Level: Gate of Dimensions back home search
Author(s): Ext
total rating:7.07 Gameplay &
Objects &
Sound &
Lighting &
Daffy 9 8 7 8
Dimpfelmoser 7 8 7 7
Gerty 8 8 7 7
Jay 7 8 8 8
Jose 6 7 8 7
Kristina 6 7 6 7
Lady Lara 8 7 7 8
Magnus 4 4 4 5
MichaelP 6 8 7 6
Nomad 7 7 6 6
Orbit Dream 7 8 8 9
Phil 8 8 8 7
RaiderGirl 7 8 8 9
Ryan 7 8 8 7
Sash 6 6 7 7
Sheevah 8 5 7 9
Torry 6 6 8 9
Treeble 5 6 7 6
category averages
(18 reviews)
6.78 7.06 7.11 7.33

Reviewer's comments

"What an odd little level! There's a mix of those 'easy on the eye' Scottish castle textures and a bit of Settomb thrown in for good measure. The enemies are somewhat eclectic also - skeletons, tinmen and ahmets, with a demigod right at the end. It's definitely a bit of a shooter at times, which probably won't come as a surprise considering the large number of pickups at the very beginning of the level. It's atmospheric, albeit far too dark in places, and the pace is fast and furious, with some nice little traps along the way. It's good fun and doesn't outstay its welcome. Give it a try; you might be pleasantly surprised." - Jay (03-Oct-2017)

"A weird and chaotic level. On one hand it was stirring due to the action, crowded fights dance tracks and loads of boulders rolling from every crevice on the other hand the general setting and many empty rooms were monotonous and bland. What a contrast. I kinda liked that there were no pickups found in the game besides the initial items since this made the adventure more convincing, I hope more levels do that so you have to manage your supplies besides it doesn't make sense Lara brings only 3 flares nor uzis are found in ancient ruins anyway. The initial techno music was surprising (combine it with the fact that 3 bronze knights and 2 skeletons are charging at you) and strangely fitting for the fight, also in the last one. I could do without the unbalanced music, guessing levers and ahmeds in tight spaces though. Try and see this one for yourself." - Nomad (01-May-2017)

"Relish the pickups near you when the level commences, they are all you will find (with the exception of a couple of gems). This is a short, but action packed little level, where enemies are present around seemingly every corner, from ahmets and knights to skeletons and demigods. I got a shock when, in one particular room, the lights went out and Lara had to fight one ahmet in a confines space. The final battle was also an adrenaline rush, to accompanying techno music track." - Ryan (01-Sep-2016)

"Even when there are not puzzles, this lineal level is entertaining 'cause the numerous traps and the continuous action. I found no hints in the room with four wall switches and later in the room with fire trap switches; also I got stucked 'cause one of the thin mans dropped a gem in a very dark area so I missed it. Anyway the level is enjoyable with a decent architecture and texturization; the lights are well worked too. Be sure to not waste ammo and medipacks 'cause all you pick up at the very beginning is all what you'll dispose in all level. Take a try, it's not too challenging." - Jose (08-Jun-2016)

"When you start this level you feel like a kid in a candy store with all the weaponry lying at your feet. However, these pickups are all you get throughout the whole 26-minute level, and it soon became obvious that Lara was engaged in nothing more than a trapfest. You go from area to area with new threats facing you in each one, frequently of a surprising nature such as falling boulders a la Marksdad and flame blowers that rudely greet your arrival. And even playing in god mode it's hard to move around with a cadre of knights, skeletons and an ahmet pushing you around, so I finally used the GUNS cheat to blow away the skeletons and then kill the other enemies so I could progress at a more leisurely pace. Not to mention the luxury of unlimited flares to navigate the many dark areas. And I finished the game without sound after being subjected to that annoying music track during the major battle. If you enjoy pumping adrenalin in large quantities, you'll love this little tidbit." - Phil (10-Oct-2015)

"Here is a level which draws us away of room in room and also trap in trap, a true course of the combatant for Lara who will have to confront quite a lot of villains and avoid quite a lot of bowls. This game is very amusing to player for whom this style likes. Decoration is made well and rather gloomy. A very good level of this constructor who does not lack imagination." - Daffy (19-Aug-2009)

"This was an enjoyable level set in a castle with a side-trip into an unusual cave. The game took longer to play than the 25 minute gaming total since there were many rolling balls to dodge and some tough battles along the way. Although the rolling balls got tiresome after a while there were also times when they added to the interest of the game by keeping you on your toes. Unlike others I liked the music from the movie soundtrack. I'd play this one again." - Lady Lara (15-Oct-2004)

"This is my least favourite of the author's levels. The texturing is okay but I really didn't like it. There are a lot of booby-traps which can be very annoying if you hadn't saved (not a problem for me I save all the time). There are quite a lot of enemies especially at two places. When you get to those places two horrible songs play I had to save and reload just to get them to stop. They should have been in a different zipfile so that you didn't have to download them if you didn't want to. The level is very linear you go from room to room pulling lever after lever kill enemy after enemy and dodge booby-trap after booby-trap. After twelve minutes it ended without Lara having accomplished anything." - Magnus (29-Jan-2004)

"This is cut from much the same cloth as 'Run Lara Run' and is ideal for those who enjoy saving every 5 seconds. Those who don't will find themselves swearing loudly very often indeed (hence play after the children have gone to bed) but both types of people will have to admit that it's all rather well done. Mateusz has come on in leaps and bounds technically and this adventure looks ravishing with gripping surprise-based gameplay keeping everything very nicely spiced up although somewhat frustrating. Finally can someone please explain to me the appeal of Fatboy Slim? I must be getting old." - Orbit Dream (27-Aug-2003)

