trle.net
Level: Necro's Domain 2 - The Crypt back home search
Author(s): Necro
total rating:4.48 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 6 5 3 3
Dimpfelmoser 6 4 5 4
eTux 5 5 4 4
Gerty 7 4 5 5
Jay 6 5 5 4
Jose 1 1 2 1
Kristina 5 4 6 6
MichaelP 6 4 3 2
Orbit Dream 6 7 7 8
Phil 7 6 7 6
RaiderGirl 7 5 5 5
Sash 5 4 4 4
Sheevah 2 2 1 1
Tombaholic 5 5 4 4
TombRaiderFan 3 4 4 3
Treeble 5 5 5 5
category averages
(16 reviews)
5.13 4.38 4.38 4.06

Reviewer's comments

"I can't understand how this level is so overrated for many players. The gameplay is a disaster, 'cause there are several situations you can do nothing and have to reload 'cause you're totally stucked: the pool near the final receptacle, the other pool you can fill but not dry... The very long shimmy in the deep shaft was not very nice too, and the puzzle with the numbers is incomprehensible for many players. The architecture is very simple, and the rooms are huge and empty of objects; where are the extra weapons for the ammo I found? The texturization is terrible with all that missing textures, the very elongated ones and the big surfaces textured with the same texture tile. Definitely not a level for my taste." - Jose (12-Dec-2017)

"This is mainly memorable for the longest shimmy in the history of raiding, a rather nice alphabet puzzle, some truly disconcerting missing textures and an extremely young Lara voice-over (she sounds about six, bless)- a somewhat mixed bag really. Some ninja shooting and artefact finding, but overall it's a bit underwhelming." - Jay (08-Apr-2016)

"After playing what I thought was a fairly well done debut level, this follow up came a bit as a disappointment, as it came across being even more beginnerish than the first level. It's not a bad level as such - I liked the idea of making your way up a high shaft, but some tasks like the long, long shimmy crack were plain tedious, while I didn't like that some others were pretty unforgiving where you could get stuck for good - namely the pool with the lever that can be flooded only once, and the ZEBULAN word puzzle which was obscure enough as it is, yet worse because if you did make a mistake - there was no way yo undo your mistake or give it another go. There's still nothing to write home about as far as looks go, and they're spoiled by guest appearances of well known foes like the flare-bug, wallpaper effect and wafer thin walls, though I suppose it could've been worse too. I didn't really understand what was said in the end, but it's a nice touch for the builder to move the story along. I liked the first part of the series better, but this still has a few quirks to keep you interested as well." - eTux (18-Nov-2007)

"A rather straightforward and familiar Tut1-WAD level. There are several problems, like the horizon breaking in, a remarkably long shimmy on the beginning, some wafer thin walls, the undeniable wallpaper effect and the occasional stretched textures. Not to mention the flare bug, which happens in the end, just when things get a little on the darker side. There is, however, a clever puzzle out of which I only could find the 'ULAN' letter, but I knew which way to go by having read the other reviews. I couldn't understand what was being said at the end, but I took that bit as an homage for TR1 Tomb of Tihocan, where Lara reads the wall just as the level comes to an end. So I threw in an odd extra point for that. 30 minutes, 1 secret. 08/07" - Treeble (07-Aug-2007)

"If I had to rank the five levels in the series, I'd probably place this one at the bottom, but only because it's discernibly shorter than the others. The gameplay is as engrossing as you'll find in the other levels, but it all comes to an end too quickly, in about a half hour for me. There's an interesting puzzle where you have to be on the lookout for seven numbers, convert them to their corresponding letters to form a word, then jump to the correct tiles to solve a certain room along the way. Classic Tomb Raider stuff. There's a sixth level that will be released shortly, so play (or replay) the entire series now for nostalgia's sake." - Phil (23-Jan-2006)

