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Escape from the Hollow Mountain by Marksdad

alan 6 6 7 5
Cory 6 4 5 5
Cuqui 8 8 8 8
Daffy 8 8 7 8
Dimpfelmoser 6 6 8 8
Gerty 7 6 8 8
Jan 8 7 8 7
Jason 7 5 8 7
Jay 7 6 8 7
Jose 5 6 6 6
Kristina 5 5 7 7
Leeth 6 5 4 6
MichaelP 7 7 6 6
Momster 8 8 8 8
Mulf 5 6 6 5
Nomad 6 5 6 6
Phil 7 7 8 7
RaiderGirl 8 7 8 8
Ryan 6 6 7 7
Sash 6 6 7 6
Staticon 8 8 8 7
Treeble 8 8 7 8
Xxenofex 6 4 4 4
Zhyttya 5 4 3 5
 
release date: 23-Dec-2001
# of downloads: 75

average rating: 6.54
review count: 24
 
review this level

file size: 18.90 MB
file type: TR4
class: Coastal
 


author profile(s):
email(s):
luke989@hotmail.com

Reviewer's comments
"Well, the end of this series is quite good. Rooms are still huge, but maybe that's just the way the hollow mountain is, so whatever. There's a lot of climbing, jumping and running just like in the previous entries. But the escape was good, with the bike that you must ride past some steep mountains. It's always nice to end levels with epic escapes like that." - alan (06-Feb-2023)
"This conclusion to the grand saga sees Marksdad reaching towards the monumental and thus would appear to be very far removed from its punkish beginnings with The Warthogs (‘Next it’ll be BtB’, growled Blackheads magazine). True, following their initial outing to the Hollow Mountain, The Warthogs haven’t made any further appearance in the trilogy, Marksdad perhaps feeling that the absurdity of their presence had been played out; but the sequel managed to stay true to its roots regardless, so this bold new move certainly comes as a surprise. Produced in a comparatively polished (if somewhat bland) fashion, long-time collaborators The Skellies nevertheless keep you on the move between several variations on the theme of Jump! The inevitable reprise of the Ballad of the Sudden Boulder takes the form of an extended “Telescopic” remix, which had reviewers’ opinions divided and might have benefited from external expertise, as it doesn’t annihilate you with quite the same inevitability that the liner notes proclaim. No such controversy surrounded the notorious Invisible, universally reviled as a lazy misfire. Hall of Hades, which hasn’t met the same fate, nevertheless seemed (to this reviewer at least) like an overproduced and ultimately redundant reiteration of the predecessor’s Fire Walk with Me, and it remains unclear whether its title is supposed to be taken as a dig at established labelmates Core’s Angel of Darkness, released on Eidos around the same time. It all ends well, however, with upbeat rocker Mötörbike (the heavy metal umlauts being another instance of genre-typical misdirection), during which the Skellies unexpectedly make a slight return, having been given the honours of ‘seeing you off’, as the liner notes state. A bit of a mixed bag then, especially when it comes to side B; but all things told, a success." - Mulf (17-Oct-2019)
"More fast paced action in the final episode of this series. The atmosphere and setting is pleasant enough, although a bit on the bland and empty side. Still, there's enough to keep you occupied here, despite the short 30 minute duration. I thought that the jumping sequences were nicely executed, although I could have done without the invisible platform and the fixed camera during the boulder run, which only worked rather erratically. The enemies are solely comprised of easily avoidable skeletons, although the shotgun turns up soon enough, so you can exact revenge if you wish. The ending section with the motorbike across treacherous pits was also effective." - Ryan (23-Dec-2018)
"There's some nice platforming going on here and good timed stuff, some of which might have seemed challenging at the time and would certainly be a good choice for a newish player looking to hone his/her skills a bit. The coastal settings are pleasant and contain the usual enemies. Initially, you'll have to deal with the skeletons as best you can, but once the shotgun turns up you can have a spot of enjoyable revenge. Go on, who doesn't enjoy blasting skellies off ledges? Culminating in a brief bike ride, this isn't a particularly long level but it's fast paced and fun." - Jay (27-Jun-2017)
"Not a bad level but I found it a bit overrated. The starting room, timed jumps and the motor ride towards the end are entertaining however the level is short and there is not much gameplay involved. The inner rooms suffer from being bland and empty. I like the works in camera angles but one kicks in when you have to see where you are going (when the boulder rolls behind you). I found this level slightly worse than the previous one so this was a step down from the author's progress. Definitely playable but nothing special." - Nomad (12-Jan-2017)
"A decent ending for this Hollow Mountain serie. The level is short and lineal, with no hard tasks except the timed run in the deadly pit with the skeletons; it took me several tries and was pretty tight. The same defects as in the previous levels with the triangular textures, the end of the word you can reach, etc. The ride with the bike near the end was funny. Not a masterpiece but an entertaining and playable level." - Jose (24-May-2016)
"An early level from a builder who hasn't been heard from (at least not in the form of a new level) for a while. The environs are rather crude even by the standards of 2001, but the gameplay is innovative in several respects. For the boulder run I was tempted to trigger the boulder and hop back so I could continue at leisure, but then I realized that the boulder comes to a stop atop the pickup you need. Soon thereafter comes a lengthy platforming sequence in a huge room, followed by a nice timed run and shimmy past a skeleton. The timed run across burner tiles was nicely done, made easier to beat by using the walk-run-jump move that may not have been common knowledge among players back in 2001. A motorbike ride at the end capped a pleasant but short (25 minutes) raid. I would have missed both secrets if not for the hints in Ian's walkthrough. A nice in-between level." - Phil (08-Apr-2016)
