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Level: Classified Codename Lara back home search
Author(s): Devoid
total rating:7.61 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 7 7 8 8
CC 8 8 9 8
Dimpfelmoser 6 8 7 8
Doug E 6 6 6 8
dya1403 8 7 8 8
Engelchen Lara 8 9 9 8
eTux 7 9 10 8
Gerty 8 8 8 8
Jose 5 6 7 9
Kristina 8 8 8 8
MichaelP 7 8 7 8
Orbit Dream 2 6 6 10
Phil 8 8 8 8
RaiderGirl 7 8 8 8
Ryan 7 8 8 8
Sash 7 7 7 8
Sheevah 8 9 7 7
Treeble 7 8 9 8
category averages
(18 reviews)
6.89 7.67 7.78 8.11

Reviewer's comments

"Base levels aren't my favourite genre, but I admit to having my fair share of enjoyment with this little gem. As well as the requisite guards, this compound has been overrun with raptors and even T- Rexes! Backtracking is evident, but I didn't mind too much as the gameplay is pretty entertaining otherwise, while not being particularly puzzle heavy. Found four secrets and wished the bazooka had more of a use than just to be there." - Ryan (08-Oct-2017)

"Long level with good designed environments, but no much fun except if you are a shooter. Excessive enemies in my opinion, and unnecessary forced backtracking; too many switches to pull, too many artifacts to open doors, I missed the bulb the SAS dropped in the several ladders area (I didn't kill him) and suffered even more backtracking. I only found the moveable crates puzzle in the area with two bulbs receptacles. Don't waste medipacks, or you'll got a big problem in the final area with the blue rays. Also the author could place a final revolver ammo pickup to kill both TRex, but not really necessary though. The best, the lighting, the texturization and the cameras." - Jose (30-Jun-2016)

"After looking at some appealing screen shots on the level info page I thought I’d give this one a go. I don’t normally like base/lab levels too much, but I have to say that this one was actually a lot of fun to play. The game play is fairly straightforward and it is not easy to get lost in here. There are plenty of doors to open and levers to pull but luckily everything is very close and backtracking is kept to a minimum. Lara encounters several enemies – mainly raptors and gunmen and if one is careful in not killing the armed guys, they will actually take care of some of the beasts. Texturing and lighting looked very good for the most part although there is minimal decoration besides a whole bunch of boxes. I really enjoyed this little gem and would highly recommend if you are looking for an uncomplicated and fairly fast paced raid. (1h, 3 secrets found)" - Blue43 (12-Oct-2011)

"This levels brings you face to face with some raptors from the Jurassic age, although the name of the level didn't annouce something about this.If you are found of shooting this is the level for you.The puzzles are available for all types of players. The logic behind the story is good and you always know what to look for in order to procced further. Finding the necesary items it's what is fun." - dya1403 (31-Jan-2007)

"Here's another delightful little gem I stumbled across (6/05) while searching for walkthrough material. Some of the reviews derided the monotony and the required backtracking, but I disagree. I thought that gameplay, atmosphere and design were fresh and stimulating throughout, and I thoroughly enjoyed the adventure. It's not particularly taxing, so I would recommend it for the beginning raider as well as the more experienced gamer. There are five secrets that are fairly easy to find, and this is the first time I've played a level where you gain a secret by NOT killing an enemy. (If you kill the first friendly SAS you encounter, you gain some ammo for a weapon you'll never possess, at the cost of not having this SAS around later when you need him to kill a raptor for you. Very clever touch.) I do agree with one complaint, however, and that is the very late placement of the bazooka, which can serve no practical purpose except to kill the last two enemies, the T-Rexes, when you can simply run past them to finish the level. This minor detail aside, I can recommend this engaging one-hour level without reservation." - Phil (09-Jun-2005)

“Opening flyby shows a very well made base. Immediately you become aware that raptors have invaded this base and killed not only soldiers but their own kind as well. Or was that the MP guards. It broke my heart to have to kill one of them for his red card as he killed a raptor for me. I counted 21 raptors altogether. I liked Lara's hair and glasses but she has a totally unnatural female figure. Even though you spend a lot of time finding levers coloured cards coloured fuses and the reactor bottle which is called a 'key' I never got bored and wanted to keep going to see what came next. And that was a shocker for me at the end with the two TRex's. The bazooka didn't kill them but two shots of the magnum did. It's fast paced in a well made environment with a medium difficulty gameplay. Very much recommended for a little diversion.” – CC (19-Oct-2003)