“I thought I could get from the first level to this one with my star/hand but no I had to choose this level but Lee gives us the hand at the start which is good. This was a nice level. Ok so the textures still leave a lot to be desired but I thought the water tunnels were well done texture-wise at least and that room with pool and columns was lovely - don't dive in unless you want to stay there forever. All familiar stuff from the tut1 wad. Gameplay not bad at all and I got stuck for a while because I didn't realise I had flooded a previous room. That shimmy is the longest I've ever seen but I liked the idea of making you're way up inside this unbelievably tall room. I thought that was a nice touch of a child reading the story Lee's child perhaps! Maybe the idea here is Lara reads about this place when she was a child - an excellent idea. That was a clever word puzzle too. This is not bad at all but it certainly isn't brilliant. I suppose we'll have to get used to the author thanking us for playing his level a little different this time as you pass it sliding down to the exit. We leave this level with half an eyepiece. I don't know now if this level with run into the next one . . . I'll soon find out.” – CC (18-Nov-2003)

“This is a thirty minutes level with very poor puzzles. Even though it is a part of a series it should have some decent puzzles. There is one cartouche two hands many levers and you pick up one half of the Eye of Horus at the end. Also there is a puzzle with letters and numbers on the floor excuse me but how am I supposed to guess the word ‘zebulan’ and open that door someone explain this to me. Where was the hint for one part am I blind or what. The textures are not well placed stretched and often one tile covers the whole room. In the room which you need to place the cartouche don't drop in the water because you can't get back up. I didn't like this at all.” – Kristina (07-Feb-2003)

“Oh now come on! Such a hurtfully low score for a generally fun and well built level?? Yes it has its flaws but fellow reviewers you know as well as I that there are some far worse levels out there (no names!) graced with undeservedly higher scores than The Crypt. Of course the shimmy is too long. Of course the potentially inaccessible lever in the water pool is a serious flaw. Of course if you jump in the pool in the column room you can't get out again. But the Zebulan puzzle is one of the finest I've ever encountered (thank goodness Mr Dunning provides us with a hint on this very review page!) and there is some serious plot development going on. In fact forgive me if I'm getting a little lost here; if Zebulan is the (re-awakened?) Necromancer then who exactly is Necro? Or will this be explained as the saga progresses? I will admit that this adventure isn't as enjoyable as the previous one and indeed a lot of the level has the feeling of a 'rush job' possibly built so that people could have a go at the Zebulan connumdrum (the undoubted highlight). The opening area is far too big and clumsily built and the finale repeats the same joke found at the end of Necro’s Domain.(It was funny the first time but never over-do a good gag). I enjoyed Lara's voice though. From the sound of it not only does she seem to have regenerated to a younger age but she apparently hails from Oldham. Good for her.” – Orbit Dream (05-Dec-2002)

“After Lee's debut this came as a bit of a disappointment but it's not that bad actually. I just don't understand a few things; why do you find the hand at the beginning right in front of the door when there is such a huge area that screams: Explore Me! and where do you get the ZEB for the letter puzzle from? I worked out the ULAN bit for myself but didn't get the whole thing. The textures and atmosphere improve towards the end but still it's all a bit on the dull side. What I find more irritating is that you are stuck if you flood the pool before you push the lever therein. And I'm ashamed to admit that I checked if the fly cheat was enabled when I came to the shimmy marathon. No luck there though.” – Dimpfelmoser (11-Aug-2002)

“Although there are some downsides to this level overall I liked the gameplay. Let me start with the downsides. Never got the word for the letter puzzle as I must have missed something. The only extra recording I got was at the end. But the author made it easy (see above) so I could solve the puzzle. Another downside was the flare bug. Had a hard time finding the first Hand of Sirius as it is well hidden in the sand but after that it was quite easy. Playing in broad daylight makes a level look darker. I had a great time trying to jump on every block in the outside area and found one secret. Never found the crossbow or the shotgun though. The shimmy around and around was a drag too long. But once in the top of that building the drop was enormous. Just for the heck of it I let Lara dive and man did she dive LOL. 14-07-2002” – Gerty (17-Jul-2002)

