Level: Lara Croft and the lost City of Gold 5-7 back home search
Author(s): sleeper
total rating:7.09 Gameplay &
Objects &
Sound &
Lighting &
Bex 7 8 7 7
CC 7 7 7 6
Cuqui 8 8 8 8
Dimpfelmoser 4 5 6 6
eRIC 7 7 7 8
Fairy Godfather 6 6 6 6
Freeman Porter 9 8 8 8
Gerty 7 8 7 7
Jay 7 7 8 8
Kristina 6 6 7 6
Leandro 6 7 7 7
MichaelP 7 7 7 7
Phil 8 7 8 8
RaiderGirl 8 8 7 7
Sash 7 7 8 8
Sheevah 8 8 9 8
Treeble 6 6 6 6
category averages
(17 reviews)
6.94 7.06 7.24 7.12

Reviewer's comments

"I was in two minds as to whether to carry on with this series as up to now I haven't enjoyed it very much. What a relief to find this part much improved. I think the third section was my favourite, with quite a lot of entertaining traps etc., the only down side being that utterly stupid bull who always takes a lot of persuading to break the tiles. By the way, don't be put off by the title of the first section - it really isn't much of a shooter at all. I may just carry on with this series after all." - Jay (08-Sep-2017)

"This series is starting to pick up considerably. I got more than two hours of net gaming time with these three levels, and I found the graphics and the gameplay to be greatly improved over the opening segments. Nothing new, nothing classic, but just a fun raid with eye-pleasing environs and plenty of light. The walkthrough apparently provided by the builder (it's not credited) helped, too. I can recommend this one, even though I couldn't do the same with the first four." - Phil (09-Oct-2012)

"I used the savegame from the previous level, so not only I've kept the extra weaponry but also the city scroll collected in the last level. I never got to use it and actually found a second one in the third level of this set. Also, the first level of this set has Lara wearing a custom outfit, but curiously the other two sport the default outfit. Just Can't Stop Shooting (40 minutes, 2 secrets): when you boot up a level with such a title, you already know what to expect. Curiously, the SAS won't attack you before you do (something to do with the presence of troops, which you'll also kill anyway). You end up running back and forth through this sterile base quite a few times looking for the next lever or whatever the previous one did. Walkthrough walls once again are used to hinder the game flow. Excavation Site (30 minutes, 2 secrets): after a two-month break, I decided to pick this level again and much to my surprise, despite the wide open areas it's a somewhat linear level. The secret with the crane near the beginning was nice and something I don't recall from any other custom level. There is a rather tricky jump to be done with the bike at the top of this area and later an unmarked climbable wall (on the first room with red fog) that really got on my nerves, but other than that it played rather well. After activating the drill, you reach an area where a dragon and some catwalks are concealed by the fog, something I think the level could have done without. Tomb of Khysos (35 minutes, 2 secrets): my first impression was that this would have been my favorite level in this set, but as soon as I reached the room with the rotating catwalks I realized it would not live up to my expectations. I seem to have triggered some sort of bug that made only the bottom half of the catwalks rotate, so I could fall through them, but not jump through them and thus had to DOZY my way into the side openings. And when I thought things wouldn't get any more unfair, you have to rotate a wheel while you have like 200 scarabs on your feet and a templar hacking you from your back -- what a devious way to make the player burn all those medipacks they'd collected so far. It wasn't a problem for me at this point because I had unlimited medipacks because of my cheating earlier on. After a short bull puzzle and a torch segment in the final room, we get a second city scroll. I'm not keeping my savegame this time around simply because it's been destroyed by the flycheat, so I can only hope these scrolls will not be needed in later levels. 105 minutes, 6 secrets. 12/08" - Treeble (06-Jan-2009)

