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Level: Dreamland 1 - Dreamlike Sounds in Egypt back home search
Author(s): Haiozy
total rating:6.35 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 2 5 3 7
CC 6 6 8 9
Dimpfelmoser 8 7 9 9
eTux 3 4 4 6
Fairy Godfather 8 7 7 8
Freeman Porter 5 5 5 7
G.Croft 5 5 6 6
Gerty 7 6 6 9
Jose 5 5 5 9
Kristina 8 8 9 10
Magnus 6 7 9 9
MichaelP 6 6 7 8
Monika 8 8 7 8
Orbit Dream 4 3 4 8
Phil 7 7 7 8
RaiderGirl 8 7 8 10
Sash 6 6 9 8
Sheevah 5 5 5 5
Torry 4 4 4 4
Treeble 3 3 4 4
Whistle 7 6 6 8
category averages
(21 reviews)
5.76 5.71 6.29 7.62

Reviewer's comments

"This is a colorful but otherwise rather ordinary raid of about 40 minutes. Lizard Queen has provided a detailed walkthrough through the sometimes similar and therefore confusing areas. You basically have Egyptian pickups in a surreal setting. There are perhaps too many blocks to climb and too many featureless corridors to negotiate. In lieu of a boss enemy at the end you're attacked by 15 ninjas, but you've got plenty of ammo to blow them all away. No secrets are documented, and according to the readme there aren't any. The builder released two follow-up levels along similar lines and then quit abruptly. Too bad, as he would have had a promising future." - Phil (18-May-2017)

"The gameplay is confusing, with no cameras when pulling levers and, of course, no puzzles to solve; only exploration and backtracking when you're not on the right way. Simple architecture and huge rooms empty of objects; few enemies (except the final fight) and enough ammo and guns. The best of this level were the new, cool and well applied textures in all rooms. At least, the maze was not too complex. Take a try but don't expect much fun." - Jose (27-May-2016)

"Admittedly I only wanted to work my way up to the same author's highest rated level by playing this one, but this turned out to be strong enough to stand on its own too. The highlight of this 30 minute long adventure definitely are the looks. While the geometry is more on the simplistic and boxy side, and I found the Egyptian textures distracting a bit from the unique look it could've had, the author's ability to work with his/her interesting custom textures and master some very aesthetically appealing patterns is what truly stands out in this Tomb Raiding experience. And enough so to pull me through the game, as the gameplay was not so much my cup of tea. I don't remember a single camera clue, and that's not so great considering the amount of levers you have to activate, it's easy to miss out on crucial items or get into sticky situations you cannot get out of without reloading. And if your orientation skills suck as badly as mine, the mazelike feel of the entire area won't help much in aiding the enjoyment factor of this level. But once all things start falling in place, it's easier to forgive the level's flaw, and the ninja battle at the end was a nice finale and a good way to deplete the collection of ammo accumulated during the entire level before. Give this a go for its unique look, but beware that it can be quite confusing and unforgiving in the gameplay department." - eTux (10-Aug-2009)

"After a 3 month hiatus, it's great to get back to playing Tomb Raider custom levels. I picked up such an old one because it was what I'd been doing previously. But, skipping to the level in question, there's such a random factor to it. All the rooms, textures and (lack of) lighting make this one weird level. The textures highlight the boxiness and emptiness of the level, and it's not until the very end when you have a showdown against a dozen or so ninjas that the pace picks up. Fortunately the textures are reasonably well applied (ie not many stretched or missing ones), the problem with them really lies in their selection. 40 minutes. 09/08" - Treeble (16-Sep-2008)

“I liked the new textures and looking at it now August 2003 it is still quite unusual. We're told we are in Egypt we have ninjas hands cartouches eyepiece and some Egyptian textures and columns. But all this could easily have be placed in a base or city or even alien level. I really liked the red and tartan textures and tartan patterned water also the mainly white patterned rooms. I didn't hear any 'Dreamlike Sounds'. You start sliding with a boulder tumbling behind you. Instead of grabbing that pole I jumped to the left to get the first hand. I found two revolvers uzis and crossbow. I was going to point out that you get no cameras after an action but I didn't need them. Gameplay is finding things and floor levers and avoiding boulders. However I left the level with at least two doors/gates unopened so I don't know what else there was to do! It's worth looking at and playing for about an hour. I get the feeling though that it was just an exercise in how to apply beautiful textures and lighting.” – CC (17-Sep-2003)

