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Level: Necro's Domain 3 - Hordak's Tomb back home search
Author(s): Necro
total rating:4.82 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 7 4 5 5
Dimpfelmoser 6 4 4 4
eRIC 6 5 7 6
eTux 4 4 3 3
Gerty 7 6 7 8
Jay 3 4 4 4
Jose 1 3 2 2
Kristina 6 5 5 5
MichaelP 6 4 5 3
Momster 6 5 4 3
Orbit Dream 4 4 6 4
Phil 7 6 7 7
RaiderGirl 6 6 6 5
Ryan 3 3 4 4
Sash 6 5 6 5
Scottie 4 5 5 4
Treeble 6 5 5 5
category averages
(17 reviews)
5.18 4.59 5.00 4.53

Reviewer's comments

"What a profound misfire this level was. There are multiple Lara's butts dotted around everywhere, none of which can be interacted with and I actually found it impossible to complete due to that. In the five movable block room, I encountered butts instead, meaning I couldn't move them and thus couldn't continue further. Lara's swimming animation is also very unsettling and actually requires the use of DOZY as she will NOT exit the water, no matter how hard you try. Maybe without the bugs, this would have been more playable and enjoyable, but there's little entertainment value here due to the bugs, huge, empty rooms and bland texturing and atmosphere. I can't recommend this one, really." - Ryan (02-Aug-2018)

"Oh dear, this is a bit of a mess. There are a lot of Lara's bums around the place - I have no idea what they were supposed to be but (perhaps mercifully) it isn't possible to interact with them. Lara's swimming motion has also morphed into something very strange and basically isn't possible. It's hard to recommend a game that can only be played by dozying in parts as it really does take away any pleasure - not that there would have been a great deal without all the bugs. Definitely the worst entry in a series that has provided some really entertaining sections. Leave this one alone and play some of the others is my advice." - Jay (15-Sep-2016)

"I think there was a big error when compiling the tr4 file, 'cause there are many fatal bugs and actually I couldn't finish. When Lara jumps into water she can't pick up anything, and when she goes to the surface, she stays up stucked on the surface and she can only move around (I had to use the flycheat to go out of the water); with the monkeyswing almost the same: she never move the arms; in the room with five moveable blocks, I only found parts of Lara's body instead the blocks and they can't be moved anywhere. Despite this, I've played almost all level and I didn't like what I played: very long ladders to climb, a lot of backtracking in the lava rooms, very bad texturization, very huge and empty rooms without objects, very few enemies and pickups, no cameras, no musics... Of course, not worth to play, even without the fatal bugs I commented." - Jose (24-Feb-2016)

"What was this then now? One could mean that Lee has built only one part of the level and the other part comes from a beginner. Or can't he bothered to build something? Differently I cannot explain to myself this hodgepodge between well built rooms with cleanly applied textures and very badly built rooms with wallpaper textures. Sometimes one stands before nice riddle duties and sometimes it is just a dull prance with deadly boringl climbing passages. Besides, textures were sometimes absent. Or the room was suddenly pitch-black without any textures. And what has he thought himself with the final sequence? The voice of the bedouin's leader fitted, but the voice of Lara was that of a young girl. This voice was absolutely inappropriate. After the quite good debut level I had hoped clearly more, but this is quite a clear backward step." - Scottie (04-Jun-2009)

"It seems as though as the author was a little careless about the looks of this level, since you have floating butts in a few key areas (some of them are even part of a pushable puzzle), incomplete or floating statues, stretched textures as well as untextured spots and unmarked climbable walls. It can't be said though all the focus was on gameplay because even though the quest for the three timeless sands will get you running for quite a while, it soon becomes tedious when you have a really long winded set of ladders to climb up. I liked the Tomb of Qualopec style puzzle and I think it's worth playing through if only to see the cutscene in the end and burst into laughter with Lara's voice, lol. 45 minutes, 1 secret. 04/08" - Treeble (03-Apr-2008)

"While the first parts of the Necro's Domain series showed some promise to me, I must admit this part just plain irritated me on so many levels. Despite a custom wad provided - I still had to push Lara's butts around, the whole looks of the area just seem to degrade more and more with each new level I'm playing - stretched textures, wallpaper effect, unnecessarily huge and empty rooms that are a pain to traverse, especially later on, when long climbs and backtracking are involved to get through, and though the huge board puzzles are sort of a trademark of the authors - the ones here seemed way too random for me and I was pulling my hair out in sheer frustration trying to guess which is the next tile to jump on or push a butt on. I did like some aspects here - the spike traps at the beginning among other things, but overall there are more things that could've been done better here, than those who were accomplished successfully. Not a chapter in the Necro's Domain series I enjoyed particularly." - eTux (18-Nov-2007)