"Considering that this was one of the Author's first levels it had really good ideas into it. The puzzles, platforming, traps and secrets were innovative (specially the boulder cut scene part) but the whole scenario was just too "squarish". The huge areas did took away a bit of the enjoyment and it was too short. Ending was really dull." - Zhyttya (28-Feb-2016)
"A fun level, with some lovely details and I'm actually sad when it ended because I was actually enjoying it! It's a bit to square, the areas are HUGE but the camera work on the first ball and the bike zone were great as a concept but really needed some more love with the design and textures. Hoping to play more from this creator! Recommended for a bit of fun! Very simple level and straight forward but lovely" - Leeth (28-Feb-2016)
"Some more acrobatic feats for Lara without that acrobatics the ready pixel are asked him of the extremist, it makes a very amusing game in a simple but very well constructed decor. The empcheurs of progress is skeletons with which it is necessary to ruser. Course ends by a passage with motorbike with some ski jumps to be crossed. Congratulation to the author on this level really entertaining." - Daffy (18-Aug-2009)
"Well, you start off before the last level ended and progression is easy from the very beggining apart from a boulder room which had me stumped for a while. The level is based around a huge room which contains jumping and sliding and a timed run with a skeleton in the way. You then come into a hall with a timed jump sequence to get a diamond and a flipmap which shows a timed tiles sequence to place the diamond, and guess whats 'helping' you along the way, thats right, two nice skeletons. This sequence got very fustrating for me. Now you can get out of the big hub room. There is an odd invisible block and then you can ride the bike for a little bit before arriving in the valley and leaving this badly textured place forever. 1 secret. 15 mins." - Cory (26-Sep-2008)
"A twenty minutes level in a coastal setting. Two gems to find and a trident I didn't use maybe it's for the next level. Skeletons and crocodiles wander around and make sure you dispose the skeletons in the room with the second gem before the room changes. If you leave them around they will push you out of the safe squares. A timed door not hard and two boulders to avoid plus jumps onto sloped blocks. The level ends by riding the motorcycle and skeletons appearing next to you a few jumps more and be careful at the last one as you can get stuck at the rocks with the bike. It's better to be played as a sequel along with the previous levels." - Kristina (10-Mar-2003)
"Wow! This is definitely the best episode of the trilogy. That breathtaking climb at the beginning more blasted spiked balls and skeletons timed runs and the Hall of Hades was hellish. I enjoyed the bike ride at the end - it made a pleasant finale to the whole adventure. Not as easy as the first two parts but still worth a go for the eternal beginner. " - Staticon (01-Mar-2003)
"This 3rd level is an exciting adventure and I think the best one. Great atmosphere and very nice flybys. The huge room with a pool platforms (one invisible at the top) a timed door boulders and skeletons is quite difficult. And the timed jumps on fire tiles in the Hall of Hades are the hardest part of the level. Lara must collect three blue gems and three tridents (the first one very well hidden). In the final part I had a lot of fun riding the motorbike and really enjoyed those tricky jumps." - Cuqui (22-Dec-2002)
"Of the three Hollow Mountain levels being this the final part this is the shortest (15 minutes only) but it's the best one. Starting off where Lara was (being sucked into a 'trap') she must find her way out of this part of the mountain climbing it up and beating a really nice rolling ball puzzle and at the top of the structure there's an invisible floor which I discovered in a wild guess. After this there was a really but really hard timed jump sequence with tricky jumps to arrive to the exit of the mountain. Then just ride the bike to the other side of the mountain a room which if you played the previous levels you're very used to. :)" - Treeble (14-Oct-2002)
"As far as the jump sequences are concerned the best part of the Hollow Mountain series. That was actually everything that was interesting. There were again no puzzles I ask myself why I have found tridents in all 3 parts. To the puzzles they certainly do not belong. Atmosphere again hardly worth mentioning textures badly processed lighting miserable sound standard. Worth mentioning the one room with the tiles which one had to jump over very quickly because on the last plate a timed fire was released. This was very difficult and has cost me a lot of time and Lara has died repeatedly. And me with her. Opponents were the popular skeletons again the crossbow and explosive ammunition was only to be found near the end. From the game enjoyment okay suitable for advanced players. Because of the timed jumps it is a little difficult for beginners." - Xxenofex (20-Aug-2002)
