Level: The Cross of the Damned back home search
Author(s): Yann Houbas
total rating:7.86 Gameplay &
Objects &
Sound &
Lighting &
Dimpfelmoser 9 8 8 9
eRIC 8 9 8 9
Gerty 8 8 8 9
Jay 7 7 8 9
Jose 6 8 7 9
Kristina 7 7 8 8
MichaelP 8 8 8 9
Navi 8 8 9 9
Orbit Dream 7 7 8 9
Phil 7 8 8 8
RaiderGirl 8 8 8 9
Ryan 7 7 8 9
Sash 7 8 8 7
Tombaholic 8 8 9 9
Treeble 6 5 6 6
Yoav 8 7 8 8
category averages
(16 reviews)
7.44 7.56 7.94 8.50

Reviewer's comments

"I was quite impressed when I fired up this level as it's rather well built compared to a lot of levels of this age. Gameplay-wise, it's unexceptional but entertaining enough to be worth a look at. There are the usual coastal enemies to deal with, but explosive ammo is provided right at the beginning of the game so you can have fun getting the skellies to group together before blasting them to oblivion." - Jay (27-Jun-2017)

"For an older level, this looks rather attractive. The classic Egyptian textures have been used very nicely and the lighting effects were neat (particularly the greenish tint in the cross room. The gameplay is straightforward but entertaining and although the backtracking got a tad irritating, I wasn't as bored as I otherwise would have been. The enemies are skeletons that materialise from the ceiling, crocodiles and warthogs." - Ryan (06-Apr-2017)

"Here's another higher-rated older level that didn't hit my hot button as have other similar levels I've played recently. Dutchy has provided a walkthrough of a mere page and a half, leading me to believe that this would be a fairly brief romp. The key, however, lies in the fact that the most repeated phrase in the walkthrough is "go back..." Yes, there's much too much backtracking required in this level, which padded the "playing time" by as much as a quarter. Other than that, you have here a generally entertaining raid of about an hour, and the neatest touch is the skeletons who begin to materialize with the familiar rippling of the ground but then glide down from overhead. The final room with the eponymous cross had an eerily green tint and gave a spooky ambiance to the concluding tasks. Not a level to replay, but definitely worth the download." - Phil (30-Jun-2012)

"This is typical old fashioned Tomb Raider: you run back and forth through the same areas as you collect new pieces and find new open doors. There are quite a few texturing flaws (ie stretched/compressed tiles), the end of the world -- even if unreachable -- is right there, and there seemed to be one too many random deadly traps that had me reloading every now and then in one of the rooms. The lighting was also non-existant in most of the rooms, and I think a lot more could have done in the audio department. Quite a few demigods too and some nice dart traps, but otherwise, nothing really exciting. 50 minutes. 10/08" - Treeble (30-Oct-2008)

"This coastal level has a very good look, well builded and nice textured. There are a lot of enemies but you'll have enough explosive ammo to deal with skeletons and demigods. Rooms are full of traps, but I found nothing interesting in the gameplay; only pull switches and place items to open doors, returning many times to the same places. Sometimes there are cameras showing you the way, but another times it's not so obvious where to go. Even so, there are not impossible tasks and it's a playable level." - Jose (08-Oct-2008)

"Backtracking. That's what I seemed to be doing throughout this level; and very irritating it became too. But that aside this was a terrific blast! The enemies were well placed (although there was rather too much heavy artillery for my taste) and the variety and deviousness of the traps on offer was quite breathtaking. The pacing was rather good as well as the gameplay grew faster and faster as the level progressed and the distribution and quantity of medi-packs on offer was absolutely perfect (at one point I was down to a tiny sliver of life and seriously wondering whether I'd be able to complete the quest when I came upon a perfectly placed small medi. The Author made me grateful for small mercies!) I recommend this highly." - Orbit Dream (29-Jan-2004)

"I personally do not love to play a level with so many enemies and in this level there are many of them - skeletons parachute from nowhere; never seen this before; crocodiles many demigods and spike traps. Three objects to find I only used two. Hmm and wonderful textures. Enjoyed to play but again to many enemies." - Yoav (25-Jan-2004)

"The textures and the setting are interesting but the game play isn't much. Just a few items to find such as the gem a knot and a pillar I never used. Skeletons and demigods are used as enemies with crocodiles inside the pools. A little climbing and enough swimming are involved but I found no interest in this level. The traps are steam and spikes and even those are easy to avoid with one room being a little more challenging as it had darts spikes and steam to deal with. Take a look at it but don't expect too much." - Kristina (16-Sep-2003)