“Just Can’t Stop Shooting - Irony in this level is that there wasn’t that much shooting at all in fact the least I’ve ever done probably in an average sized level sure there was one giant scorpion near the end but the SAS I came across seemed to be fairly friendly and the allied guards were just that allies so I barely fired off a shot. Lara is plonked onto a large very grey ship with a lot of door opening back and forth progression and then finally she gets to take a dip in the ocean and end in a canyon area. Like per usual with Bruce’s levels there was a walk through wall which can either bug people or not but I’m a bit of a fan of the odd walk through whatever so it was cool other than that I found 2 secrets and ended after about 45 minutes. Excavation Site - After leaving the ship Lara seems to have found herself underground where the building of the European Channel tunnel guarded by SAS and dogs is commencing. I liked this level as the setting gave it a great atmosphere but it can be a short level of about 20 minutes after meeting the giant serpent in a lava cave but if you want to find two extra secrets and a bike ride then you can take a side adventure that added on about 15 more minutes though I couldn’t legally start this adventure no matter what help I was given at the forum so I had to flycheat my way to it. With those 2 extra secrets my total bumped up to 4 secrets in total. Probably my favourite of the bunch so far in this series. Tomb of Khysos - This is quite odd like some reviewers I played this starting in the main tall room with Seth and it took me only 10 minutes to finish but as I noticed others came across things I hadn’t seen and their time was way higher I started this level all by itself renaming it tut1 and I found a whole beginning section I had not found previously. And it was well worth finding it. On your way to collecting a couple of guardian keys and vraeus. You meet the bull who you must tempt into smashing 4 tiles and a handful of easy timed opening gates there is also a great area with a central structure where you have to move walkways around so to gain access to gateways. Then onto the one room I had played previously. Climb to the top of the room via walkways monkeyswings and the like and then back down again this time lighting torches all this to move a sarcophagus that leads to the end after about 35 minutes. Only one secret found. A better set of levels then the previous three but still a little improvement could be made all round to make the next batch a great set of levels.” – Sash (19-Sep-2003)

“A ship! Another major change in location and change of outfit. I liked this outfit despite the condition of her jeans as if Lara had a major fight before she boarded this ship. She must have been ticked off getting passage on this rust bucket. Normally I'm delighted with ship levels but this one was more like a base and an ugly one at that. The 'sea' was really too much as you move squares disappear out of it and you clearly see the end of the world. Don't know much about 'can't stop shooting' because some guards SAS and friendly just stood there like morons doing nothing even when I bumped into them. All she needs here is the nitrous oxide. The only thing that got my attention was the flyby to the EXCAVATION SITE. I really liked this level. This excavation site is for the euro tunnel so we have huge rock rooms with metal walkways crates yellow cranes drill blue ladders etc. You have a choice of two bikes to use for a brilliant ride around this site and great jumps. Lara must get the drill going and descends into a cave with a dragon. This guy is easy to deal with but the textures in this cave really grossed me out. KYSOS looks promising Egyptian style temple huge room with tower in centre go through fire and water big crank wheel timed run through blades and fire to get a torch another one to get a vraeus which starts that familiar lightbeam that travels along a tiny model of Egyptian heritage sites and yields a pyramid kid get the bull to smash the eye tiles dead knights and mummys. I really liked this last huge room with the demigod trapped in the glass and the torch puzzle here. We're getting there by fits and starts so let's see what the next lot of levels has in store.” - CC (19-Aug-2003)

“I played this series in one go but for the wise save your last saved game just in case and you do need the rest of level 1 (still hate keeping saved games though). Level 5 (Can't stop Shooting) starts Lara in a cell looking room. Apparently she is on a boat. You need to find the nitro as you need that in the next level. There is an awful lot of running back and fro with no camera work to speak of. At the end Lara ends up on dry land and gets chased by a giant scorpion. Level 6 (Excavation Site) Here you have to drive the bike and the jump is a nasty one in my opinion. Luckily I found another way to finish the level without it That is the way I like it for those who are vehicle crazy use it. For those who do rather things on foot (like me) it is possible. Finding jump levers to start the drill. I was a bit baffled at the end as the earthquake never set in properly and that dragon was pitiful to say the least. Found some illegal slopes. Level 7 (Tomb of Khysos) I found this the best one so far. Lots of action with slice and dicers fire emitters blades. Torch puzzles and the bull that beast had to smash in more than only the tiles. The last room is huge and there is some jumping to so. Seth will be awake and before you get that far you need to find 2 Vraeus and 2 Guardian Keys to find. At the end you can pick up the scroll (and do save your last saved game) 04-03-2003” – Gerty (09-Mar-2003)

“These three levels carry on the story started in the first four levels of the series. In the first one Lara is on a ship that is in route to the excavation site and must find the nitrous oxide needed for a jump there. As soon as she gets to the excavation site she has to do whatever it takes to get the drill going which will let her into the tomb of Khysos. This third level is the toughest and has you battling the bull lots of undead knights and some mummies plus there's a few timed doors some of which have you picking up a torch on the way. Fire and giant blades are also your enemies as you make your way to the next scroll. Now it's off to see what the next leg of the journey holds for Lara.” – RaiderGirl (17-Jan-2003)

