a little as you progressed. The puzzles were not that difficult although I did get stuck for a while trying to find the Key for the clock work beetle. All I will say is check everywhere for movable blocks. There were some nice enemies that needed training like the Bulls. I did like the 3D map of Egypt with the laser above that reveals a key. This has been seen in one of the original games. There was a nice little puzzle with hieroglyphs on tiles that have to be stood on in a particular order. Some good camera work was useful. The textures could have done with some more originality maybe and the puzzles could be a bit harder." - Jason (21-Jun-2002)

"This beautiful level is the second of a series from the author. (The first was just an introduction). It's a very enjoyable level with very good textures the light is maybe a little too good (it could have been a little darker in some corridors to enhance the atmosphere). It's an Egyptian level but doesn't sound too much Egyptian. There are traps from TRLR that I've never seen yet in a custom level. Maybe there could have been more pickups especially in the great absorbed area. The grenade-launcher is not useful in this level I think it will be in the sequel of this series. I have completed in more than 1 hour searching for the hidden push/pull blocks and have appreciated each minute of the gameplay not too difficult but never annoying." - eRIC (21-Jun-2002)
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