"I for one would say try this level. Not that it will take your breath away but more for the adrenaline rush than from anything else. There are traps with boulders throughout and in my case many didn't kill Lara but you have a scare anyway. Battling enemies in a confined place it not my idea of fun but you for sure have your heart pumping. The floating bodies add to the spooky atmosphere. Texture wise this is a mishmash but in a way it does make sense do I make sense? Main enemies are tinman Ahmets and skeletons and at the end a demigod as well gather artifacts like gems and pull levers and sometime a trigger-tile for good measure. The music was great as it kicked in at the right places but you might turn the sound a bit down though. 22-07-2003" - Gerty (05-Aug-2003)

"Hmmm not the usual 'Ext stuff' to expect in this one. It's very linear involving two quests for gems. Less than 20 minutes and you've finished it. One thing I am not sure if I liked or not was the inclusion of Basement Jaxx and Fatboy Slim's songs (both from the movie OST) but well they were used and so you'd listen to them anyway. Take a look but don't expect something as interesting as Merchant Center or SAS Base." - Treeble (09-Jan-2003)

"Set in a surreal castle with the deadly beasties and traps one would expect this is a fine level except that my file had no sound effects. Music came through ok just no sfx (which meant you couldn't hear those nasties creeping up on you). The level was well designed and the fight scenes often involving multiple opponents was something only rarely seen and I thought more realistic. Loved the battle with the demigod ahmet and two horsemen all to the tune of 'Where's Your Head At' from the Tomb Raider movie soundtrack. The puzzles were virtually non existent unfortunately and the level ended after around 25 minutes but I must admit it was fun." - Torry (12-Oct-2002)

"Set in a castle in Arizona (do Arizonians build castles?) you have to make your way from room to room usually having the exit blocked off when you move on doing not much more than avoiding hazards and fighting enemies though the fights are brilliantly executed with sometimes mixtures of very hard to kill enemies in cramped spaces. What I loved most of all in this 30 minutes level was the added feature of a couple of songs although I only remember hearing one 'Where's your head at' pump out as soon as I walked into the final battle room and had to take on an ahmet 2 horsemen and a demigod. I've never replayed a fight scene more than I have this one!" - Sash (21-Jun-2002)

"Lara in a VERY blue top explores a strange place in Arizona (?) which in the first half has mainly Scottish ruin textures and later turns a bit into Settomb. Gameplay is totally linear bringing you from lever to door to lever to door. I had an issue that my sound f/x did not work but that may have been my PC. Remarkable are the spooky floating bodies many rolling (or dropping) balls to dodge and a lot of attention to the music even adding TR movie soundtrack songs specifically for the two big action scenes where you battle three tin men and two skeletons and then near the end a demigod an ahmet and two tinmen. 35 enjoyable minutes." - Michael (21-Jun-2002)

"Gate of Dimensions is one of the most bizarre levels I've ever played. I loved the setting which for the most part is a nice Scottish looking castle (and sort of morphs into something else at times). The puzzles weren't ever hard either - mainly consisting of levers switches and a gem or two to place. So why was I reloading every sixty seconds? There are boulder traps from start to finish and a few times I found myself outnumbered by five or more enemies and usually more than one type. In one room it was two skeletons two horsemen and an ahmet - and in another it was a demigod two horsemen and an ahmet - all at once! with more of each scattered throughout the level. I had plenty of ammo but sometimes I forget to watch my health bar. My favorite part had to be the music that was played during a couple of these battles - music from the TR soundtrack - it seemed to fit right in and really set the mood." - RaiderGirl (21-Jun-2002)

"I can't remember reading anything anywhere about this level and I'm wondering why. It was good. There are different textures from different TR levels used well fitting to the rooms. And some nice effects like the transparent blocks. I found the atmosphere very moody the use of lights was nice except for some parts that were a bit too dark. Right at the beginning you see a couple of weapons and ammo lying around to be collected. Be economical with those objects you won't find anything more while playing! And that is a hard bit with all those enemies like ahmets horsemen and skeletons. Now the sound. There are two scenes in the game where I had to put off my speakers as the music was unbearable! Simply horrific! I really like rock music yes I do I am the biggest Stones fan in the world - but what came to my ears in this game was on the verge of bodily injury (if you know what I mean). So you'd better leave the included wav files where they are ... ;o)" - Sheevah (21-Jun-2002)

"Not much to say about this one only that it involves going through a castle(?) and finally end up outside again to an area similar to the one you started in. You get a lot of ammo and the weapons from the first step. Along the way you will find out why for the many enemies you are going to face. The puzzles are gems to open doors and some switches as well. That's it. Only the music and a song is preventing you from boredom." - Kristina (21-Jun-2002)

"Although it took me only 25 minutes of net gaming time to complete this it seemed so much longer as you stumble from task to fight to dodging those merciless rolling balls. There is a curious mix of textures and enemies and I'm not fully convinced that it works here as the setting struck me as a bit contrived thus creating an artificial atmosphere. But I cared for the bodies that were floating in almost every room. At least they were no threat to your health. Which can't be said about the skeletons and the mechanical guards. In fact in one room you get attacked by five at the same time and since I hadn't found any explosives it seemed an unfair battle. Oh well I survived to give you this review. Oddly enough when the gameplay is as fluent as it is here (with the help of just too many levers) and you never get stuck never even have to look very hard as soon as I finished the game I forgot almost everything about it. And still it was fun while I was there." - Dimpfelmoser (21-Jun-2002)
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