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Level: Valley of the Lava back home search
Author(s): Canan
total rating:3.15 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 4 2 3 3
CC 4 6 6 6
Dimpfelmoser 2 2 3 2
DJ Full 2 1 3 2
eRIC 6 3 6 4
eTux 2 1 1 2
Gerty 4 3 6 6
Gonxii 3 2 4 5
Jay 2 2 3 3
Jose 2 2 3 2
Kristina 4 3 4 4
Lil Kid 3 4 4 2
Magnus 3 2 3 2
MichaelP 3 2 3 3
Momster 4 3 5 3
Orbit Dream 2 2 2 1
RaiderGirl 4 3 4 4
Ryan 3 3 2 2
Sash 4 3 3 4
Sheevah 3 2 3 2
Torry 5 3 6 3
Treeble 4 2 3 3
category averages
(22 reviews)
3.32 2.55 3.64 3.09

Reviewer's comments

"Of course, a lot of lava in this level, but even when there are two or three puzzles, I got very very boring only pulling some floor levers and jumping and jumping always from block to block and sometimes with nasty backtracking to increase the number of jumps even more. Not useful all that pickups, I only needed the crossbow with several explosive arrows to blast the bunch of mummies in the last pillars. Very simple architecture, many wafer thin walls, very elongated textures, very empty rooms without objects, I think there are many missing textures under the lava, 'cause many rocky walls are moving with the water. If you like the gymnastics, this is your level." - Jose (13-Nov-2017)

"In this level the floor is lava, literally :v Apart of the running and jumping from pillar to pillar, there are also some puzzles like jumping on the right tiles without burning, jump from marked tile to the other so the door doesn't close. A short room with 4 doors that open and close and I don't know how I did it but I managed to get past that little puzzle. Enemies are mummies, you find the shotgun which is not very useful but then you find the crossbow and you can blow 'em up." - alan (21-Oct-2017)

"As other reviewers have mentioned, it's all about the jumping. And jumping. And jumping. And more jumping. This got very tedious after a while and the surroundings aren't much better with wafer thin walls, waving textures and overly dark rooms. A couple of trigger tile puzzles were nice, but otherwise it's not that fun." - Ryan (18-Dec-2016)

"There certainly is plenty of lava and you'll probably be pretty sick of it by the time you've endured the endless tedium of jumping over it from column to column to column to ...well you get the idea. Other than that, there are a couple of fairly uneventful puzzles, cartouches to find and loads of easily avoided mummies you can blow up or not. Seriously, this is not much fun, nor does it offer much in the way of eye candy - unless of course you happen to be a major lava fan." - Jay (28-May-2015)

"Well, if you like jumping and fire then this level perfect suits you, It's a standard level which in my personal opinion if the builder omitted some of the jumping and added more puzzles it would have been more entertained. One of the fire- tile-puzzle was confusing as there were no clue which were the safe ones. On the other hand atmosphere and texture were rather OK as you can actually think you're on a some kind of volcan" - Gonxii (24-Sep-2013)

"Gameplay is so repetative that writing the walkthru on this level included copying/pasting text. Over 20 running jumps with grabbing a ledge in the same place. PLUS backtracking (!). Somewhere else, 16 more running jumps on the proper, not burning tiles... and no hint, so we die many times there. Two cartouche puzzles, but requiring no thinking at all. One puzzle with standing on the proper square to open the exit, but also very simple. Three tiles extingushing the fire, but there's no need to stand on them at all, as you can just sprint through the flames to the end of the level. One multi-mummy fight. Few good sounds. One useful, though unfinished camera. Lots of monotonous passageways. And lava. Too much lava, what makes this game one of the hottest customs available. No, really. SUMMARY: There is nothing interesting in this game. Even the lava, which it is all about." - DJ Full (14-Nov-2010)

For most of this level Lara runs and jumps around enormous enclosed outdoor lava areas. It’s so big in places textures disappear into the background picture. You know exactly where to go, just keep jumping in room after room after room. Getting the crossbow at the start makes all the mummys that appear out of nowhere easy to deal with, but some can be avoided altogether. One room with mummys has four moveable statues that reveal nothing so just carry on and ignore them. Lara is looking for two cartouches to place, and the odd floor lever. There are two fire tile puzzles, one easy enough to negotiate once you start with the one that raises the exit gate, and the other is unmarked ledges over a large lava floor. And one room with a long line of levers might give you the impression that if she pushes the wrong one she’ll explode or something. I pushed all of them and the exit opened anyway. - CC (12-Jul-2005)

“This 23 minute level is just a jump-athlon as basically that's what you do all the time - run jump run jump - there is an enigmatic puzzle with the platforms floating in lava where I don't think there's an actual clue which platforms burn and which don't. Some tile puzzles - like the one in tomb of Seth for the timeless sands are there but they're not very memorable and the only thing you can remember this level for is the endless jumping. A few mummies appear near the end of the level but are easily disposed of since you get a crossbow in the first room you meet them in. There's only one amateurish fly-by here and I don't think there was a great atmosphere either so I could only reward the author for trying - nothing more. And I'm not even going to mention all the other mistakes as this is just a clear case of not doing the tutorial level - and I don't feel like repeating everything that was said and explained very well in the manual - it may not be perfect but it explains very well how to create a decent at least above average debut level. Try this if you think you're a bit rusty in your jumping skills.” – eTux (18-Aug-2003)

“A simple level half an hour tops. Many jumps over lava pits and two cartouche pieces. The crossbow I used to shoot the mummies but the shotgun wasn't necessary. Other than that nothing more to see empty rooms with a lot of doors and at some point there were nine levers to push. As I said a simple level.” – Kristina (20-Dec-2002)