“Sadly disappointment by this level?! Not really; quite the opposite in fact as I'm completely flabbergasted that this is rated so low. Again this goes to show how few people can handle a bit of innovation in the TR universe. The new texturing is really great and the construction of the whole area is pretty awesome; the way you always come back to the main room and how the gameplay allows you to take different routes. Ok there are not many jumps nor puzzles and once in a while we could have done with a helpful cut scene but I loved the way the place opens up and you get a real feel for it; or unreal feel for it if you rather. There are a few mazelike areas but never big enough to become frustrating and the showdown at the end was a big thrill. However the most remarkable thing here is an extraordinary design and how the author ingeniously mixes a fair amount of styles. In places it reminds me of the Levels by Richard Lawther. All the more reason to rise the score as this is so much older. I spent a wonderful hour dreaming away in Egypt and I urge you to give it a try. Shame about the reference to David Steward whom I consider as a serious ninny.” – Dimpfelmoser (03-Oct-2002)

“Gameplay - endless running around after pulling levers just to find out which door you may have opened it's not adventurous there's no logic it's just boredom (I'm sorry but that's just my opinion). Enemies/Objects/Secrets - no secrets so I deduct 3 points already the 5 points are just for the massive attack in the penultimate room but then again this had to be a spectacular effect after so much boredom. Atmosphere/Sound/Cameras - no atmosphere no cameras soundwise one of the softer musics to announce the end was a real treat because I've waited for the level to end for long (to the author: don't take me too serious). Lighting/Textures: putting the modern symbol of MGM Studios (the lion) in the level sure helped it look good and there were some other nice effects (‘one-red-star’ texture underwater corridor).” – bERT (01-Oct-2002)

“Texture wise this is a beautiful level. Some of them are a mishmash some of them very modern and some even futuristic. The level itself is very confusing as there is some level pulling to do also some Hands to place and you never know what happens. Some rooms are very empty or at least I didn’t find anything. I left the level with one Hand still in Lara’s backpack and still two grates closed. All the weapons and ammo you pick up you don’t need as such as the main enemies to battle are ninjas. Especially almost at the end. Loved that big wall with Lara on it (even twice). How I survived that first spike-ball is still a mystery to me. 06-08-2002” – Gerty (11-Aug-2002)

“It’s been a little while since I played this level and thankfully I took some notes because the only thing that stayed with me was the absolutely bizarre and wonderfully colourful texturing upon every surface. In this 40 minutes level I found the gameplay fairly standard but the environment for me was quite disorienting luckily somehow I seemed to fumble my way through without too many problems. Just for some excitement I would have preferred more enemies throughout but I thought the huge ambush of ninjas at the end was a really nice touch. As the name says though this level is a bit of a novelty to showcase the textures so I wasn’t surprised that gameplay was a little lacking.” – Sash (21-Jun-2002)

“After a rather tricky start this becomes quite an easy exploratory level where you can follow different paths to get to the end after about 45 minutes. I really liked the new and fresh textures but why mix them so oddly with the good old Egypt ones? Sounds were actually few (despite the title) though well applied and so were enemies (only ninjas) except of course for that one final battle but if you found the room with the many pickups you should not be in big trouble there. Worth a look if you want to see something a little different.” – Michael (21-Jun-2002)

“What a waste of 40 minutes. If I wanted to play in a kaleidoscope I certainly would not have picked Tomb Raider as the engine for this excursion into madness. The rooms were disorienting the passages and mazes resembled a child's toy box and the enemies except for the end were just thrown in on a whim. Unless you are prepared to "toke up" before you play this you will be sadly disappointed.” – Torry (21-Jun-2002)

“I think this is a strange looking level with a mixture of textures - Asian Egyptian and Scottish. Huge empty rooms and a lot of running. In the beginning you find many weapons but there aren’t many enemies except for a room near the end where there are MANY at the same time. A lot of doors to open either with levers or with various pickups such as cartouches or hands.” – G.Croft (21-Jun-2002)

“The thing that I'll remember most about this level is the beautiful elaborately designed rooms decorated almost entirely with original textures. This large level might portray what Egypt would look like if it were built in the future instead of the past. I found it to be confusing at times though as it is a large area and I found myself running back and forth wondering what to do next. Items are well hidden and at times I was thinking 'When did that door open?' or 'Now what do I do?' I found a few large elaborately designed rooms that looked as if there should be something to do in them but found nothing to do and I ended up with a leftover hand as I ended the level. There are few enemies except at the end and a few traps sprinkled throughout the level. Overall a great level for people that enjoy beautifully designed levels with lots of places to explore.” – RaiderGirl (21-Jun-2002)

