Level: The Escape back home search
Author(s): SilentViper
total rating:5.32 Gameplay &
Objects &
Sound &
Lighting &
Boris 5 5 5 7
Cory 3 4 5 3
Dimpfelmoser 4 6 6 6
Gerty 3 6 6 6
Jay 4 5 7 6
Jose 3 4 4 5
Kristina 3 5 5 5
MichaelP 4 7 6 7
Nomad 4 5 7 7
Orbit Dream 3 4 4 6
RaiderGirl 5 7 7 7
Sash 5 6 5 6
Tombaholic 4 6 6 6
Torry 6 7 7 7
Treeble 4 6 6 6
category averages
(15 reviews)
4.00 5.53 5.73 6.00

Reviewer's comments

"What wasted potential in this short (approximately 15 minutes) level! The atmosphere is good, with the dramatic thunder and moody lighting, and what little gameplay there is jogs along well enough, but it could have been so much better. So many of the areas to explore seem to have no purpose and Lara is basically left to canter briskly around the place shooting an eclectic bunch of enemies (the giant scorpions provided a bit of a frisson, I suppose), culminating in a brief exploration of a ship. You might want to think of it as a demo for a possibly quite decent game that regrettably never got made." - Jay (20-Mar-2017)

"I was quite enjoying this level when it ended all of a sudden. Such a waste - the interior rooms were well designed and the game had a good sort of atmosphere. The ak-47 rifle was surprisingly well made and quite fun to shoot around with, I don't recall having this much fun shooting down those ugly giant critters. Oh well, it is probably one of those unfinished levels the authors get bored with and release. Not recommended in this extremely short state, but you can play to check out the ak47." - Nomad (29-Dec-2016)

"Playable but not very enjoyable this short level where you only need to find a couple of keys to finish it. Some guns and ammo to pick up, some enemies to shoot and a short ride with the jeep. The timed run is really tight, but doable. Several defects like the missing textures in the ship area, some missing sounds, stretched textures in the sockets... Think only about a short road with some lateral rooms along the way and a simple ship at the end." - Jose (22-Mar-2016)

“Not much gameplay here really. In fact rather less than you initially think; as I found several doors which looked as though they ought to be opened (including one which was placed the wrong way round) but which seemed to have no relevance; and which prevented me from completing the level earlier than I should have done as I spent some time pointlessly running around looking for something else to do. Quite a good choice of textures and an interesting military-looking location made the atmosphere quite enjoyable while I was playing. But ultimately this was all a little too 'speed built' and pointless.” – Orbit Dream (19-Jul-2004)

“What happened!? I played this level with my dad and what did we see? A level with blank textures a wrong way round door and you could miss out almost everything! This level (sorry mate) is not one of the best I've played. Part of this level was good like the machine gun pick-up but I couldn't get some of its ammo.” – Cory (18-Jul-2004)

“Not mush to say. Again some enemies this time a ship and you need to find the exit and escape as the title indicates. A few keys to pick up in the process the usual weapons that the author likes thus retextured and after fifteen minutes you're through.” – Kristina (26-Jun-2003)

“Another level with potential and again a shame that it doesn't work. Does the author get bored after a while it sure looks like it. 17-05-2003” – Gerty (18-May-2003)

“As the other reviewers already pointed out there are some rather confusing elements in here which to me seem to suggest that the author had a much bigger adventure in mind but got bored with it halfway through and left it at that. As far as I can tell the key card isn't really necessary as it just opens a gate to a room where there is only a lever that opens a little pantry with nothing in it. There is another useless room that opens when you shoot a nearby fuse. Probably it is not completely useless as it looks pretty good with tubes and all. Still it makes you wonder. So basically you run from room to room collect the ammo and the key pick ups kill the assorted enemies (although the scorpions ignored Lara in my case) enter the ship and step over the finishing trigger. Not very exiting really but I thought the setting was quite good and there is even a tentative go at a puzzle.” – Dimpfelmoser (13-Dec-2002)

“I think I'm as confused about this level as everyone else seems to be. It looks like it could be really cool with some work though. I didn't understand that door you open that has a 1x1 square room behind it. The ship is a good idea but would be better with more rooms maybe. There's kind of a weird combination of textures but somehow they work together ok. I found two wall boxes to shoot one of which opened a door nearby but I'm not sure what the other one did. I think all I did was run around picking up 2 AK-47's along the way opening doors and pulling a switch or two. I found lots of offices and two jeeps I couldn't do anything with too. I wish the author had put a little more work into this one.” – RaiderGirl (23-Jul-2002)

“I’m a little confused with this one because it comes with two WADs city2 and city3 but in game there is just one level instead of a jump to a second level like you would expect from 2 separate conversions. There is also another confusing thing in this 25 minute level you can finish the level without using one of the key pick ups but if you do use it all it does is open a room with crates and a lever that then opens a large door with a one tile sized room behind it and nothing in there. Besides those confusing aspects this level set on a navy base with a large ship is fairly standard and will have you just opening doors shooting whatever gets in your way SAS giant scorpions dogs ninjas and then entering the ship where you will open a door to the end. In the end this is a cute little level but I finished it with more questions than answers!” – Sash (21-Jun-2002)

“With only 17 rooms you usually so not expect much but still this level is worth checking out and if only for a few nice custom objects (some with collision problems) newly dressed SAS guards and especially the absolutely cool AK-47. Other than that even the few rooms seem empty with little to do and it is all over after 25 minutes.” – Michael (21-Jun-2002)

“The object of this level is to find two keys and a swipe card and I'll tell you one of the keys had me running around scratching my butt for ages so take care and look everywhere. The object here is to get onto this cool ship after a few puzzles and some SAS and one or two monster scorpions but with the help of that marvelous piece of Russian engineering the AK-47 and it's little 7.62 X 39mm rounds this is easy (but don't shoot the good guys). Once on the ship find the escape hatch and be plummeted back to the desktop signifying the end of the level.” – Torry (21-Jun-2002)

“25 minutes for this level for me cheap there are many doors that are not opened two unusable jeeps rooms with nothing to do an area of sea without neither a little object to take the only beautiful thing is the rifle AK-47 and generally a discreet graphic detail. You have to find some key and a key-card to escape on a ship killing some enemy.” – Boris (21-Jun-2002)

“Other reviewers said it all. 25 minutes around a small city with a nice ship and few things to do. I didn't find the revolver so I had to hit the padlock with my pistols. I liked the way the offices were done but I was expecting more from the level.” - Treeble (21-Jun-2002)

“This level which seemed promising to begin with turns out rather disappointing. After a few short minutes and finding a couple keys it crashes to the desktop as Lara goes through a door she has just opened inside a ship. Otherwise it seems very empty with nothing to do in some of the few rooms Lara can enter. On the upside the AK-47 was very cool and would make a nice addition to a better level.” – Tombaholic (21-Jun-2002)
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