Level: The surrounded City back home search
Author(s): Pedro Sánchez
total rating:4.08 Gameplay &
Objects &
Sound &
Lighting &
alan 4 4 4 4
CC 5 3 4 6
Ceamonks890 3 3 4 4
Dimpfelmoser 3 3 5 8
eTux 3 2 3 5
Gerty 3 2 4 6
Jay 3 3 5 6
Jose 2 2 2 4
Kristina 4 2 5 7
MichaelP 4 2 3 6
Orbit Dream 6 4 5 8
RaiderGirl 5 3 4 7
Ryan 3 3 4 5
Sash 3 1 4 5
Torry 5 3 5 8
Treeble 3 3 5 4
category averages
(16 reviews)
3.69 2.69 4.13 5.81

Reviewer's comments

"As mentioned in the story of the level there are 2 mazes. The first one kind of indicated the path to follow with the marked textures on the floor and lighting in some corridors. The second one was short and not too confusing. It would have been a challenge to get the grenade launcher and medipack in the pit and get out quickly before the boulders smashed you, but Lara didn't reach the edge to pull up so it was impossible. You don't need that weapon anyway, as the only enemies you'll face will be 2 ninjas. The rope swing was hilarious, because with a single rope Lara swung very far and she reached the other edge without using the second one. Besides that there isn't anything else exciting here." - alan (21-Feb-2018)

"Aside from a couple of sneaky boulder traps, there's nothing much to excite in this very short level. A maze seems to be the standard gameplay filler for most builders and you encounter a rather elaborate one here, which for me slowed gameplay down. The looks are fine as far as they go, but nothing to write home about (same applies for the gameplay). Nothing really to recommend about this one (unless you like occasional coloured lighting)." - Ryan (14-Feb-2018)

"Playable but not really enjoyable this short level. A couple of spike ball traps to avoid, a nasty maze to get an item and shoot a lonely ninja in all the entire game, a swinging rope and for dessert... yes, another maze (at least that one was not so nasty). Simple architecture, empty rooms with nothing to do and no much care with the texturization, a camera shot for a milisecond where you can't see anything and nothing more. Unremarkable." - Jose (16-Nov-2017)

"I'd be inclined not to bother with this one unless you have an abnormal affinity for mazes as they form the main part of this fifteen minute level. Pick up a cartouche, kill a couple of ninjas and avoid a spike trap is the rest of the adventure. Bit tame really. It's also not much of a feast for the eyes, apart from a brief glimpse of a potentially interesting outside area just before the end." - Jay (24-Jan-2016)

"Just another run-of-the-mill Egyptian debut level, with uneventful gameplay involving mazes, generally poor texturing and very little enemies or objects to speak of. So overall, this is another one you can easily skip. Lighting isn't too bad in some areas though." - Ceamonks890 (11-Jul-2015)

"Yet another ordinary tut1 level, but this time around you aren't sent on the quest for pieces of the cartouche as you retrieve it mounted. The level is very short however, and features a big maze and two other smaller mazeish areas. It's Egyptian alright, but texturization is somewhat poor (the water pool namely), and all you do really is look for the next switch to open the next door until you eventually reach an oasis and a jeep to flee this city. 15 minutes. 01/07" - Treeble (31-Jan-2007)

“At first this doesn't look great but it's a good little level to play. Almost straight away you come to a room with a deep hole a water hole and a slope. The slope has falling boulders that roll into the hole. There's a swimming pool with an interesting bottom a swim to a rather difficult maze to find a cartouche a lever and a slide with another boulder. There's some rope swinging and another maze with a spike trap if you take the wrong turning. All of this is a mix of Egyptian Tut1 and cleopatra textures certainly nothing like a city let alone a surrounded city. The only goal seems to be to get out of this entombed environment out into the desert and take that jeep.” – CC (08-Aug-2003)

“I actually didn't understand what this adventure had to do with a city. It's just a standard tutorial level with 2 mazes a cartouche a lever and 2 ninjas. The lights in the mazes are nice and the final view to the outside area ain't so bad either. If you aren't fed up with the tutorial adventures (and if you don't have a phobia or dislike for mazes) you may try this one.” – eTux (13-Apr-2003)

“I must admit that I quite liked the big maze in this level. Now normally I avoid these types of adventures like the plague but I accepted the challenge of this one and found it quite entertaining. The maze is structured on two levels and is well lit. It adds a decent element of gameplay to what is essentially a standard Tut1 level; albeit well built and lit. The remaining challenges were pretty run of the mill (although I couldn't work out how to extricate myself from the booby-trapped hole with the Grenade Gun) with only one bug that I could discern preventing Lara from climbing out of a water hole in the event of her jumping in before having pulled an important switch. If you're not interested in mazes then this won't hold much of interest for you. But anyone with a spare 20 minutes on their hands could do worse than give it a go.” – Orbit Dream (03-Dec-2002)

“I wasn't too sure about this level at first but I ended up enjoying it more than I thought I would. The mazes weren't too hard in fact the second one was way too easy - except for that spike trap that is. The first one had some good light effects and had different layers and a crawlspace. Aside from the mazes there are some good spike and boulder traps and the room where you place the cartouche. One interesting thing was that as soon as I placed the cartouche it changed into the golden star and the receptacle for it. One thing that was really cool was a large pool in the room with the entrances to both mazes. The bottom looked blue but if you swam near it with a flare lit you could see through the floor and see an Egyptian pattern underneath it. I'm not sure how the author did that but it was pretty impressive.” – RaiderGirl (24-Jul-2002)

“A maze as one level builder said to me the easiest thing to build. I don’t know but I take his word for it. Keep the wall to your right or left and you can’t get wrong. The first maze is the toughest. Get the cartouche and get into another maze this one is very short and out you are. The level ends there as well. Best thing to try is getting the grenade gun without being squashed but you don’t even need it. 15-07-2002” – Gerty (17-Jul-2002)

“Don’t get me wrong by the rating I gave this as it is a cute little level set in a tomb that slightly reminded me of the tutorial level but there just wasn’t much to it. What you need do is find a cartouche to give access to the end and really the only thing to do to get this cartouche is make your way through an easy 2 tiered maze shoot 2 ninjas and make a couple of simple rope jumps. I liked the lighting very much but maybe some more enemies would have added an extra threatening feel to the level that I felt it lacked.” – Sash (21-Jun-2002)

“In short: a maze with some nicely coloured lighting. Little gameplay to accomplish other than finding a cartouche and the way to go forward two ninjas to kill and it is over after less than 20 minutes.” – Michael (21-Jun-2002)

“This level is not as simple as it first appears but once you get the hang of the mazes (and there are two) it falls into place. You are looking for a cartouche which allows you to exit the level eventually. My question is why go into these places to find an artifact that you must use and leave there to get out again? What is the point after all? So after 20 minutes you leave with what you came nothing (and no sense of accomplishment either).” – Torry (21-Jun-2002)

“Another short level with poor game play. Two mazes to get through but not to worry easy enough. Once you get hold of a cartouche piece and shoot some ninjas you go through another shorter this time maze and there is the end. The textures are standard Egyptian and the rooms are really empty. As for obstacles some rolling balls easy to avoid.” – Kristina (21-Jun-2002)

“Well that was quick. A lever and a cartouche sandwiched between two mazes in familiar Egyptian surroundings. What more can I say? Only for the completist.” – Dimpfelmoser (21-Jun-2002)
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