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Level: Return from Tibet - Way back Home back home search
Author(s): Sheevah
total rating:8.50 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 9 8 9 9
Dimpfelmoser 9 6 8 9
eRIC 9 8 9 9
eTux 7 6 7 7
Fairy Godfather 9 8 8 8
Freeman Porter 9 8 8 7
Gerty 9 8 9 9
IndyDallasJones 9 9 9 10
Jay 8 8 9 8
John 10 9 9 10
Jose 8 7 8 8
Kristina 9 9 9 9
MichaelP 9 7 9 9
Mman 8 9 9 8
Monika 10 9 9 7
Phil 9 9 9 8
RaiderGirl 10 9 9 9
Ryan 8 9 9 8
Seemeister 8 8 10 9
Treeble 8 8 8 8
category averages
(20 reviews)
8.75 8.10 8.70 8.45

Reviewer's comments

"This older level has also stood the test of time rather well. You'll be kept occupied because there are a lot of varied tasks to accomplish, including an underwater lever puzzle, a block puzzle underground, an intuitive object puzzle, a timed run and a labyrinth. There is some backtracking across certain areas and it's a bit dark in places, but otherwise nothing should hold you back from playing this. I liked the animal cage area - providing an adrenaline rush without being frustrating." - Ryan (07-Jul-2017)

"This is definitely one of the more enjoyable levels from 2001 with its well rounded gameplay and attractive areas. There's plenty to keep you occupied in the way of puzzles and agility tests, with a particularly nice timed trapdoor sequence - not difficult, just fun! Enemies are well used, especially in the menagerie room with doors accessed by gold stars. It's all most agreeable and the only thing that jarred was the weird animation when Lara used the crowbar on the stars and something very odd happened to her legs." - Jay (18-May-2017)

"All in all I found this second part much more enjoyable than the first, it also seemed a lot more objective although there was quite a bit of running back and forth as you gather the necessary keys and puzzle items. The quest for the five stars was interesting and I actually enjoyed my time with both pushblock sequences in this level, the first being a clever way to navigate narrow underground tunnels. If anything, I thought only the last rooms felt a bit uninspired, but generally speaking I had a good time here. 65 minutes, 3 secrets. 03/17" - Treeble (30-Mar-2017)

"If I was somewhat underwhelmed with the first of Sheevah's Tibet levels, this one definitely feels like an improvement and much more deserving of its 'classic' status among players. It is tied together with the previous level nicely by starting in the final rooms of that level, and, following an earthquake, rather conventionally but at the same time creatively a way to explore new areas is opened up for you. Improvements can be seen clearly in every aspect of the level - the looks are more crisp and coherent, and the gameplay, while still requiring some back and fro action, much more structured than in its predecessor. I did not care for the semi-transparent wall hiding away a crawlspace, the logic defying levers that melt ice, icy ground that burns Lara to death and the vases rising through a grating, but there is much fun to be had here as well. I liked the jump sequence in the ice cavern, while you actually don't need most of the trapdoors in the timed run - the sequence as such is both creative and fun, the pushable vase puzzle is logical without outside help and as long as you keep your eyes open for the 5 stars (I will say that not all of them were fairly placed in places you would naturally explore) unintended backtracking can be kept to a minimum. Unfortunately this was built at a time when builders still thought that mazes are an excellent gameplay idea, so you encounter a few here, but thankfully they are not too bad. Overall - a much more coherent effort than the prequel, and a solid level worth a go. Found 1 secret." - eTux (11-Sep-2011)

"This level is a direct follow-up to the first, with the nice touch of starting you at you end area of the previous map. Visuals are an improvement on the previous map; there's a few areas with somewhat flat lighting, but it's mostly more solid all-round, with no areas that feel rushed unlike the first level. There's also a nice new Tiger model.
Gameplay is somewhat in the style of the last level, with you hunting for somewhat hidden things to collect/use, however, the progression is a bit more linear, which makes the flow a lot better without compromising layout at all. Also, there's more variety now, including a nice timed trapdoor sequence and some more advanced platforming sections, and the hidden things are less of an element than before. The biggest flaw now is the amount of flow-stoppers, including various monkey swings and crawlspaces, and a long block puzzle, along with some backtracking at times. Also, there's one part that doesn't take into account the fact you can enter an area before flooding the entrance, leading to you getting stuck on the way out (and making me have to redo a bit of the level). Despite those issues it's a nice improvement on the author's last map and worth playing." - Mman (09-Feb-2011)

"After having played the first part "Hunt for the Deathmask" from the same author I was really looking forward to this one and I was not disappointed. Nice and fluent game play. It is really hard to get stuck anywhere in this level, although there is a bit of backtracking and back on forward visiting of the same areas. I found the 2 level push block puzzle excellent although a bit long. A good timed run with pulling switches in between and also some slide/jump combinations on icy slopes are very manageable and never frustrating. Most traps are easily avoided (at least the second time) I would judge this level’s difficulty as easy to medium. Bats, Tigers and some mutated creatures are the enemies and also easy to deal with. I missed one secret though. Excellent atmosphere and camera work. Very convincing and realistic. The texturing and lighting is also great. I liked the use of torches and how the warm sunlight of the outside areas switched to a blue tone in the icy caves. The author has again created an almost perfect TR2 style level, which should be played by everyone, not just the nostalgic crowd. A perfect one for in-between the bigger levels. Download and play it!" - Blue43 (15-Sep-2010)