"This level follows the pattern set by the two others I've played thus far in this series. It's a pleasant enough, middle of the road effort that's not too difficult and not too easy. Two of the three secrets, however, are rather obvious and appear to have been placed to make the player feel good about himself or herself. There are several tile puzzles to be solved by pushing blocks or hopping over fire traps, but all have the same solution as presented on the wall of the hub room with the three statues. There's an impossibly tall room to navigate along the way that requires a tricky jump to get from one slope to another before you can even get started, but I found a repeatable solution that I documented in the walkthrough. The builder has now made tr4 files available for all his Necro's Domain releases, which means that the player no longer faces the formidable challenge of trying to get the levels to run (as I did, unsuccessfully, for a long time). Not a prize-winner, but certainly recommended." - Phil (17-Jan-2006)

"I followed eRIC's tip about renaming the tom to settomb and it worked just fine well I was able to play it I mean. You start this level negotiating spikes and enter a huge very dark cave guarded by butts - so I didn't totally escape the butt problem. Normally darkness is not a problem for me but this was REALLY dark. Everything is big in this level and tall a lot of very high ladders to climb ok coming down but climbing was a pain. Unfortunately this bigness means a lot of wallpaper textures stretched blacked out or odd ones. I loved the glass floor effect over lava. The hieroglyph puzzles were a little hard to figure out. The burning one was the usual 'find the safe tile' but the butt/globe one baffled me. I followed the clue in the timeless sand room and the clue of doing the same as the burning puzzle but I just couldn't get it to work so I had to dozy past the three sand pits. I have to give credit for the dialogue between Lara and the guide despite the fact Lara speaks with a child's voice. After that it's the good old falling boulders room and the author's thanks this time on the steps up to the exit." - CC (18-Nov-2003)

"The level is too dark for me and I don't like levels that are similar to 'The Tomb of Seth'. The areas are huge and very dark and there are very few flares available. Some of the puzzles though are nice but they could have been better if it wasn't for the butts. I was frustrated but also laughed at the puzzle with the moving butts those were supposed to be objects but I can't say what kind. I have to thank the reviewers that mentioned that otherwise I would have given the level up maybe I should have. There are many long climbs and jumps on blocks and slopes. The first lava room is huge and I got bored climbing and jumping all the time. The few dogs bats and scorpions are the only enemies here. Nevertheless I liked the sand rooms and the boulder traps easy but nice. You need three timeless sands to place and finish the level. As the author describes at his notes there is a scene at the end with the guide and we hear him talking the author not the guide. After picking up half of the Eye of Horus and run a little further the usual picture at the floor or walls in other levels appears and the level ends with the author thanking us for playing his level." - Kristina (15-Feb-2003)

"Well I now have to agree with my fellow reviewers after all. After the originality of the first level and the smart thinking puzzle of the second this third installment has little to offer except pretty dull jumping puzzles and apparently trial-and-error 'deadly squares' challenges (which are repeated too often). For a third level the textures really are rather poor and the challenges have become tedious rather than fun. The rooms are on the whole far too big for their purpose and the whole level was a bit of an ordeal for me. I was actually quite pleased to encounter the Author's signature appearance at the end as it meant that I could move on to something else. Interesting dialogue scene though." - Orbit Dream (07-Dec-2002)

"I won't tell you about the trouble I had getting this to run. Or perhaps I will. I should have read the reviews before experimenting with renaming the tom file. Well I did read them but when the floating butt appeared I thought I must have remembered things wrong. I loved the idea of three puzzles based on the same theme. Unfortunately the floating butts spoiled the moving block (or moving butt if you rather) drudgery to some extent. And the climbs were just too tedious to bear. Honestly that really spoils the fun. With the rooms a bit smaller the distances a bit shorter the texturing not that monotonous this would have been a great level I think." - Dimpfelmoser (12-Aug-2002)