“I didn’t like this level the gameplay was very confusing boring puzzles and most times you have no idea what is happening after pushing a lever or putting in an artifact. There are very big rooms but most times very empty sometimes 6 or more pickups at the same place also no traps mostly in one room are falling about 17 or 18 spikeballs down. There was one big mistake in the game when I went in the maze from the big hall the 2 doors are opening (when you are coming from the other side in the maze you must push 2 levers to open them). So when I pushed these 2 levers the doors were getting closed and there is no way out anymore! The textures are very different from other levels but I only liked the big pictures of the lionhead and from Lara Croft they are really cool! Also not much enemies in the whole level but in one of the last rooms you are fighting against 20 or more Arabian enemies! Anyway they were no problem you have more than enough firepower.” – Freeman Porter (21-Jun-2002)

“The texturing in this level is very colorful but it also looks very good. The architecture is very good too with really big rooms. The level isn’t that long (30-40 minutes) but what takes time is running in those big rooms. In some cases it’s hard to know what door has just opened but most times it’s a door in the same room. The level starts with a slide and after a while you will come to a small labyrinth. After that you will come to a really big room from which you’ll be able to get to the other rooms. You’ll go through one door and come out through another since many of the rooms are connected. In one place you’ll battle a lot of bad guys but they’re no match since you get many weapons and plenty of ammunition in the beginning (too much actually). A good level that’s worth playing especially if you like colorful texturing.” – Magnus (21-Jun-2002)

“What a delight to play a level with bright rooms and beautiful textures. Except for the very start where there were some dark spots the rest of the rooms were clear and easy to work through. A lot of running around involved returning generally to the same area. Nothing particularly difficult for Lara to do jumping or climbing. Lots of weapons picked up in one area and later you realise why when you pull a lever and are attacked by an avalanche of ninjas. A pleasant and interesting level to play.” – Fairy Godfather (21-Jun-2002)

“A fairly simple level as long as you keep your orientation and you manage to get started. Baddies easily dealt with even the multiple ninjas as long as you have found all the weapons. Some very large rooms to look round and investigate some with lots to do other quite bare. Usual swimming around but again not over taxing except one swim for a star. Good level for the beginner to break their teeth on.” – Whistle (21-Jun-2002)

“At first the garish all new custom textures beguile you into believing the level holds much in the way of originality. Unfortunately this is not so. After a tricky start the gameplay descends into the 'find puzzle piece open door' style. All the rooms while visually impressive look alike after a while and it's often difficult to know whether the room you are currently in has been visited before or not. There are few enemies lots of huge open spaces and the ubiquitous tiresome labyrinth.” – Orbit Dream (21-Jun-2002)

“This level is quite a matter of taste I think - well but not of my taste at all. Most of the time the texturing was pretty colorful and made me feel like leading Lara through a gift box. You rather had to get accustomed to that. The ups and downs in the maze were a bit annoying and ‘stretching’ the gameplay. Also there are cameras missing that could have shown what happened after pulling a switch. At least you needn't worry about life energy or other ‘survival objects’ - you'll find quite a lot of medipacks and ammo around there.” – Sheevah (21-Jun-2002)

“The title is (as often) misleading. I didn’t hear any dreamlike sounds and I have my doubts if that is really an Egyptian environment. Well it is all in a dream. In this dream there is no resting but Lara has to do quite a bit of jumping walking and swimming. Actually it is a linear game if you know where to go and where to find items. I got terribly stuck because I couldn’t find a Hand of Orion. My cry for help wasn’t answered by the forum. And so I went over and over the same places. When in the end I found the Hand I felt rather stupid because it was not even hidden. There are a few ninjas in the play and near the end a whole bunch of them coming out from the right and from the left. You can cope with them because you got plenty of powerful ammunition. There are some beautiful rooms. I liked the red / black and the white / black ones. Other rooms I found not so special. I played about an hour not counting my endless search.” – Monika (21-Jun-2002)

“I spent fifty minutes playing this level and enjoying myself. You're starting the level with a spike ball in your back trying to make your life more interesting. Nothing to worry about just a thrill as you start. Further along you notice that a very good set of textures is covering the walls with some lions appearing often in them. A good mix of black and red gives you the idea that you stand on the ground but sometimes that's only an illusion it's really a perfect designed room with water or burning floor. The lighting is fitting perfectly with those colors. Different areas to explore by most of the time two different paths. One path may reward you another may give you quicker access. Not many enemies to defeat until the end when some of them are coming towards you from different corners of the room but mostly a level depending on a tour within. Some Hands to discover and underwater mazes near the end. I turned off the lights when passing from an underwater tunnel to enjoy the feeling of a black scenery with red gems inside. Although I don't see how the title is connected to the game because it doesn't remind you much of Egypt we have good work from the author and good gameplay for us.” – Kristina (21-Jun-2002)
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