“Infiltrate a base turn off a reactor and leave. Yes we’ve pretty much done that a thousand times but we have it a little different this time as the first half has you also coming in to contact with raptors and pterodactyls and as if this isn’t bad enough trying to end this level is made that much harder as a couple of T-Rexes make an appearance though if you’re a chicken you can just run for your life and hit the end before their choppers hit you. With these inclusions it does make this all too familiar kind of level just that bit more fun but if you don’t like the base environment then give this 55 minute one a wide berth. By the way there are 5 secrets of which I found 4.” – Sash (19-Jul-2003)

“Lara visits three main areas. If you look well you can get the desert eagle at the start. Lots of action and you can hear the dinosaurs. Inintially the guards do not harm Lara :-) but later you need to kill one to get a key card. I found four secrets in total among them the grenade gun in fact it is hard to miss as you almost stumble upon it ;-) Textures are well done. Puzzles are rather simple the rooms are not too large the cameras help to show you the way. There is a bit of backtracking required. Many key cards to find marked by colours a CD and three bottles. Lara is wearing an impressive outfit maybe a little too sexy for my taste ;-)) I am sure men will enjoy the ‘view’. All in all I liked it because of the separate areas – a good and action-laden level. I can only recommend it especially if you enjoy tech levels :-)” – Engelchen Lara (17-Feb-2003)

“This base/lab level is fairly easy with your only objective finding all the cards disks etc to get you to the end of the level though there are a fair amount of enemies standing in your way. Most of them you can just run right past or ignore but don't do what I did and get stuck at the beginning because I didn't shoot the allies. The perfect level if you're not wanting one where you have to use your brain too much.” – RaiderGirl (27-Jan-2003)

“Phew not a level for the faint hearted that’s fore sure. Right at the start I found the magnum (secret) and that only can mean trouble big trouble. And there was animals on the loose in this base. Lots of dinos and do they scream - yuck. This game is sort of forwards with a little backtracking. You’ll find all kinds of cards a disk blue and yellow canister a reactor room key (?) and a circuit board oh and lets not forget the crowbar. Didn’t shoot the SAS soldiers at first as they didn’t harm Lara but I had to to get the cards they had in their pockets. Had a bit of a problem to find the right place for that reactor room key though. The other secrets I found were some ammo and a grenade launcher so I missed 2. All the way at the end found the rocket launcher and although I did my utmost I couldn’t kill the 2 T-Rexes so I ran for my life. 29-12-2002” – Gerty (05-Jan-2003)

“This clocks in as a classical if rather bland and sterile base level of just under an hour net gaming time. It does impress with a custom load picture (loved the PG-13 reference) a custom title flyby (not overly impressive though) and a custom outfit (made by Tomo) but in game it is fairly easy and linear with some 20 raptors to kill in the first half and about the same amount of SAS in the second half. The movable blocks add a tiny bit of variety to the otherwise mainly 'running around to pick up puzzle items' scheme. I found and used four coloured card keys two canisters an elevator code key (disc) a reactor room key (mutant sample) and a circuit board and three secrets (magnum ammo and grenade gun). A highlight if you choose to accept it are the two T-Rex at the very end but despite having the bazooka I decided to just ran away and end the level.” – Michael (21-Jun-2002)

“Wow! What kind of level is this? A game-warp? We already had some conversions of great games to the TR Engine but surely this was among the bests! Using the same setting as Dino Crisis I sometimes was really thinking I was playing DC with Lara in it instead of playing TR with the DC environment. The puzzles were quiet simple most of them as find a switch open a door find another switch... and some searching for the keycards and canisters. The enemies were mostly dinos and some SAS men the magnum was present here but its sounds were the same as the revolver ones and only this weapon can defeat a couple of HUGE enemies on the level. The textures are good but I think that the lighting is still very simple. All in all a very enjoyable level and remember: your allies may have something you don't have...” – Treeble (21-Jun-2002)

“These non tombraider games aren't amongst my favourites but I played this one because it was obvious there was a lot of effort put into it. I liked the dinosaurs (PS1 inspired?) and I didn’t get lost when getting around the rooms. Nice reactor room and some care was needed not to miss the important pick ups after shooting the nasty guys. If you like this type of action then its well worth playing.” – Doug E (21-Jun-2002)