“These levels are much better than the previous ones. There are more variety of enemies: SAS dogs bats a giant scorpion knights mummies a demigod a dragon... and some interesting puzzles too (as the one with a torch to open a trap door). I liked Excavation Site where I had fun riding the motorcycle and the room with the bull. I enjoyed these levels and I'm going to play the next.” – Cuqui (07-Dec-2002)

“Just can't stop shooting (5/5/6/6 50 min. 2 secrets): Massive change of outfit and surroundings from Part 4. Lara in ripped 'jeans' explores a sort of base scenario with many doors to open and occasionally nice objects which however are placed rather carelessly. A dozen or SAS to kill most of them only start shooting when you do and a giant scorpion closer to the end. Overall very confusing level especially due to missing camera work and yet another climb through wall. Liked the cave though and made sure I got the nitro. Excavation Site (7/7/8/8 50 min. 3 secrets): It is maybe all a bit huge and boxy but the setting is quite impressive here with a rather interesting architecture a few nice flybys and flipmaps lava caves and a cool crane effect for one of the secrets. Enemies are dogs bats a few SAS and of course the dragon near the end. It's a bit unfortunate that you actually do not really need any of the two bikes you can find as the level can be finished without them but it's fun to drive around anyway. Got stuck in a few illegal slopes but nothing too bad. Tomb of Khysos (8/8/8/7 45 min. 2 secrets): Definitely the best level of the series so far. Back in a good old Egyptian setting which is strongly influenced by the guard wad you get a lot of value for money here: slicer dicers fire emitters blades reach in switches too rather smart torch puzzles and a really great and huge final room with Seth in it. The bull is used well (though standard) and other enemies are many mummies bats a wasp and a few knights. Two vraeus and two guard keys are required for progression before you find yet another scroll to keep at the end of the level. I really had fun in this one the only gripe being that the flipmap with the turning walkways was screwed up in my installation with the top of the walkways not 'moving' but the bottom making its way around. Bottomline the next set of City of Gold levels show general improvement vs the previous ones and the variety of areas for Lara to cover is very entertaining. Onward to level 8 now...” – Michael (01-Sep-2002)

“The first level 'Can't stop shooting' was not to my taste at all. I didn't like the texturing and there weren't any puzzle to speak of. 'Excavation Site' was more fun but it still lacked that 'certain something' in my opinion. 'Tomb of Khysos' was so short that I find it hard to review really - I completed this one in about 10 minutes! Ironically this is the one level that I thought showed the most promise and it's a shame that it wasn't longer. Overall a very varied set of levels. This can be seen as a good thing however personally I'd have liked to see a bit more continuity between levels. That said nothing here will tax your brain and so if you just want a few levels that are easy and stress-free to play these wouldn't be a bad choice.” – Bex (22-Aug-2002)

“Just can't stop shooting (6/6/6/6 - 40 minutes): Lara is in a boat and must escape with the nitro she will need in the next level. 2 walkthrough walls to spot many SAS and some friendly soldiers to help her. It is not a bad level but I don't like it much you have to run often from one side of the boat to the other and it is rather boring. Excavation site (9/8/8/9 - 1 hour): I like this one very much. Lara explores now a cave with modern installation. Good puzzles subtle secrets the progression along the different levels of the site is enjoyable and a nice ride with the motorcycle in caves with different textures where you can see giant fossil snails. Enemies are SAS a few dogs and a dragon at the end. I spent a good moment in this very clever level. Tomb of Khysos (6/7/7/8 - 15 minutes): A very short level where Lara finds the second scroll she was looking for. There is only one puzzle to solve it is a good puzzle with the torch. Almost all the action takes place in only one room with many platforms with a lot of zombies and one demigod. It was hilarious and watching me playing my wife had a good laugh too! Very short but I rate rather high because I had so much fun when playing and I like the textures.” – eRIC (21-Aug-2002)

“Here we have another pack of levels from the Lost City of Gold series. In the first one (the fifth from the series) 'Can't Stop Shooting' we have terrible graphics (where are the lighting effects?!) and not even one cerebral puzzle. But if you like action levels may like this one. In the second (or the sixth) level I had more fun: it's a level with much better graphics (but still no lighting effects...) and interesting puzzles. And we come to the seventh level and the last of this pack: decent graphics too and interesting puzzles. Not really bad but... still I didn't find the lighting effects! Anyway I have to admit that this third pack from 'Lost City of Gold' pack is much better than the other ones. Let's see what we'll have next!” – Leandro (21-Jun-2002)