"Although it's a good level, I didn't like return many times to the same places or tedious tasks once you know what to do like the long monkeyswings or the moveable vases puzzle. I liked the TR3 style, the design and another tasks in several rooms. Correct lights and textures. If you miss the secrets you'll have to deal with the enemies only with your pistols; few pickups, the shotgun appears too late to the very end when you can't give an use to it. Even so it's a good level worth to play." - Jose (04-Nov-2008)

"I'm glad I saved these two Tibet levels for last, because I think I enjoyed them more than any of Sheevah's other levels. The gameplay is crisp, compelling and relentless, and I never experienced a dull moment here. As in the previous segment, you need to find five Golden Stars to complete the level. The tasks you have to perform along the way are exhilerating and diverse. There's a pushblock puzzle in tight surroundings laced with lava pits, a timed platform gauntlet with switches to pull in between, a two-tiered push piece puzzle that was really neat despite the unavoidable tedium, and a maddening underwater maze near the end. A fun raid from beginning to end, which should take most of us at least an hour and a half. Highly recommended." - Phil (25-Oct-2007)

“Like the first level with the Tibet snowy setting this one is set in snow as well and is a continuation no doubt. We start inside grabbing the Mask again which makes an earthquake occur so we work our way out to collect the Yeti’s hearts and keys to open the doors needed. The areas vary with each one of them having a task for Lara. There is a room with moving blocks that also contains the crowbar the room with timed platforms with the vases and others I won’t reveal everything. It’s a wonderful adventure I enjoyed very much. I don’t like killing the tigers although you have to here. Every area is well built and even the room with the vases to push has a big hint for you well the solution actually. After all the work Lara has done she is ready to go home and enjoy a nice cup of tea. You have to play Sheevah’s levels they are unique in their own way and every single one of them is another fun adventure.” – Kristina (04-Sep-2003)

“This is the sequel to 'Return to Tibet' and it's as fun and challenging as it was. This brought back a lot of great memories of playing TR2 and is filled with clever puzzles plus the hunt for five more golden stars which is a game all by itself. There are also a few keys gems and the crowbar to collect along the way. The pushable vase puzzle had me scratching my head for a minute the timed platform puzzle was brilliant and the whole level has some great moves and jumps along the way. I had the hardest time finding that last star - I got the one in the snowy room with many jumps and a boulder in the entryway the one in the area where you have to monkey swing from areas with switches to turn off the spikes at the next area with spikes and a switch one in the crawlspace with the pushable blocks and the first key and there are two that can be accessed in the room with the timed platforms once it is flooded (an underwater tunnel on one side of the room and a shootable grate on the other side of the room). There are quite a few cats to shoot plus a few mutant ahmets and I only found one secret this time around. This is one of the most fun set of levels I have played in a while.” – RaiderGirl (08-Feb-2003)

“I was a bit hesitant to play the follow up but as it turned out I didn’t need to be. What a great adventure this was. I was only stuck once but that was my own fault not looking right. For the rest there are some very interesting jumps to do specially the timed trapdoor one that was hard but fun. And don’t forget the jumping on the ice blocks. Everything is in here. Finding 4 keys and 5 stars and even a Cartouche with Lara’s likeness on it. There are nice puzzles as the moving block puzzles a hard to spot crawlspace (very well done) and the monkey climb and spike run was great as well. I loved the puzzle with the vases only complaint I would have that the back and forward travel but hey it’s all in the game. There aren’t that many enemies and I didn’t even miss them. Found one secret. 15-01-2003” – Gerty (18-Jan-2003)

“This starts where the previous Tibet adventure ended and again sends you through some icy caves first before you have to explore outside and inside for five stars and a Bronze a Silver and two Gold Keys as well as two red gems and a ‘Lara cartouche’. I spent 1:45 hours in this nice environment enjoying myself a lot especially with a nice jump sequence then the fun timed trapdoor jumping and a very smart torch and vase moving puzzle which unfortunately is also a bit tedious. Yet again I could have done without the maze areas outside and within water but the cages with the ‘beasts’ near the end was great. Found two secrets as usual with Sheevah’s levels these were weapons (revolver and shotgun). ‘Melting’ the icy lake is nice and I also enjoyed the movable block area to get the first Bronze Key. Lots of things to do here but actually very few enemies (some tame tigers bats and a few mutant ahmets only). Look out for that very well hidden crawlspace in the room with the three big double doors. The monkey swing puzzle was also a bit too long for my taste but I shouldn’t complain – all in all this is excellent fun as all of Sheevah’s levels were so far – so onwards to play the Aftermath.” – Michael (01-Oct-2002)

