Level: The Queen's Secret back home search
Author(s): CHIdtch
total rating:6.96 Gameplay &
Objects &
Sound &
Lighting &
alan 6 6 7 7
Andi Croft 7 6 7 8
Dimpfelmoser 6 5 7 7
Gerty 8 7 8 8
Jay 7 7 8 8
Jose 5 7 5 9
Kristina 7 7 8 8
Mehrbod 7 8 7 7
MichaelP 7 7 8 9
Momster 7 5 7 7
Orbit Dream 7 4 6 6
Phil 8 8 8 8
RaiderGirl 7 7 7 8
Ryan 7 7 7 7
Sash 8 7 8 6
Surekill107 7 8 9 9
Torry 7 6 6 7
Treeble 6 7 6 7
Yonatan 5 4 5 7
category averages
(19 reviews)
6.79 6.47 7.05 7.53

Reviewer's comments

"The main objective of this adventure was a little humorous, and that was finding a crowbar... Now, this crowbar was hidden right behind a door which you had to take this responsibility to survive deadly traps, confusing mazes and hungry enemies to open that door, which finally, solved the whole riddle. In my opinion, this game could last longer if only the builder had put more effort in making the general atmosphere vaster. Recommended if you enjoy playing an adventurous Cleopatra's game. Thank you!" - Mehrbod (06-Jul-2019)

"This is a competently built level for an early release (and a sole effort at that). It's in a very classic Cleopal setting, very attractive to look at, and the gameplay kept me entertained for around 30 minutes. It uses a few hub rooms as areas for gameplay, and Lara gets to find the four Black Beetles and the Mechanical Scarab a couple of times. There's plenty of harpies and skeletons around (plus tiny scarabs that you can't really deal with) but thankfully you do find enough ammo (explosive or otherwise) to dispose of them easily. Definitely worth a look at for an entertaining little level." - Ryan (24-Mar-2018)

"Classic Cleopal objects, textures and gameplay is what we see in this level. You need to find the crowbar to be able to pull out 4 beetles needed to unlock the mechanical beetle, which is trapped inside a pyramid. But there are various fake beetles that will be useless in the pyramid, so better look for the right ones. Then you come to a fight with some harpies and demigods. The level's title, though quite cool I think it doesn't suit it, because I don't know who is the queen and what's her secret..." - alan (05-Oct-2017)

"This is a one-shot from the very earliest days of the LE, and it's a nicely done level indeed. It's fairly linear and makes use of the hub room motif. Your main quest is for the crowbar, which enables you to collect the four beetles that in turn lead you to the spike-triggering winding key. Gerty has provided a compact walkthrough that covers all the bases, but if there were any secrets then neither she nor I found any. The builder has considerately provided a spare knot at the end, to save you the hassle of backtracking for the first one should you have missed it. Enemies consist of harpies and skeletons (one of which proved to be aquatic). Everything is presented with good lighting and pleasing surroundings, so you should enjoy this 40-minute Egyptian raid if you haven't already played it." - Phil (12-Apr-2016)

"This is an attractive cleopal level, with all the classic features in place - Pharos knots, the four beetles, the mechanical scarab, plus skeletons and harpies to battle. It's a good looking level (as the cleopals usually are, at least in competent hands). The four main areas in which to find the beetles have to be visited more than once, but there's nothing at all difficult to achieve and I can think of worse ways to while away 30/40 minutes." - Jay (05-May-2015)

"This level is worth to play; I only found a "but": the author forces the players to revisit the same locations several times 'cause you need to use a switch in a place to trigger something in another place and do something there to trigger something in the room with the switch and go back. This can be repeated several times in different locations until you find the crowbar. Another "but" is the absence of cameras when triggering something; sometimes the triggered objects are near, but another times they are in distant rooms and you need to re-explore the previous areas a lot of times. There is a bad placed door (invisible block) in a room and also missing sounds for the doors; the unmarked climbable wall in the room with that door was not a good detail too. Perhaps there are excessive pickups too 'cause I only used the crossbow with explosive ammo in all game. The best for me was the excellent texturization. Take a look at the walkthrough if you play it." - Jose (24-Apr-2015)

"Another classic cleopal level with the usual beetles to find and place on the pyramid. That including two pillars I guess the second one was a back up in case you didn't pick up the first as I didn't use it and a few traps skeletons harpies constitute the whole level. Obviously the crowbar is the first item you have to find otherwise no matter how many beetles you see there is no way to get them plus spot some jump switch to open a few doors. The pool with deadly water which isn't deadly after all stopped me for a minute but soon I realized it was a trick unless it's a design error. Generally speaking it's a fun level." - Kristina (05-Aug-2003)

"Another 30 minute level hunting for the four black beetles but in truth I spent most of my time looking for the verschlugginer crowbar. I must admit the temptation to DOZY it into being was very real after I while but I eventually found the thing. Other than that this is a rather uneventful level with nothing the long time raider has not seen before. At the end you exit the level with the pharoh's knot in your backpack so don't panic about finding a hole to shove it in." - Torry (01-Nov-2002)