“Credit where it is due. I cannot fault the construction and texturisation of this level. It is everywhere of a high standard. However nothing can save the weaknesses of the gameplay which ends up wasting all that undoubtedly hard work. There are quite simply way too many tedious backtracks and not enough proper challenges (even the Dino's are pretty easy to kill). After yet one more ‘Don't tell me I have to go all the way back there?!’ moment (after activating yet another switch) I decided that those final fearsome T-Rexes just couldn't appear soon enough.” – Orbit Dream (21-Jun-2002)

“A nice tech level that reminded me a bit of 'Dino Crisis'. Regarding the puzzles the difficulty level is rather low to medium and a bit higher regarding the enemies. There are many dinos and SAS guards to get rid of and I found a lot of ammo but no weapon (although I am sure they were somewhere) except for the rocket launcher(?) near the end. So I had my pistols only but that was okay I only had to save more often and play the one or other sequence once again. Lara's new look was interesting too: new hairstyle and sunglasses - not to mention that very low-necked catsuit ... Wow! ;o)” – Sheevah (21-Jun-2002)

“I did not see the relevance between the T-Rex and the rest of the scenery. It wasn’t a jungle but a base with control rooms etc. Rather confusing if you ask me. The player has to find the key cards with different colours and move on to the next area. A lot of guards and creatures to kill not too difficult the rocket launcher and some other interesting guns are available. It is a little boring after a few climbable walls and doors opening just to face another enemy. The textures and lighting are good enough. Now if it didn’t have all those doors and had a few different puzzles I could say it would be a good level. Anyway it is a medium one and worth a try.” – Kristina (21-Jun-2002)

“Well there was a 'Resident Evil' type level (Lara's Clone) now there's also a 'Dino Crisis' type level too. A LOT of dinos maybe more than I'd like to kill it became quite boring killing one dino after another one again and again and again... No hard puzzles to master here but I can't think of what you can expect in a city/base type levels anyway. I liked the base feel and the many interesting puzzle items the outfit from Justin's ‘Dark Skies’ series fit in the level quite nice too but a few things I didn't like in here - The placement of weapons and secrets. The secrets were just too easy to find you can see the magnum at the top at the beginning of the level with the help of the camera. Sure I'd never guess there's a magnum there but the camera spoiled this secret. The grenade gun at the top of the boxes wasn't hidden too well also. Where does a player go if he/she is hunted down by a pack of dinos? Of course on the boxes! Another thing in here is that from this place you were at the 'end of the world' in a level (you can see places outside the area you play but can't get there) The water surfaces at the place near the Yellow Card were just... ugly I think the author forgot to add Toggle Opacity2 to these squares. And while I'm at it the author should learn a bit more about 'Animation Ranges' cause the water doesn't look very well if it just stands there like if it was frozen. I also didn't like that the T-Rexes appeared at the very end of the level where you could easily avoid them by running to the exit. So there wasn't much of a challenge at that point too. And the last thing - don't place weapons near the very end! (unless you're makin' a sequel to this level) Not only they don't have much use at that time but the T-Rexes are immune to explosives! After you read these things you'll think 'what a horrible level it must be!' well it isn't it's pretty good in fact I listed those things only so that the author could learn from them but anyhow if you like base type levels or just want to kill (a lot) dinos download this level now!” – eTux (21-Jun-2002)

“Where did it all go wrong? This could have been a great adventure but something is missing here and the lever feast at the end spoilt the whole thing for me. I liked the moving block puzzle and Lara's new appearance complete with the spex and bun but her butt looked as if someone had given her a good kick in the ass. I strongly object to that. Alright you get the common base scenario with added dinos (most of them are easy to kill from a safe distance) where you have to open a lot of doors via magnetic cards that the compulsory SAS guards leave for you. You know the procedure. A few crawls and climbs in between a quick backflip twist and grab over the hot floor. Nothing to set you pulse racing. The setting is quite good but at no stage you feel in any real danger and the atmosphere remains kinda friendly and harmless until the T. Rex enters the arena. There are definitely too many doors and switches and not enough variation in the tasks you have to complete. The revolver at the start is hard to miss cause you see it in the first fly by if I remember correctly. So pay attention cause it's going to get you a lot quicker to the end. I love Lara’s new hairstyle but I'm not quite sure which category deserves the high marks. I'll settle for objects.” – Dimpfelmoser (21-Jun-2002)
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