Level: Alone in Aragnia back home search
Author(s): 6 of 9
total rating:8.27 Gameplay &
Objects &
Sound &
Lighting &
bERT 6 6 8 8
Cuqui 9 9 9 9
Dick 6 7 7 7
Dimpfelmoser 9 8 8 8
eRIC 8 8 9 9
Fairy Godfather 8 8 7 7
Freeman Porter 9 8 9 9
Gerty 9 8 8 8
Jason 9 8 8 9
Jez 7 7 8 8
Jose 7 8 8 8
Kristina 9 9 10 9
Leandro 8 7 8 9
Magnus 7 8 8 8
MichaelP 7 8 9 8
Momster 8 8 8 8
Monika 9 8 8 8
Orbit Dream 8 7 9 9
Phil 9 8 8 9
RaiderGirl 9 8 9 9
Ryan 8 8 9 9
Sash 8 7 8 7
Sheevah 7 8 10 9
SilentViper 9 9 10 10
TombRaiderFan 8 8 9 9
Tombraidergirl 10 9 10 9
Treeble 8 8 9 9
Xxenofex 8 9 8 9
category averages
(28 reviews)
8.11 7.93 8.54 8.50

Reviewer's comments

"This was a wonderful little adventure. You know you're in for a dazzling raid when a level such as this has its own cinematic flyby introducing you to the awesome looking environment you'll be exploring. Judging from the rather sinister title, you'd think you were alone, but you'd be wrong. Harpies, demigods, dogs and a lot of scorpions (sometimes hiding in vases and boxes, no less!) make an appearance. Combined with brilliant music and sweeping flybys as well as entertaining gameplay and you have a wonderful, highly recommended experience." - Ryan (17-May-2017)

"This is a rewarding two-parter, cut from the same cloth as Palace Midas 2. The first part took me about an hour to complete, but the second part was much shorter, less than half that albeit providing an exhilerating trapfest. I got the impression that the builder had simply run out of steam, because the concluding room was fraught with multiple possibilities, yet the player was taken to a dark room with no finish trigger and the words "the end" (or the German equivalent) emblazoned on the wall. The builder must also have something of a scorpion fetish, for the black critters seemingly swarmed out of every nook and cranny, even out of vases and containers that begged to be shattered because of the goodies that many contained. Still, there are so many nice touches that I can recommend this release without reservation to players of all skill levels. How fortunate we are to have such an inexhaustible supply of free entertainment." - Phil (31-Aug-2011)

"I usually don't like egypt levels, but this one is entertaining. There are inner and outside areas, a lot of scorpions to shoot and a lot of vases and boxes to shoot too; many spiked ball traps, some hound dogs, demigods and several jumpswitches hidden in the darkness so, use flares often and keep your eyes open in the dark corners. You'll not find problems to do the tasks, but there is a tricky timed jumps with spikes in the first level which was difficult for me. I liked the flybies and musics, textures are correct too. Two levels worth to play." - Jose (22-Apr-2010)

"This is one of those levels I'd ignored because of the somewhat off-putting title. Oh,what folly! This is a sheer delight to play,with only the occasionaly sneaky postitioning of hanging-levers causing the flow of the level to falter somewhat. The cinematic feel to this adventure is apparent from the beginning and maintains its presence due to some particularly fine fly-by sequences,and majestic music announcing Lara's arrival in grandiose rooms and exotic courtyards. If the Gameplay in the first level is a little straightforward,the challenge is upped in level 2 which begins with a quite superb gauntlet;where a moments pause will mean certain death. Added to this the generally faultless texturing and lighting,and the delightful contruction (particularly in the first level)show (yet again) just what can be done with the original LE wads. This is a supremely smooth and fast-flowing adventure (without the solitariness that the title implies)in beautifully captured sunny climes. A pleasure." - Orbit Dream (30-Aug-2005)

“I have played this author's previous levels which I have enjoyed and I can see further improvements in this the third of four so far. The gameplay is less linear this time and although the textures appear more or less 'standard' the atmosphere was bright and colourful. The enemies were not too tricky with a nice mix of scorpions and demi-gods. All in all a good mix all round. I am now off to play 'December 21st'.” - Jez (05-Aug-2004)

“This double set of levels starts with a great movie style credit flyby and throws you right into a lovely looking rocky outdoor area where you find a temple from here it becomes a bit of a shooter well it’s not that there’s a huge amount of enemies mainly scores of scorpions and a few of the deadlier foes but because you have to shoot a whole lot of vases and benches. The first and second level with three secrets between them played fairly similarly to me although the first is twice the length of gameplay but the second was a little more interesting again for me because you start it with a really cool trap gauntlet. I found the 75 minutes I spent playing these levels a lot of fun and they are both really nicely built but there was just a bit too much shooting of objects in my opinion.” – Sash (05-Aug-2003)

