Level: Time Gate (beta) back home search
Author(s): Chipmunky
total rating:5.49 Gameplay &
Objects &
Sound &
Lighting &
CC 7 7 6 6
Dimpfelmoser 5 5 5 5
eTux 4 4 4 4
G.Croft 5 6 4 4
Gerty 4 5 5 5
Jay 6 6 5 5
Jose 6 6 5 5
Kristina 5 5 6 6
MichaelP 6 7 5 5
Monika 7 7 6 7
Orbit Dream 5 6 6 6
RaiderGirl 6 7 6 6
Ryan 5 5 6 6
Sash 4 6 5 5
Scottie 5 5 6 5
Torry 7 8 6 6
Treeble 4 5 5 5
category averages
(17 reviews)
5.35 5.88 5.35 5.35

Reviewer's comments

"Not sure about the title as there isn't a time gate in sight, but at least Von Croy is helpful for once, which makes quite a nice change. It's not a long level and the gameplay is fairly simple, but it's light and mostly linear, the enemies are appropriate (apart from an ahmet) and there's an almost embarrassing amount of weaponry provided so no real challenge there. The base areas are competently, if somewhat boringly built, but I found the strange extensions radiating from Lara's hair and foot to be highly distracting. Not being a builder, I have no idea what causes this strange phenomenon; I just glad it doesn't happen often." - Jay (29-Aug-2017)

"This level isn't a demo (it's roughly about the same length as an average length level), but it certainly seemed incomplete to me. The gameplay isn't bad, but quite repetitive with many samey rooms to go through in search of needed items, but the appearance of Von Croy providing assistance somewhat enlivened proceedings slightly. The surroundings are similar - some nice looking rooms, not too shabby architecture, but quite bland in appearance. There's no Time Gate either and over 15 years later, I don't know if we'll be seeing one." - Ryan (28-Aug-2017)

"A lineal level easy to play with a fast gameplay 'cause the enough guns and ammo to shoot all the enemies. I though there wasn't a good idea to place a crowbar lying at the bottom of a big pool, but later when you really need it you'll find more crowbars. Simple tasks, only press buttons to open doors and get some artifacts; some swims, no traps, the enemies are well balanced. Not a good atmosphere, I think the author even didn't touch the lights, and texturization is often monotonous. Very empty rooms without objects but even so the level is well playable and not very boring." - Jose (01-Jun-2016)

"Here is another one I distinctly remember having started but never finishing for whatever reason. This level is somewhat messy, with the mixture of Egyptian ruins and modern base/home furniture and textures, but the concept is somewhat good - it was nice to see Von Croy along adult Lara for a change. The rooms are mostly big and empty, and along the way it seems the author lost inspiration as some of the rooms are entirely textured with a single tile. Lighting is pretty much non-existant and that pretty much sums it up. The unmarked climbable wall in the very first room had me worried, but fortunately, that was the only one. 25 minutes, 1 secret. 09/14" - Treeble (28-Sep-2014)

"Von Croy was arrested from an organisation. Now Lara must free and flee with him. Sounds difficultly, but it's really easy. Lara must switch off dogs and SAS-Soldiers and open traps . If she has found von Croy and released him, it goes fast to the level end. A few tips still: Not every SAS-Soldier shoots at you. Do not shoot the mercenaries, they help you. It was a little bit curious, that von Croy killed the mercenaries. It was also curious, that von Croy look a proper charlie, after he was free. He started moving only, as Lara walk around an dead SAS-Soldier. The escape with from Croy was too easy, because no more opponents appeared. Though the level is well built, but rather monotonously textured. The same one is valid for the lighting. All the same where one stayed, it was always bright as day. The riddles were relatively easy. Result: Well-arranged level with a few weaknesses" - Scottie (21-Apr-2009)