“Another great level by Sheevah. This level picks up from where the last one left off with new surroundings and places to go. Textures and atmosphere was great as usual and again the camera views were fun to look at and made the level more interesting. There are more puzzles and traps which I have never experienced before a lot of work has been put into this and it is great level. Again you have to find five stars to complete the level put you also have to find a number of keys to get to these stars. On the way you encounter a number of original puzzles and traps. I really liked the jumping on trapdoor area above the pit and the puzzle with the moveable vases was just incredible there is also blocks to push spikes to avoid lava and fire to be wary of and a great underwater puzzle and slide block room. This level is extremely enjoyable and one I could replay happily :) Download now!” – John (15-Aug-2002)

“Another good level from Sheevah nice to play. The second Tibet level but different gameplay. There were some well-hidden levers and one hole in the wall which I searched for very long. Enemies are some tigers and bats some puzzles were very great especially the one where you have to raise four vases up to the next floor to proceed. At the end you have to open some cages with bigger enemies and put in five stars. I found two secrets the revolver and the pumpgun (which comes very late ;) ) and played about 2 hours. Nice game download and play.” – Freeman Porter (21-Jun-2002)

“An enjoyable level to play. Very important to look everywhere for switches and traps. Save often to stay alive. The mission of returning from Tibet with the Deathmask requires Lara to make her way through icy caverns to the outside world then solve a series of puzzles to find stars to reach the final exit. Some good puzzles to be solved vases rising to fill a room with water to swim into a passage and a side room with a star that I failed to get until knowing with author's help that it was there did what I should have done when all else fails shoot the bloody thing. Finally kill all that comes in a menagerie and exit.” – Fairy Godfather (21-Jun-2002)

“A very beautiful Level. Particularly the light outside was great. I had really the impression the sun sets. Perfect! This time the puzzles were also a little bit more crisp - for my taste unfortunately still a little bit too obvious. But: the 5th star with the ground flaps in the next room was very well hidden. Towards the level end my Lara jumps with a triple somersault down :-) All in all 2:26 hours game enjoyment and I can recommend this level to everybody. Well done Sheevah!” – Seemeister (21-Jun-2002)

“One can recognize certain elements from Return to Tibet e.g. the use of the bronze silver and golden key. On the other hand there are some new features in the level e.g. the puzzle where Lara has to raise vases. I liked the ice rooms. My statistic says that I played almost 3 hours. In reality I had to spend some time in the first ice room with the slopes and some more in the room with the timed wooden boards. There are enemies like bats tigers and ahmets. In the end there is a whole bunch coming. Luckily one after the other. Sheevah still has some problems coping with the textures. I enjoyed the level and I think Sheevah has good and for me new ideas.” – Monika (21-Jun-2002)

“The textures that fit perfectly these Tibetan places the realistic horizon in the outside area the objects and enemies are some of the good choices the author has made. This is a rather long and entertaining level. I have played many levels now and the most important for me is that a level has the true and original spirit of Tombraider. This one has obviously this major quality with also a little bit of humor as in Tibet 1.” – eRIC (21-Jun-2002)

“Bring in the kids. This is good clean fun for the whole family and in my humble opinion her best work to date. Push-the-block do-the-jumps spot-the-crawlspace find-the-torch. It's all there and much more. I found it a bit confusing that vases could move through solid latticework but I'm more than willing to overlook this when a level features timed trapdoors (my personal favourite). It's tricky at times but hey that's what we came here for. The title is a dead giveaway for the setting and it's Tibet as we know and love. So nothing to complain about. One thing though; there seems to be a growing division of puzzleheads who strictly refuse to perk up the merry level-pushing with some mean enemies. I don't really know why this is the case as (to pick someone at random) Mulf or Holoko proved that challenging puzzles and a few well placed foes don't exclude each other.” – Dimpfelmoser (21-Jun-2002)

“Sheevah’s 'Return to Tibet: Hunt for the Deathmask ' and 2nd part follow up level: 'Return from Tibet: Way back Home' is definite BLUE RIBBON work! It's as good as original Core games & in the tradition of TR 1 & 2 & includes a terrific snowmobile & many beautiful outdoor snowy scenery beautiful snow leopards etc. along with some very funny surprises upon finding the Secrets. Aside from the wonderful feline enemies there also is a special magnificent monstrosity of an animal that must have been spawned from TR-1 Atlantis area genes lol! It's something to behold but don't stand still hehe. This Tibetan Adventure is very challenging & tremendous FUN right from the beginning on thru to the very end. Wonderful camera work beautiful textures & awesome gameplay. If it were Christmas it would be a delightful gift wrapped package straight from 'Santa himself ' dropped right at the entrance of a TRULY GREAT ADVENTURE! Overall I give it a DOUBLE THUMBS UP! It's that good. :)” – IndyDallasJones (21-Jun-2002)
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