"This seems to be the author's first level and if so it's very good for a first try. The rooms are attractive and simple looking yet are very good at hiding clues as to what to do next. The most exciting part to me was finding the crowbar and four beetles so that I could get the mechanical beetle. After that it was simply a matter of killing a few harpies and placing the last object and soon after the level was over." - RaiderGirl (25-Jul-2002)

"A nice 40 minute or so Cleo wad nice and bright lots of swimming. Pretty standard you must find 4 good beetles oh and of course the crowbar. Why am I always doomed to finding everything first and looking for the crowbar? Otherwise a 30-minutes level. Enemies very manageable no challenge at all you should find the crossbow right off to dispose of the skeletons. Even the banshees didn't get real near. And in some levels those darned beetles follow you everywhere but here all you needed to do was find the water behind the open door. Still a pleasant enough time after some of the darker ones." - Momster (16-Jul-2002)

"I'm still not sure what the Queen's secret is but I do know that I had a lot of fun playing this level set in an Egyptian pyramid the aim is to collect 4 beetles with each being found in 4 different directions from the central starting point a great aspect of the gameplay was the use of pulling switches in one area and then having to find what it triggered somewhere else in the level which kept me on my toes and gave a sense of accomplishment when actually coming across one of the necessary beetles just watch out for the fake beetles they could be deadly. There was a very lovely look to some of the rooms and being a huge fan of organic based textural things one of my favorites was the beautiful wooden floorboards in specific locations that I do not see very often go check it out and have some fun." - Sash (21-Jun-2002)

"Alright another one of those cleopal WAD levels where - you guessed it - you have to find the four black beetles for the pyramid and then get the mechanical scarab for the spikes. Still this short 30 minutes level is nicely built with good texturing and lighting some banshees some beetles some skeletons to deal with and a few wall switches to pull. Not sure I liked those key pick-ups that were simply lying around somewhere (easy to miss) and also not sure whether it was a bug or intended for me to swim through that fiery water near the end without dying." - Michael (21-Jun-2002)

"This level was very good in the 30 minutes it lasted. Lara had to open doors to find the crowbar and then finally extract the beetles from the wall. Though half or more of the beetles were broken it was very easy to find the right ones. Lara gets the mech scarab to disable the spike traps and then she gets to the final areas. Nice texturization and good lighting but I can just wonder what is the queen's secret?" - Treeble (21-Jun-2002)

"Great use of cleopatra wad objects and good texturing which looks quite believable. Except that there are the usual harpies and skeletons some vicious bird plates all in a level with a good start but sadly gets frustrating and not very fun." - Yonatan (21-Jun-2002)

"After playing two very very dark level this one was a welcome surprise by just being bright. The gameplay was also very nice. Yes an Egyptian level and I for one like that. Specially if there is ammo to put those skeletons out off their misery. Apart from skeletons there are some harpies and demigods. Some beetles as well although the first I encountered were gone after I ran away and stayed gone as I needed to go back there again. Find 4 black beetles to get the mechanical one so you can stroll passed the spikes. There is some backtracking involved as you will find the beetles first and then later the crowbar. Was a bit at lost what to do after placing the knot but another skeleton was kind enough to show me the way. That fiery water had me puzzled for a while but it only burns when you are on the surface. Not long after that the level ends. 09-05-2002" - Gerty (21-Jun-2002)

"Why is it that some level designers have an urge to fill their levels with collectable artifacts even when some of them are quite unnecessary for completion. I ended this with a Pharao's Knot in my inventory which I had no need for. What's more I spent a good 15 minutes wandering around looking for a place to put it oblivious to the fact that I had already completed the level! All Lara needed to do was run into an adjoining room for the level to end. Other than this I quite enjoyed it. The level was well designed and crafted with elegant rooms and pleasant attention to detail; although I'm starting to get rather bored by the limitations inherent in the Cleopal wad." - Orbit Dream (21-Jun-2002)

"A nice level which probably would be even better just if it was a bit longer. I really liked the ligthing and the texturing in this quite easy level. Perhaps some may find that there are too many sound effects used but I think that's no serious mistake. All in all it's half an hour of enjoyable tombraiding." - Surekill107 (21-Jun-2002)

"This is a typical cleopal level. Skeletons and demon birds are coming. You must find 4 beetles. The textures are fine and the enemies easy (I found a lot of explosive ammunition). I was playing 40 minutes for this level and I had fun to play this not so hard level." - Andi Croft (21-Jun-2002)

"What is the English expression for 'Achillesferse'? Well it's the one part where you're vulnerable or the one thing you're not good at; the thing that always gives you trouble. In the Tomb Raider Universe it used to be climbable walls that I overlooked but since a couple of months it shifted towards that elusive crowbar that I tend to miss. If Lara had my luck and my approach to raiding and exploring she would never set out without the crowbar. Forget the pistols leave them at home I usually find the UZIs I never use straight away and as you probably know I'm not that keen on killing and shooting anyway. I rather run and hide. But you need the crowbar. And it's not that heavy. So why not have a spare one just in case. I felt that old feeling of failure raising it's ugly head again here as I came across 5 black beetles and was still short of the crowbar. But great item placement that we have here it is actually hard to miss and it's intentional that you pass all those beetles before you reach it. The gameplay the textures the atmosphere the enemies objects and puzzles are easily described by two words: Cleo Wad." - Dimpfelmoser (21-Jun-2002)
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