“Completely different from what I was expecting. This 80 minutes level will take you into a travel through Aragnia a beautiful place. In the first part which was simply awesome you will get the first part of the Portal Guardian but to get it first you will need to solve puzzles avoid traps fight enemies and demigods and get gems and black beetles. In the second part you get more puzzles to solve and the end of the game. There are starting and ending fly by cameras showing you so and in both puzzles there are a lot of spike traps. You have to shoot things to disarm them so don't give up when that scroll seems unreachable. Obviously this is a level every tombraider will like (even me liked and I am not a fan of catacomb levels) and shall download and play it - Recommended.” – Treeble (21-Dec-2002)

“Great set of levels. The flyby is really nice. Textures are quite perfect. There are rooms beautifully designed. Not too challenging. The only difficulty I found was the timed spike run and rolling balls. There are good puzzles. I think that's an enjoyable adventure to play.” – Cuqui (27-Nov-2002)

“Can't say the title fits the level because in Karnak-like Aragnia there's heaps of scorpions and dogs sometimes replaced by demigods and golden insects. A variety of rooms that are well built and lit but nothing out of the ordinary. Gameplay-wise you go ‘through the motions’ without anything remarkable: looking for black beetles golden scarab and such opening gates and so on. In the second part finally there's some jumping and boulder action that nevertheless slides back into the seek and open door missions of the first part. Flybys were nice the introduction movie also was well done. Only the finishing trigger seems to be missing though it was obvious by the ‘The end’ billboard that you finished your adventure. Good linear 45 minute raiding.” – bERT (23-Nov-2002)

“This is an artistic couple of levels (the first one is only a kind of title). It is obvious that the author has put a lot of care in her work. Where is Aragnia I don't know but surely not far from Egypt. The texturing is very good and the gameplay enjoyable and classic. It is all about Tombraider it is only a pity that there is no artefact to grab at the end and the last level is a bit short. Nevertheless a very good moment and 1 hour 30 minutes spent in Aragnia where Lara was not alone except at the end when everybody was dead.” – eRIC (26-Sep-2002)

“Good clean raiding in a very extensive environment! After a cute cinematographic intro you dive into an Egyptian world which is solidly built lighted and textured and busily make your way through without too much hesitation as to what to do next. This set of two levels has plenty of three things: small scorpions vases and benches to shoot and jump switches. Keep watching out for those as missing them might halt your otherwise smooth progression. In Part 1 (7/8/9/8 60 min.) you find and use two black beetles the mechanical scarab two knots a scroll and a gem and your prize is one part of the portal guardian. Enemies are demigods dogs harpies and wasps. Flybys and music are well utilised to support the atmosphere. The timed spike run is a thrill and I found two secrets (revolver and Uzi). The downside is a room with unmarked spikes and quite a few dark corners. Part 2 (not rated 20 min.) starts with a boulder and spike gauntlet that will have your adrenalin rushing but then contiues in style of Part 1 with two gems a knot two beetles and the other part of the portal guardian to find and place and finishes this nice adventure off with a cool flyby.” – Michael (26-Aug-2002)

“Another good level made by 6 of 9. A solid level packed with puzzles exciting and well designed. There are some spike and boulders traps very well executed I must say just need a bit of thinking it through and one can manage every trap he made. Lots of shooting at benches and vases as you never know what is inside them. Enemies are lots of scorpions golden birds those nasty bees demigods oooh I hate the sound they make and some dogs. You need to collect the black beetles and in between some other items to open doors. There is some level pulling but not that much rope swinging and climbing to do. I found twice the revolver and twice the laser sight but hey you can’t win them all. The opening sequence is great to watch and from then on it is a fast going level. Be sure to use the mechanical beetle as it is in Lara’s backpack. 25-07-2002” – Gerty (28-Jul-2002)

“Here we have a pack with three levels and all of them use some very familiar WAD sets. One of the levels also has a very similar map to the ‘Catacombs’ (TR4) level. But the other two are completely new. The puzzles and traps in this adventure are very good and the graphics very beautiful. There's nothing else to say about ‘Alone in Aragnia’ only that it's really nice and the fans of The Last Revelation should download it.” – Leandro (21-Jun-2002)

