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Level: The Great Small Level back home search
Author(s): Pedro Carvalho
total rating:1.54 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Anurag 0 0 1 4
bERT 1 1 1 3
Catherin 1 0 3 4
CC 1 1 1 1
Ceamonks890 0 1 1 2
Cory 2 1 1 2
Dimpfelmoser 1 0 1 2
DJ Full 2 0 2 6
eRIC 1 0 1 5
Gerty 1 0 2 5
Jay 1 0 2 3
Jose 2 1 2 6
Kristina 1 1 2 2
Lady Lara 1 2 1 2
Magnus 0 0 0 1
manarch2 1 1 1 3
MichaelP 1 0 2 4
Orbit Dream 0 0 1 2
Oxy 1 1 0 1
RaiderGirl 1 1 2 5
Ryan 0 1 1 2
Sakusha 1 1 0 1
Sash 1 0 0 1
Scottie 1 0 2 2
Tolle87 1 1 1 3
Torry 1 1 2 7
Treeble 2 1 1 3
Yoav 3 2 4 5
category averages
(28 reviews)
1.04 0.64 1.36 3.11

Reviewer's comments

"Well, no matter what people say, the title IS mostly appropriate. It is indeed small and it is indeed a level if we use the lowest possible criteria for that term. I guess "the" is also correct, so 75% of the title is true. What fascinates me the most is the fact that there is a walkthrough included. I can't help but take that as a joke and it's a pretty good one. If you have 15 seconds to spare, this is highly recommended. Still looking for rooms 4-6..." - Tolle87 (08-Oct-2018)

"Well, small level? Yes. But "great"? When I saw in the readme file that the level only have six rooms... Suspicious. Yes, the rooms are well designed, and there's a couple of flipmaps, but still nothing special in this level; pick up two pieces, a short swim and no more. Not enemies or secrets, no puzzles... Really it's only a small demo and, as the author said, he should build a large level." - Jose (16-Jan-2018)

"Small? Oh yes. Great? Um ... Judging from the builder's readme notes, this was perhaps intended as a demo for a full length game, but at barely more than one minute of gameplay it really is impossible to tell whether or not it would have been worth it." - Jay (08-Jan-2018)

"Small? Yes. Great? Not so much. Pick up an Eye of Horus, use it in its receptacle, run through a hallway and swim to the end trigger. That's pretty much all there is to do here!" - Ryan (13-Mar-2016)

"Push a statue onto a floor trigger in order to turn on the lights, collect two Eye of Horus pieces in order to open a door and finally dive into a small pool, where this Egyptian-themed level suddenly decides to anticlimactically end, after only a minute of gameplay time. So overall, just another release that is ultimately nothing more but a needless distraction for anyone who takes time out of their busy schedules to download it and should only really be approached by reviewers looking for something easy to add to their review count, with nothing more beyond that." - Ceamonks890 (29-Nov-2014)

"Nothing in this level was fun. I fail to see a sense in it - placing the Eye of Horus, running a longer corridor and swimming a bit. Texturing at least wasn't stretched, but not appealing either. At least, the builder surprises with a little easter egg..." - manarch2 (08-Nov-2011)

"On one hand, there is good lighting and textures, on the other one - very short gameplay and two puzzles only. However, I like the way of making some more light and I decided to give this 1 point for puzzles - just for the game is not boring despite of its brevity. SUMMARY: Pretty game, but lasting for 40 seconds only. I don't now if I should recommend it or not, as it is very hard to rate. So try it on your own risk and see what happens to you." - DJ Full (12-Oct-2010)

"This is really very little level, 2 minutes of game-play. I liked the beginning, when everything was dark. Builder could at least place more objects, that would add enjoyment and story." - Oxy (01-May-2009)

"I have never finished a level so fast. Or, nevertheless. Lara in Monaco by Slaska. There one is as quick by. But in contrast to the level of Slaska here are at least decent textured rooms. Though very much a few, but, at least, better than that what Slaska has offered us. Lara stands in the beginning room before a close gate and must find both parts of the eye of the Horus. It is unsightly, that the room is very dark. But it's reall nice, that the room is brightly illuminated, when you push a statue. And then one sees practical-wise also immediately both parts of the eye of the Horus. Very obliging from the levelbuilder. Two short ways later one stands before a water hole, jumps in and is at the level end. The whole one has lasted less than two minutes. There I needed more time for the Review. But what one does not do everything." - Scottie (30-Apr-2009)

"Omg, a finish trigger, haven't had one of those in a long time. Some flipmaps and a very small walkthrough. This level was small but was it great, no. You get the eye of horus and swim away. It was textured okay though." - Cory (15-Oct-2007)

