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Level: TR-Chapter Level 1 back home search
Author(s): Sweet
total rating:6.67 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Ceamonks890 5 5 6 6
Chriss 7 8 9 7
Dimpfelmoser 5 4 5 7
DJ Full 5 6 7 6
Doug E 8 8 8 8
Engelchen Lara 7 7 8 8
eRIC 7 5 9 9
eTux 6 6 6 6
Gerty 6 6 7 7
Jay 6 6 7 7
Jerry 6 4 7 8
Jose 5 5 6 6
Kristina 8 7 7 7
MichaelP 7 6 7 7
Orbit Dream 5 6 7 7
Phil 8 8 8 8
RaiderGirl 8 8 7 8
Ryan 6 6 7 7
Sash 6 6 5 5
Sheevah 7 7 8 8
Torry 7 6 7 6
Treeble 6 7 7 6
category averages
(22 reviews)
6.41 6.23 7.05 7.00

Reviewer's comments

"A pleasant enough, charming and certainly competent classic raid, but unfortunately there's nothing overly exciting going on in the gameplay section. Rather too many levers to use, a somewhat annoying underwater maze section (not an actual maze but there's a lot of connecting corridors around), a few items to search for and a couple of easily passable traps followed by an abrupt ending. Texturing and lighting are well done for what they are (with the latter actually being quite effective) and the enemies are the usual crowd: a couple of ninjas, mummies and all the scorpions you could wish for (not that you would wish for them though). Solid, but it won't set your world alight." - Ryan (07-Jan-2019)

"Serviceable without being particularly inspiring. It's a fairly lively pace, but doesn't involve anything more exciting than shooting an enemy or two (mostly scorpions, with a few mummies and two ninjas right at the end that you can simply run away from to finish the level), a fair bit of swimming, a bit of rope work and an easy timed run. Otherwise, it's mainly throwing levers and finding an artefact or two." - Jay (01-Mar-2018)

"It's quite surreal playing a tut1 style level almost two decades later, but I'll admit I had a great time here. In the beginning I waded through burning water to collect the Hand of Sirius (I'm not sure that was the proper way to do it, but hey it works) and there were a few other minor gripes, such as non-animated water textures and the one pushblock has no clear indication where it should go, though it is a small area so it takes about two minutes to figure it out by trial and error. You'd be forgiven for thinking your quest is for the Eye of Horus pieces, when in reality you're looking for the Cartouche pieces to open an underground temple, at which point the level ends. Quests are fairly simple and it's quite linear, plus it doesn't look half bad. It might be pure tut1 nostalgia on my end speaking, though. 35 minutes, 4 secrets. 01/18" - Treeble (05-Jan-2018)

"A practically harmless debut level that at best, is perfectly average & for me personally, enough to keep me engaged for the 40 minutes this took to complete(with some especially exquisite lighting effects demonstrated here). Sure, every other aspect of game design by comparison, comes off very undercooked. But if you go into this one and not expect anything too extraneous or extraordinary, I think you'll be guaranteed a fun time. Recommended." - Ceamonks890 (01-Dec-2017)

"Not a good level but playable. It looks like a debut? Yes, it's a debut. The architecture is simple, the rooms are too huge and empty of objects, the tasks are easy and classic: pull levers, find artifacts, shimmy, monkeyswing... I didn't like the nasty underwater maze; very long swims only to pull three levers. The usual enemies in an Egyptian level: scorpions, mummies and a couple of white ninjas at the very end. Where is the shotgun? I think I missed it behind the closed doors I left behind in the underwater maze. I saw an effort with the lights but the textures are repetitive and not attractive. Playable but don't expect much fun." - Jose (28-Jun-2016)

"If the author uses colored fog my atention is awaken. So somebody dared to care more than about cubes, lights and tiles... though my first and last question is if this is a sequel to buried Lara ending, why to use the tutorial pack? Consistency would again be the most important. Texturing attracts attention, flyby touches of the initial chase camera and the final door highlight are also included. The rest is just mediocre but except one unmarked ladder and an acceptable bit of unfair health loss I didn't notice any beginner's flaws what is a very good symptome. Found two more secrets than in the walkthru, how many of these are still unverified?" - DJ Full (27-Jun-2016)