“6 of 9 has created a brilliant set of levels that are not only beautiful and well designed but are exciting unique and full of creative ideas and puzzles. They gave me 90 minutes of good solid gameplay that were fairly linear but included lots of places to explore and often you could solve the different puzzles in whatever order you choose. There are a number of objects to pickup and use gems knots pillars the hathor effigy and you have a small puzzle to solve to collect each one. Some of the puzzles especially in the second level involve deadly traps if not done correctly and took me a few tries to get through but are very well done and quite exciting. It took some quick thinking and moving to get through the timed spiked platforms and the well done boulder traps. Most of the puzzles though are fairly simple though still fun and involve poison darts rope swings deadly water underwater tunnels and a few rooms where you need to shoot a particular vase. There are actually quite a few vases and benches to shoot throughout the levels and may contain either a scorpion or a pickup so it's best to shoot all of them. Scorpions were the main enemy in the level there were quite a few of them along with a small mixture of dogs golden birds and demigods. The highlights of the level for me were the great exploring beautiful rooms the creative opening flyby and ending flyby and the great use of light and color throughout. Much fun! :)” – RaiderGirl (21-Jun-2002)

“Nicely designed double level from 6of9 the gameplay is always straight forward I like it like this. There is always something to do find some artefacts horsemen gems and black beetles to go on. There are a lot of scorpions many of them hidden in shootable boxes dozens of vases to shoot some of them trigger something. The difficulty is not extremely high but there are some passages where you have to solve quick jump combinations before Lara gets killed by spikes or rolling balls. Nicely textured and the cameras were also ok my playing time was about 1:55 hours and I have found all 3 secrets. Recommended fun to play!” – Freeman Porter (21-Jun-2002)

“Two fun levels which take about an hour to finish. The texturing is good and so is the lighting. The levels are rather non-linear you have to go through several doors and puzzles to find keys. Later you use all these keys at one place. Something like that at least it’s hard to explain. I still had a Pharos Knot when I finished the last level maybe I missed a secret? All in all two good levels that are worth playing if you’re not too tired of Egyptian levels (yes you read right it’s Egyptian).” – Magnus (21-Jun-2002)

“A nice flyby sequence for an introduction. This level began so easily. Find this find that now this now that then gradually things began to get more difficult. A very difficult pillar to pillar jumping sequence with timed spikes and a jump switch in the middle with very little chance of saving part way. Slightly easier for the rest of the level but with some neat traps. Then into the second part level and right into trouble with another series of spike jumps and no safety zone to rest except holding on to the back of a slope. The rest of the level was fairly straightforward but needing care and attention. The end was very clear; a clever flyby leading to the word Ende.” – Fairy Godfather (21-Jun-2002)

“A solid 1:30 hours of net gaming romp through familiar Egyptian-style arenas. Gameplay is mostly easy except for some of the timed spikes which take a bit of thinking about.” – Dick (21-Jun-2002)

“In the first place this level impresses visually by its very detailed design. I also liked the gameplay which didn't get me stuck. But after all the difficulty level was a bit too high for my taste the jumping sequences over the spiked blocks took me years to make it through very often I was on the verge of giving up and that was a bit frustrating. Beware of some mean but well placed traps - the author seems to be very keen on rolling balls ;o). Well worth downloading.” – Sheevah (21-Jun-2002)

“What an enjoyable level this was. Some of the puzzles will test your ability to control Lara almost to the limit like the timed spike jump sequence be quick or the spikes will get you. Other puzzles involve you shooting the correct objects to succeed. I didn’t realise you could split one of those black pyramid portal things up but it was very effective and different. The lighting was pretty much perfect and the textures were pleasing to a tomb raiders eye. You can see a lot of effort has gone in to this level and deserves to be played by the real raiders amongst us. I would suggest that the beginners amongst you play this level to give you an idea how good it can get without being impossibly difficult but I would think that they might struggle with the timed jump sequences. Have a go you will be impressed.” – Jason (21-Jun-2002)

“Good level! Especially the enemies were well balanced puzzles not too few and action and stunts with the spikes excellent. Finally a level that tests Lara’s acrobatics. I really liked the garden pieces. What I did not like? Nothing really play it for yourself!”” – Silent Viper (21-Jun-2002)

“The camera sequence at the start is very well done. Also this game has an obvious end. There are 2 parts in this level. Cleopatras Palace and Temple of Karnak. In Cleopatras Palace the timed jumps over blocks with upcoming spikes and in between pulling a wall switch and going on to the exit door took me some time till I figured out how to do it. Funny was that when I had to use the 2. Pharos Knot it was already there. So I had a spare Pharos Knot in the inventory. The start of The Temple of Karnak takes some timing. A spiky boulder rolls behind you and you have to jump from the ledges in time before the spikes come up. Enemies are plenty of scorpions Giant Beetles Golden Birds Demi Gods and dogs. I really enjoyed this game. I played about 2 1/2 hours and found 2 secrets.” – Monika (21-Jun-2002)