“This series gets better from level to level. In part 5 there are still some hidden entrances but they don’t harm the gameplay anymore. In part 6 you need to find the motorcycle to proceed after an earthquake you can move to the underground where a big serpent is waiting. From here you will get to Level 7 which is a small boss level. After lighting some fire fight against a god and finish these parts of ‘The lost city of gold’. The difficulty is medium and the locations and puzzles change often. I recommend these levels.” – Freeman Porter (21-Jun-2002)

“Promising then disappointing. This series of 3 levels carrying on the quest for city scrolls. Level 6was a lot of fun. It took me some time to find the motorcycle then there were two. A carefully worked out series of jumps to the heights of the site and back again. Earthquake eventually leading to the Tomb of Khysos one room 5 minutes to reach the top find a torch light a torch light lights on the way down & exit. All over. 4 levels to go.” – Fairy Godfather (21-Jun-2002)

“This author's works grow better from level to level there are only 2 invisible doors in this set ;o). Indeed I liked these levels number 5 to 7 most so far. In the 1st part Lara has to explore a ship the 2nd part reminds to the broken down chunnel level from TR2 Gold edition and in the 3rd part you have to train your jumping skills in the first place in order to make it to the top of the room to find the torch and light several flares to open a floor trapdoor. There is one real positive general thing to mention: All the levels of this author are different none of them looks like the previous or the following one so you will always have a diverse gameplay.” – Sheevah (21-Jun-2002)

“I am really disappointed. I thought after the previous set of levels that these had a future not anymore. As much as I enjoyed level four and was sure the next will be even better I regret to say I discovered just the opposite. Not only the rooms were badly connected at some parts but the player wanders in huge empty areas supposedly a ship(?) and I have no idea what the area in the second level was. At the fifth one I got stuck in every step in what seems to be a twenty minutes level. Apart from pushing some levers and extinguishing a fire to get hold of the nitrous oxide there is nothing interesting to say. Two armor pieces on fire though confused me as i didn’t find a way to take them. The iron bars are like paper and if you jump there by mistake then I hope you have a savegame close to where you were because you’re trapped. The name of the level isn’t justifying the game play sure there are SAS guards all over the place but nothing can give you the idea of a none stopping fight. The environment is grey thus boring. A couple of walk through walls can give you a hard time. Proceeding into the sixth level don’t expect to see more. The area differs but not much. This time you are getting a motorcycle in the same grey environment I might add and while performing some jumps with it another lever or jump switch is in front of you. After some miserable earthquakes and swimming through a new opened hole a dragon is waiting for you. That’s right in a level that looks like a base(?) not VCI kind there is a dragon underneath come on. Level seven was the worst as the player approaches the first area at the start everything is appearing where you saw a black background. The only good thing is the crossbow but it’s no use because the mummies and the knights are harmless and very easy to avoid. A demigod is revolving around itself in thin air hilarious. Getting the torch is the main puzzle here and after the use of it a trapdoor opens which leads you to a scroll that’s the end. The author wasn’t too much attentive with the cameras. Although there are useful for giving hints they are glitching and the view is from above to bottom just about every time. With no further comments I leave the future players to decide if they are going to play these three levels or not.” – Kristina (21-Jun-2002)

“It's really uncanny that more than 25 years ago the Buzzcocks wrote a song about this set of Levels that actually kicked off their career. Come on you must remember them. This four piece from England was fronted by Pete Shelley and represented the poppy side of punk or some hacks even were so bold to say the punky side of pop. Although they never became a big commercial success they were highly influential and a lot of other bands have covered their songs over the years. Most prominently the Fine Young Cannibals with their version of "Ever Fallen in Love (with someone you shouldn't 've)"; I witnessed NOMEANSNO once doing a Jazzcore rendition of the Buzzcocks "I don't know what to do with my life" and there was a time when the TV Personalities like to finish their set with "Why can't I touch it". I always thought of them as a kind of Britisch Ramones as they had so many great tunes and what they lacked in punk attitude they made up in charm and sophistication. A really good way to get to know them is their Greates Hits Compilation "Singles Going Steady" which has all their classics except their very first single. And that was called Boredom.” – Dimpfelmoser (21-Jun-2002)
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