"The rooms in this level in Egyptian style are a bit empty and they look more or less boxy, but the work on lighting is well done and I liked the overall atmosphere. Sometimes scorpions are popping up out of nowhere, besides I could have done better with less extended underwater corridors, and the missing camera hints made it even harder to find my way. But as a debut work I found the level not bad." - Jerry (15-Nov-2009)

"It may be just another Tut1 debut level of the old school,but at least the builder hasn't subjected us to the predictable "I've re-made the Tutorial Level,as described in the Manual.Aren't I brilliant?!" effort;but instead has come up with a perfectly serviceable 'original' egyptian adventure. Lighting and texturing is well up to standard;cameras and music are used properly;while enemies are the expected Tut1 bunch and secrets lie directly in our path.It's the Gameplay which disapoints,though.No puzzles,as such;and far too much swimming along lengthy underwater tunnels or running through rooms several times larger than they need to be.One neat surprise attack by a couple of ninja's,and a rather good 'shimmy/jumping' room were the levels best features;but there's little evidence of this builders tremendous creative talent for gameplay which he would succesfully develop in his later levels.There were even a couple of doors which remained firmly closed by the adventure's end,so this really should be viewed as a reasonably entertaining 'learning curve'." - Orbit Dream (15-Nov-2009)

"All right, it is easy, the enemies are no threat and the secrets fall into your arms when you don't even search for them, but I enjoyed the hour I spent here, exploring and admiring the scenery and the atmosphere. The lighting is really top notch making the experience all worth while and delightful!" - eRIC (14-Jun-2005)

"I played (2/05) this older level for the purpose of writing the walkthrough, and it seems to me to be rated about a point lower than it should be. I found it to be a fairly easy but workmanlike effort that kept me busy for nearly an hour. I found four secrets, which means that there were probably more, and I had to make do with my pistols for the entire level. The enemies are scads of scorpions, with a few ninjas and mummies thrown in for good measure. Fairly linear and straightforward, but a good raid. Try it if you haven't already." - Phil (18-Feb-2005)

"A solid Egyptian level which presumably takes place after the end of the last revelation. There's nothing particularly memorable about it but it isn't a bad level too. The author has put some thought into the gameplay even if there maybe were a bit too many levers. Found 4 secrets along the way and finished this in 30 minutes. Not a bad level to choose if you're starting with custom levels but more experienced and spoiled (lol) raiders might not find anything special about this." - eTux (28-Jun-2003)

"For a debut level this has worked out really well. Puzzles kind of standard textures cleanly applied. Lara finds two stars a cartouche and the Eye of Horus. Mostly levers to pull and an underwater maze to master. Fairly easy. Enemies were scorpions and mummies and I found medipacks and ammo but no weapons ;-). A level to relax with. ;-)" - Engelchen Lara (14-Jan-2003)

"A relatively simple romp through Lara's world lasting around 45 minutes where you need to find a few hands the two halves of the eyepiece and the two halves of the cartouche. There is a pretty good underwater maze some rope swinging some invisible ledges but the only thing wrong is this labyrinth is infested with scorpions. Nice little level that will take you away from the world for a while." - Torry (24-Nov-2002)

"Make that jump after that long slide that is your first secret. I found 5. Then it is finding levers and some Hands to get the two pieces of the Eye and the Cartouche. Also move that statue to the middle and you're on your way again. Lots of swimming to do not in a maze as such but finding levers. There is also some nice jumping shimmying and getting to that last lever on an almost invisible block. Some rope swimming also a bit of crawling that is it. Shoot lots of scorpions duck some mummies and the final battle is with two ninjas. 17-10-2002" - Gerty (19-Oct-2002)