“Two very good levels with an Egyptian theme. It is the first time I see an introduction before a level starts. You will see the basic information of the level with a flyby I was impressed. Also the end differs from most of the levels although it has been used before there is no finishing trigger but the ‘ENDE’ written in red on a wall. Because it is deliberate you can’t count it as a mistake. Starting outside the player has to find two beetles in each level along with other puzzles to reach the end. The atmosphere is very realistic and the gameplay just flows. The beetle puzzle isn’t like the one we know with the pyramid although you get the mechanical scarab key. The author uses two beetles at the time to enter other rooms and in one case to jump to the next level. The other puzzles are a variety of gems the knot a scroll and a few others. Traps with spikes and rolling balls are often used with one spike trap leading to one puzzle item. The enemies you will be facing are demigods scorpions often enough and dogs. The weapons available are efficient for the challenges. The textures are basic cleopal but nicely combined given a solid image to the levels. I particularly liked the greenish areas a small garden of some sort. The second level is a little more complicated but you can hardly call it difficult. Some switches in both levels hidden in a dark spot are easy to miss. It was a pleasure playing this one.” – Kristina (21-Jun-2002)

“Rarely I have seen a level with which the textures were applied so perfectly. At some places extreme control of the keyboard was necessary to make way to these very well ordered spikes. A beautiful atmosphere good camera trips fitting music. The opponents were also used at the correct places and well. There is a drop of bitterness however already: Unfortunately 6of9 has not put the corresponding textures on the tiles where spikes pop out. Lara has been often simply speared suddenly I did not like this so much. Nevertheless the game enjoyment was enormously big.” – Xxenofex (21-Jun-2002)

“Positively charming and not as depressing as the title suggests. You know I was desperate to like this level cause I wrote my first bad review about The Mansion and tell you what this is two hours of full hands on entertainment. True quite a few levers to switch a lot of items to pick up and an never ending supply of things to shoot at but thankfully there's a lot more to do. But before we get to that I have to say that the scorpion that's biding its time in the shootable boxes is overused beyond redemption. Otherwise I was just pleasantly surprised cause to be perfectly honest with you I thought that the Cleo Wad was long past its sell by date but this quest taught me otherwise. Rather clever how the black beetles were used as means of getting access and how the mechanical beetle was combined with the big scissors. You have to time jumps raise blocks avoid the spiked boulders (one actually doesn't kill you but just pushes you into the corner and leaves you there to starve) fight the familiar foes (save the swarm of beetles) and maneuver through a manageable underwater maze. Most of the time the gameplay is pretty straightforward and well not that difficult really and right from the title sequence I had an inkling who the Godmother of this fast paced adventure might be (correct me if I'm wrong but you don't say ‘much fun’ or do you?). The texturing is impeccable and the blue structures blend in well although it was almost a bit too glamorous for my liking and no doubt would have passed as a backdrop for Liz Taylor in her prime. As I said at the start it's just pure unspoiled fun and if you're fed up with being stuck and feeling frustrated you can't go wrong here. Mind you it's a good time for all you raiders out there.” – Dimpfelmoser (21-Jun-2002)

“I finished this level just under an hour and it's packed with fun and lots of traps. The VERY start of this level is so cool because it has a unique flyby that’s absolutely wonderful trust me when you play this level it's gonna stay on your mind for the rest of the year. It has some really good traps like jumping over lava water but you better be quick because spikes are chasing lara as you do so. The first room Lara walks into is EXCELLENT. It has wonderful texturing a nice waterfall and some great cliffs. The worst thing I found about this level is that I found two bugs. Those bugs were irritating me. The first one there was an invisible scorpion and Lara was practically shooting at nothing (This bug only happened once in the level). The second bug there was some spikes invisibly killing Lara for no apparent reason. They were damaging Lara’s health while she was running through a corridor. (This bug only happened once as well). But overall this level was stunning this deserves to be on the TOP 50. Good JOB 6OF9!” – TombRaiderFan (21-Jun-2002)

“This level is very nice to look at. It reminded me of a mixture of ‘Temple of Karnak’ and ‘Cleopatras Palace’. The opponents are everything between easy and difficult. Traps are very very mean just what I like. With the right timing you can overcome them and you can be very proud of yourself if you've made it. This is one of the levels you must have played.” – Tombraidergirl (21-Jun-2002)

“Nice easy start to this 3-wad level that progresses to more difficult gameplay. Good puzzles the pillar jump to the switch in the middle was rather difficult for me finally lost count of the tries I had at it. Too many scorpions maybe and don’t forget to shoot the vases! Nicely done textures and lighting and a nicely done cleo wad. A couple of difficult-to-find switches and some tricky rolling boulders. Plenty of necessary pickups with some brain-teasing puzzles to solve for a continuation of the adventure. I only found 2 secrets and I will put this on my re-play list. A rather obvious ending to this one!” – Momster (21-Jun-2002)
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