"You know, I have to say I was disappointed by this level. When I saw the word 'great' in the level, I expected more than this. At least the word 'small' describes the level well, since it lasts for less than a minute, with its one puzzle being redundant, as you can just light a flare instead. If this level had been twenty times longer, it could probably have been a rather enjoyable Egyptian level. As it is now, it's probably the second shortest level I've ever played, right after Lara in a Box. I must say it was a lot more enjoyable than that level, though, so maybe it is great. It's all relative." - Magnus (18-Aug-2006)

"This is a two minute level with one puzzle to 'solve'. Nevertheless I liked it. Nice applied textures and good amtosphere." - Catherin (02-Aug-2006)

"A pretty good level for a 1st try, nice textures though it lacks gameplay completly & consists merely 6 rooms." - Anurag (25-Dec-2005)

"Based on the tutorial level of the Editor this first room is very dark. But turn around and push that statue to the side and the lights come on! Find two eyepieces and use them. And then run through a couple of corridors and dive into a pool. That's all. Another tiny demo level." - CC (13-Aug-2004)

"What kind of level is this? And why would the author provide a walkthrough for such a short and easy level? All you do is light a flare push a statue towards a designated square which lights up the room and allows you to find two pieces of the Eye of Horus so that you could open the door. Then there is another flipmap which opens another room in a particular way and you swim until you reach the finishing trigger. The textures lack originality and the scripts porvided by the author don't work. So you should simply convert tut1.tom and use the original scripts." - Sakusha (10-Aug-2004)

"All the joke levels are very short and this one too - five minutes of playing only two Objects in the same room that Lara starts a little running and swimming and the level is over." - Yoav (08-Mar-2004)

"Well I used a flare to pick up the eye pieces and then I moved that statue - ahem. Textures were decent. Lighting too dark and then too bright. That's all. Oh and this only worked for me with the original trle scripts not the ones the author provided." - Lady Lara (29-Dec-2003)

"Picking your nose is more exciting than this. Still it's another one knocked of." - Orbit Dream (14-Sep-2003)

"Boy those Egyptians sure had a tiresome way of putting on the lights: just see for yourself. And when you saw that well that's nearly all there is. There is a 'sudden flash' flipmap when going trough the diamond-shaped corridor a very short swim and it's done. Rather nicely textured room where you go for a swim. Why you should play this level: it may look like the one you're going to build first." - bERT (22-Jul-2003)

"There is nothing great about it. It lasted tops one minute with one puzzle the Eye of Horus. I did like the idea of moving the statue and the lights went on as well as the lighting changing again in the second room. After Lara dropped into the pool though the level ended within seconds." - Kristina (10-Dec-2002)

"Now after playing it I feel rather guilty that I persuaded Sam to go through the trouble of making this available as a non-exe download cause you get only one minute of gameplay and a not very entertaining at that. There is no maze though; and no crawls and no climbs. If this is a joke level I must have missed the punch line." - Dimpfelmoser (19-Nov-2002)

"Well I needed more time to install this than to play it. I hope there will be a true level as the read me file told me. Even without the walkthrough you can't go wrong here. I have to give points for providing it though. Liked the light switch a lot quite an idea. 18-09-2002" - Gerty (21-Jul-2002)

"This is a demo that lasted less than 2 minutes. You move an object to turn on a light find the 2 halves of an Eye of Horus just sitting in the same starting room run through a tunnel and go for a 3 second swim. This is definitely small but I think great was a little presumptuous." - Sash (21-Jun-2002)

"12 rooms and half of them because of a light flip effect. Find two halves of the Horus eye combine and place them and run/swim to the exit. I did it in less than one minute (!). But I did the like the pushable object that is used to switch on the lights." - Michael (21-Jun-2002)

"Well as this level lasted under a minute I see absolutely no point to it. You found two eye pieces combined them opened the door ran down a hallway went for a swim and that was it. (!?!). If you see a point to this please let me know as I am totally confused." - Torry (21-Jun-2002)

"It's really a shame that this level lasted only 1 minute. There are few objects actually very few objects. There isn't atmosphere because we don't even know what the level will be about but it shows some promise with its flipmapped rooms. Well I would rate it higher if it lasted at least 15 minutes. Well the funny thing is the walkthrough provided in the readme file - LOL." - Treeble (21-Jun-2002)

"This one minute level looks like someone was just learning how to use the level editor. There's nothing to do here except place the eyepiece and then swim to the exit. I did like the effect of moving an object and having the lights come on. I can think of many levels that could use this feature." - RaiderGirl (21-Jun-2002)

"A one-minute level and it took me more time to make this review than to play it. Nobody can be been stuck here (and there is even a wallthrough) ; the read-me file says that there is a true level to come. The Egyptian texturing is correct and there is no bug." - eRIC (21-Jun-2002)
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