“Even though it looks like a simple tut1 level at the start it has its own individual architecture and different enough to make you want to move on. It looks like a crate storage and army base in the desert but underground with Lava River. Early on I discovered the green army guys are my friends and they dealt with some enemies for me but not all and when they killed an ahmet they stayed with the corpse leaving me to go on by myself and tackle the rest of the black clothed guards. But I came across more friendly guards later on anyway. One of them made me laugh he wasn't bothered either way he was more interested in the contents of a cabinet which looked like it had bottles in it. I found one secret. We have to find a way to release Von Croy. Try to let him get ahead of you and he will kill a crocodile and three dogs for you. He also opens doors but a few times he stands there waiting for you to do some things. I thought this was a good if simple level and it was fun to watch Voy Croy. His actions were perfect. Don't know why but he kills two green guards in the end and I felt bad about that seeing as they were my friends. I suppose once you come into the area with the fountain you could kill Von Croy before he goes for the guards because you don't really need him now and he can be a nasty creep when things aren’t going his way. A couple of times streaks appeared out of Lara but on reloading these disappear and a few times I was thrown to the desktop but this does tend to happen in some of these old levels.” – CC (09-Jul-2004)

“A couple of giveaways that this is only a beta version: the areas are all rather empty and seem to be awaiting objects and puzzles (which rarely appear); and the Time Gate itself is noticeably absent from the adventure which disappointed me all the more because I was expecting a 'trippy' ending. Instead the Level just ended at a completely arbitrary moment (as so many seem to do). What enlivened this little quest however was the presence of a nicely reactive Von Croy (provided you refrain from shooting him that is) who not only disposes of the enemies for you but (in a very smart move) even inputs some numbers into a keypad and opens a door. The area where he awaits(in captivity) is well crafted and the bodies strewn on the ground coupled with his incarceration hint at a decent little story; which alas never properly materialises. A shame then; as this could have been (with a little more effort) a real winner. As it stands it is (as the Title suggests) merely a glimpse indeed a shadow of something greater.” – Orbit Dream (17-Apr-2004)

“Demo schmemo my foot. As this demo one was released more than 1 year ago and there still isn't a 'proper' level I call this a small level. Although a very easy and entertaining one I must say. Finding 3 crowbars and almost all the weapons (you even don't need). So Trevor where is the real one? 12-06-2003” – Gerty (26-Jun-2003)

“Well that was fun at least the part with Von Croy. Otherwise you just open gates shoot SAS guards dogs and crocodiles and find two hands. It's good to get many crowbars when you need them rather than forget it somewhere and have trouble afterwards. I wish other builders would follow that example well not exaggerate with three crowbars but at least two. This was one of the few times I saw animals dropping ammo after you killed them and that was funny in a way. Thirty minutes in this level and the textures need work as well as the rooms they are empty. I guess we won't be seeing a full version any time soon if ever as usual.” – Kristina (02-Apr-2003)

“I actually quite enjoyed this level. The added feature of Von Croy helping you out in the latter stages of the level was quite novel and his animations worked perfectly. Now don't go shooting him as you need him to get out of there. Also do not leave the opening area without the crowbar as much much later in the level you will need it. My only real complaint was the dogs dropping ammo when you killed them. Oh yeah now we have armed pooches sheesh!” – Torry (24-Nov-2002)

“This is one of those fun half hour levels that kept me entertained without any tricky jumps or clever puzzles - just exploring first in an Egyptian style area than later you enter a base where you free Von Croy who is needed to open a few of the doors towards the end. I was a little aggravated with him at first because he seemed more interested in killing the guards than in opening the doors but then I read eTux' review and used my laser sight and revolver to shoot his head off as described there. It was so funny to see him running around without a head that I didn't care if he opened the doors or not. I found one secret and plenty of weapons and ammo (and three crowbars) so that the few enemies were no problem at all.” – RaiderGirl (16-Sep-2002)

“This starts out as a usual tut1 level nice but nothing more. But when I released Von Croy it got a bit more fun as he opens doors points you in the right direction and kindly waits for you when you open new doors. The surroundings are pretty boring though empty rooms or long winding corridors. No traps to be mentioned nor puzzles.” – G.Croft (28-Aug-2002)

