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Level: Tyron Palace back home search
Author(s): TombRaiderFan
total rating:5.30 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 5 5 5 6
CC 5 5 6 6
Daffy 5 5 6 7
Dimpfelmoser 4 5 6 6
Doug E 6 6 7 6
eTux 4 5 6 7
Gerty 5 5 6 7
Jay 4 4 5 5
Jose 5 6 5 7
Kristina 4 4 5 4
Mehrbod 8 5 7 7
MichaelP 4 4 6 4
Miguel 6 6 7 6
Momster 6 5 4 5
Orbit Dream 4 3 4 4
RaiderGirl 7 6 7 7
Ryan 5 5 5 5
Sakusha 4 5 5 5
Sash 6 5 6 7
Scottie 4 5 3 4
Torry 4 3 6 3
Treeble 5 5 6 5
TrueRaider 6 6 6 7
category averages
(23 reviews)
5.04 4.91 5.61 5.65

Reviewer's comments

"Despite the fact that this type of level was repetitive, it was one of the most enjoyable, due to the fact that the textures completely fit in with each other. A problem to mention was the flyby cameras, which were jumpy and at some points, they got through walls, which made the gameplay a little unrealistic. Recommended. Thank you!" - Mehrbod (21-Jan-2019)

"Simple, brief raiding in a Catacomb setting. It's not badly constructed aside from a few thin walls and a rogue flyby, and there's no real challenges aside from a couple of skeleton attack sequences and a few mild traps. You'll not need the Uzi ammo provided (or maybe even the Shotgun ammo) but the explosive weaponry does come in handy for disposing of those skeletons. Interestingly, in my game, a few of the beetles became inexplicably stuck in the ceiling, scrambling to get at Lara!" - Ryan (19-Jun-2018)

"Little catacombs level which gameplay is easy, with some simple tasks and pretty straightforward. There's a varied usage of lights in some rooms. There are many thin walls. Not great but not bad." - alan (30-Aug-2017)

"Of course; this is not a bad level. Even with a simple architecture and easy tasks this short level was enjoyable for me. Not great puzzles or impressive tasks but enjoyable anyway. Good texturization but not good care with the enemies, small rooms but surely you always know what to do 'cause there are no puzzles. Yes, no interesting tasks and no cameras to help players, but a level worth to play." - Jose (18-Apr-2015)

"Twenty minutes of easy raiding in a catacomb setting. There are one or two thin walls etc., but in the main it's reasonably solidly built. The only thing of any challenge is trying to knock three skeletons into a water hole with the shotgun, whilst trying to minimise sword attack - or you could just run away!" - Jay (06-Mar-2015)

"Well, this is rather a demo than a complete level. The riddles are too easy. One must look not at all properly to find certain Items. At a wall torch the fire was placed too deeply. A Flyby was too hectic. The sound was sometimes absent and the textures could also have been better. One or two rooms looked quite nice, but otherwise I have not liked the level so well." - Scottie (19-Feb-2010)

"A quiet course for Lara in a decor of catacomb achieved enough or only some mummies can bother its advance. Pulzes is not much complicated to say "not enough complicated", it is sometimes too simplistic. That being said, for whom starts with our friend Lara it is a good level to be made." - Daffy (27-Jul-2009)

"The only Tyron palace that I know is the one that is in North Carolina which is colonial governor's mansion (before the American Revolution). I have searched everywhere and this is the only place that I could find. The level and the mansion have absolutely nothing in common. Gameplay mainly consists of avoiding traps enemies (most of the time) and opening doors with switches and keys which can sometimes be placed right in front of a particular door. There was an intriguing room where there are many levers that could open many doors. One of the tiny rooms contained a key item another had a medipack another one was booby-trapped and most of them were empty. The textures are a bit repetitive the water is rarely textured there are several paper-thin walls and some of the flame_emitter2 objects weren't placed correctly. On the other hand the author is quite good at decorating rooms with vases and he really worked on the lighting." - Sakusha (01-Aug-2004)