"The 3rd and final installment of the Hollow Mountain adventure and by far the most enjoyable. These got better as they went along and I was enormously entertained by this last one. Ian finally made me happy by giving me a place to use those gems (thanks). From the water swim to escape the croc waiting from the last level to the motorcycle ride to the end I loved every minute of it. Good use of boulders a timed door and a difficult timed jump from pillars with one timed burning one. Outrageously pesky skeletons you couldn't get away from them in this one I got great pleasure knocking them off the high ledges with my trusty shotgun. For me the most difficult part was the motorcycle run and jumps. I don't do motorcycles well but a very pleasurable 25 minutes wished it was longer." - Momster (14-Jul-2002)
"And an ending to the series I assume this one is also a short level taking me 20 minutes to play with 3 trident secrets found. You start out as croc food then you need to make your way up an extremely tall room with skeletons to dodge and boulders to outrun after that you come across a very tricky timed fire tile jump and finally a cool little bike ride with a couple of jumps to the start of where this all began in the first level and the end. As separate levels these are all nice but lack some substance because of their short duration as a whole they would make one very interesting level." - Sash (21-Jun-2002)
"Well it is less than half an hour of play but I sure enjoyed it - a classical 'platforming' level where you make your away up a huge room encountering boulders funny camera angles skeletons that want to shove you off ledges a timed door and at the end the three level series of the hollow mountain comes to a great end with an escape on the motorbike. I liked the tricky timed fire floor puzzle and I hated that invisible platform - it was unnecessary and really annoying." - Michael (21-Jun-2002)
"Lara's Journal: Having retrieved the three gems from Hollow Mountain I was eager to make my escape and quickly slid down what I thought was the exit tunnel. I found myself in a narrow water-filled tunnel surrounded by hungry looking crocs and only one place to go. After finishing them off I finally had a chance to check out my surroundings. I was in a tall room with an exit at the top and the only way to get there was to climb slide jump and swing my way to the top. More than a few times I thought how grateful I was for those aerobics classes I had taken as a child as I jumped from ledge to ledge sliding from one slope to another as I worked my way around the room. After racing a boulder to pick up a gem I made my way to the top of the room and swinging over to a high ledge I stepped on a pressure plate that opened a timed door which a nasty skeleton tried to prevent me from going through. Finally I made it to the top and outside but I wasn't safe yet. I slid down into a dark cavern with a deadly floor where I had to jump over a timed flaming column in order to retrieve another gem from a dark cave then jump over a timed floor puzzle in order to use the gem and open the door. At last I got to my motorbike and could make my way back to the opening of Hollow Mountain. After a few tricky jumps over some water and climbing a steep hill while surrounded by skeletons I am on my way to my next adventure." - RaiderGirl (21-Jun-2002)
"There are some level I get stuck in the weirdest places and this is one of them. Couldn't climb a wall luckily I got a saved game from a friend and I was on my way again. It for sure was me and not a bug in the game. I liked the pool area a lot. But then again I am a sucker for jumps and rope swings. I hate skeletons especially if there is nothing to blast them to kingdom come. The timed tiles were very very difficult. Also I am not that good with the bike and disappeared through some rocks LOL. As for the minus points missed a piece of texture and hate that funny camera angle. As for the invisible platform I agree with Michael. As you end up at the same place Lara started in the first level from Hollow Mountain it would be great to play them one after the other. Btw what to do with the trident?" - Gerty (21-Jun-2002)
"This is a very short level in the Authors notes he tells you that this is part 3 of the Hollow Mountain Adventure. There is a nice rolling ball trap which is made a bit differently with the use of some good camera work. I think the hardest part of this level has to be the timed fire tiles which need accurate and fast maneuvers to solve. It might have been a bit more exciting had I played all 3 levels in succession." - Jason (21-Jun-2002)
"Finished it quite a solid small level. On the whole I liked it but there are some points to pay attention to: The jumping around on the tiles while trying to avoid being thrown on the death tiles by those damned skeletons was a bit hard. You should avoid having stretched textures. I also noted quite a lot repetitive texturing especially in the bike part. What am I supposed to do with the tridents? Okay so much for the critic I also found the level: Atmospheric; appropriately textured; well done in the gameplay area (not too hard not too easy). Fine job MD!" - Jan (21-Jun-2002)
"Texture- and atmosphere wise this is my favourite from Marksdad. Unfortunately it's way too short and the motorbike ride at the end seems a bit pointless. The tiles that awake the skeletons and trigger off the boulder are easily avoided by shimmying past (I found that out by accident) but the timed door is quite tricky to master. I particularly liked the room you swim into at the start and the serene atmosphere throughout this straightforward run towards the exit. As Ian states on his site: If you play all three Mountain quest in a row you get a full sized adventure and this is indeed the way it should be done to get the feeling of accomplishment." - Dimpfelmoser (21-Jun-2002)