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Level: Temple of Karnos back home search
Author(s): TombRaiderFan
total rating:5.07 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 6 4 6 5
Casual Raider 4 3 4 4
CC 3 3 3 4
Dimpfelmoser 2 3 3 4
DJ Full 7 5 6 6
Doug E 4 4 5 8
eTux 2 2 3 4
Gerty 5 6 6 6
Jay 5 5 5 5
Jose 5 5 5 6
Kristina 6 5 6 7
Magnus 4 4 4 5
Mehrbod 6 6 6 7
MichaelP 4 5 4 4
Momster 6 5 6 5
Orbit Dream 3 4 3 6
RaiderGirl 7 6 6 7
Ryan 5 5 5 5
Sakusha 6 5 4 5
Sash 6 6 5 6
The Aussie Adventurer 7 5 6 7
Torry 7 5 6 4
Treeble 5 5 5 6
Yonatan 8 5 8 7
category averages
(24 reviews)
5.13 4.63 5.00 5.54

Reviewer's comments

"An enjoyable 10 minute adventure throughout this debut. Gameplay and puzzles were fair enough. Enemies and objects were average and the traps were breath taking. Atmosphere completely suited an Egyptian temple level, no complains. Lighting and textures was done perfectly fine. Recommended Egyptian level. Thank you!" - Mehrbod (03-Sep-2018)

"A rather straightforward and underwhelming Egyptian level with a couple of Coastal enemies added in for good measure - mostly wild boars. There's a simple bit of item hunting, trap avoidance, a couple of short swimming exercises and a door puzzle that isn't really a puzzle to end the level. Flat-out average, not badly done but nothing to get excited about." - Ryan (23-Jan-2018)

"Short, linear and easy level. It's built with small rooms. Gameplay is about finding puzzle items, killing boars, crocodiles and skeletons; and opening doors until arrive to the finish. Texturing is OK, though I found some thin walls and floors. Anyway, I enjoyed this short level." - alan (30-Jun-2017)

"Short and lineal level very easy to play. Fast gameplay with no puzzles, excessive enemies (wild pigs), background music from a coastal level (but there is no sea here), objects from a cleopal level and textures from an egyptian level. Some traps (rolling boulders), a couple of items to open doors and no more to say about this 15 minutes level." - Jose (15-Apr-2015)

"This looks like Egypt, but the enemies appear to have wandered in from the coastal wad, especially the piggies - there are a LOT of those. Otherwise, this is 15 minutes of undemanding raiding, with some simple traps to avoid, plenty of rather unnecessary fire power to accumulate (although the grenade gun did help with the skellies) and the odd artefact to find." - Jay (30-Jul-2014)

"Very short and easy level with some traps, couple of enemies and plain gameplay. It's rather good textured. Good level for beginners." - Casual Raider (19-Jul-2013)

"Hah, what an underestimated little piece of microclimate I have just dug out! Surprisingly amusing with its rather flat lighting, basic texturing and a wafer-thin floor. A nice camera work can be seen, and an equally fine sound application can be heard here. I got a warning of every single trap, so I was very unlikely to die - I only couldn't avoid pulling up on a certain spike floor, and that single death was rather surprising than annoying. I died the second time - but this was myfault... whatever. The skeleton pit requires agility and speed, so it's a kind of "unofficial timed run". And the final riddle, even though made of repetative doors and enemies, is a pure masterpiece - because You know the threat is close, without knowing when it is released... so You keep Your weapon drawn all the time and ready to shoot... thrilling! Placing an associated puzzle item in its slot is well deserved, and - as follows - quite rewarding. I finished the game relaxed and with sense of accomplishment. Shame it's the end of the level - it should be a beginning of something deeper. Knowing that it's a debut level of this author, I'm gonna play his other levels and see if I can find it there or not. SUMMARY: A quick, fluent and quite original break. I recommend it to everyone, anytime." - DJ Full (11-Aug-2011)