"Architecture and graphics of this level really are not bad at all. I liked it very much. Lara needs to find different artifacts (blue gem etc.) and there are several ways Lara can use to reach her goal. And they are quite different. Once an artifact was found mostly demigods appeared but nothing too difficult to manage as the author provides enough ammo upfront. Some rooms seemed very empty and Lara only needed to pull a lever and move on. Lara needed to swim a lot pull levers and master a few jumps. Puzzles were rather easy. Enemies were skeletons and crocodiles. Sound and cameras were ok. One artifact Lara takes with her at the end of the level. Not a difficult level but well designed and you should play it :)." - Navi (13-Aug-2003)

"Nothing flashy but the rooms here are all well built and designed with a look that's not quite Egyptian but not quite Coastal either. Enemies are a nice mix of skeletons crocs and demigods and it's a good idea to look out for traps too like spikes boulders poison darts and fires. Your objective is simple - there's a missing Pharaoh's Knot and Horseman's Gem that you need to find in order to open the exit doors and escape. Don't get stuck like me though - I found the Pharaoh's Pillar and then the gem then spent 10 minutes looking around for where to use the pillar thinking I would place the gem and the knot at the same time. The problem with that is that you have to place the gem before you can get the knot. This was a very enjoyable level though with some well hidden crawlspaces and switches to hunt for." - RaiderGirl (23-Jan-2003)

"The fly by at the start shows you a crossbow and getting that is easy. Do get it as you'll meet more skeletons further on. The best part was seeing those skeletons descending from the ceiling. Eerie at first and I just had to reload and look at that with awe. Do take notice of grates and door as you backtrack a lot. Enemies are skeletons crocs (had no problem in killing them in my download) and demigods. Ammo there is plenty of that but take care of your health as there are not that many medpacks to be found. Main goal is getting a blue gem and a knot. The pillar I take it is a red herring but finding that was nice nonetheless. Look in every nook and cranny or you will miss an opening and you will be stuck. There are deadly traps and although there are not that many of them I still hate the spikes that just pop up. I thought that every room I traveled through had something but the best part for me were the last couple of rooms. Overall a great level and luckily not dark. 13-08-2002" - Gerty (18-Aug-2002)

"This is a very solidly built level with many nice aspects such as the great action you find with the skeletons crocs and demigods the good use of deadly traps and the simple but well designed architecture that gave me the feeling of being in a long since abandoned temple but on the same token when I finished after almost an hour I felt as though not a whole lot had been accomplished or that much ground was covered besides a lot of back and forth progression. So unfortunately for me this was not a totally satisfying adventure but I'm sure that most people will not feel the same way so have a look for yourself." - Sash (21-Jun-2002)

"Now this is the third level I played by this author and he really has improved a lot! Lara is wearing a cool leopard outfit and the level starts visually impressive with a nice flyby (and you better get that crossbow you will need it!). Along the way you are facing a lot of action when battling skeletons crocodiles (sometimes not able to kill them but only to avoid) and many demigods. There is lots of exploring to do inside and outside and you will retrace your path a few times as many areas are connected. Also spread throughout are traps (spikes darts steam) which are not always simple to avoid. The 'Cross of the Damned' is simply designed but looks impressive nonetheless in that greenish lighting with the real organic texturing. I ended the level after about 45 minutes and still had a Pharos Knot in the inventory - maybe I missed a secret?" - Michael (21-Jun-2002)

"It's been a while since I played a level and really got excited about finding a small medipack! But with all the chomping crocs blasting demigods steam poison darts etc. Lara barely made it to the end alive. The gameplay is steady and solid and the enemies keep you on your toes. It is also a very good-looking level atmospheric and well textured and lit. The room with the Cross is very eerie. Extra points also for the great leopard print costume that Lara is sporting. Now if only I knew what that Pharos Pillar was for that I had in inventory at the end...." - Tombaholic (21-Jun-2002)

"Lara has to find her way until a huge cross in a castle. Well it's an exciting quality level: the gameplay is solid but not too much difficult (no chance to be really stuck there) and very enjoyable with good atmosphere deadly traps and many enemies (even if I did not find the shotgun the crossbow and the Desert eagle where quite enough)! In many areas you don't really have the feeling to be in Egypt but rather in some medieval castle with beautiful textures a big undergound cave... Try this one you will not regret it and have a good time especially if you like to dance with skeletons swim with crocs and argue with cleopal guardians!" - eRIC (21-Jun-2002)

"Another fine Level from France. Ok so you don't need all the weapons you find here and you have to cover the same distances a few times but apart from that there is not much to complain about. The gameplay is pretty straightforward although you always come back to the place you started from. Once you find the crossbow the skeletons don't pose a real threat anymore and the demigods are equally easily dealt with. The trickiest part enemy wise is to bait the crocodiles into firing range. There are no big puzzles but one lever that is particularly hard to reach and there is an underwater opening that I missed the first time around. Textures and general setting is very well done the rooms differ but have an overall theme that creates a convincing castlesque atmosphere. Well funny thing I just finished the level and my memory is already a bit vague so I guess there's nothing too memorable in this one but I know for sure that I had a great time playing it." - Dimpfelmoser (21-Jun-2002)
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