"Another ordinary looking tomb level with the usual sandy coloured texture throughout and though this may be quite appropriate for the style of level it just does nothing for me personally. You also won't find any brain teasers here locating the six secrets was actually the most interesting aspect of gameplay for me and they were not that hard to find and the only enemies to deal with are scorpions a couple of mummies that are just laughable and 2 ninjas right at the end. This 40 minutes level is the first of a three part series and as with the first of most series I don't expect too much but it seems this one played it a little bit too safely." - Sash (21-Jun-2002)

"It starts out with a long slide into the adventure and after 40 minutes ended and I wondered what it was all about. Well actually there are a few remarkable things here: the nicely built in fog effects 20+ scorpions to kill solid lighting and texturing although nothing special burning water that does not burn in all places (?) and a number of rather straightforward secrets. I found the long dives underwater in that maze like area a little tedious but manageable and all you have to accomplish is finding two hands and the two parts of a cartouche and the two parts of the horus eye. As said before nothing spectacular but a solid start into the series." - Michael (21-Jun-2002)

"Though there were few times I had to actually think about what to do next I still had a good time playing this level. Finding each of the six objects took me on a separate little adventure involving some well-done underwater mazes spike filled rooms rope swings invisible platforms boulder traps and a room with burning water where only certain areas are on fire. This is another level that uses the tut wad so there's nothing new to see here but it has been well done and turned out to be quite attractive. I only found three secrets but there were two underwater doors I never got opened and a ledge I couldn't get to so they may have been there. Chapter One was not a very challenging level but a good adventure at 45 minutes. I recommend playing this when you've had a rough day and are in the mood for something nice and relaxing." - RaiderGirl (21-Jun-2002)

"In this level you need to be able to hold your breath for a while. There are several underwater rooms to find and switches to pull. Eventually the two puzzle pieces open a door in a temple area which is the end. Very well built with good textures. The game play could have been a little harder though." - Doug E (21-Jun-2002)

"A typical Egypt level with no spectacular level design but well playable and with and a nice atmosphere. The lighting was okay throughout no dark corners. Difficulty level rather low some small scorpions to shoot later a few mummies to avoid and two baddies in the end. Give it a try." - Sheevah (21-Jun-2002)

"An interesting level with a gloomy atmosphere. The main level is evolving in underwater tunnels searching for 'answers'. Starting though you have to make your way from the bottom up with some crossing paths and therefore different areas to explore. Environmentally speaking the rooms are lacking objects but I guess that's deliberate to match the atmosphere although none objects take away the optical satisfaction of playing a level as for the textures the so used brownish walls are appearing once again with the mummies to support them giving an Egyptian feeling. Baddies and a lot of scorpions are your other enemies. A trap with rolling balls seems to fail in its job while you see half of the cartouche piece on the ground you hear them and being a little too slow it's easy to avoid them and pick it up after their fall. Basically the game play is pushing a few levers and finding a cartouche piece plus the Eye of Horus. One room is a replica of the one at 'Cleopatra's palaces' from TR4 with the flammable water only here we don't see beetles but a hand. To complete the level you will need one more hand. At the end you will be left with a pleasant feeling having played one more custom level." - Kristina (21-Jun-2002)

"Isn't life a bitch. Only two months ago I would have liked this level but after raiding my way twice around the world and back I think that this adventure is as superfluous as the pope's testicles. There is nothing memorable about it. It's not even particularly bad. You get the underwater maze (yawn) a lot of scorpions (yawn) lashings of levers (double yawn) and the all too familiar items to combine. Textures and atmosphere are ok but again nothing special. However should this be the author's first level it's a solid if boring exercise and with a bit of effort he might come up with something more original next. It's rather easy you won't get stuck and it's not that long so why not have a look. Unless UNLESS my dear friend you haven't played Ego's In London: Big Church/Underground yet; then of course you should do this first." - Dimpfelmoser (21-Jun-2002)

"It's an easy level but it's fine. Good gameplay and great atmosphere. It's a good start for a first level." - Chriss (21-Jun-2002)
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