"Well that was short. Just running around a bit - escaping some beetles pushing a bunch of levers avoiding some darts and traps and placing some puzzle items that are nearby when you need them. At least it's fun to do all of that and the surroundings look rather nice and are lit very well (even if there are some wafer-thin walls and floors). Give it a try if you like short solid catacomb experiences. Not the best and most innovative out there but not the worst either." - eTux (18-Aug-2003)

"What a nice little level well built but texture-wise I saw too many gaps to make it look convincing. I liked how you seem to go down level after level like you're descending into the bowels of the catacombs. There was a peculiar room with a lot of levers. I'm not sure if there was a particular order but I think it's just a case of pulling all of them. There was one room with four boulders on the ceiling I thought ohoh here's trouble but they didn't move!! I thought the beetles were good when they fell from that height into the water and followed you around in the water but they didn't harm me there. The only 'exciting' part was running to avoid skeletons to push two buttons and climb a pole. At the end I got the impression that the author ran out of ideas because the pillar is next to the receptacle and soon the level ends. Easy going stuff for beginners." - CC (27-May-2003)

"It's the Catacomb wad. Skeletons. Beetles. Face on a stick. Pharo's Knot. Darts. Pushable face tiles. Head statue with water pouring out of its mouth. The best moment was when the TR1 theme played on entering a room but then I realised that this was simply a replacement audio file from an earlier download. So nothing very original here but it'll pass 25 minutes easily enough. Just the sort of level to play after you get home from a night shift in order to unwind before going up to bed. Well wouldn't you know?! That's exactly what I've just done!" - OrbitDream (07-Apr-2003)

"Yet another of these pretty standard levels which I would classify as training levels. Not many difficulties very linear gameplay but a couple of moves to practice. Unfortunately there are quite a number of avoidable design bugs in it like paper-thin walls here and there but on the positive side a couple of nice flip maps and colour effects." - Michael "In the first two minutes you can find the Uzi and 2 rifles and some ammunition - should there be an army waiting upon Lara? The rooms are fine - the flipmaps could be better - one room later under water has a space which on the other side you cannot see. Paperthin walls and ceiling - it is not so much work to make it better - one pole rope is missing upstairs. Lara was surprised that some flames were not on their right place. Why build a level so fast? Teeth spikes without texture - only can die then. Light/Shadows Sounds und Cameras ok; textures could be better placed - move them clockwise...Lara fights against some skeletons and mummies falling rolling balls ... but a real challenge was not there - sorry even if you can note some effort in building... Only a little bit more than 20 minutes." - Miguel (19-Dec-2002)

"Wow in the first minute of the level I've got 2 shotguns now need a holster for those! Seriously though not a terribly bad level linear in nature very simple except for one really difficult climb back jump to an opening. Still good for a relaxing 20 minutes after a particularly arduous game. Some terribly thin walls and floors in some areas and I too experienced that 'black out' effect in one area." - Momster (27-Sep-2002)

"This is exactly what you need if you just want to play and relax. A nice easy-going level. Reading the reviews I had no fire puzzle and also the boulders never came down. What else does a girl want then? Getting two knots and the effigy and you're done. Some skeletons and a mummy or two and beetles. You'll find the crossbow but much later first you get the shotgun and that is handy as well. Even found the uzi but there is no one to shoot at. At a certain point there are seven levers to pull and no matter what you'll end up with the same results. 24-08-2002" - Gerty (25-Aug-2002)

"Quite a straightforward and easy level to play even at times was dumbfounding simple as when you find a slot for a pharaoh's knot all you need to do is turn around and there it was sitting on the ground. Although not a difficult level for its 30 minutes of gameplay duration it still seemed quite entertaining especially the frantic chase scene as you try to avoid being killed by three sword wielding skeletons as you try to first find then push two buttons to allow progression. Some of the rooms were very nicely textured and colored lit giving this level a slightly different feel to the normal run of the mill indoor levels." - Sash (21-Jun-2002)

"Yet another of these pretty standard levels, which I would classify as training levels. Not many difficulties, very linear gameplay, but a couple of moves to practice. Unfortunately, there are quite a number of avoidable design bugs in it, like paper-thin walls here and there, but on the positive side, a couple of nice flip maps and colour effects." - Michael (21-Jun-2002)