“For me the gameplay was straight forward. I didn’t get stuck once. I didn’t have to solve any puzzles (or I didn’t realise it) and I didn’t shoot at Von Croy as the author advised even so I thought he was rather bloodthirsty killing all the guards with his knife. In the place where you get the crossbow I was wondering what the 2 ropes are for since you can cross to the other side along the crevice. Enemies are SAS guards (they leave Lara alone if she doesn’t shoot at them) dogs crocodiles and an ahmet. If you wait the ahmet gets killed by 2 guards. Among the objects I collected I got 3 times a crowbar 2 times a shotgun a crossbow (didn’t need it) a revolver and 2 Hands of . . . I found one secret. At the beginning Lara has 2 long ‘rays’ sticking out of her back. It continuous even in the water but then it stops. The ropes I mentioned before look crooked when Lara is next to them hanging on the crevice. There is mainly brownish texture. Rooms are often empty or almost and there are no ornaments around. For my taste it was almost too bare except the 2 offices where Lara finds the Hand of Sirius. They looked good to me. Then there is also some swimming to do but it can always be made in good time without getting breathless. Net playing time was 61 minutes. I really was fascinated following Von Croy just like in old days. I wonder what the final version is going to be like.” – Monika (28-Aug-2002)

“The level starts with a Lara that has strange lines around her and wrong textures at some places on her. This level is nothing brilliant but you can enjoy it if you try hard. For a bit of fun you can put the lasersight in good use and aim at Von Croy's head. I know the author said not to shoot at him but the headshot wont affect the gameplay trust me ;). There are 3 crowbars (I found 3 at least) of which the first and the last are completely useless. There is no place to use the crowbar before the second one and you couldn't access the area with the 3rd crowbar without using it first. I found only one secret not hard to find. The lighting is very weak it's just slightly modified so it wouldn't look that the author hasn't touched it. Many walls look like wallpaper and most even if they don't are still textured pretty boringly. Nothing hard here and it shouldn't take you more than 30 minutes to finish the level. Well not the worst level I've ever played but I must admit I've seen better.” – eTux (27-Aug-2002)

“There is certainly some potential there as I really liked the way how this started like a traditional tomb adventure and then the scenario slowly turned into a base/lab kind of thing. But it all seems a bit unfinished. The rooms are there but they want to be filled with traps jumps textures and puzzles. As it is you just have to run to and fro and push levers. I guess I should have known that you must not shoot Von Croy and believe me I didn't do it on purpose; the silly old fool virtually jumped into my line of fire when I killed the crocodile. After that he was completely useless and failed to remember the combination for the next gate. But when I loaded an earlier savegame and just sprinted past the reptile all worked well.” – Dimpfelmoser (27-Aug-2002)

“Starting this level you will probably find Lara with some strange texture lines sprouting from her body to remedy this situation I found that if I saved and then reloaded the lines would disappear thankfully this was the only textural glitch in this beta version of the level although I noticed that a couple of fire traps did not burn Lara which hopefully will be rectified in the final version. The gameplay in this quite monochromatically textured level itself is quite standard with you having to open a few gates in a tomb environment that seems to have been slightly turned into a military installation the only exciting aspect is that for the last 10 minutes of the 40 minutes this took me to play you are accompanied by Von Croy who you have to release from a cell and then both you and he have to make your escape to safety. Funnily it seems that Von Croy’s time in the cell has made him a bit cranky because along the way he decides to machete to death the allied guards that cause you or he no harm but I guess he never was the sweetest guy around so I shouldn’t be surprised!” – Sash (21-Jun-2002)

“Ok it is meant to be a beta but I guess I would at least want Lara herself to work correctly and for me she had some graphics trouble with her head and left foot which only disappeared late in the level. However you can happily play this game anyway and it does reveal a few nice things such as occasional organic textures here and there custom objects in the lab rooms and what is really remarkable is the way in which you get to finish the last part of the level jointly with VonCroy after you have freed him from his prison. There is a bunch of dogs and SAS around to fight and unfortunately the main architecture and texturing and lighting is rather repetitive like the several rooms filled with the same wooden boxes. I found one secret in the 45 minutes of gameplay and suggest you should not forget to pick up the crowbar on the ground of the initial water room. Level needs quite a bit more work to really be a great one.” – Michael (21-Jun-2002)
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