"Firsly the scripts furnished with the zip did not work and I replaced the Hordak.tom by Settomb.tom to play the level. There is not many customlevels based on the settomb wad so the level can be interesting to play. The beginning of the level is good after a series of spike traps Lara arrives in a beautiful and huge red cavern with a yellow structure. Once inside she has to find 3 timeless sands. Each quest is a little adventure on its own which involves a puzzle with hieroglyph symbols. The gameplay is classic and recalls somewhat the simplicity of TR1 with a lot of climbing series of jumps flip-map rooms and spike balls falling down from the ceiling. There is also boulders traps and white turning blades and I have liked the use of sand as if it was water where Lara can swim. The room with the long series of jumps above the lava is too much dark and I was stuck because there are some Lara's butts replacing movable objects. Finally the butts can be moved to solve the hieroglyphs puzzle in one of the three little adventures. The last flyby where Lara meets Aziz is a bit too long. 50 minutes of net gaming 3 secrets found and the atmosphere is good." - eRIC (29-Jul-2002)

"I had a hard time getting this to run at first so I renamed the .tom to settomb.tom and used the original scripts so I had a little problem with butts but still managed to finish. Your objective is to find three timeless sands by solving a number of puzzles and evading enemies such as dogs scorpions and bats. Some of the puzzles were short and quite fun to complete but some were just too long and hard to complete in my opinion. One room you get to by a number of tall ladders which means the room is very deep and filled with lava. You have to work your way around the room by sliding climbing and jumping and then after another puzzle you have to make your way back around the room. This room alone seemed to take forever. After placing the three statues you make your way to a room where you have a conversation with the guide while he lights the torches. He tells of an ancient artifact that Von Croy is after and it means death to the guide's people if he gets it. He tells Lara that she can read about it in a book and she goes off to find it. With another cute room at the end with the author's picture the level's over and it's time to play part 4." - RaiderGirl (28-Jul-2002)

"A tip for those who want to play this level rename the hordak.TOM into settomb.TOM and use the LE script file and you should be on your way (thanks Michael and eRIC). This level has butts in them but you still should be able to play the level at least I could. Main goal is to find the three timeless sands. Right in the beginning and you have to be quick about it is a secret. Pick ups are few but apart from a stray dog and some scorpions and a few bats there aren't that many enemies and that suits me just fine. There is a lot of climbing to so and some of the rooms are fast. Specially the one with the huge slide and the jumping blocks. And you have to travel that twice. That room also turns black every now and then. After that room you should come to a room with lava and glass tiles on the ceiling if not go back to a saved game. At least that's how it worked with me. The fly by at the end is a bit jerky and shows a different way Lara has to go but hey who's counting. I loved the rooms and the textures even if they were mostly empty. I also love the end bit. It is Lee's trademark if I may be so bold. 27-07-2002" - Gerty (28-Jul-2002)

"Be prepared to climb and climb and climb. Aside from the fact that you have to do some maneuvering with the scripts and wads this could have been a decent level. There are some fairly tasking puzzles but gameplay suffers due to an inordinate amount of long climbs. Not to mention terrible textures atmosphere lighting and that 'Lara' voice spare me. You need to find three Timeless Sands to exit the tomb and suffer through a very lengthy rhetoric by the author's obviously young sister speaking as Lara while the guide runs around lighting wall torches. Unfortunately I didn't save after this less than appealing dissertation and got flattened by a boulder and had to suffer it again. Lara's 'butts' all over the place it's a wonder she has any of her own and in one area they are actually globes (or so we think) that need to be moved to solve a puzzle. Hats off to Gerty for figuring that out. Who'd a thunk it?" - Momster (27-Jul-2002)

"This starts off fairly nicely with some good spike traps and a large pyramid in an underground cavern but then the gameplay seems to just become a little stale with the 3 adventures you go on searching for 3 Timeless Sands all having a hieroglyphic tile puzzle to complete and all of these with the same solution. Unfortunately as well the textures are quite uninspiring and sometimes a little patchily put together there is one camera flyby that begins smoothly but then starts going in slow motion with it stopping in places for no apparent reason and there are some very long and boring climbs. In the end though this isn't a horrible 50 minute level but it just isn't a great level either." - Sash (21-Jun-2002)

"A good start finding an early secret (big medipack) and nice use of spikes in this Settomb style setting. The pyramid structure looks nice but the weaknesses in texturing and lighting are already beginning to show. On your quest to find the three timeless sands you have to master a lot of long climbing and long and tedious jump and run sequences as well as the classic hieroglyphs jumping puzzles. Many scorpions around a few dogs and bats. With a bit more work this could end up as a great level - like this it looks a little bland." - Michael (21-Jun-2002)
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