“Sadly for the most part this was a pretty uninteresting and extremely plainly textured 30 minutes tomb level. I did like one thing though a tile jump puzzle that consisted of a large area made up of numbers and letters with the solution placed in two parts through the level but slightly cryptic clues that you have to decipher of course to even up that nice puzzle there had to be something I really didn’t like and this happened to be an overly long shimmy around a room taking you higher and higher that lasted almost 3 straight minutes talk about sore arms! After having played the first 3 levels in this series I am just hoping that the creator puts more effort into making the upcoming levels a little more appealing to the eye as I can see that he has the ability to add some of his own textures and pictures which are always seen at the very end of each level.” – Sash (21-Jun-2002)

“Using mainly the Tut1 WAD you meet 10 ninjas and a few mummies in this 30 minutes trip through rather badly textured and lighted rooms. There is one flyby near the start which goes well with the sound chosen but the one near the end seemed rather pointless. The level also holds the longest shimmy passage I have come across - very tedious. The highlight is clear a smart number/letters puzzle - I wonder if 'Zebulan' is a word that actually has any meaning.” – Michael (21-Jun-2002)

“In the second installment of this series the texturing improves slightly but again is very dull and many of the rooms are still too large and plain. There is one clever puzzle which I did not completely solve in my haste to escape. Otherwise gameplay was fairly routine and uneventful. At one point I was completely baffled simply because of the direction I chose to go first in a small maze. Pushing a lever filled a pool with water making further prgression impossible - and there is no way to push the lever back. This level (as mentioned by every other reviewer) has a world record setting shimmy which felt as though it lasted forever - very tedious stuff indeed. There is one charming aspect though: the voiceover at the end is very cute - little sister perhaps?” – Tombaholic (21-Jun-2002)

“I thought this was a very well done Egyptian level. It's very realistic looking as you start out in a dry wind-blown valley in Egypt with giant blocks of sandstone lying around waiting to be transformed into a magnificent monument worthy of a great leader. The textures are all the same but in real life the wind would have eroded all the paint from them by now. The first secret is near the beginning and fun to get to with a little jumping and evading a few ninjas. You then descend down into the tomb which again is very realistic looking in some areas with a central shaft and puzzles that you solve as you work your way to the top. Your objective is to locate the two halves of the cartouche and enter an area to obtain half an eyepiece and make your escape. There are some clever puzzles to solve as you work your way up the main shaft all the time evading ninjas mummies poison darts and a boulder or two. The numbers/letters puzzle was done very well there's a secret you can access only by choosing the right path the first time and finding the Star Key and a fairly easy maze that leads to filling a pool with water. Very realistic level fun to play not too hard and fun message from the author at the end.” – RaiderGirl (21-Jun-2002)

“You start this level running through a large desert area with really nothing interesting you just meet some shooting baddies. There is the first secret to find here - but forget it it's just a few normal crossbow ammo. To open the door in the temple you need a star which can be found very nicely hidden ;o) right in front of the door. In one place you have to shimmy around and around and around and this part seemed endless. - I'm sorry I really don't know what to say more about this level. Boring gameplay boring textures there were rooms with only one texture used. Not really worth downloading.” – Sheevah (21-Jun-2002)

“This level is ok but I consider it as a first try. It is an ordinary Egyptian level and I don't like Egyptian levels. Sometimes in the game you feel you just want to quit and delete the level because in some parts of the level it is really boring. You’re in a tall room and have to make your way to the top. You have to shimmy nearly all of the way and that takes almost 5 minutes. You start outside looking to get into the pit of the Crypt. This level is really boring so I didn't give it a high mark.” – TombRaiderFan (21-Jun-2002)
Tag Cloud from Reviews:
back home search