“This level is full of pointless large rooms which you can only make your way across by jumping. There are some decent puzzles in the level the first puzzle room got my head in a spin for a while. Texturing and lighting is on of the major downsides textures were stretched and there was hardly any lighting. A good debut level but I hope the author doesn’t make another level like this.” – Lil Kid (01-Nov-2002)

“This jumping frenzy makes the crawl maze look positively exciting. There is a variety of three different jumps to be performed here. Nothing else. But those jumps seem endless. And I mean it. That wouldn't be so bad if the environment would change every now and then. Alas it's rather plain and boring the whole way through. Also there is a hop across a lava field with deadly tiles in between. If there was any logic to it I must have missed the clues. For me it was just a matter of trial and error which was highly irritating. Well if this is what hell is like I'll try to be a good boy from now on.” – Dimpfelmoser (13-Aug-2002)

“Pits and pits of not very-undulating lava. This is clearly a first effort and you will be honing your jumping climbing and shimmying skills more than anything else in this level. No enemies to speak of a few mummies but not bothersome at all. You basically will be climbing and jumping from pillar to post and pushing levers to advance to the next lava room. We became a little more innovative later in the level combining jumping with fire pillars. There was one room filled with mummies that had 4 statues which clearly didn’t need to be moved but I moved them anyway just for a little excitement. The room with many levers I just pushed them all and it worked. By the way from now on Lara walks like a chimpanzee from all that hanging. A chimp with lots of medipacks weapons and ammo. lol” – Momster (13-Aug-2002)

“For me this level really didn’t have much character there are plenty of outdoor squarish lava pools loads of mummies that are placed badly besides the last couple and repeated gameplay which consisted mainly of tile jumps or block jumps though I did think the first long tile jump was very smartly done. In fact the last huge lava pool almost put me to sleep as you had to run jump grab and pull up on dozens of blocks one after the other. So I have to say that this 30 minutes level held hardly anything that I found interesting but that’s not to say others won’t.” – Sash (21-Jun-2002)

“Clearly a first attempt at level design. A lot of lava in huge rooms rather boring texturing and almost no lighting. There is basically only a single path you can follow and you have to deal with some jumping practice that soon becomes tedious. There are 2 cartouches to find and place and a few mummies to meet and greet and the rather wild flyby near the end could use some rework. 30 minutes to get through.” – Michael (21-Jun-2002)

“This 30 minute level becomes somewhat tedious as you jump grab and haul your way from one stone platform to another with liquid death below you. The textures were weird because as the lava moved so did the canyon walls and this simply doesn't happen when you are playing sober. Poor Lara's knees and finger tips were cut to shreds by the end of this one.” – Torry (21-Jun-2002)

“This is the first level of the author so I wasn't expecting anything special about it. Apart from the initial puzzle that you must follow a sequence to proceed that I enjoyed the level is made only of long jumps and shimmies around high platforms: if you fail you fall to the lava.” – Treeble (21-Jun-2002)

“This level is filled with many huge rooms filled with lava where you jump from pillar to pillar to get to the other side then go through a door to another room filled with lava and so on. This was fun at first but after many rooms like this I was tired of jumping the same jump over and over. It would have been nice to see a few sliding block jump puzzles added. There are a few very clever tile jumping puzzles to break up the lava jumping and those were definitely the highlight of the level. This is a fun thirty minute level but with a little work on the textures more puzzles and a little less jumping this could be even better.” – RaiderGirl (21-Jun-2002)

“Small level with lots of lava and lots of jumping. Poor Lara she must have felt that in her arms. Never found the shotgun but apart from a run that triggers lots of mummies there aren’t any other enemies. They pose no threat and some other mummies standing on blocks you don’t even need the crossbow as they are easily avoided. Lara kept running around with a used flare in her hand strange. The jumping on squares to open up doors was fun and not hard to do.” – Gerty (21-Jun-2002)

“This level is very easy and luckily enough short. Yes it is short and yes that’s a good thing. In her way to the ‘awfully small room behind a door’ (the end) Lara has to perform a lot of standard jumps (not even one hard jump!) and find keys and levers that mostly are one or two rooms away from the door or receptacle. The texturing is very bad and there’s almost no lighting.” – Magnus (21-Jun-2002)

“Run...jump....run...jump..(this level certainly can't be prosecuted under the trade descriptions act. Lava filled rooms everywhere)..run...jump...(there appeared to be a door/lever combination puzzle that I sneaked through without properly completing)..run...jump...run...jump..(every wall was wafer thin and there was a hilarious camera fly-by)..run..jump..(basically the few moments of inventiveness were undermined by the sheer repetetiveness of the gameplay)..run...jump...run...jump..(did I mention that it's mostly about runing and jumping?)” – Orbit Dream (21-Jun-2002)

“Another good example for a first try in level building I think. It seemed to me like the author was just experimenting with the level editor i.e. how to use triggers and so. That means large rooms paper thin walls and mostly the same stretched textures. No lighting effects except one very dark room. There is one fly by sequence in the last room and I found it a bit too fast. You can leave your pistols at home as the only enemies are a few mummies but it's no problem to avoid their touch. There are some nice ideas in this level e.g. jumping on platforms in a certain order. But all the jumping sequences are too long for my taste they are just stretching the gameplay. - OK let's wait for the next level made by this author. ;o)” – Sheevah (21-Jun-2002)

“It is more an exercise of style than a true TR level with a scenario. Based on tutorial the textures are from settomb; some of them are thin and the rooms are much too square and geometrical. You will have to make some repetitious jumps above lava go through firetraps and blow out mummies. The good point is that there are some good puzzles.” – eRIC (21-Jun-2002)
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