"Temple of Karnos is the first level by TombRaiderFan. I would have to say that it is a good start to his career as a tomb raider level designer. This level has all the making of a decent level only let down by the simplicity of the level and the excess weapons. The level design and gameplay are good without being spectacular. The level seems a little boxy were they are mainly just squares joined together. The level is not that hard but I did like some of the puzzles including the one at the very end of the level. The enemies consisted of wild pigs and a couple of skeletons who were no worries because of all the ammo. It was good to see the level designer have an attempt at camera fly by but needs a bit of work. The lighting and texturing are good but once again, nothing to write home about. Not a bad start for a costal level and has some potential. If I had to give this level a grade, I would give it a C+, a high pass mark." - The Aussie Adventurer (26-Jan-2006)

"One thing that always sets alarm bells off when I start a level is finding piles of ammo and weapons. Well, here the first enemies (and throughout the level) are mainly warthogs, which can be killed with pistols. The first shotgun (of three I found) triggered a boulder. After that two crocs can be killed with pistols, and then we come to the skellies. Hop down into a tiny room to pick up the grenade gun, and then blast them to kingdom come. That bit of excitement over, the next one comes in a room of doors, behind which are warthogs, and these can be killed one by one. Running into each door opens the next. So I suppose you could set yourself a challenge of opening all the doors, releasing all the warthogs, and jump about firing pistols among them. Which kind of makes the uzi and shotguns irrelevant at that stage. This is a very quick run through a simply constructed level, with the usual beginners problems of thin walls and dodgy flybys. A quickie before dinner." - CC (14-Jun-2005)

"This level is the perfect advertisement for any company that is selling wild boar because it shows that Lara who is a strong and beautiful woman loves wild boar. The author should've written at the beginning of the level 'Pork: the other white meat'. In order to make the author's obsession (?) with wild boar less apparent the author added two crocodiles and a few skeletons (However they can symbolize the consequences that a person may face if he or she doesn't eat any wild boar). During your 'hunt' (you have to kill 9 boars) you get to encounter some traps along the way (mainly spikes darts and boulders). There are some items to use (eg. Pharos knot) water that isn't animated (the water was oddly textured too) and two paper-thin walls. The booby-trapped medipack and the room that has many doors to open were interesting. You can get 9 boars for just 489k!" - Sakusha (29-Jun-2004)

"I really can't add much about this adventure that hasn't been said. Yes I know you usually say that after the 20th review but this level is so short the first 3 reviews of it could explain everything. I'll just add or mention again that this is a small compact tutorial level with coastal objects which you usually find near where they have to be placed and this is filled with useless traps. The first boulder was the only one by whom I felt threatened - as the rest is placed rather silly - in the room where you find the crowbar the path goes straight up but the sides of rooms are filled with spikes and I don't know who actually thinks of stepping on them. The same thing for the flames in the room with the skeleton. Recommend this only if you are bored and want a quickie (not to be misunderstood lol)." - eTux (19-Jun-2003)

"This is a fairly short level but quite playable. Get a star-find Pharao's knot and finish. There are a lot of pigs along the way and one wonders if the author has a fettish for our porkie friends 'cause there are loads of them to turn into bacon. Good textures but otherwise a bit slow going." - Doug E (01-Dec-2002)

"A fairly decent but short (15 minutes) level that was inundated with wild pigs. Not a great degree of difficulty mostly climbing finding blue stone crowbar etc. and avoiding some boulders and spikes. One decent exciting area was jumping into a pit in which you could see the dreaded skeletons but luckily the first place I turned to was the grenade gun. Blew em up. There is one rather loathsome swim with a fixed camera and a crocodile ready to devour. You end up in a room with many gates behind which are...you guessed it more pigs. As you step into one doorway another gate opens and so forth until finally the next to the last gate is opened you place a knot and exit thru the last one." - Momster (13-Aug-2002)

"A very straightforward level. Using the coastal wad there is some greenery and that suits me great. A couple of small rooms with some traps to get the gem star and the knot. Loads of ammo and I shot two crocs four skeletons and I don't know how many warthogs. I felt a bit sorry for them being cooped up in an underground Tomb. Some spike traps and some boulders and some darts but none could really harm Lara. Nice little twist in the end with the poor beasts though. But what is the fun in it of those bloody camera angles? 17-07-2002" - Gerty (21-Jul-2002)