"This level had texture problems. Such things as the climbable pole that Lara shimmies up would disappear and there our lady would be holding onto thin air. Very strange. Other than that this was a relatively simple little level that won't tax you at all (except for one very difficult back flip/grab) and can be completed in under 20 minutes." - Torry (21-Jun-2002)

"A short level with the Catacombs environment. There is a strange flipmap but you will understand it later on the level. There is not much to say as this is a very simple level with simple lighting and simple texturization simple gameplay nothing special. :-/" - Treeble (21-Jun-2002)

"Overall this is a good enjoyable level. It is set in an Egyptian palace think of the catacombs (TR4). Sound placement is excellent and the textures are applied well using a variety of different ones. There is also a wide variety of objects and the pillars make the level realistic. Lighting is superbly placed adding atmosphere to the level. This level has several downfalls however. There are far too many wafer thin walls and floors/ceilings such as those on the stairways. A couple of the rooms are not connected properly so they merge with bits of each in each room. The un-realisms continue when once when you press a button a wall suddenly appears behind you from nowhere. At first the level is very linear with simple button pushing the only objective but thankfully this changes before it becomes an annoyance. Some of the pools have no surface textures and the object pick up puzzles are far too short. But the level provides enjoyment with excellent sound lighting and playability." - TrueRaider (21-Jun-2002)

"This is a great level to download if you just want to sit down and have a good time playing. Most people would probably like the puzzles to be a bit harder but this is perfect if you feel like an easier one. I liked how the author was able to use the catacomb wad and make it look a little different than what we're used to which gave this a look all it's own. Light and shadows have been used perfectly as well as some memorable uses of color in some ways I've never seen before. The camera shots and flybys were all used well except for once when I pulled a switch and was unable to regain control while it showed what was being opened. I found myself under attack and unable to do anything about it but it was not too big of a problem. There are a few enemies skeletons a mummy and beetles (I love how they followed me into the water) and some well done traps involving fire spikes darts pits or boulders. I found the knot pillar and quite a few pickups including at least one of every weapon. If the author made this longer and added some more puzzles he'd have an amazing level here!" - RaiderGirl (21-Jun-2002)

"This is a tidy little level. Not overlong (40 min to play) but what there was was very good. Camera work was more than enough to help along the way. I especially liked the sun shining through the holes in the ceilings. There were a few dodgy thin walls but all in all a pleasant game to play." - Doug E (21-Jun-2002)

"If it wasn't for the so thin openings that spoiled the fun I might have enjoyed this more. Its length doesn't permit much anyway twenty five minutes basically a catacombs level. I am not just talking about walls but the openings in the floor when ever Lara has to drop down are very thin I don't know how can such a big problem slip by. There are no interesting puzzles except a pharos pillar that is unfortunately next to it's hole so there goes the fun and the levers and doors to get a big medipack and the ornate handle but you can hardly say those are challenging. The hathor effigy has a little more trouble to get but again some monkey swinging with spikes coming up from the floor and there it is. Skeletons and a mummy aren't enough to give you a scare and with the crossbow well you get the idea. The colourful doors and two small rooms with green and red light were a nice touch other than that I am afraid it's a little boring." - Kristina (21-Jun-2002)

"Have I missed something here? I reached the end after only twenty minutes. Usually if Sash says it takes half an hour to finish I prepare myself for two days of raiding. Yes a very linear and simple catacomb adventure as has been already pointed out by the other reviews so I let me just mention a few things that I found remarkable. First the bit where you are chased by three skeletons was a real thrill. I liked the way you slide from room to room just to make sure you won't backtrack and finally the thing that is still on my mind is the room with the eight levers and doors. I pushed the levers in no particular order and I was somewhat baffeled that the ornate handle was behind the last door that opened. I shouldn't have been surprised as that's the story of my life. Like if I'm looking for a special tape you can bet it's in the very last case I open (inscription on tapes and cases never match around here). But later it occurred to me that in this level it might not be Murphy's law but it might be impossible for the important door to open before you haven't pushed all the other levers. That would mean that I was exceptionally lucky. It's really bugging me. I think I have to go back and find out the truth. And when I return I will look out for someone who is interested in a pair of almost new Uzis and two shotguns." - Dimpfelmoser (21-Jun-2002)
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