"There are some nasty little traps to start with as well as a whole lot of warthogs obviously number one choice for enemy by the creator if you like large rooms and areas to explore then you won't find any here but although only small rooms were used they were all given a purpose and visually they were nice to look at the creator decided to up the suspense at one point with the help of a pit of skeletons and Lara's need to enter it as they stare up at her with swords at the ready there is also another warthog death match with a twist just before the end but sadly the end isn't that long from the beginning." - Sash (21-Jun-2002)

"59 rooms with a number of traps and enemies - boars darts rolling balls spikes crocodiles and skeletons can be found - but the gameplay is totally linear from one room to the next and there are many thin walls and floors. I ended the level in less than 15 minutes and found two things memorable: the puzzle with the many doors and the smartly placed fixed camera under water which allowed for a surprise crocodile attack." - Michael (21-Jun-2002)

"This was a level I had played back in the early days before I started actually giving my opinion on these levels and as soon as I loaded it up I remembered it. The level was quite well executed but not too tough and will take you around 20 minutes to complete. It should have been called Boar's Haven as there are heaps of the little beasties running around." - Torry (21-Jun-2002)

"Short level (15-20 minutes) that takes you to a temple. In the short time I played I saw lots of wild boars. Very repetitive. The fixed cameras are well placed and the only puzzle I can remember is the one that opens the final door. You get inside one room and another is open. In the beginning it's easy because you will only find few doors but the finals become a bit confusing -- but you can enter every room again without problems ;)." - Treeble (21-Jun-2002)

"Very simple level unoriginal with at least 3 bugs that I counted. There is too much overuse of the pigs in the level. There are thin walls thin grounds and the flybys go through walls. Also the water level was the same as the ground which made it look very unrealistic. One puzzle that I did like is the one with the doors." - Yonatan (21-Jun-2002)

"Though using the coastal tom this has more of an Egyptian look than a coastal look. The enemies are what I expected though and included many wild boars a surprise attack from a croc and a few skeletons thrown in. However there's plenty of ammo and weapons lying about so they were no big deal. Besides the enemies there's also a few traps to get through including spikes boulders and darts. Though lasting only 14 minutes there's quite a few rooms to go through and a few objects to collect including the golden star the Pharaoh's Knot and Pillar and the crowbar. The level looked good and I liked the puzzle at the end where you open the final door but it could have been so much better with more puzzles and a longer playing time. An enjoyable first attempt at creating a level." - RaiderGirl (21-Jun-2002)

"This is a level with a lot of pickups and a lot of wild boars but unfortunately not much more. The level is very linear and you always know where to go next. The texturing is nice and so is the lighting but it could have been much better. I finished the level after seven minutes but that's probably because I let the wild boars live and the pickups lay where they were." - Magnus (21-Jun-2002)

"This is a fast and rather simple level for rather simple TR players. The boulder traps are way too easy to avoid; the pigs are rather dull adversaries; the 'multi-door' puzzle isn't a proper puzzle at all; you simply run into one room a door is unlocked; repeat until complete. The one inspired moment was the pit of skeletons which you know full well is a necessity to enter as the crowbar is down there; but you stand on the threshold nevertheless peering down tremblingly thinking 'I don't want to go down there!' More like that would have been most welcome." - Orbit Dream (21-Jun-2002)

"A straight forward level with three puzzle items a gem a star and the knot. Nice lighting and textures in one room the floor is thin though that doesn't look very good and a few walls also. Many wild boars and one or two crocodiles to kill with the shotgun or Uzi as well as some skeletons you get the grenade gun from the same room. The boulder trap isn't very well placed as soon as Lara enters the room they start rolling down and there is no chance of catching her but there are some spikes which can fool you. The spike trap is also used in the room with the crowbar. Ten minutes of some fun." - Kristina (21-Jun-2002)

"I played this twice cause after my first run through I couldn't remember much about this really short quest. Mind you second time around I didn't bother to pick up all that useless ammo (three shotguns) so I reached the end in seven minutes. Not your typical coastal adventure but that's the most positive thing I can say about this one. Wait a second at one stage you have to battle three skeletons while you try to pick up the grenade launcher; that was quite a thrill. You get an atmosphere that is more reminiscent of the tutorial way so the cheerful tweeting of the seagulls seems a bit out of place. Place two items run past the warthogs watch the two boulders that are triggered long before they can become a real threat and kindly overlook the paperthin walls. That's it more or less." - Dimpfelmoser (21-Jun-2002)
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